Pikapwnd vs shadowbone66 (2v2 Singles)

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Rules:
2v2 singles
3 day DQ
3 recovers 5 chills
1 ability
no items

Areana Ice floes Feild: An arena, in the far north fighting on the ice floes. Its full of water, and heavy pokemon are at a disadvantage as the ice will drop them into the ocean, with all the water, Should a sunny day occur the ice will start melting and make it harder for non-amphibious pokes to maneuver. Hail will create a solid but thin sheet of ice that can be broken through. Dig and earthquake are impossible as is sandstorm due to the lack of sand and dirt.

...
elekid.png


Elekid [Rawr] (M)

Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[DW Locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 1 (- nature)
Spe: 95

Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen

Cross chop
Fire punch
Ice punch


Substitute
Thunder
Rain dance



...
458.png

Mantyke [Maor hugs] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Swift swim: Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

[DW Locked] Water Veil: Type: Innate
Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)

Moves:
Tackle
Bubble
Supersonic
Bubblebeam
Headbutt
Agility
Wing attack

Haze
Hydro Pump
Mirror Coat

Toxic
Ice Beam
Attract




...
tyrogue.gif



Tyrogue [Kisses] (F)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)
Type: fightingFighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Abilities: Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round
[DW locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+)

tackle
helping hand
fake out
foresight

counter
hi jump kick
pursuit

double team
bulk up
earthquake

Pokemon Team:
104.png

Cubone (*) [Guardia] (Female)
Nature: Careful (+SpD, -SpA)
Type: Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Rock Head (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Lightningrod (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Ability 3: Battle Armor (Innate, DW)
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (minus for nature)
SpD: Rank 3 (plus for nature)
Spe: 35

EC: 1/6
MC: 0
DC: 1

Attacks:
Growl(*)
Tail Whip(*)
Bone Club(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)

Screech(*)
Detect(*)
Belly Drum(*)

Dig(*)
Earthquake(*)
Double Team(*)
Smack Down

632.png

Durant (*) Flik (Male)
Nature: Adamant (+Att, -SpAtt)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability 1: Swarm(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Ability 2: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ability 3: Truant(Innate, DW)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:

HP: 90
Atk: Rank 5 (boosted by nature)
Def: Rank 4
SpA: Rank 1 (lowered by nature)
SpD: Rank 2
Spe: 109

MC: 0
DC: 1

Attacks:
ViceGrip(*)
Sand-Attack(*)
Fury Cutter(*)
Bite(*)
Agility(*)
Metal Claw(*)
Iron Head

Screech(*)
Thunder Fang(*)
Baton Pass(*)

Claw Sharpen(*)
X-Scissor(*)
Thunder Wave(*)
Dig

633.png

Deino [Leslie] (Female)
Nature: Naive
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Ability 1: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (lowered by Nature)
Spe: 43 (boosted by Nature, 5.3% flat Accuracy boost)

EC: 0/9
MC: 0

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Fire Fang
Thunder Fang
Dark Pulse

Work Up
Substitute
Return

Pikapwnd will send out his Pokemon first, then shadowbone66 will send out his Pokemon, then shadowbone66 will post his actions. Finally, Pikapwnd will post his actions.
 
RAWR I CHOOSE YOU



Elekid [Rawr] (M)

Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[DW Locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 1 (- nature)
Spe: 95

Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen

Cross chop
Fire punch
Ice punch


Substitute
Thunder
Rain dance
/HIDE]
 
Let's-a-go, Guardia.

Let's blow his eardrums with an ear-piercing Screech! Then, keep your distance with Bonemerang. Finish with Earthquake! If he tries Ice Punch, though, replace the action with Detect, and then Screech if you haven't yet.

Summary:

Screech -> Bonemerang -> Earthquake (Replace any with Detect if Ice Punch is used, then Screech if first action is replaced)
 
Okay Rawr, the typing on this battle is bad but were smart and can do this! Start off by throwing up a 15% substitue, then jumping from floe to floe get up in his face with a ridiculously fast ice punch. Let him detect and finish with a fire punch on the floe cubone is standing on to drop him into the water. (hope you can swim >:D)


Summary
15% sub ~ Ice Punch ~ Fire Punch on the flow cubone is on.
 
Silly me. I forgot that Earthquake wasn't usable. Well. it's not usable in the water either, so it works out...kinda. :\
 
shadowbone66, you can't make two substitutions. At all. Ever. One substitution for exactly one specific occurrence. Therefore, Rawr will try (and fail) to use Earthquake.

Also, I know that the match is up. You insult me when you bump it after a single day with no adequate reason for bumping, especially when the DQ time is 3 days. Trust me: I know. I subscribe to all the threads I ref.

Before Round 1:
Rawr the Elekid [Pikapwnd]
elekid.png

HP: 90
Energy: 100
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: None
Status Conditions: None

Guardia the Cubone [shadowbone66]
104.png

HP: 90
Energy: 100
Atk: **
Def: ***
SAtk: *
SDef: ***
Speed: 35
Boosts/Drops: None
Status Conditions: None

Electric rabbit versus emo humanoid in a floating antarctic wasteland... this ought to be good.
Rawr's Substitute kept it safe from a lot of damage, but a Critical Hit from Guardia's Boomerang left Rawr taking minimal damage. However the payback was fierce; Rawr dunked Guardia, then Guardia dunked herself! Guardia was certainly looking worse for wear after those two dousings; will it survive the next round?

After Round 1:
Rawr the Elekid [Pikapwnd]
elekid.png

HP: 65
Energy: 77
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: None
Status Conditions: None

Guardia the Cubone [shadowbone66]
104.png

HP: 31
Energy: 84
Atk: **
Def: ***
SAtk: *
SDef: ***
Speed: 35
Boosts/Drops: None
Status Conditions: None

- Rawr creates a 14 HP Substitute. 11 Energy
- Guardia uses Screech (blocked by Substitute). 6 Energy
- Rawr uses Ice Punch (Critical Hit!). 19 DMG, 6 Energy
- Guardia uses Bonemerang (Two hits). 15 DMG (Substitute faded), 11 DMG, 4 Energy
- Rawr uses Fire Punch on Guardia's ice floe (hit). 6 Energy, Guardia falls into the water, teleported back onto another ice floe, 20 DMG
- Guardia uses Earthquake (breaks ice floe). 6 Energy, Guardia falls into the water, teleported back onto another ice floe, 20 DMG
 
Rawr looks up at me and flashes a grin. He spins his arms a liitle telling me to pull out the boombox.

*Whips out epic 80s style boombox* "Okay time to pwn," I play his favorite song, all we need is sound by satalites and sirens.

Time to get that cubone on the defensive, fire punch on the ice flow cubone is standing on. Follow with an ice punch directly to his face, finish up with a cross chop to his face. Should he use detect at all take the time to meditate.

Summary Fire Punch on the ice flow ~ ice punch ~ fire punch to the Ice flow
(If he uses detect, meditate)
 
I apologize if I offended you. I only meant to add convenience to your life by updating. I never meant to offend. I also apologize for this behavior in the last match that you reffed for me. To avoid deep-throating my foot again, I'll just post commands from now on.

Screech -> Smack Down Rawr off of ice floe -> Bonemerang
 
@shadowbone66, it's all right; just useful etiquette for the future.

Before Round 2:
Rawr the Elekid [Pikapwnd]
elekid.png

HP: 65
Energy: 77
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: None
Status Conditions: None

Guardia the Cubone [shadowbone66]
104.png

HP: 31
Energy: 84
Atk: **
Def: ***
SAtk: *
SDef: ***
Speed: 35
Boosts/Drops: None
Status Conditions: None

Boom, boo-tish, boom boo frikky-tish frikky-boom, boom tish, boom-boom frikky-tish frikky-WORD. One two punch, Fire and Ice, Guardia ain't thinkin' that Rawr's very nice. Screech miss! bs hax! I guess it don't matter; chill like Snorlax.

After Round 2:
Rawr the Elekid [Pikapwnd]
elekid.png

HP: 65
Energy: 61
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: None
Status Conditions: None

Guardia the Cubone [shadowbone66]
104.png

HP: KO
Energy: KO
Atk: **
Def: ***
SAtk: *
SDef: ***
Speed: 35
Boosts/Drops: KO
Status Conditions: KO

shadowbone66, send out your next Pokemon; then you make the first move.

- Rawr uses Fire Punch on Guardia's ice floe (hit). 10 Energy, Guardia transported to another ice floe, 20 DMG
- Guardia uses Screech (miss). 6 Energy
- Rawr uses Ice Punch (hit). 14 DMG (Guardia KO'd), 6 Energy
 
FFFFFFFFF-

Well, let's go, Flik. We just might pull this off, despite hax. Sharpen your Claws, then Hustle over and X-Scissor him down. Finish it off with a Screech of your own. Be ready to use your Agility to get away if he tries to Punvh you with Fire!

Summary:

Claw Sharpen -> Hustle X-Scissor -> Screech
(replace any one action with Agility to evade if Fire Punch is used)
 
Keep the pressure on we are going to mess this guy up smash him with a fire punch + quick attack combo making his agility dodge useless and then take a turn to cool down finish up with a thunder hoping for some nifty para hax.

Summary: fire punch + quick attack ~ calm after combo ~ thunder
 
Before Round 3:
Rawr the Elekid [Pikapwnd]
elekid.png

HP: 65
Energy: 61
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: None
Status Conditions: None

Flik the Durant [shadowbone66]
632.png

HP: 90
Energy: 100
Atk: *****
Def: ****
SAtk: *
SDef: **
Speed: 109
Boosts/Drops: None
Status Conditions: None

BOOOOOOOOOOOOOOOOOOOOOOOOOOM GOES THE DYNAMITE!
Rawr is really dominating this battle with excellent play and super-effective attacks; that Fire Punch + Quick Attack was the best combo this referee has seen in a long time. Flik is really suffering; after a single round, it's already in worse shape than Rawr! Will Rawr's Fire-Type assault finish Flik off? Tune in next time to find out!

After Round 3:
Rawr the Elekid [Pikapwnd]
elekid.png

HP: 48
Energy: 46
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: -2 Def
Status Conditions: None

Flik the Durant [shadowbone66]
632.png

HP: 39
Energy: 81
Atk: *****
Def: ****
SAtk: *
SDef: **
Speed: 109
Boosts/Drops: None
Status Conditions: None

- Rawr uses Fire Punch + Quick Attack (Critical Hit!). 34 DMG, 8 Energy
- Flik uses Agility to dodge Fire Punch (failed). 7 Energy
- Rawr is recuperating from its combo move...
- Flik uses Hustle X-Scissor (hit). 19 DMG, 5 Energy
- Rawr uses Thunder (hit). 17 DMG, 7 Energy
- Flik uses Screech (hit). -2 Def, 7 Energy
 
Okay Rawr time to get this going, or finished. I want you to lay on a Cross Chop, Fire Punch Combo. Hiting him with two flaming fists of DOOM!!! BWAHAHAHAHAHAHAHAHAHAHA Should he attempt to dodge during round one, I want you use that same Quick attack fire Punch combo to garuntee a hit. Then take a break for awesomeness regeneration. Finish the round with another Thunder.

Summary: Fire Punch+Cross Chop/Fire Punch + Quick attack ~ awesome break. ~ THUNDA

(would like some clarification on your interpretation of the FP + CC combo if it goes through)
 
Pikapwnd, I'm interpreting the CC+FP combo as Fire Punch BP * 1.5 with a higher crit rate, 80% accuracy, and a 10% burn chance. It's less than double because I'm assuming that humanoid physiology is similar to Elekid's; therefore, an essentially knifehand technique will be less power in and of itself than a punch. Plus, a single one of the two Cross Chops is only 4 BP in theory, so that proves my point. 80% Accuracy and boosted crit because this is a Cross Chop, but on fire. It has the same execution, therefore it will logically have a similar chance of striking/critting to Cross Chop. Finally, the burn chance remains because your hands are... you know... on fire.

Before Round 4:
Rawr the Elekid
[Pikapwnd]
elekid.png

HP: 48
Energy: 46
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: -2 Def
Status Conditions: None

Flik the Durant [shadowbone66]
632.png

HP: 39
Energy: 81
Atk: *****
Def: ****
SAtk: *
SDef: **
Speed: 109
Boosts/Drops: None
Status Conditions: None

Fire Punch Cross Chop, the most powerful attack mankind has ever known... fails to OHKO Flik. It does 34 DMG, being 5 DMG short of a KO. Flik utilizes this opportunity to unload with three Hustled X-Scissors to the FACE, and Rawr goes down without doing anything else. Never before has a single ant actually done anything of note...

After Round 4:
Rawr the Elekid
[Pikapwnd]
elekid.png

HP: KO
Energy: KO
Atk: ****
Def: **
SAtk: ***
SDef: *
Speed: 95
Boosts/Drops: KO
Status Conditions: KO

Flik the Durant [shadowbone66]
632.png

HP: 5
Energy: 54
Atk: *****
Def: ****
SAtk: *
SDef: **
Speed: 109
Boosts/Drops: None
Status Conditions: None

- Flik used Hustle X-Scissor (hit). 21 DMG, 5 Energy
- Rawr uses Fire Punch + Cross Chop (hit). 34 DMG, 12 Energy
- Flik used Hustle X-Scissor (hit). 21 DMG, 9 Energy
- Rawr is recuperating from its combo move...
- Flik used Hustle X-Scissor (hit). 21 DMG (KO), 14 Energy
 
tyrogue.gif



Tyrogue [Kisses] (F)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)
Type: fightingFighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Abilities: Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round
[DW locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+)

tackle
helping hand
fake out
foresight

counter
hi jump kick
pursuit

double team
bulk up
earthquake

Lets go Kisses! SMASH WITH HI JUMP KICK SPAM GOOOOOOO
 
...kewl. I got a KO Counter. XD

Well, I guess we can still try then. Let's see how long we can do this...

Summary:

Hustle X-Scissor x3 (use Agility to dodge any and all Hi Jump Kicks)
 
shadowbone66, you can't make substitutions (bar chance and KO, the latter of which is irrelevant here) when you're second to move. Furthermore, you really didn't specify how or where to dodge, so be glad that I'm executing it as 3 Hustled X-Scissors; your outcome would have been far worse otherwise.

Also, Pikapwnd, your Tyrogue's Speed is actually 41; instead of truncating, Speed always rounds up.

Before Round 5
Kisses the Tyrogue [Pikapwnd]
tyrogue.gif

HP: 90
Energy: 100
Atk: **
Def: **
SAtk: *
SDef: **
Speed: 41 (+)
Status Conditions: None
Boosts/Drops: None

Flik the Durant [shadowbone66]
632.png

HP: 5
Energy: 54
Atk: *****
Def: ****
SAtk: *
SDef: **
Speed: 109
Boosts/Drops: None
Status Conditions: None

The battle draws to a close... Flik uses X-Scissor on Kisses in the hope of dealing some damage before his demise, but his output was matched by that of the far healthier Tyrogue during its Hi Jump Kick. The Durant collapsed, defeated; Kisses had won the day!

Rewards:
Pikapwnd: 2 TC
Rawr: 1 EC, 2 MC, 1 DC, 1 KOC
Kisses: 1 EC, 2 MC, 1 DC, 1 KOC
shadowbone66: 2 TC
Guardia: 1 EC, 2 MC, 1 DC
Flik: 1 EC, 2 MC, 1 DC, 1 KOC
Me: 4 RC

- Flik uses Hustle X-Scissor (hit). 12 DMG, 18 Energy
- Kisses uses Hi Jump Kick (hit). 13 DMG (KO), 7 Energy
 
Waaaaaaaaait a sec. I was first to move this turn. I assumed that he was simply making a battlecry. ...not that it matters. I would've lost anyway. gg, Pika.
 
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