Speedy 1 v 1 - B_T vs elDino - B_T wins!

Status
Not open for further replies.

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I'm Lazy. I Quote.

1vs1 Singles
2/5, 2 DQ
No evolved mons por favor.

Arena:

With some fog. Aside from that, go nuts.
Accepting Blue Tornados challenge.

All abilities
No items
Switch = KO

Blue_Tornado said:

Pawniard(*) [Needle] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)
Night Slash
Iron Head
Iron Defense
Swords Dance

Psycho Cut(*)
Revenge(*)
Sucker Punch(*)

Dig(*)
Brick Break(*)
Taunt(*)



Tangela [Messy] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 60

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Power Whip

Giga Drain
Leech Seed
Rage Powder

Hidden Power [Fire] (7)
Sunny Day
SolarBeam


Gastly [Spook] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80 * 1.15^)

EC: 0/9
MC: 0
DC: N/A

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Clear Smog
Disable
Scary Face

Toxic
Venoshock
Taunt
VS


elDino said:

Embirch Doom (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)


Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)

EC 3/9
MC 0
DW 1/5

Moves:

Pound*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Bullet Seed*
Flame Wheel*

Grasswhistle*
Giga Drain*
Aromatherapy*
Fire Blast

Will-o-Wisp*
SolarBeam*
Substitute*


Gabite* Dino (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Stats:

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 82

EC 6/9
MC 2
DW 3/5

Moves:

Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop

Outrage*
Iron Head*
Body Slam*
Earthquake

Dig*
Stone Edge*
Dragon Claw*


Haunter* Death (Male)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95

EC 4/9
MC 0
DW 3/5

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Shadow Ball
Shadow Punch

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Taunt
B_T, please release your mon. Then elDino releases and attacks.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, go Gabite! (I'm not using Embirch as I'd just get destroyed)

First off, use Dragon Claw, then follow up with a Dual Chop, and then finish up with another Dragon Claw.

If at any point he tries to use Hypnosis, anticipate this and Dig underground.
 
Hypnosis ~ Toxic ~ Venoshock

If hypnosis misses just use the same moves in the same order (Hypnosis->Hypnosis->Toxic etc).

If that Dig somehow stops a faster Hypnosis, go for the following:
Toxic ~ Venoshock ~ Disable (Dragon Claw)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Blue_Tornado O
Spook (F)

90 HP / 100 EN
Hypnosis ~ Toxic ~ Venoshock​

VS

elDino O
Dino (M)

100 HP / 100 EN
Dragon Claw ~ Dual Chop ~ Dragon Claw​


Welcome to this densely packed forest folks! Fog hangs in the air above us, and the leaves occasionally flutter down ad the Pansage, Panpour and Pansear swing amongst the vines. Amongst a small clearing, B_T releases a Gastly called Spook, and elDino releases a Gabite known as Dino. Narcissist.

And the round begins with one VERY fast Gastly locking eyes with Dino, causing a group of Yellow Hypnotising Rings to float towards Dino (10 EN), which suddenly cause him to fall into a Light Sleep.

:90/90​
:100/100​

Now counting Sand Sheep, Dino feels a liquid seep onto her face. He doesn't lick it off though, as the Toxic (6 EN) seeps into her skin. And burns a patch in the ground beneath him. (1 Toxic Damage)

:90/84​
:99/100​

Not finished toying with him yet, Spook continues to deface the forest by forcing her own body to liquify and rain down on Dino, boosted by the toxic in Dino's blood (14 Damage / 8 EN). Enraged, Dino gets up and swipes at the disgusting Spook with a Dragon Claw, slamming him into the leaves of a tree (14 Damage / 5 EN) (1 Toxic Damage).

:76/76​
:84/95​

Blue_Tornado O
Spook (F)

76 HP / 76 EN
Aww, it woke up ;-;​

elDino O
Dino (M)

84 HP / 95 EN
Toxic Level 1 - 1 more action till Toxic Level 2
MAJOR case of Man Flu​

Blue_Tornado, you're up!

Spook is in a tree a couple of metres above Gabite, who is on the floor in a spot of dirt. The fog is currently hindering nothing.
 
Ok not to be completely gay and hypno again, just pop out of the tree to completely confuse (ray) Dino. Then go for two consecutive Venoshocks.

If he goes for a single move twice in this round, use disable on that move before its second use.

Confuse Ray ~ Venoshock ~ Venoshock
IF second use of single attack THEN replace current action with Disable.

(be sure to use venoshock third instead of another redundat disable if it wasn't clear)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Blue_Tornado O
Spook (F)

76 HP / 76 EN
COnfuse Ray ~ Venoshock ~ Venoshock​

elDino O
Dino (M)

84 HP / 95 EN
Toxic Level 1 - 1 more action till Toxic Level 2
Dragon Claw ~ Dual Chop ~ Iron Head​

And I welcome you back to this land of leaves. It's Spook who begins the round, emerging from the tree to launch a Confuse Ray at Dino, putting him into severe Confusion. (4 EN). Dino counters perfectly fine though, and slashes the tree with a Dragon Claw, blasting Spook and uprooting the tree (14 Damage / 5 EN). (1 Toxic Damage)

:62/72​
:83/90​

Spook, unhappy with that result, decides to go back to basics and fry the ground around Dino with a Venoshock (14 Damage / 8 EN). Dino looks like some of that got in his eye, and flails around in confusion, before finally tripping into the tree he uprooted himself (6 Damage). That's karma for ya. (2 Toxic Damage)

:62/64​
:61/90​

Spook decides to break from the norm, and strike Dino with the same move - Venoshock - AGAIN! This time, it's a CRITICAL HIT, which causes even more damage than normal (16 Damage / 12 EN), and burns up the felled tree, which isn't feeling lucky. Dino leaps out of the bruning tree, and rams his way into Spook with an Iron Head (11 Damage / 5 EN). Seens like the bout of confusion has ended. (2 Toxic Damage)

:51/52​
:43/85​

Blue_Tornado O
Spook (F)

51 HP / 52 EN
Trees suck anyway.​

elDino O
Dino (M)

43 HP / 85 EN
Toxic Level 2 - 1 more action till Toxic Level 3
It WOULD be a critical hit, wouldn't it...​
 
Gah this is getting a tad dangerous. Just Hypnosis until it hits, following with Venoshock(s).

Hypnosis ~ Venoshock ~ Venoshock
IF Hypnosis misses THEN replace current move with Hypnosis
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Blue_Tornado O
Spook (F)

51 HP / 52 EN
Hypnosis ~ Venoshock ~ Venoshock​

elDino O
Dino (M)

43 HP / 85 EN
Toxic Level 2 - 1 more action till Toxic Level 3
Dragon Claw ~ Dual Chop ~ Outrage​

And we're reaching what could be the penultimate round. Spook begins with a Hypnosis (10 EN). The little Yellow rings connect, and Dino falls into a max length sleep. (2 Toxic Damage)

:51/42​
:41/85​

Spook, pleased with the result of before, Rains terror down on Dino in the form of a Venoshock (14 Damage / 8 EN), who squirms in his sleep, as the ground beneath him suffers from the acid. (3 Toxic Damage)

:51/36​
:24/85​

More Venoshock rain of terror (14 Damage / 12 EN), as the ground behind the sleeping Dino cracks, revealing a cavern below. Thank the lord the ground under Dino is a bit stronger. (3 Toxic Damage)

:51/24​
:7/85​

Blue_Tornado O
Spook (F)

51 HP / 24 EN
Nearly!​

elDino O
Dino (M)

7 HP / 85 EN
Toxic Level 3 - 1 more action till Toxic Level 4
I....can see...the light...​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Blue_Tornado O
Spook (F)

51 HP / 24 EN
Venoshock​

elDino O
Dino (M)

7 HP / 85 EN
Toxic Level 3 - 1 more action till Toxic Level 4
Outrage​

And as the round closes, Spook launches off a Venoshock which KOs Dino. The ground around Dino crumbles, as he falls into the cavern, where lava awaits down below.

Game Over.

Counters:

B_T : 2 TC
elDino: 2 TC
Spook: 1 KOC, 1 EC, 2 MC, 1 DC
Dino: 1 EC, 2 MC, 1 DC

DF44: 2 RC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top