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Old May 24th, 2011, 3:11:17 AM   #1
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Default elDino vs Tortferngatr

NUMBER OF POKEMON: 2v2
BATTLE TYPE: Singles
RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
SWITCH: Switch=KO
ITEMS: Items OFF
ABILITIES: All Abilities

The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Tortferngatr


elDino


A coin is tossed. It's spinning through the air, elDino praying for heads............................................. ...........only to be disappointed! With tails being the result, Tortferngatr wins the toss, and as such elDino sends out his Pokemon first!
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Old May 24th, 2011, 3:15:59 AM   #2
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Ok, go Lucario!!!
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Old May 24th, 2011, 4:10:04 PM   #3
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Go, Float!

Alright, Float, start off by Imprisoning Lucario-if he Detects instead, Hone your Claws! Next, Volt Switch to somewhere distant and Earthquake!
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Old May 24th, 2011, 6:33:35 PM   #4
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Ok Lucario, lets do this! First of all, use Nasty plot as he Imprisons you. Then, fire off an Aura Sphere, this should hit him from any distance! Finally, finish off by using Detect to block that Earthquake!
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Old May 25th, 2011, 4:10:50 AM   #5
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HP: 100
Energy: 100%


HP: 125
Energy: 100%

The battle begins with an Imprison from Float - that would certainly restrict Destruction! Destruction stays calm with a devious Nasty Plot. Float next makes an attempt to dodge with Volt Change, but sadly, a never-missing Aura Sphere still conects compeltely! Float attempts to set off an Earthquake, and Destruction's Detect fails! It takes all the damage!


HP: 70
Energy: 87%
Imprisoned for 3 actions.
+1 SpA


HP: 111
Energy: 81%
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Old May 25th, 2011, 4:39:47 AM   #6
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Ok, lets get this thing going. First off, I want you to use Swords Dance to boost up your attack, and then Hi Jump Kick when he uses Earthquake, so that he can't hit us since we'll be jumping. Finally, use Drain Punch to get back some of the health that we'll no doubt lose.
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Old May 25th, 2011, 4:36:10 PM   #7
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EDIT: Thanks!

“Take the opportunity to launch a free Earthquake, then DETECT Lucario’s attack so he’ll crash, then unleash a counter-attack!”
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Last edited by Tortferngatr; May 26th, 2011 at 6:36:58 AM. Reason: DW implemented the changes I pointed out.
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Old May 26th, 2011, 2:08:12 AM   #8
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HP: 70
Energy: 87%
Imprisoned for 3 actions.
+1 SpA


HP: 111
Energy: 81%

The round begins with an Earthquake from Float - he certainly is racking on the damage here! Destruction responds with another boost, a Swords Dance. The next turn, Destruction goes for a Hi Jump Kick, its aim deadly accurate. CLoser, closer, closer..... but Float Detects the attack and escapes! Destruction merely crashes into a stadium wall, and reels back onto the field. Finally, to restore some HP, it uses Drain Punch, but the attack is promptly Countered!


HP: 17
Energy: 62%
+1 Atk


HP: 92
Energy: 44%
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Old May 26th, 2011, 6:36:16 AM   #9
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"Alright-Earthquake until Lucario is down. Chill when Lucario is down.

If Lucario uses Hi Jump Kick at any time, Detect it!"
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Old May 26th, 2011, 6:50:57 AM   #10
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Drain Punch x3
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Old May 26th, 2011, 7:02:57 AM   #11
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HP: 17
Energy: 62%
+1 Atk


HP: 92
Energy: 44%

Float leads off the turn with an Earthquake, which does (10+3)*1.5 = 19.5 damage, enough to KO Destruction!

Float has gained a KO Counter!

Float attempts to chill, but before it can do so, elDino sends out his Garchomp, Dino!


HP: KO
Energy: KO


HP: 110
Energy: 100%


HP: 92
Energy: 37%
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Old May 26th, 2011, 7:23:06 AM   #12
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He has Ice Beam... This is over already. CAPs are too good...
Sandstorm, Earthquake, Earthquake.
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Old May 26th, 2011, 5:21:40 PM   #13
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...hasn't he learned his lesson the first time? If anything Imprison is too good...

"Hone your Claws, Imprison his Earthquake and Tackle, then ICE BEAM!"
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Old May 26th, 2011, 8:58:30 PM   #14
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HP: 110
Energy: 100%


HP: 92
Energy: 37%

The round begins with Float using Hone Claws in anticipation. Dino responds with a quick Sandstorm, changing the weather! Float quickly uses Imprison - Dino will not be able to use Earthquake and Tackle for 6 actions. Dino then fails twice to use Earthquake, while Float casually fires off an Ice Beam!

Sandstorm will exist for 4 more rounds.


HP: 84
Energy: 90%


HP: 92
Energy: 24%
+1 Atk, +1 Acc
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Old May 27th, 2011, 12:00:15 AM   #15
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Magic Guard=no sand damage.

"Chill, Ice Beam, Chill!

If he tries to Dig, sub in Earthquake the next action!"
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Old May 27th, 2011, 1:03:03 AM   #16
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Swords Dance - Outrage - Outrage
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Old May 27th, 2011, 1:45:24 AM   #17
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HP: 84
Energy: 90%


HP: 92
Energy: 24%
+1 Atk, +1 Acc

The round begins with Float chilling, enjoying life for a moment. Dino responds with a Swords Dance, putting up a last stand. Float then goes for an Ice Beam, stinging Dino hard. Dino responds by working itself into an Outrage! Float chills again, and takes another Outrageous attack.


HP: 58
Energy: 76%
+1 Atk
Imprisoned for 1 more action.


HP: 50
Energy: 41%

Sandstorm in effect for 3 more rounds.
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Old May 27th, 2011, 1:46:06 AM   #18
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Outrage x3
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Old May 27th, 2011, 7:22:49 PM   #19
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"Make a 23 HP Substitute, to take the hits, then Ice Beam, then Ice Shard!"
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Old May 27th, 2011, 9:06:51 PM   #20
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HP: 58
Energy: 76%
+1 Atk
Imprisoned for 1 more action.


HP: 50
Energy: 41%


The round begins with the setting up of a quick Substitute(23) by Float, and in response, Dino uses another Outrage! This barely fails to break the Substitute sadly.....Float follows up with an Ice Beam, and Dino, who is now confused, hits himself in confusion! Finally, Float closes with an Ice Shard, while Dino finally breaks the Substitute by entering another Outrage.


HP: 20
Energy: 51%


HP: 27
Energy: 11%
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Old May 28th, 2011, 1:19:34 PM   #21
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"ICE BEAM, CHILL OUT, ICE BEAM! IF HE DIGS, SUB IN EARTHQUAKE NEXT ACTION!"
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Old May 29th, 2011, 2:09:47 AM   #22
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Triple Outrage.
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Old May 29th, 2011, 7:22:19 AM   #23
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HP: 20
Energy: 51%


HP: 27
Energy: 11%

The round begins with an Ice Beam from Float, doing (10+1.5)*2.25 = 25.875, more than the necessary amount to KO Dino! Dino faints!

Tortferngatr has won, and moves to the next round!

Rewards
elDino: 2 TC
Destruction: 1 EC, 2 MC, 1 DC
Dino: 1 EC, 2 MC, 1 DC
Tortferngatr: 2 TC
Float: 1 EC, 2 MC, 1 DC, 2 KOC
Me: 4 RC
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Old May 29th, 2011, 12:00:21 PM   #24
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Why did Detect fail early on? There's no reason why it should as far as i can tell.
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Old May 29th, 2011, 12:07:33 PM   #25
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Okay, that Krillowatt is looking a lot scarier now. GG to you both : )
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