3 vs 3 singles Terrador14 vs Lyris1035

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Originally Posted by Fat Terrador14
All right, time for a Beginner Battle to break in my new Pokemon!
Only 1st-of-2 or 1st-of-3 Pokemon allowed and no midbattle evolution.
3v3 Singles
1 Day DQ/3 Day Ref DQ
2 Recovers, 5 Chills
Arena: Tournament Arena
All moves allowed, moat outside the arena, no flying above 60 ft, etc etc. You know how it works.

Originally Posted by Fat Lyris1035
I accept your challenge!
Switch = KO
All Abilities
No Items

Lyris1035's team
570.png

Zorua (*) Zorroa (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (65 * 1.15 = 74.75, which rounds up to 75.) (+)

EC: 0/6
MC: 0

Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)

Dark Pulse (*)
Extrasensory (*)
Snatch (*)

Hone Claws (*)
Shadow Ball (*)
Snarl (if Valid) (*)
Spr_5b_501.png

Oshawott (*) Oshawatt (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Lonely
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Spr_5b_447.png

Riolu(*) Arualia (F)

Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60 * 1.15 = 69.) (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Brick Break (*)
Work Up (*)
Swords Dance (*)

Terrador14's team
572.png

Minccino (Mia) [Female]

Nature: Adamant

Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW): Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 75

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap

Aqua Tail
Double Team
Sleep Talk

Protect
Substitute
Dig
Bulbasaur (Beau) [Male]
1.png

Nature: Modest

Typing: Grass/Poison:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW): Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45

Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Leaf Storm
Giga Drain
Petal Dance

Toxic
Venoshock
Sunny Day
Happiny (Safari) [Female]

Type: Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Friend Guard (DW) Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Aromatherapy
Counter
Substitute

Flamethrower
Ice Beam
Thunderbolt

From one side of the stadium walks in Lyris1035 and from the other side Terrador14. I can tell this one is going to be a good match just by the expressions on their faces.

OK so here's how the order will go

Terrador 14 sends out first Pokemon
Lyris1035 sends out first Pokemon
Lyris1035 issues actions
Terrador14 issues actions
Steampowered refs
Terrador14 issues actions
Lyris1035 issues action
Steampowered refs
Repeat steps 3 to 8
 
Let's see here... first, I'll go for a Flamethrower, then a Sweet Kiss to hamper Arualia's actions, then, finally, a Charm to lower her attack.
 
Spr_5b_447.png

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP 90
Energy 100
Boosts
Other

440.png

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 110
Energy 100
Boosts
Other

The match starts off with a quick attack by Auralia as she quickly punches into thin air. This creates a vacuum in the air that results in a wave striking Safari square in the chest fro decent damage. Safari gets up as fast as her little leg will allow her to and sends out a devastating flamethrower right at Auralia. Knowing that she might be able to dodge a bit better uses agility to boost her speed substantially. Luckily for Auralia, Safari goes up to her to give her a sweet little kiss which fortunately misses. Auralia seeing this is her opportunity, runs up to the little Happiny who is still trying for the kiss and forces her away with her palm for massive damage. Safari slowly gets up and puts on a cute little face that just charms Auralia so much that she almost doesn't want to hurt such a cute little pokemon. That's the end of this round, it's still a close battle though so stay tuned.

Spr_5b_447.png

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP 79
Energy 87
Boosts +2 speed, -2 attack
Other

440.png

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 84
Energy 83
Boosts
Other
 
Is it OK to change your Pokemon Data while battling? I just claimed some Prizes, but Either way:
Swords Dance ~ Agility(once again, dodge and boost) ~ Force Palm
Also, Isn't Terrador DQ'd by now, ref?
 
Well sorry about that (I'm kinda busy at the moment)

Anyways there's been the issue about if Terrador should be disqualified. Although technically he should of been, but I wasn't online at the time when he should of been disqualified and furthermore I'd rather not have to disqualify anyone. I also didn't PM Terrador that he was dangerously approaching DQ time so it's partly my fault. This is a warning however, if anyone goes over the DQ limit again the will be disqualified without warning. If you want to change the DQ time, do so now

I'll have the reffing up later today

Edit: can I change my DQ time to 2 days, i'm going to be busy for the next little bit
 
Look animated sprites!

b_and_w_riolu_sprite_animation_by_minithefox-d31omha.gif

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP 79
Energy 87
Boosts +2 speed, -2 attack
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 84
Energy 83
Boosts
Other


Round 2: Somewhere out there dramatic music is playing

The round starts off and Auralia look like she's doing some kind of dance. The dance reminds me of a sword being swung by a master swordsman. All of a sudden Auralia looks a lot more pumped and ready to fight. Safari isn't interested in some dumb dance and and tries a direct attack. Her cheeks are puffing up, it looks like she's going to spew something from her mouth. All of a sudden a massive flamethrower comes flying out of her mouth! Who knew that such a small little pokemon could pack such a devastating move. Auralia doesn't seems fazed by this and appears to be relaxing both her body and mind. Safari sees this as an opportunity and attacks with a devastating beam of ice. It's heading straight for Auralia, but wait, where's Auralia? She was there just a second ago. I see she relaxed her mind and increased her agility making her fast enough to dodge the ice beam. Man that was fast, my eyes couldn't even register it. She just disappeared again. All of a sudden she's right behind Safari! Auralia delivers a forceful palm to Safari's back. Safari falls down but gets back up and quickly delivers another flamethrower
right in Auralia's face. The two pokemon finish the round by just staring at each other.

It's still anyone's game at the moment.

b_and_w_riolu_sprite_animation_by_minithefox-d31omha.gif

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP 55
Energy 69
Boosts +3 speed
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 66
Energy 62
Boosts
Other
 
Bro, if I could point out a couple of errors...
1. Flamethrower does [10 (BP) + 1.5 (Stat Difference) = 11.5 ~ 12] DMG, so Auralia's HP should be (79-12-12=55).
2. Force Palm does [(6 (BP) + 3 (STAB) + 3 (Stat Difference)) * 1.5 (Super Effective Modifier) = 18] DMG, so Safari's HP should be (84 - 18 = 66).
3. Auralia should still have +1 Atk, since Charm should've started degenerating by the end of the round. It will remain at +1 next round (assuming no other changes to Atk), then, finally, all boosts will be gone by the following round.

That being said...
Ice Beam => Flamethrower => Ice Beam
If Auralia uses Agility, make a 20 HP Substitute.
 
Ok so sorry about that Terrador, I was rounding down instead of up on the attacks.

On the other hand, about the stat boosts, Safari starts out with charm on the third action of the first round. Auralia has -2 attack until the end of round 2, only then will it will switch to -1. But at the beginning of round 2 Auralia uses swords dance and get's her attack back up to a neutral 0. Because Auralia's has no stat boosts/decreases now, there is no reduction towards 0 at the end of the round. Secondly even if there was a reduction Auralia's -2 would become -1 at the end of round 2, but so would the swords dance +2 boost because it was used on the first action. This leaves us with a +1 attack and -1 attack which negate eachother's effects. In conclusion Auralia's boosts are at 0.

That being said, let's get this started. Also it might not be as creative and fluffed up, I'm sleepy.

b_and_w_riolu_sprite_animation_by_minithefox-d31omha.gif

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP 55
Energy 69
Boosts +3 speed
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 66
Energy 62
Boosts
Other


The round starts off with the now super speedy Auralia. She looks like she's punching into thin air again. Wait I remember this, this is to create another vacuum wave. Wow that thing certainly is fast. It shoots straight at Safari before she even has time to react. Safari slowly get's back up from being knocked down and glares at Auralia. All of a sudden she releases a killer beam of ice right at Auralia. It hits her right in the gut, parshly freeing it and for some good damage. Auralia looks at the ice in disgust but doesn't let it faze her. She disappears again thanks to her boosted speed and strikes Safari with a forceful palm. This blows Safari back and does some good damage and paralyzes Safari. Safari feeling much slower, decides it's time to hurt Auralia even more and fires off a deadly flamethrower. Auralia reacts to this by coming up behind Safari and a strike that could break a brick right on Safari's back for massive damage. Safari decides to retaliate with another ice beam for some more damage.

This is it folks, we're down to the wire the next round will be the last for one of these two pokemon.

b_and_w_riolu_sprite_animation_by_minithefox-d31omha.gif

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP 19
Energy 58
Boosts +2 speed
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 20
Energy 41
Boosts
Other 15% Paralysis
 
Beware: Auralia, I can almost sense flamethrowers, ice beams, charms, and possibly substitute!
Base: Force Palm ~ Brick Break ~ Reversal (Can't be substituted, just telling ya)
If Possible, substitutions:
If Happiny uses Charm: Replace that action with Swords Dance.
If she uses Flamethrower: Replace that action with Agility.
If she uses Substitute, use this plan to your advantage: "Try to resist the substitute (the doll may be tempting, but you just gotta resist it, it's my plan!), find the Happiny while using agility, trying to focus on her and not the 'doll' from substitute (Hint: Close your eyes... Focus on your inner aura... use it to Sense Pokemon, not the non-living (the substitute in this case), unless it's an obstacle (Don't think substitutes are obstacles, think of them as "non-living")" and, if there is still room (meaning only action 1 or 2), use your next move directly on Happiny, OK? Final thing, an important word to you: Remember this plan. I know it's not easy to remember, but your memory should be good enough.
If she's about to use Ice Beam, Replace that action with Vacuum Wave.
If this is impossible, I don't wanna know, OK?
 
It IS impossible, and you have to know. You can't just throw substitutions everywhere. For each round you have:

A Chance Substitution: In case of a specific chance-based event, ex. "If Hypnosis missed A1, use Hypnosis A2".
OR
A Move Substitution: In case of a specific move, ex. "If Breloom uses Spore, use Protect". You CANNOT do substitutions over a category of moves, ex. "If Mienshao uses a Fighting-Type move, use Counter".

That being said, I'mma be cool about this since you're new, and give you a chance to post a new set of commands. Please don't just edit your old post; post a new one. That being said, if you don't do so by morning (read: about 12 hrs or so), I'm just going to post my orders, at which point you will be locked into your rule-breaking substitutions (which, by vice of that rule-breaking, will ALL fail).
 
I know... -.- It was my only hope, sorta, Oh well, I'll just do one of the substitutions, OK?
Force Palm ~ Brick Break ~ Reversal
If Happiny uses Ice Beam, use Vacuum Wave.

BTW, I didn't do these Substitutions because:
Charm because you were unlikely
Flamethrower because you were likely to use Substitute
Substitute because it's a plan, not a move, right...?
 
b_and_w_riolu_sprite_animation_by_minithefox-d31omha.gif

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP 19
Energy 58
Boosts +2 speed
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 20
Energy 41
Boosts
Other 15% Paralysis


Round 4: the beast

This is it folks, the final attack, will Safari survive or will Auralia prevail. Let's find out. Auralia is the first one to move, and it looks like she's putting all her strength into this one final move. Will this do it? Who will prevail? She appears right behind Safari and goes for one final force palm. Safari predicted this and has already started preparing a counter. Safari starts glowing an orange aura around herself. The force palm strikes for deadly damage damage, but is it enough? Safari is on laying on the floor, her aura slowly starts to dissipate, it looks like...

Wait WHAT?!? All of a sudden Auralia falls to the floor!!! Where did the attack come from?!? Safari slowly gets up, the orange aura around her stronger than ever. Safari did it! She managed to get the counter in just before fainting, what a champion! The crow goes wild! Everyone watches as Auralia slowly drops to knees and faints. What an exciting turn of events!

Though it seems like Safari won't last much longer.

b_and_w_riolu_sprite_animation_by_minithefox-d31omha.gif

Riolu(*) Arualia (F)
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

HP KO
Energy
Boosts
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 2
Energy 30
Boosts
Other 10% Paralysis


1 KO counter for Safari

Lyris sends out next pokemon

Terrador issues commands
 
Ref, I already posted actions, they're white, in case you didn't see them, when I sent out my pokemon, this post is just in case you didn't see it.
Oshawatt, Aqua Jet Until it hits! He should be "roadkill" (LOL) by the 1st, but if it misses, that was what "until it hits" meant.
 
What the hell Lyris! Who the hell writes their actions in WHITE!?! How was I expected to read them?? (grumble, grumble)

alright I think we all know how this is going to end

oshawott.gif

Oshawott (*) Oshawatt (F)
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

HP 90
Energy 100
Boosts
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP 2
Energy 30
Boosts
Other 10% Paralysis


The shortest round ever

The round starts off with Oshawott waisting no time and launching an auqa jet straight for Safari. It hits Safari and she faints. The end.


oshawott.gif

Oshawott (*) Oshawatt (F)
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

HP 90
Energy 98
Boosts
Other


440.gif

Happiny Safari (F)
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

HP KO
Energy Quack
Boosts
Other


Oshawott gets 1 KO counter

Terrador14 sends out next pokemon

Lyris1035 issues commands
 
Toxic => Venoshock => Giga Drain
if Oshawatt uses Ice Beam, substitute Protect in and push all actions down 1
ex. Ice Beam is used A2, my command chain would be Toxic => Protect => Venoshock.

I'd like to make a quick note that priority moves cannot be used to dodge; there have been official rulings confirming what I'm saying. Knowing Lyris, she was going to try something to that effect.
 
No no no, I meant if you dodge the Aqua jet. It's not me dodging, it's if you dodge, Terrador.
Ok, so far so good...Ice Beam ~ Razor Shell + Air Slash
 
Well here we go again

by the way Terrador14, you never specified that you were sending out Beau (just reminding you for next time)

001.gif

Beau Bulbasaur (M)
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45

HP 90
Energy 100
Boosts
Other


oshawott.gif

Oshawott (*) Oshawatt (F)
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

HP 90
Energy 98
Boosts
Other


This round is sure to be good as Terredor14 sends out his trusty partner Beau. Clearly having a type advantage over Lyris1035's Oshawott, Beau wastes no time getting into the fight. Beau starts by crouching and protecting himself with a glowing green shield right in front of himself. Oshawott doesn't seem to know what this green forcefield thing is so decides to test out what it does by firring a beam of ice straight at it. It completely prevents any attack from going through to Beau. Beau quickly lowers the protective shield, because he knows that he won't be able to keep it up much longer. He decides to take the offensive and get in some damage. He starts to puff up his cheeks and suddenly spews out a lot of toxic gas. Oshawott is soon caught up in the cloud of toxic gas but for some reason doesn't seem to mind. Oshawott seems to have other things on her mind. She slowly takes the shell that she holds in her hands and slashes Beau with it like a razor. This strikes Beau right under his belly right in his weak spot resulting in a critical hit. Beau seems taken back by this but doesn't let it faze him. He gets up and quickly begins shooting poison droplets from the bulb on his back. The poison rains down on Oshawott, which make the venom already inside her do even more pain then it normally would, making it shock her badly. This does massive damage to the poor Oshawott, hurting her tremendously. The hurt little Oshawott gets up despite the poison seeping in and hurting her. She quickly jumps into the air and uses her shell to turn the air into a blade and slash Beau for some good super-effective damage.

001.gif

Beau Bulbasaur (M)
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45

HP 67
Energy 75
Boosts
Other


oshawott.gif

Oshawott (*) Oshawatt (F)
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

HP 69
Energy 86
Boosts
Other Badly Poison (2 HP per round)
 
You can do this, I believe in you, Oshawatt.
Ice Beam ~ Fury Cutter x2
In case Bulbasaur uses Protect A1, substitute the current actions with these:
Rain Dance ~ Water Pulse ~ Razor Shell
 
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