Battle!
2 vs 2 singles
3 Day DQ
2 Recover, 5 chills
Arena: Mario Kart Stadium!
This isn't your ordinary battle. The match takes place on a racing track. The battlers will be driving two karts along the course. There is a pick-up truck between the two, and on the pick-up truck is an arena! The arena is 40 feet wide and 60 feet long, made out of solid cement. If Pokemon get knocked out of the arena, they will teleport back into the center, but lose 7 HP.
In addition, at the end of every round, trainers will hit an item box that will give them special items. The special items last for one action only, and trainers can only have one special item at a time. Here are the list of special items, and the probability of getting one:
Mushroom (25%): Decreases the energy cost of a move by 3.
Shell (25%): Increases the damage of an attack by 3.
Star (15%): Decreases damage done from enemy attacks by 50%.
Bomb-Omb (15%): Deals 10 damage to the foe, and 5 damage to the user.
Boo (10%): Takes no damage from an attack on the round that the item is used.
Inkblot (10%): Decreases the accuracy of the opponent's move by 30% for the next two actions.
Don't ask me how a 40x60 arena can fit on a pickup-truck. I'm just a Lakitu!@Limewire: I am so down for this. Mario Kart FTW.
We just need a ref.
Switch=KO
Abilities=all
Items=None
Team Limewire
Gabite [Chomper] (Female)
Nature: Naughty
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
HP: 100
Atk: **** (+)
Def: ***
SpA: **
SpD: * (-)
Spe: 82
EC: 6/9
MC: 1
DC: 4/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dragon Claw
Outrage(*)
Scary Face(*)
Iron Head(*)
Aqua Tail
Earthquake(*)
Roar(*)
Dig(*)
Rock Slide
Togetic [Kax$tar] (F)
Nature: Modest (SpA +*, Atk -*)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
EC: 4
DC: 1/5
MC: 2
Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Nasty Plot
Morning Sun
Extrasensory
Protect
Energy Ball
Flamethrower
Gurdurr [Clowncrete] (M)
Nature: Adamant (+* Atk, -* SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Gurdurr
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 2/9
DC: 2/5
MC: 2
KO: 2
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch
Drain Punch
Mach Punch
Wide Guard
Bulk Up
Stone Edge
Payback
Team TravelLog
Syclar [Loki] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
B]Abilities:[/B]
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Egg:
Tail Glow
Earth Power
Counter
TM:
Blizzard
Double Team
Acrobatics
Litwick [Danse Macabre] (Male) (*)
Nature: Modest (+SpA,-Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body (Innate):This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level up:
Ember*
Astonish*
Minimize*
Smog*
Fire Spin*
Confuse Ray*
Night Shade*
Will-O-Wisp*
Flame Burst*
Imprison*
Egg:
Acid Armor*
Clear Smog*
Heat Wave*
TM:
Will-O-Wisp*
Calm Mind*
Toxic*
Beldum [Hephaestus] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up:
Take Down
Tutor:
Zen Headbutt
Iron Head
Iron Defense
Limewire sends out first mon
TravelLog sends out first mon and gives orders
Limewire gives orders
I take it from there