Almost a Tournament Battle: shadowbone66 vs. Acklow! (2 vs 2 Doubles)

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Welcome one and all! This is Dummy007, coming to you LIVE from the ASB Arena. Why are we here, you may ask? For an ASB match, of course! (What were you thinking? A masquerade ball? A chili cook-off? An episode of Dirty Jobs? Yeah, sorry, no.) Today's featured match is a d-d-d-d-d-d-d-d-d-DUEL between shadowbone66 and Acklow! Here are the established rules:

2v2 Doubles
2 Recoveries 5 Chills
2 Day DQ
Items=On
Switch=WHAT??!!!
Abilities=All
And now, the arena description!

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


Their teams are ready and eager to fight! (Meowth, that’s right!)


Marowak (*) [Guardia] (Female)
Nature: Careful (+SpD, -SpA)
Type: Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Rock Head (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Lightningrod (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Ability 3: Battle Armor (Innate, DW, Dormant)
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Growl(*)
Tail Whip(*)
Bone Club(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)

Screech(*)
Detect(*)
Belly Drum(*)

Dig(*)
Earthquake(*)
Double Team(*)
Smack Down

Fire Punch
Thunder Punch


Durant (*) Flik (Male)
Nature: Adamant (+Att, -SpAtt)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability 1: Swarm(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Ability 2: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ability 3: Truant(Innate, DW, Dormant)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:

HP: 90
Atk: Rank 5 (boosted by nature)
Def: Rank 4
SpA: Rank 1 (lowered by nature)
SpD: Rank 2
Spe: 109

MC: 1
DC: 3/5

Attacks:
ViceGrip(*)
Sand-Attack(*)
Fury Cutter(*)
Bite(*)
Agility(*)
Metal Claw(*)
Iron Head
Iron Defense

Screech(*)
Thunder Fang(*)
Baton Pass(*)

Claw Sharpen(*)
X-Scissor(*)
Thunder Wave(*)
Dig
Stone Edge
Struggle Bug


Deino [Leslie] (Female)
Nature: Naive
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Ability 1: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (lowered by Nature)
Spe: 43 (boosted by Nature, 5.3% flat Accuracy boost)

EC: 2/9
MC: 2

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Rush

Fire Fang
Thunder Fang
Dark Pulse

Work Up
Substitute
Return
Taunt


Slowpoke [Paul] (Male)
Nature: Sassy
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Oblivious (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.

Ability 2: Own Tempo (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

Ability 3: Regenerator (Innate, DW, Dormant)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Zen Headbutt
Me First
Mud Sport

Surf
Psychic
Calm Mind
Scald


Hippopotas * (Male)
Nature: Impish (Adds * to Defense, and subtracts * from Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32

EC: 4/6
MC: 3
DC: 3/5

Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so.
Sand Strength (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest



Vibrava (Female)
Nature: Mild (Adds * to Special Attack, and subtracts * from Defense)
Characteristic: Likes to relax. Mild-mannered, Firefly often let's her teammates do all the work. However, when it comes down to business, she will not let them down and strives to take on her opponents head-on.
Type:
Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:

HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 70

EC: 4/4/9
MC: 0


Abilities:
Levitate:This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:

Bite
Sand-attack
Faint Attack
Sand Tomb
Focus Energy
Quick Attack
Earth Power
Dig
SolarBeam
Rock Slide
Sonicboom
Crunch
Earthquake
Feint


Dusclops * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks).
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)

EC: 6/4/9
MC: 2

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Will-o-wisp
Shadow Punch
Payback


Gligar * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate)[ This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Sand Tomb
Power Trick
Double Team
Dig
Toxic





Flow of the Match:
shadowbone66 sends out 2 Pokemon.
Acklow sends out 2 Pokemon and gives orders.
Shadowbone66 gives orders.
I do the greatest reffing job evar.
shadowbone66 gives orders.
Acklow gives orders.
I do an even better reffing job than before.

shadowbone66, your Pokemon please!
 

Acklow

I am always tired. Don't bother me.
Go Hippeo the Hippopotas and Luna the Dusclops!!!

We shall fight the battle with Hippeo using an Oran Berry and Luna using an Oran Berry as well.

Don't forget that Hippeo is utilizing Sand Stream for this match!! :)

Hippeo, I want you to start the match off by Yawning at Paul. Follow through by poisoning Paul with a severe Toxic attack. Finish up by Toxicing Guardia.

So:
1)Yawn Paul
2)Toxic Paul
3)Toxic Guardia

Luna, I want you to Leer both opponents with an angry stare. Follow through by Ice Punching Guardia. Finish the round by Shadowpunching Paul.

So:
1)Leer
2)Ice Punch Guardia
3)Shadowpunch Paul

Let's go!!!!
 

shadowbone66

Banned deucer.
Hmmm...

Paul, take that Yawn and send another right back at Luna. Then, Surf's up! Finish up with Calming your Mind.

Guardia, let's get tricksy. Screech at Hippeo. Then Detect all the commotion about you. Round it all off with a Bonemerang at Hippeo.

Summary:

Paul: Yawn Luna -> Surf -> Calm Mind

Guardia: Screech Hippeo -> Detect -> Bonemerang Hippeo
 
Rules:
2v2 Doubles
2 Recoveries 5 Chills
2 Day DQ
Items=On
Switch=WHAT??!!!
Abilities=All


Slowpoke [Paul] (Male)
Nature: Sassy

Stats:
HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
Boosts: none
Other: none


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 90

Energy: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: none
Other: none



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 100
Energy: 100
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: none


Dusclops * (Female)
Nature: Brave

Stats:
HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Round 1 Begin!

The battle begins! Hippeo's Sand Stream whips up a permanent Sandstorm, meaning this battle's going to get dirty. Guardia ignores the Sandstorm and Screeches at Hippeo; however, the loud noise from the whirling sand drowns out Screech, causing the attack to fail! Hippeo's Yawn, however, is very easily heard by Paul, meaning he will fall asleep in 3 actions! Luna Leers at her opponents, lowering their defenses by 1 stage! Paul feels lazy today, so instead of actually thinking of something original, he just does what Hippeo did: Yawns at Luna, putting her to sleep in 3 actions, just like him.

Guardia opens Action 2 with a Detect, protecting her from all damage this turn. They don't call her Guardia for nothing! Hippeo spits out some sort of toxin that fatally poisons Paul! Luna attempts to use Ice Punch on Guardia, but Guardia dodges the punch with Detect. Paul interrupts their game of cat-and-mouse to shout, "Cowabunga, dudes!" He breaks out a surfboard as a massive wave of water comes crashing down on everyone! Well, everyone except Guardia, who somehow maneuvers around every individual water molecule in the wave. I call hax.

Guardia takes its Thick Club and hurls it at Hippeo. The bone hits once, then flies back for a second hit. It also returns with a lemon meringue pie, which Guardia happily digs into. However, Hippeo has a nasty surprise for Guardia: it used Toxic on that pie, fatally poisoning Guardia! Luna harnesses the power of the shadows, generating a powerful punch that pulverizes Paul. Paul ends the turn with a Calm Mind, which should set him up to do some heavy damage next turn.

The sanstorm rages.

End Turn 1


Slowpoke [Paul] (Male)
Nature: Sassy

Stats:
HP: 75
Energy: 76
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
Boosts: -1 Def, +1 SpA/SpD
Other: Yawned (1 action), Toxic (2)


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 89

Energy: 72
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: -1 Def
Other: Toxic (2)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 70
Energy: 77
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: none


Dusclops * (Female)
Nature: Brave

Stats:
HP: 77
Energy: 87
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: Yawned (1 action)


Screech Hippopotas (Marowak) [Failed] Energy Cost: 6
Yawn Slowpoke (Hippopotas) [Success] Energy Cost: 7 {Slowpoke asleep in three actions}
Leer (Dusclops) [Success] Energy Cost: 4
Yawn Dusclops (Slowpoke) [Success] Energy Cost: 9 {Dusclops asleep in three actions}
{Sand damage}

Detect (Marowak) [Success] Energy Cost: 7+(14+12)/3
Toxic Slowpoke (Hippopotas) [Success] Energy Cost: 7 -Slowpoke Fatally Poisoned
Ice Punch Marowak (Dusclops) [Failed] Energy Cost: 6
Surf (Slowpoke) [Success] Damage: 3(20)/4 {Hippopotas} 3(9)/4 {Dusclops} 3(15)/4 {Marowak, fails} Energy Cost: 8
{Sand damage}

Bonemerang Hippopotas (Marowak) [Success] Damage: 15 Energy Cost: 6
Toxic Marowak (Hippopotas) [Success] Energy Cost: 9 –Marowak Fatally Poisoned
Shadow Punch Slowpoke (Dusclops) [Success] Damage: 17 Energy Cost: 3
Calm Mind (Slowpoke) [Success] Energy Cost: 7 - +1 SpA/SpD
{Sand damage}


Sand's up forever. Your move, shadowbone!
 

shadowbone66

Banned deucer.
Lemon...WTF. XD

Guardia, let's play it safe. Detect, then Bonemerang Luna. Then Detect again.

Paul, I know how much you love your Jello surfboard. So use it, then smack Luna with your Psychic prowess. Finish by Surfing Again.
 

Acklow

I am always tired. Don't bother me.
Good job team!!!

Luna, I want you to lead this round off so that Hippeo can follow along and take advantage of your moves. I want you to start off by Shadow Punching Paul. You'll probably fall asleep after that, but just in case Paul wakes you up with that Psychic attack, I want you to Imprison the following of Paul's moves:
-Psychic
-Disable
Finish up by Will-o-Wisp Paul. If you cannot Imprison Psychic and Disable during the second action, replace Will-o-Wisp with Imprison.

So:
1)Shadow Punch Paul
2)Imprison: <Psychic, Disable> Paul
3)Will-o-Wisp Paul / Imprison: <Psychic, Disable> Paul


Now Hippeo, it is your time to shine. I want you to Dig underground in order to avoid that massive tidal wave. Resurface after it is finished and hit Paul hard-core. After that, I want you to Stockpile once, so that we have a boost towards our defenses. Finish up this round by avoiding that Surf attack with Dig, resurfacing to hit Paul after he finishes the attack.

So:
1)Dig evasively, resurfacing after Paul attacks with Surf
2)Stockpile once
3)Dig evasively, resurfacing after Paul attacks with Surf
 
Rules:
2v2 Doubles
2 Recoveries 5 Chills
2 Day DQ
Items=On
Switch=WHAT??!!!
Abilities=All


Slowpoke [Paul] (Male)
Nature: Sassy

Stats:
HP: 75
Energy: 76
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
Boosts: -1 Def, +1 SpA/SpD
Other: Yawned (1 action), Toxic (2)


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 89

Energy: 72
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: -1 Def
Other: Toxic (2)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 70
Energy: 77
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: none


Dusclops * (Female)
Nature: Brave

Stats:
HP: 77
Energy: 87
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: Yawned (1 action)


Round 2 Begin!

Guardia stays true to her name and begins the round with a Detect, preventing damage for the rest of this turn. Hippeo doesn't care, however, and simply burrows his way underground to avoid any damage he might take. Luna uses her last action before naptime to punch Paul from the shadows. He looks injured but otherwise unharmed. In fact, he looks perfectly fine as he jumps onto his surfboard and calls forth a massive wave of H2O. Luna manages to shrug off the hit, despite the fact that Paul has a Calm Mind right now, while Guardia nimbly avoids the attack. Hippeo is nowhere to be seen, but he soon dives up from the soil, striking Paul before returning to his corner.

Guardia, who is hungry for some more of that pie, throws its bone at Luna in the hopes of getting some more meringue. The attack connects, but no pie is returned on the bone, causing Guardia to sadface. The reason for the missing pie is soon revealed: Hippeo intercepted it and ate it so it could Stockpile! I thought you were supposed to Stockpile healthier foods, but I guess lemon counts. Luna falls into a deep sleep here, resulting in her being unable to pull off the desired Imprison; Paul soon joins her. However, Paul has some food of his own: a Chesto Berry! He noms the berry and immediately snaps back to attention. Then he concentrates really hard and uses Psychic on Luna. Luna flies up, then falls back to the ground. She looks like she's having a nightmare, but Psychic wasn't quite powerful enough to cut extra time off the sleep counter.

Guardia is furious with Hippeo for eating her pie, but she remains calm and uses Detect. Hippeo sticks out his tongue and laughs before burrowing into the earth again. Luna shudders fitfully, indicating that she is on the verge of waking up. Before she can, however, Paul switches into Cowabunga Mode and does even more surfing. Luna finally wakes up from the splash of water, but Guardia dodges the whole thing and Hippeo is nowhere to be found. Paul braces for impact, but it's no use, as Hippeo's Dig strikes him in a sensitive spot: a Critical Hit!

The Sandstorm keeps on going. Luna has awoken, meaning she can use all her actions next turn.

End Round 2


Slowpoke [Paul] (Male)
Nature: Sassy

Stats:
HP: 21
Energy: 52
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
Boosts: none
Other: Toxic (3)


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 83

Energy: 42
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: none
Other: Toxic (3)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 70
Energy: 61
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: +1 Def/SpD
Other: none


Dusclops * (Female)
Nature: Brave

Stats:
HP: 43
Energy: 84
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Detect (Marowak) [Success] Energy Cost: 7+13/3
Dig Slowpoke (Hippopotas) [Success] Damage: 11 Energy Cost: 5
Shadow Punch Slowpoke (Dusclops) [Success] Damage: 17 Energy Cost: 3
Surf (Slowpoke) [Mostly success] Damage: 3(10)/4 {Dusclops} 3(17)/4 {Marowak, fails} Energy Cost: 8
{Sand damage}
{Dusclops fell into a deep sleep! (2 actions) Slowpoke fell asleep! It woke up by nomming its Chesto Berry!}

Bonemerang Dusclops (Marowak) [Success] Damage: 12 Energy Cost: 8
Stockpile (Hippopotas) [Success] Energy Cost: 8 - +1 Def/SpD
Imprison Slowpoke <Psychic, Disable> (Dusclops) [Failed]
Psychic Dusclops (Slowpoke) [Success] Damage: 9 Energy Cost: 8
{Sand damage}

Detect (Marowak) [Success] Energy Cost: 7+13/3
Dig Slowpoke (Hippopotas) [Success] Damage: 14 Energy Cost: 5 –Critical Hit
Will-O-Wisp/Imprison (Dusclops) [Failed]
Surf (Slowpoke) [Mostly success] Damage: 3(10)/4 {Dusclops} 3(17)/4 {Marowak, fails} Energy Cost: 8
{Sand damage}


Acklow, take your turn!
 

Acklow

I am always tired. Don't bother me.
Alright, things are going well and that is a good thing.

Luna let's start off this round by Shadow Punching Paul. Finish him off with a Shadow Sneak. Then, end this round by Pain Splitting with Guardia.

So:
1)Shadow Punch Paul
2)Shadow Sneak Paul
3)Pain Split Guardia

Hippeo, I want you to Bite Paul once. Then I want you to Rest. While you are asleep, I want you to Sleep Talk. Aim any and all attacks with Sleep Talk towards Guardia.

So:
1)Bite Paul
2)Rest
3)Sleep Talk Guardia (Rock Tomb, Stockpile, Dig, Bite)
 

shadowbone66

Banned deucer.
Wait. Before we go any farther, Dummy, you do realize Thick Club raises Guardia's Attack to 5, right? Just checking.
 

shadowbone66

Banned deucer.
And there I go opening my mouth again. I really need to learn the damage formula...

Paul, you're nearly out. But let's have some fun first! Scald Hippeo until you fall!

Guardia, I want you to fire off a pair of Earthquakes. Then, Detect all their tricksy tricks.
 
Rules:
2v2 Doubles
2 Recoveries 5 Chills
2 Day DQ
Items=On
Switch=WHAT??!!!
Abilities=All


Slowpoke [Paul] (Male)
Nature: Sassy

Stats:
HP: 21
Energy: 52
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
Boosts: none
Other: Toxic (3)


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 83

Energy: 42
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: none
Other: Toxic (3)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 70
Energy: 61
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: +1 Def/SpD
Other: none


Dusclops * (Female)
Nature: Brave

Stats:
HP: 43
Energy: 84
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Round 3 Begin!

Guardia starts the round off with an Earthquake, doing some pretty serious damage to everyone but herself. Hippeo recovers quickly and races up to Paul with his mouth wide open. Paul looks a bit confused, but it becomes quickly apparent what the sand hippo is trying to do: nom his face! Aghast, Paul attempts to flee from the attack; unfortunately, Hippeo is over two times faster than him. The Bite connects, doing just enough damage to make Paul sadface and roll over. He's been KO'd! Luna apparently did not see this coming and rushes up to Paul's corpse with a Shadow Punch. Sorry, Luna, you're a tad late...

As Paul is returned to his Poke Ball, Luna uses a Shadow Sneak. For some odd reason, it targets Paul again, even though he's safely tucked away in his red-and-white sphere. Guardia laughs in her face; SOMEbody doesn't know when to give up. Guardia smashes the ground with her Thick Club, inducing a second Earthquake! Luna, who has let her guard down as a result of being sorely embarassed, suffers a critical hit from the mighty attack. Hippeo decides it's nap time and decides to Rest. He gets a little health back as the battle transitions into Action 3.

Guardia isn't taking chances anymore, as evidenced by the fact that she is detecting everything that happens around her. Hippeo is a talented somniloquist, it seems; he Sleep Talks for those of you who weren't aware. He mutters a recipe for Drilbur Casserole, a complaint about how he's going to miss tonight's "ASB Idol," and something about a "double rainbow" "hid[ing] [its] kids, hid[ing] [its] wife, and hid[ing] [its] husband" before he stumbles upon the incantation for Rock Tomb. Guardia Detects the attack anyway, but at least we got a glimpse into the complex mind of a Hippopotas. Luna's burden is heavy, and she wants someone to take the load off. She opts to split her pain with Guardia, but Guardia wants to avoid any sort of long-term commitment and Detects that, too.

The Sandstorm is (unsurprisingly) still going strong.

Round 3 End


Slowpoke [Paul] (Male)
Nature: Sassy

Stats:
HP: KO (Hippeo)
Energy: 52
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)
Boosts: none
Other: Toxic (3)


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 74

Energy: 2
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: none
Other: Toxic (4)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 74
Energy: 35
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: Asleep (1 action)


Dusclops * (Female)
Nature: Brave

Stats:
HP: 25
Energy: 52
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Earthquake (Marowak) [Success] Damage: 3(16)/4 {Slowpoke} 3(13)/4 {Hippopotas} 3(13)/4 {Dusclops} Energy Cost: 9
Bite Slowpoke (Hippopotas) [Success] Damage: 9 Energy Cost: 4 –Slowpoke was KO’d!
Shadow Punch Slowpoke (Dusclops) [Failed] Energy Cost: 3
Scald Hippopotas (Slowpoke) [Failed]
{Sand damage}

Shadow Sneak Slowpoke (Dusclops) [Failed] Energy Cost: 3
Earthquake (Marowak) [Success] Damage: 3(13)/4 {Hippopotas} 3(16)/4 {Dusclops} Energy Cost: 13 –Critical Hit on Dusclops
Rest (Hippopotas) [Success] Energy Cost: 15
{Sand damage, Rest healing (12 HP)}

Detect (Marowak) [Success] Energy Cost: 7+32/3 (18)
Sleep Talk Marowak {Rock Tomb} (Hippopotas) [Failed] Damage: 2 Energy Cost: 4+3
Pain Split Marowak (Dusclops) [Failed] Energy Cost: 6+(77-17)/3 (26)
{Sand damage, Rest healing (12 HP)}


shadowbone66, choose your actions (and make note of Guardia's energy level).
 

Acklow

I am always tired. Don't bother me.
Did you apply Oran Berry's Activation for Luna?

Luna, here's our chance!!!

I want you to first Pain Split with Guardia. Follow up by Disabling Guardia's Detect. Finish up by Trick Rooming to speed all of us up (except Guardia ofc).

So:
1)Pain Split Guardia
2)Disable Guardia's Detect
3)Trick Room

Hippeo, I want you to Sleep Talk once (targeting Guardia ofc). Then when you wake up, I want you to Yawn at Guardia. Finish up this round by Digging and resurfacing to hit Guardia hard core.

So:
1)Sleep Talk (same moves used as before) Guardia
2)Yawn Guardia
3)Dig Guardia

We can finish her off in no time!!
 
I applied Oran Berry since I forgot to initially (nice catch, Acklow!). Also, I might need a 1-day reffing extension, since I'll be off to bed soon and will have limited access tomorrow. If it's not up tomorrow, it will be up Monday, promise.
 
Rules:
2v2 Doubles
2 Recoveries 5 Chills
2 Day DQ
Items=On
Switch=WHAT??!!!
Abilities=All


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 74

Energy: 2
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: none
Other: Toxic (4)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 74
Energy: 35
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: none


Dusclops * (Female)
Nature: Brave

Stats:
HP: 25
Energy: 52
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Round 4 Begin!

For the sake of time, here's a little flavor: Guardia swallows her chill pill while Hippeo continues with his somniloquoy. He calls forth a tomb of rocks that inflict a miniscule amount of damage to Guardia while simultaneously lowering her speed. Luna is finally able to split her pain with Guardia as the Sandstorm rages.

Hippeo wakes up, but he's still tired from napping and yawns. Guardia begins to feel a bit tired, but she's awake enough to try and club Luna with her bone. Unfortunately she's so tired that the attack misses, leaving her completely exposed to Luna's Disable. Guardia forgets how to Detect, leaving her less defended against attacks.

Hippeo is really digging this turn of events, and the additional damage to Guardia is just a bonus. Guardia keeps chillin', and Luna tricks everyone in the room into thinking she's some kind of track star.

Trick Room will be up for five more rounds, but I doubt this battle will last that long.

End Round 4


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 26

Energy: 20
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: none
Other: Toxic (5), Detect Disabled (4 actions)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 86
Energy: 16
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: Asleep (1 action)


Dusclops * (Female)
Nature: Brave

Stats:
HP: 42
Energy: 14
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Chill (Marowak) [Success] Energy Gained: 12
Sleep Talk {Rock Tomb} (Hippopotas) [Success] Damage: 2 Energy Cost: 4+3 - -1 Spd
Pain Split (Dusclops) [Success] Current Health: 48 Energy Cost: 6+(72-25)/3 {22}
{Sand damage, +12 HP}

Yawn (Hippopotas) [Success] Energy Cost: 7
Bone Club Dusclops (Marowak) [Failed] Energy Cost: 6
Disable Detect (Dusclops) [Success] Energy Cost: 6

Dig (Hippopotas) [Success] Damage: 10 Energy Cost: 5
Chill (Marowak) [Success] Energy Gained: 12
Trick Room (Dusclops) [Success] Energy Cost: 10


Acklow, take your turn.
 

Acklow

I am always tired. Don't bother me.
Let's finish this!!!

Luna, I want you to get the KOC for this battle, so:

Ice Punch x3 Guardia

Hippeo, I want you to back her up by Sand-attacking Guardia x3 times.
 
Rules:
2v2 Doubles
2 Recoveries 5 Chills
2 Day DQ
Items=On
Switch=WHAT??!!!
Abilities=All


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: 26

Energy: 20
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: none
Other: Toxic (5), Detect Disabled (4 actions)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 86
Energy: 16
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: Asleep (1 action)


Dusclops * (Female)
Nature: Brave

Stats:
HP: 42
Energy: 14
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Round 5 Begin!

Guardia, who is now engaged in a futile attempt to defeat two reasonably healthy opponents with 1/4 health, slams her bone into the ground, creating another earthquake. I don't know how Deck Knight is going to have the money to repair the ASB Arena after this battle, because these attacks are taking as much toll on the stage as they are on Hippeo and Luna. Speaking of Hippeo, he's gone into Troll Mode and is now Sand-Attacking poor Guardia. I mean, there was enough sand already flying around the arena; we don't need Guardia partially blinded on top of that. Luna sees right through the flying sand and Ice Punches Guardia to end Action 1.

Guardia blindly swings for another earthquake, but she can't see well enough to notice that she's swinging her Thick Club into the surrounding moat. She tries to turn around, but she lacks the energy to do so. Neither Hippeo nor Luna are fazed by the splashing water, so they decide to just do what they did last turn. Hippeo keeps on Sand-Atrollin', while Luna swings at Guardia with a second Ice Punch. Unfortunately, she lacks the energy to make it all the way to Guardia.

The third action is, by far, the most pointless round of actions I have ever seen in my two months in ASB. All three Pokemon lack the energy to perform the actions their trainers requested. Sorry, but this had to be said: EPIC FAIL

I was nervous here that I would actually have to ref another round, but residual damage saved me. Toxic does just enough damage to Guardia to cause her to faint. Leaning on her bone, she finally slips off and falls to the ground. Her eyes have mysteriously become spirals, but no one seems to notice. Acklow wins!

End Round 5


Marowak (*) [Guardia] (Female)
Nature: Careful

Stats:
HP: -1; KO (Luna)

Energy: 11
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

Boosts: -2 Acc
Other: Toxic (5), Detect Disabled (1 action)



Hippopotas * (Male)
Nature: Impish

Stats:
HP: 75
Energy: 6
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
Boosts: none
Other: none


Dusclops * (Female)
Nature: Brave

Stats:
HP: 26
Energy: 8
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)
Boosts: none
Other: none


Earthquake (Marowak) [Success] Damage: 3(15)/4 {Hippopotas} 3(13)/4 {Dusclops} Energy Cost: 9
Sand-Attack (Hippopotas) [Success] Energy Cost: 3 - -1 Acc
Ice Punch (Dusclops) [Success] Damage: 12 Energy Cost: 6
{Toxic, Sandstorm}

Earthquake (Marowak) [DUAL MISS FAIL; oh, and not enough energy]
Sand-Attack (Hippopotas) [Success] Energy Cost: 7 - -1 Acc
Ice Punch (Dusclops) [Not enough energy]
{Toxic, Sandstorm}

Earthquake (Marowak) [Not enough energy]
Sand-Attack (Hippopotas) [Not enough energy]
Ice Punch (Dusclops) [Not enough energy]
{Toxic, Sandstorm}


Prize Time!

shadowbone66 and Acklow receive 2 TC.
Guardia (Marowak) receives 2 MC and 1 DC.
Paul (Slowpoke), Hippeo (Hippopotas), and Luna (Dusclops) receive 1 EC, 2 MC, and 1 DC each.
Hippeo and Luna receive 1 KOC each.
I receive 4 RC.

The trainers shake hands and walk slowly off opposite sides of the field. Good game, and thanks for playing!
 

Acklow

I am always tired. Don't bother me.
Hey Shadowbone, good game!! It was certainly an intense match. You made a minor mistake in using too much energy, but that was inevitable in the end anyhow.

Thanks Dummy007 for reffing!
 
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