DarthVader317 vs Arcanite at the Imperial Arena (ref = NOOBjection)

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Open challenge
2v2 Doubles
2 Day DQ
0 Recover/5 chills
Arena: The Imperial Arena from Oblivion.

The dirt floor allows for seismic activity, but not the grate in the center.
I'll accept that.

Any restrictions on evolved mons?

No Items
Switch = DQ
All abilities
If nothing else, the spikes on the edge look pretty scary.

Team DarthVader317


*Eevee [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55

EC:3/6
MC:1
DC:3/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Attacks:
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team



Absol [Abby] (Female)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 75

MC:0
DC:0/5

Attacks:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance

Faint Attack
Hex
Zen Headbutt

Ice Beam
Will-o-Wisp
Thunder Wave



Rebble [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90

EC:2/9
MC:0
DC:2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power

Calm Mind
Flamethrower
Substitute
Shadow Ball


Team Arcanite


Riolu (*) Sir. Auron (Male)

Nature:
Lonely:
(Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active)

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60

EC: 5/6
MC: 2
DC: 4/5
KO: 0

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Swords Dance
Protect



Staryu (*) Fuma Shuriken

Nature:
Modest
: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

  • Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (Not yet active)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 3/6
MC: 0
DC: 2/5
KO: 0

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump
Light Screen

Thunder
Thunderbolt
Psychic
Ice Beam
Reflect



Monohm (M) Cloud Strife

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
Stats:

HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 60

EC: 6/6
MC: 1
DC: 5/5
KO: 0

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam


DarthVader317, your chosen two mons please.
Then Arcanite sends out his two chosen mons and gives the orders.
DarthVader317 gives his orders.
I do this wonderful shiny new activity known only as "reffing".
 
Go Fuma Shuriken (Modest Staryu), and you too, Cloud Strife (Modest Monohm)!

Ok Fuma, I want you to Set up a light Screen, and then a reflect. Then Smash Rebble with a Hydro Pump!

Cloud, I want you to start off with Rain Dance! Then Fire a Hydro Pump at Rebble! Then Dragonbreath Rebble! If Eevee tries to yawn, taunt it before it can, then do remaining actions in the order they were given!
 
Alright Clovis, begin by using Earth Power on Monohm before that Light Screen gets up. Then make a 15% Substitute to block those incoming special attacks. If Monohm's Hydro Pump misses use Disable on it, if it hits create another 15% Substitute.

Vapes, give Clovis a Helping Hand with that Earth Power. Then use Sand-Attack on Staryu, then use Sand-Attack on Monohm.

Rebble= Earth Power (Monohm)- 15% Substitute- if Hydro Pump misses Disable (Monohm, Hydro Pump)/if Hydro Pump hits 15% Substitute
Eevee= Helping Hand (Rebble)- Sand-Attack (Staryu)- Sand-Attack (Monohm)
 
Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 100%



HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Energy: 100%


Team Arcanite


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 100%



HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 60
Energy: 100%


At one end of the arena, we see an Eevee and a Rebble primed for battle. At the other end, a Staryu and a Monohm stand ready to fight. I am being told that their nicknames are Vapes, Clovis, Fuma Shuriken and Cloud Strife. I'm just gonna call those last two Shuriken and Cloud.

Clovis opens by summoning the Earth's Power to aid him, but it looks like the Rebble's getting more aid from its partner. Vapes is offering it a Helping Hand. And who takes the full force of this move? None other than Cloud. But rather than strike back, Cloud and Shuriken prepare something together. Cloud stands up on his hind legs and does a Rain Dance, causing a torrential downpour. It's a good thing I didn't let my Charizard out in these conditions. Shuriken, meanwhile, erects a Screen of Light to protect itself and its ally from further attacks.

Suddenly, it looks like Vapes and Clovis are playing defensively. Clovis quickly draws from his own vitality to make a Substitute, which takes the brunt of Cloud's extra-powerful Hydro Pump. Clovis is unharmed but its substitute has disintegrated. Shuriken then sets up another barrier, but this one looks more solid than the other one so maybe it'll Reflect other kinds of attack. Vapes kicks up some Sand to Attack Shuriken's ... wait, Staryu don't have eyes! If the Eevee was trying to blind it, it hasn't worked very well, although the sand might disturb Shuriken's concentration.

Unhappy with the performance of his previous Substitute, Clovis makes another one, and just in time too. Now Shuriken is firing a Hydro Pump at him. Unfortunately, the sand did ruin its concentration and the attack missed completely, but the blast of water did clear the sand off of Shuriken's jewel. Cloud Breathes like a Dragon on Clovis' substitute, which barely manages to stay together. Annoyed, Vapes kicks up more Sand to Attack Cloud's eyes. This time, the target actually has eyes so being blinded by sand is going to have more of an effect.

Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 84%



HP: 63
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Energy: 68%
Other: Substitute (1 HP)


Team Arcanite


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 79%
Other: Light Screen (4 more actions), Reflect (5 more actions)



HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 78%
Other: Other: Light Screen (4 more actions), Reflect (5 more actions), -1 accuracy due to Sand-Attack (2 more rounds)


Raw data

Vapes uses Helping Hand on Clovis for 6 energy
Clovis' move has boosted power

Clovis uses Earth Power on Cloud Strife for 7 energy
Roll a D16 for crit: 8 - no crit
No special defence drop roll due to Shield Dust
Cloud Strife takes (9+(4-2)*1.5+5)*1.5=25.5 damage

Fuma Shuriken uses Light Screen for 7 energy
Fuma Shuriken and Cloud Strife are protected by Light Screen for 6 actions

Cloud Strife uses Rain Dance for 10 energy
The weather changes to rain for 5 rounds


Clovis uses Substitute for 11 energy
Clovis creates a 14 HP substitute

Fuma Shuriken uses Reflect for 7 energy
Fuma Shuriken and Cloud Strife are protected by Reflect for 6 actions

Cloud Strife uses Hydro Pump on Clovis for 8 energy
Roll a D100 for accuracy: 34 - hit
Roll a D16 for crit: 12 - no crit
Clovis' substitute takes (12+(4-2)*1.5+3)*1.5=27 damage
Clovis' substitute is destroyed

Vapes uses Sand-Attack on Fuma Shuriken for 3 energy
Fuma Shuriken's accuracy is lowered by a flat 10%


Clovis uses Substitute for 14 energy
Clovis creates a 13 HP substitute

Fuma Shuriken uses Hydro Pump on Clovis for 7 energy
Roll a D100 for accuracy (reduced to 70%): 76 - miss
Fuma Shuriken removed the sand

Cloud Strife uses Dragonbreath on Clovis for 4 energy
Roll a D16 for crit: 6 - no crit
No paralysis roll due to Substitute
Clovis' substitute takes (6+3+(4-2)*1.5)=12 damage

Vapes uses Sand-Attack on Cloud Strife for 7 energy
Cloud Strife's accuracy is lowered by 1 stage


Vapes: 0
Clovis: 27
Fuma Shuriken: 0
Cloud Strife: 25.5


It will rain for 4 more rounds. DarthVader317, it's your turn.
 
Clovis, start by Disabling Fuma's Hydro Pump. Then blast it with Ancient Power followed by a Paleo Wave.

Vapes, use Double Team to create two clones, then Yawn at Cloud. End the round by hitting Staryu with Hidden Power Electric. If at any time Monohm attempts to Taunt you replace your current action with Detect.
 
Fuma, Blast Rebble with a Hydro Pump! Then, smash it with a Thunder! Then follow up with another Hydro Pump!

Cloud, Taunt Rebble, then taunt Eevee! Finish off by aiming Hydro Pump at Rebble!

Going to TCG Nats today, so won't be able to post until monday morning (GMT).
 
Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 84%



HP: 63
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Energy: 68%
Other: Substitute (1 HP)


Team Arcanite


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 79%
Other: Light Screen (4 more actions), Reflect (5 more actions)



HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 78%
Other: Other: Light Screen (4 more actions), Reflect (5 more actions), -1 accuracy due to Sand-Attack (2 more rounds)


The second round begins with the rain still pouring heavily. Clovis starts off by getting inside Shuriken's mind and blotting out any memories of Hydro Pump. It has Disabled the move! Indeed, Shuriken tries to shoot a Hydro Pump at its target but can't seem to remember how to use it. Cloud Taunts Clovis by telling it to fight like a real mon and stop hiding behind pathetic little substitutes. Vapes, meanwhile, starts jumping around swiftly, making it look like her Team has Doubled.

Cloud is annoyed that Vapes has decided to go on the defensive as well and tries to Taunt her into getting her paws dirty, but Vapes Detects the harsh words and buries her head in the sand to avoid hearing them. Clovis calls upon an Ancient Power to bombard Shuriken with rocks, but the light screen dissolves half of them before the attack lands. Shuriken then shoots a yellow beam into the sky and, in an instant, a Thunderstorm brews and lightning strikes Clovis' substitute, turning it into ashes.

Clovis retaliates by using the ancient powers to make a Wave of Paleontological energy, but the light screen blocks out a significant portion of the wave. Shuriken struggles once again to remember how to use Hydro Pump, while Cloud tries to remind it by using a Hydro Pump of his own. The blast of water hits Clovis, sending him flying into one of the pillars. Vapes finishes up by unleashing her Hidden Power on Shuriken, but this time the light screen absorbs so much of the attack that it barely even does anything to the Staryu!

Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 65%
Other: Double Team (2 clones)



HP: 36
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Energy: 53%
Other: Taunt (4 more actions)


Team Arcanite


HP: 65
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 71%
Other: Light Screen (1 more action), Reflect (2 more action), Hydro Pump disabled (3 more actions)



HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 46%
Other: Other: Light Screen (1 more action), Reflect (2 more action), -1 accuracy due to Sand-Attack (1 more round)


Raw data

Clovis uses Disable on Fuma Shuriken for 6 energy
Fuma Shuriken's Hydro Pump is disabled for 6 actions

Fuma Shuriken is unable to use Hydro Pump due to Disable

Cloud Strife uses Taunt on Clovis for 10 energy
Roll a D100 for accuracy (reduced to 75%): 64 - hit
Clovis is taunted for 6 actions

Vapes uses Double Team for 7 energy
Vapes creates 2 clones


Vapes uses Detect for 7 energy
Vapes protects itself from Taunt

Clovis uses AncientPower on Fuma Shuriken for 3 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for stat boosts: 44 - no stat boosts
Fuma Shuriken takes (6*1.5+3+(4-2)*1.5-5)=10 damage

Fuma Shuriken uses Thunder on Clovis for 8 energy
No accuracy roll due to Rain Dance
Roll a D16 for crit: 9 - no crit
No paralysis roll due to Substitute
Clovis' substitute takes (12+(4-2)*1.5)=15 damage
Clovis' substitute is destroyed

Cloud Strife uses Taunt on Vapes for 14 energy
The move fails due to Detect


Clovis uses Paleo Wave on Fuma Shuriken for 6 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for attack drop: 84 - no attack drop
Fuma Shuriken takes (9+3+(4-2)*1.5-5)=10 damage

Fuma Shuriken is unable to use Hydro Pump due to Disable

Cloud Strife uses Hydro Pump on Clovis for 8 energy
Roll a D100 for accuracy (reduced to 60%): 25 - hit
Roll a D16 for crit: 16 - no crit
Clovis takes (12+(4-2)*1.5+3)*1.5=27 damage

Vapes uses Hidden Power Electric on Fuma Shuriken for 5 energy
Roll a D16 for crit: 5 - no crit
Fuma Shuriken takes (7+(3-2)*1.5-5)*1.5=5.25 damage


Vapes: 0
Clovis: 54
Fuma Shuriken: 25.25
Cloud Strife: 25.5


The rain will continue for 3 more rounds. Arcanite, your orders if you please.
 
OK, Fuma, I thought that Rebble was slower than Cloud. :-(. I want you to use Thunder on Rebble, then use Light Screen and Then Reflect.

Cloud, you need to Hydro Pump Rebble, and then DragonBreath it too. Finish off with another Hydro Pump.
 
Clovis, do your best to dodge the Hydro Pump (rain makes dodging the Thunder pointless). The, between the fading of the last Light Screen and the new one, blast Monohm with an Earth Power. Finish with a second Earth Power.

Vapes, Yawn at Monohm. Then give Clovis a Helping hand with that Earth Power. End by Yawning at Stayu.

Clovis= dodge command (Hydro Pump)- Earth Power (Monohm)- Earth Power (Monohm)
Vapes= Yawn (Monohm)- Helping Hand (Rebble)- Yawn (Staryu)
 
Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 65%
Other: Double Team (2 clones)



HP: 36
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Energy: 53%
Other: Taunt (4 more actions)


Team Arcanite


HP: 65
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 71%
Other: Light Screen (1 more action), Reflect (2 more action), Hydro Pump disabled (3 more actions)



HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 46%
Other: Other: Light Screen (1 more action), Reflect (2 more action), -1 accuracy due to Sand-Attack (1 more round)


As we enter the third round, Clovis is looking worried about Cloud and Shuriken and it prepares to Dodge their attacks. Shuriken's Thunder still finds its mark in the rain, but Cloud's Hydro Pump misses completely. Vapes is looking bored and is Yawning at Cloud. To be honest, I can't blame her. This battle has been really quite simple with Cloud and Shuriken paying hardly any attention to Vapes, who still has a couple of holographic clones.

Then Clovis and Vapes work together with Vapes lending a Helping Hand to Clovis as it unleashes the Power of the Earth on Cloud. Shuriken suddenly notices that its barriers are fading, so it sets up another Light Screen as Cloud gives Clovis a faceful of Dragonbreath. I don't think Clovis can last much longer, but Vapes is still intact. I reckon Team Arcanite is focused on picking off the enemy one by one.

As Clovis unleashes more of the Earth's Power on Cloud, Shuriken replaces the other barrier with yet another one to Reflect any incoming attacks. Cloud fires off another Hydro Pump, this time hitting Clovis right on the head! The rocky being finds itself unable to continue fighting and returns to its pokeball, while Vapes Yawns at Shuriken. Setting up barriers is obviously not exciting enough for her. To be honest, if she wants an exciting battle, she should make the excitement herself by actually doing some damage. But it looks like the sand in Cloud's eyes has finally gone and Shuriken has remembered how to use Hydro Pump!

Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 47%
Other: Double Team (2 clones)



HP: HEADSHOT!
Energy: 30%


Team Arcanite


HP: 65
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 45%
Other: Light Screen (5 more actions), Reflect (6 more actions), Sleep in 3 actions



HP: 28
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 26%
Other: Other: Light Screen (5 more actions), Reflect (6 more actions), Sleep in 1 action


Raw data

Clovis uses Dodge for 5 energy
Cloud Strife's Hydro Pump's accuracy is reduced by a flat (90-60)/5=6%

Fuma Shuriken uses Thunder on Clovis for 8 energy
No accuracy roll due to Rain Dance
Roll a D16 for crit: 16 - no crit
Roll a D100 for paralysis: 60 - no paralysis
Clovis takes (12+(4-2)*1.5)=15 damage
The Light Screen fades

Cloud Strife uses Hydro Pump on Clovis for 8 energy
Roll a D100 for accuracy (reduced to 54%): 70 - miss

Vapes uses Yawn on Cloud Strife for 6 energy
Cloud Strife will go to sleep in 3 actions


Vapes uses Helping Hand on Clovis for 6 energy
Clovis' move has boosted power

Clovis uses Earth Power on Cloud Strife for 7 energy
Roll a D16 for crit: 8 - no crit
No special defence drop roll due to Shield Dust
Cloud Strife takes (9+(4-2)*1.5+5)*1.5=25.5 damage

Fuma Shuriken uses Light Screen for 9 energy (since the first light screen should've been 8 energy not 7 - thanks for pointing that out guys >.>)
Fuma Shuriken and Cloud Strife are protected by Light Screen for 6 actions
The Reflect fades

Cloud Strife uses Dragonbreath on Clovis for 4 energy
Roll a D100 for accuracy (reduced to 75%): 4 - hit
Roll a D16 for crit: 15 - no crit
Roll a D100 for paralysis: 87 - no paralysis
Clovis takes (6+3+(4-2)*1.5)=12 damage


Clovis uses Earth Power on Cloud Strife for 11 energy
Roll a D16 for crit: 7 - no crit
No special defence drop roll due to Shield Dust
Cloud Strife takes (9+(4-2)*1.5-5)*1.5=10.5 damage

Fuma Shuriken uses Reflect for 9 energy (again, the first reflect should've cost 8 energy not 7)
Fuma Shuriken and Cloud Strife are protected by Reflect for 6 actions

Cloud Strife uses Hydro Pump on Clovis for 8 energy
Roll a D100 for accuracy (reduced to 60%): 40 - hit
Roll a D16 for crit: 1 - crit
Clovis takes (12+3+(4-2)*1.5+3)*1.5=31.5 damage
Clovis is KO'd by the attack

Vapes uses Yawn on Fuma Shuriken for 6 energy
Fuma Shuriken will go to sleep in 3 actions


Vapes: 0
Clovis: 112.5
Fuma Shuriken: 25.25
Cloud Strife: 61.5


There will be rain for 2 more rounds. DarthVader317, I require your commands.
 
Cloud, Charge up, then release a Powerful Thunderbolt when you wake up! If you wake up immediately, use a Hydro Pump on the last action!

Fuma, Cosmic Power, then Hit it with a Hydro Pump, then a Thunder!
 
Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 47%
Other: Double Team (2 clones)


Team Arcanite


HP: 65
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 45%
Other: Light Screen (5 more actions), Reflect (6 more actions), Sleep in 3 actions



HP: 28
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 26%
Other: Other: Light Screen (5 more actions), Reflect (6 more actions), Sleep in 1 action


The fourth round begins and Vapes prepares herself by Detecting incoming attacks, but both her opponents are choosing not to attack. Shuriken is using some phenomenal Cosmic Powers (without the itty bitty living space) to boost its resilience while Cloud is Charging up his internal electrons, but suddenly he falls to the ground, not dead or knocked out, but tired. I think he's going to be taking a very long nap.

While Cloud sleeps, Shuriken fires a Hydro Pump at one of the three Eevees. It hits one of them, but the one it hits turns out to be a fake. The real Vapes uses her Hidden Power to zap Shuriken, but thanks to Shuriken's defensive play, the attack does barely any damage.

Cloud continues to sleep while Shuriken starts another Thunderstorm and focuses on one of the two remaining Eevees to strike with lightning. The one that gets struck, however, was the other fake, but now only the real Vapes is left. Seeing the presence of shadows nearby, she pulls some towards her and coalesces them into a Ball of Shadows, which she then fires at the Staryu. However, since Shuriken hasn't yet gained psychic typing, the shadowy ball does even less than the previous attack. After that, however, Shuriken falls on its back and joins Cloud in the land of dreams.

Amazingly, Vapes has made it through four rounds without getting so much as a scratch, and given that her two opponents are currently dozing off, it doesn't look like that's going to change soon. All three pokemon are looking somewhat exhausted however.

Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 29%


Team Arcanite


HP: 58
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 23%
Other: Light Screen (2 more actions), Reflect (3 more actions), Sleep (2 more actions), +1 defence and special defence due to Cosmic Power (1 more round)



HP: 28
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 19%
Other: Other: Light Screen (2 more actions), Reflect (3 more actions), Sleep (1 more action), +1 special defence due to Charge (1 more round), Charged (3 more actions)


Raw data

Vapes uses Detect for 7 energy
Vapes protects itself from ... nothing at all

Fuma Shuriken uses Cosmic Power for 7 energy
Fuma Shuriken's defence and special defence are raised by 1 stage

Cloud Strife uses Charge for 7 energy
Cloud Strife's special defence is raised by 1 stage
Cloud Strife's electric attacks get a boost for 6 actions
Cloud Strife falls asleep
Roll a D3 for sleep duration: 3 - 3 actions


Fuma Shuriken uses Hydro Pump on Vapes for 7 energy
Roll a D100 for accuracy: 73 - hit
Roll a D3 for which Vapes gets hit (1 = real one): 2 - clone
Vapes loses a clone

Cloud Strife is asleep

Vapes uses Hidden Power Electric on Fuma Shuriken for 5 energy
Roll a D16 for crit: 4 - no crit
Fuma Shuriken takes (7+(3-2)*1.5-5)*1.5+(0-1)*1.5=3.75 damage


Fuma Shuriken uses Thunder on Vapes for 8 energy
No accuracy roll due to Rain Dance
Roll a D2 for which Vapes gets hit: 2 - clone
Vapes has no more clones
Fuma Shuriken falls asleep
Roll a D3 for sleep duration: 2 - 2 actions

Cloud Strife is asleep

Vapes uses Shadow Ball on Fuma Shuriken for 6 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for special defence drop: 86 - no special defence drop
Fuma Shuriken takes (8+(3-2)*1.5-5)+(0-1)*1.5=3 damage


Vapes: 0
Fuma Shuriken: 32
Cloud Strife: 61.5


After the next round, the rain will stop falling. Arcanite, your orders please. Both trainers, be sure to watch your energy levels.
 
Ok Cloud, when you wake up, I want you to use Hydro Pump, then Chill. If Eevee uses detect on action 2, chill firsst, then use Hydro Pump!

Fuma, when you wake up, Also fire off a hydro Pump! If Eevee decides to detect on action 3, Chill instead.
 
Vapes, take the opportunity to chill while both opponents are snoozing. Then use Dig on Monohm, hopefully the super-effective attack will do some damage. Then finish by hitting Cloud with a Shadow Ball since that Light Screen will be down.
 
Team DarthVader317


HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 29%


Team Arcanite


HP: 58
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 23%
Other: Light Screen (2 more actions), Reflect (3 more actions), Sleep (2 more actions), +1 defence and special defence due to Cosmic Power (1 more round)



HP: 28
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 19%
Other: Light Screen (2 more actions), Reflect (3 more actions), Sleep (1 more action), +1 special defence due to Charge (1 more round), Charged (3 more actions)


As the rain continues to fall, Cloud and Shuriken continue to sleep. Vapes takes advantage of this by Chilling out. Suddenly, Cloud jumps up and fires a Hydro Pump at Vapes! He must have been feigning sleep at the start to get Vapes to let down her guard. Shuriken looks like it's also starting to wake up, but Vapes Digs underground before the Staryu can act. Seconds later, the Eevee jumps out of the ground and through the light screen, causing it to break, but smashes into Shuriken's reflective barrier, which protects Cloud from the attack completely. However, as Shuriken launches his own Hydro Pump at Vapes, its second barrier dissipates too. On the plus side, the Eevee is more than a little wet behind the ears. Cloud senses that he's running low on energy so Chills out like Vapes did before. Vapes, on the other hand, makes another Shadow Ball, this time launching it at Cloud.

And then, just like that, the pokemon all return to their normal stances, with no buffs or debuffs, and the rain stops falling.

Team DarthVader317


HP: 54
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 29%


Team Arcanite


HP: 58
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 16%



HP: 22
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 23%


Raw data

Fuma Shuriken is asleep

Cloud Strife begins to wake up

Vapes chills
Vapes restores 12 energy


Fuma Shuriken begins to wake up
The Light Screen fades

Cloud Strife uses Hydro Pump on Vapes for 8 energy
Roll a D100 for accuracy: 74 - hit
Roll a D16 for crit: 9 - no crit
Vapes takes (12+(4-3)*1.5+3)=16.5 damage

Vapes uses Dig on Cloud Strife for 6 energy
Roll a D16 for crit: 6 - no crit
Cloud Strife takes (8+(1-3)*1.5-5)*1.5=0 damage


Fuma Shuriken uses Hydro Pump on Vapes for 7 energy
Roll a D100 for accuracy: 46 - hit
Roll a D16 for crit: 7 - no crit
Vapes takes (12+3+(4-3)*1.5+3)=19.5 damage
The Reflect fades

Cloud Strife chills
Cloud Strife restores 12 energy

Vapes uses Shadow Ball on Cloud Strife for 6 energy
Roll a D16 for crit: 9 - no crit
No special defence drop roll due to Shield Dust
Cloud Strife takes (8+(3-3)*1.5)+(0-1)*1.5=6.5 damage


Vapes: 36
Fuma Shuriken: 32
Cloud Strife: 68


It is no longer raining. DarthVader317, it is your turn.
 
Okay Vapes, we aren't going to use Dig as an attack again.

Use Shadow Ball on Monohm, then use Hidden Power on Staryu, then Shadow Ball on Monohm again.
 
Cloud, Go for a Hydro Pump, then a Dragonbreath, then a Hydro Pump!

Fuma, Go for a Hydro Pump, then chill, then Hydro Pump!

Not going to be able to post until sunday evening or monday afternoon, VGC Calls!
 
Team DarthVader317


HP: 54
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 29%


Team Arcanite


HP: 58
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 16%



HP: 22
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 23%


It is now round 6 and Vapes, Shuriken and Cloud are all feeling the burn. But they are not letting their trainers down. Shuriken and Cloud start off with a double Hydro Pump, but while Shuriken's one finds its target, Cloud misses by mere inches. Vapes fires another Shadow Ball at Cloud, hitting him in the face but not doing anything amazing. Shuriken senses that it needs to recharge its batteries and so Chills out, while Vapes taps into her Hidden Power again to launch an attack at the Staryu and Cloud gives the Eevee more stinky Dragonbreath. Then, once again, Cloud and Shuriken try the double Hydro Pump, but this time Shuriken's one misses while Cloud's one hits. And once again, Cloud gets hit by a Shadow Ball from Vapes.

All three pokemon are looking fatigued. I don't think this battle can last much longer.

Team DarthVader317


HP: 13
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 8%


Team Arcanite


HP: 49
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 10%



HP: 6
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 3%


Raw data

Fuma Shuriken uses Hydro Pump on Vapes for 11 energy
Roll a D100 for accuracy: 76 - hit
Roll a D16 for crit: 10 - no crit
Vapes takes (12+3+(4-3)*1.5)=16.5 damage

Cloud Strife uses Hydro Pump on Vapes for 8 energy
Roll a D100 for accuracy: 92 - miss

Vapes uses Shadow Ball on Cloud Strife for 10 energy
Roll a D16 for crit: 3 - no crit
No special defence drop roll due to Shield Dust
Cloud Strife takes (8+(3-3)*1.5)=8 damage


Fuma Shuriken chills
Fuma Shuriken restores 12 energy

Cloud Strife uses Dragonbreath on Vapes for 4 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for paralysis: 77 - no paralysis
Vapes takes (6+3+(4-3)*1.5)=10.5 damage

Vapes uses Hidden Power Electric on Fuma Shuriken for 5 energy
Roll a D16 for crit: 14 - no crit
Fuma Shuriken takes (7+(3-2)*1.5)*1.5=8.5 damage


Fuma Shuriken uses Hydro Pump on Vapes for 7 energy
Roll a D100 for accuracy: 87 - miss

Cloud Strife uses Hydro Pump on Vapes for 8 energy
Roll a D100 for accuracy: 35 - hit
Roll a D16 for crit: 7 - no crit
Vapes takes (12+(4-3)*1.5)=13.5 damage

Vapes uses Shadow Ball on Cloud Strife for 6 energy
Roll a D16 for crit: 15 - no crit
No special defence drop roll due to Shield Dust
Cloud Strife takes (8+(3-3)*1.5)=8 damage


Vapes: 76.5
Fuma Shuriken: 40.5
Cloud Strife: 84


By my count, Vapes, Cloud and Shuriken have now used one chill each. Arcanite, give your orders.
 
Team DarthVader317


HP: 13
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Energy: 8%


Team Arcanite


HP: 49
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 10%



HP: 6
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 3%


Vapes begins by Attacking Cloud Quickly before Cloud can do anything. The attack was just powerful enough to knock him out, but Shuriken sprays Vapes with a Water Gun before Chilling out for a second time. Sensing that it's almost over, Vapes Tackles Shuriken and launches another Quick Attack, but it's too little too late as Shuriken sprays Vapes with a second Water Gun, knocking her out too. This leaves a battered and bruised Shuriken as the last pokemon standing, meaning victory for Team Arcanite!

Team DarthVader317


HP: All washed up
Energy: 2%


Team Arcanite


HP: 33
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 18%



HP: Met a swift death
Energy: 3%


Vapes uses Quick Attack on Cloud Strife for 2 energy
Roll a D16 for crit: 14 - no crit
Cloud Strife takes (4+3+(1-3)*1.5+2)=6 damage
Cloud Strife is KO'd by the attack

Fuma Shuriken uses Water Gun for 2 energy
Roll a D16 for crit: 14 - no crit
Vapes takes (4+3+(4-3)*1.5)=8.5 damage

Fuma Shuriken chills
Fuma Shuriken restores 12 energy

Vapes uses Tackle for 2 energy
Roll a D16 for crit: 6 - no crit
Fuma Shuriken takes (5+3+(1-2)*1.5+2)=8.5 damage

Vapes uses Quick Attack for 2 energy
Roll a D16 for crit: 8 - no crit
Fuma Shuriken takes (4+3+(1-2)*1.5+2)=7.5 damage

Fuma Shuriken uses Water Gun for 2 energy
Roll a D16 for crit: 8 - no crit
Vapes takes (4+3+(4-3)*1.5)=8.5 damage
Vapes is KO'd by the attack

Total HP lost:
Vapes: 93.5
Fuma Shuriken: 56.5
Cloud Strife: 90


Prizes
  • DarthVader317 gets 2 TC
  • Arcanite gets 2 TC
  • Vapes gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Clovis gets 1 EC, 2 MC and 1 DC
  • Fuma Shuriken gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Cloud Strife gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Objection gets 4 RC
 
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