elDino vs Tortferngatr

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Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
NUMBER OF POKEMON: 2v2
BATTLE TYPE: Singles
RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
SWITCH: Switch=KO
ITEMS: Items OFF
ABILITIES: All Abilities

The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Syclant [Freeze] Male
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats: 70/116/70/114+/64-/121

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121

EC: 6/6
MC: 0
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


Ice Punch
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail

Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse

Blizzard (*)
Struggle Bug (*)
Hidden Power (Electric, base 6, energy cost 4) (*)
U-Turn
Brick Break
Stone Edge
Acrobatics
Protect
Substitute

--------------------------------------------------

Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 151/84+/73-/83/74/105

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump
Copycat
Heart Swap
Zap Cannon
Volt Switch

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)

Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake
Substitute
Hidden Power (base 7, Grass)


Lucario* Destruction (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC 6/6
MC 0
DW 5/5

Moves:

Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed

Hi Jump Kick*
Crunch*
Agility*

Swords Dance*
Shadow Claw*
Dig*
Nasty Plot
Psychic
Drain Punch

------------------------------------------------------

Garchomp* Dino (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 102

EC 9/9
MC 0
DW 5/5

Moves:

Fire Fang
Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Crunch

Outrage*
Iron Head*
Body Slam*
Earthquake

Dig*
Stone Edge*
Dragon Claw*
Swords Dance
Fire Blast
Brick Break


A coin is tossed. It's spinning through the air, elDino praying for heads........................................................only to be disappointed! With tails being the result, Tortferngatr wins the toss, and as such elDino sends out his Pokemon first!
 
Go, Float!

Alright, Float, start off by Imprisoning Lucario-if he Detects instead, Hone your Claws! Next, Volt Switch to somewhere distant and Earthquake!
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok Lucario, lets do this! First of all, use Nasty plot as he Imprisons you. Then, fire off an Aura Sphere, this should hit him from any distance! Finally, finish off by using Detect to block that Earthquake!
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

HP: 100
Energy: 100%


HP: 125
Energy: 100%

The battle begins with an Imprison from Float - that would certainly restrict Destruction! Destruction stays calm with a devious Nasty Plot. Float next makes an attempt to dodge with Volt Change, but sadly, a never-missing Aura Sphere still conects compeltely! Float attempts to set off an Earthquake, and Destruction's Detect fails! It takes all the damage!


HP: 70
Energy: 87%
Imprisoned for 3 actions.
+1 SpA


HP: 111
Energy: 81%
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, lets get this thing going. First off, I want you to use Swords Dance to boost up your attack, and then Hi Jump Kick when he uses Earthquake, so that he can't hit us since we'll be jumping. Finally, use Drain Punch to get back some of the health that we'll no doubt lose.
 
EDIT: Thanks!

“Take the opportunity to launch a free Earthquake, then DETECT Lucario’s attack so he’ll crash, then unleash a counter-attack!”
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

HP: 70
Energy: 87%
Imprisoned for 3 actions.
+1 SpA


HP: 111
Energy: 81%

The round begins with an Earthquake from Float - he certainly is racking on the damage here! Destruction responds with another boost, a Swords Dance. The next turn, Destruction goes for a Hi Jump Kick, its aim deadly accurate. CLoser, closer, closer..... but Float Detects the attack and escapes! Destruction merely crashes into a stadium wall, and reels back onto the field. Finally, to restore some HP, it uses Drain Punch, but the attack is promptly Countered!


HP: 17
Energy: 62%
+1 Atk


HP: 92
Energy: 44%
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

HP: 17
Energy: 62%
+1 Atk


HP: 92
Energy: 44%

Float leads off the turn with an Earthquake, which does (10+3)*1.5 = 19.5 damage, enough to KO Destruction!

Float has gained a KO Counter!

Float attempts to chill, but before it can do so, elDino sends out his Garchomp, Dino!


HP: KO
Energy: KO


HP: 110
Energy: 100%


HP: 92
Energy: 37%
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
He has Ice Beam... This is over already. CAPs are too good...
Sandstorm, Earthquake, Earthquake.
 
...hasn't he learned his lesson the first time? If anything Imprison is too good...

"Hone your Claws, Imprison his Earthquake and Tackle, then ICE BEAM!"
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

HP: 110
Energy: 100%


HP: 92
Energy: 37%

The round begins with Float using Hone Claws in anticipation. Dino responds with a quick Sandstorm, changing the weather! Float quickly uses Imprison - Dino will not be able to use Earthquake and Tackle for 6 actions. Dino then fails twice to use Earthquake, while Float casually fires off an Ice Beam!

Sandstorm will exist for 4 more rounds.


HP: 84
Energy: 90%


HP: 92
Energy: 24%
+1 Atk, +1 Acc
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

HP: 84
Energy: 90%


HP: 92
Energy: 24%
+1 Atk, +1 Acc

The round begins with Float chilling, enjoying life for a moment. Dino responds with a Swords Dance, putting up a last stand. Float then goes for an Ice Beam, stinging Dino hard. Dino responds by working itself into an Outrage! Float chills again, and takes another Outrageous attack.


HP: 58
Energy: 76%
+1 Atk
Imprisoned for 1 more action.


HP: 50
Energy: 41%

Sandstorm in effect for 3 more rounds.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

HP: 58
Energy: 76%
+1 Atk
Imprisoned for 1 more action.


HP: 50
Energy: 41%


The round begins with the setting up of a quick Substitute(23) by Float, and in response, Dino uses another Outrage! This barely fails to break the Substitute sadly.....Float follows up with an Ice Beam, and Dino, who is now confused, hits himself in confusion! Finally, Float closes with an Ice Shard, while Dino finally breaks the Substitute by entering another Outrage.


HP: 20
Energy: 51%


HP: 27
Energy: 11%
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

HP: 20
Energy: 51%


HP: 27
Energy: 11%

The round begins with an Ice Beam from Float, doing (10+1.5)*2.25 = 25.875, more than the necessary amount to KO Dino! Dino faints!

Tortferngatr has won, and moves to the next round!

Rewards
elDino: 2 TC
Destruction: 1 EC, 2 MC, 1 DC
Dino: 1 EC, 2 MC, 1 DC
Tortferngatr: 2 TC
Float: 1 EC, 2 MC, 1 DC, 2 KOC
Me: 4 RC
 
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