Welcome one and all! This is Dummy007, coming to you LIVE from the ASB Arena. Why are we here, you may ask? For an ASB match, of course! (What were you thinking? A masquerade ball? A chili cook-off? An episode of Dirty Jobs? Yeah, sorry, no.) Today's featured match is a d-d-d-d-d-d-d-d-d-DUEL between shadowbone66 and Acklow! Here are the established rules:
And now, the arena description!
Their teams are ready and eager to fight! (Meowth, that’s right!)
Marowak (*) [Guardia] (Female)
Nature: Careful (+SpD, -SpA)
Type: Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Rock Head (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Lightningrod (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Ability 3: Battle Armor (Innate, DW, Dormant)
This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Growl(*)
Tail Whip(*)
Bone Club(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)
Screech(*)
Detect(*)
Belly Drum(*)
Dig(*)
Earthquake(*)
Double Team(*)
Smack Down
Fire Punch
Thunder Punch
Durant (*) Flik (Male)
Nature: Adamant (+Att, -SpAtt)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ability 1: Swarm(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Ability 2: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Ability 3: Truant(Innate, DW, Dormant)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Stats:
HP: 90
Atk: Rank 5 (boosted by nature)
Def: Rank 4
SpA: Rank 1 (lowered by nature)
SpD: Rank 2
Spe: 109
MC: 1
DC: 3/5
Attacks:
ViceGrip(*)
Sand-Attack(*)
Fury Cutter(*)
Bite(*)
Agility(*)
Metal Claw(*)
Iron Head
Iron Defense
Screech(*)
Thunder Fang(*)
Baton Pass(*)
Claw Sharpen(*)
X-Scissor(*)
Thunder Wave(*)
Dig
Stone Edge
Struggle Bug
Deino [Leslie] (Female)
Nature: Naive
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Ability 1: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (lowered by Nature)
Spe: 43 (boosted by Nature, 5.3% flat Accuracy boost)
EC: 2/9
MC: 2
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Rush
Fire Fang
Thunder Fang
Dark Pulse
Work Up
Substitute
Return
Taunt
Slowpoke [Paul] (Male)
Nature: Sassy
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Oblivious (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Own Tempo (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
Ability 3: Regenerator (Innate, DW, Dormant)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Me First
Mud Sport
Surf
Psychic
Calm Mind
Scald
Hippopotas * (Male)
Nature: Impish (Adds * to Defense, and subtracts * from Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
EC: 4/6
MC: 3
DC: 3/5
Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so.
Sand Strength (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest
Vibrava (Female)
Nature: Mild (Adds * to Special Attack, and subtracts * from Defense)
Characteristic: Likes to relax. Mild-mannered, Firefly often let's her teammates do all the work. However, when it comes down to business, she will not let them down and strives to take on her opponents head-on.
Type:
Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 70
EC: 4/4/9
MC: 0
Abilities:
Levitate:This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Bite
Sand-attack
Faint Attack
Sand Tomb
Focus Energy
Quick Attack
Earth Power
Dig
SolarBeam
Rock Slide
Sonicboom
Crunch
Earthquake
Feint
Dusclops * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks).
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
EC: 6/4/9
MC: 2
Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Will-o-wisp
Shadow Punch
Payback
Gligar * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate)[ This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Sand Tomb
Power Trick
Double Team
Dig
Toxic
Flow of the Match:
shadowbone66 sends out 2 Pokemon.
Acklow sends out 2 Pokemon and gives orders.
Shadowbone66 gives orders.
I do the greatest reffing job evar.
shadowbone66 gives orders.
Acklow gives orders.
I do an even better reffing job than before.
shadowbone66, your Pokemon please!
2v2 Doubles
2 Recoveries 5 Chills
2 Day DQ
Items=On
Switch=WHAT??!!!
Abilities=All
And now, the arena description!
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Their teams are ready and eager to fight! (Meowth, that’s right!)

Marowak (*) [Guardia] (Female)
Nature: Careful (+SpD, -SpA)
Type: Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Rock Head (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Lightningrod (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Ability 3: Battle Armor (Innate, DW, Dormant)
This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Growl(*)
Tail Whip(*)
Bone Club(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)
Screech(*)
Detect(*)
Belly Drum(*)
Dig(*)
Earthquake(*)
Double Team(*)
Smack Down
Fire Punch
Thunder Punch

Durant (*) Flik (Male)
Nature: Adamant (+Att, -SpAtt)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ability 1: Swarm(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Ability 2: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Ability 3: Truant(Innate, DW, Dormant)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Stats:
HP: 90
Atk: Rank 5 (boosted by nature)
Def: Rank 4
SpA: Rank 1 (lowered by nature)
SpD: Rank 2
Spe: 109
MC: 1
DC: 3/5
Attacks:
ViceGrip(*)
Sand-Attack(*)
Fury Cutter(*)
Bite(*)
Agility(*)
Metal Claw(*)
Iron Head
Iron Defense
Screech(*)
Thunder Fang(*)
Baton Pass(*)
Claw Sharpen(*)
X-Scissor(*)
Thunder Wave(*)
Dig
Stone Edge
Struggle Bug

Deino [Leslie] (Female)
Nature: Naive
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Ability 1: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (lowered by Nature)
Spe: 43 (boosted by Nature, 5.3% flat Accuracy boost)
EC: 2/9
MC: 2
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Rush
Fire Fang
Thunder Fang
Dark Pulse
Work Up
Substitute
Return
Taunt

Slowpoke [Paul] (Male)
Nature: Sassy
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Oblivious (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Own Tempo (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
Ability 3: Regenerator (Innate, DW, Dormant)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Me First
Mud Sport
Surf
Psychic
Calm Mind
Scald

Hippopotas * (Male)
Nature: Impish (Adds * to Defense, and subtracts * from Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
EC: 4/6
MC: 3
DC: 3/5
Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so.
Sand Strength (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest

Vibrava (Female)
Nature: Mild (Adds * to Special Attack, and subtracts * from Defense)
Characteristic: Likes to relax. Mild-mannered, Firefly often let's her teammates do all the work. However, when it comes down to business, she will not let them down and strives to take on her opponents head-on.
Type:
Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 70
EC: 4/4/9
MC: 0
Abilities:
Levitate:This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Bite
Sand-attack
Faint Attack
Sand Tomb
Focus Energy
Quick Attack
Earth Power
Dig
SolarBeam
Rock Slide
Sonicboom
Crunch
Earthquake
Feint

Dusclops * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks).
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
EC: 6/4/9
MC: 2
Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Will-o-wisp
Shadow Punch
Payback

Gligar * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate)[ This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Sand Tomb
Power Trick
Double Team
Dig
Toxic
Flow of the Match:
shadowbone66 sends out 2 Pokemon.
Acklow sends out 2 Pokemon and gives orders.
Shadowbone66 gives orders.
I do the greatest reffing job evar.
shadowbone66 gives orders.
Acklow gives orders.
I do an even better reffing job than before.
shadowbone66, your Pokemon please!