Frozen Vault (Normal) - Destiny Warrior and iiMKUltra [COMPLETED]

ahThanks to Deck Knight for checking the grammar of this.

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!

Weavile_by_Nadou.jpg
_Winter_Spell__Froslass_by_endless_whispers.png

Weavile
HP 300
Atk 5
Def 4
SpA 3
SpD 4
Spe 144

Ability: Pressure

Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127

Ability: Snow Cloak

Spr_5b_560.png


Scrafty (Street Fighter)(Male)

B]Type:[/B]

Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Adamant Nature(+Atk, - Spe)

HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

EC: 6/6
MC: 0
DC: 5/5

Abilities
Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Dream World Ability: Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Crunch
Hi Jump Kick

Rock Slide*
Dig*
Bulk Up*
Taunt
Toxic

Drain Punch*
Fake Out*
Ice Punch*
Dragon Dance

Spr_5b_091.png

Link Gun (Cloyster)(M)

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Naive Nature(x1.15 speed, subtracts * from SpD)
Stats
HP: 90
Atk: Rank 3
Def: Rank 7
SpA: Rank 3
SpD: Rank 1(-)
Spe: 81(+)
6.6% flat acc boost

EC: 6/6
MC: 0
DC: 1/5

Attacks
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Aurora Beam
Clamp
Razor Shell
Ice Beam
Spike Cannon
Shell Smash

Rock Blast
Bubblebeam
Water Pulse

Dive
Payback
Return
Surf

Spr_5b_110.png

Weezing(*) Polaris (M)
Nature: Modest (Special Attack increased by *; Attack decreased by *)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu,
Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and
Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: **(-)
Def: ****
SpA: ****(+)
SpD: ***
Spe: 60

EC: 6/6
MC: 0

Attacks:
Poison Gas(*)
Tackle(*)
Smog(*)
SmokeScreen(*)
Assurance(*)
Clear Smog(*)
Selfdestruct(*)
Sludge(*)

Curse(*)
Pain Split(*)
Destiny Bond(*)

Will-O-Wisp(*)
Sludge Bomb(*)
Thunderbolt(*)

HP Ice 7
Fire Blast
Toxic
Psybeam
Venoshock

Spr_5b_576.png

Gothitelle [Belladonna] (F)
Nature: Modest (Adds * to Special Attack, takes * from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

EC: 9/9
MC: 0
DC: 5/5

Stats:
HP: 100
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: ****
Spe: 65

Abilities:
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mirror Coat
Mean Look

Calm Mind
Thunderbolt
Thunder Wave

Energy Ball
Shadow Ball
Toxic
 
I love Ice, it being MY element and all, but this is a bit overkill!

Well guys, we got a FUCKING BULKY WEAVILE and FROSLASS, which despite defying logic we must defeat.

Scrafty: Hi Jump Kick Weavile~Drain Punch Weavile
Cloyster: Rock Blast Weavilex2
 
From the darkness come a ray of pure Ice and a mighty beam of pure energy, both aimed at Street Fighter. The Scrafty endures the hit relatively well, though. Then, a sneaky Weavile and an eerie Froslass show up, angered and agressive! Link Gun immediately opens with his main artillery, and fires a barrage of rocks at Weavile. Bella cripple it with noxius toxins, which are ignited by Polaris' shocking wave of poison. Street Fighter jumps in the air, and with an acrobatic maneuver smashes Weavile with a lethal kick.

The Dark-type Pokémon retaliates with a violent tail whip, which leaves the Scrafty's defenses exposed, while the Ghost-type lass chills him with a freezing breath. Link Gun keeps firing his stone artillery, aided by Polaris' devastating poisonous spits. Bella instead focuses her attention on Froslass, and blasts her with a shadowy orb. Battered and wounded, Street Fighter mashes Weavile with his fist, tapping into the foe's energies to heal up his hurt body a little

Spr_5b_560.png
HP 57/Energy 80 (-1 Defense)

Spr_5b_091.png
HP 90/Energy 80
Spr_5b_110.png
HP 100/Energy 74
Spr_5b_576.png
HP 100/Energy 85
461_Weavile.png
HP 162, Badly Poisoned (1 Round passed)
478_Froslass.png
HP 348
Calculations:
Critical Hit roll (1-625): 4456/10000
Freeze roll (9001-10000): 5003/10000
weavile.png
Ice Beam (Scrafty): 10 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 12 damage

Critical Hit roll (1-625): 7500/10000
froslass.png
Hyper Beam (Scrafty): 15 [BP] = 15 damage, Froslass is sluggish

Hit roll (341-10000): 2242/10000
Critical Hit roll 1 (1-625): 7958/10000
Critical Hit roll 2 (1-625): 4476/10000
Critical Hit roll 3 (1-625): 5762/10000
Critical Hit roll 4 (1-625): 475/10000
Critical Hit roll 5 (1-625): 5253/10000
cloyster.png
Rock Blast (Weavile, 1 critical hit): (3*5 [BP] + 1 [Crit] - 1.5 [Stat Dif) * 1.5 = 22 damage, 6+2 energy

Hit roll (1001-10000): 6786/10000
gothitelle.png
Toxic (Weavile): Weavile is badly poisoned, 7+2 energy

Critical Hit roll (1-625): 2118/10000
weezing.png
Venoshock (Weavile): 13 [BP] + 3 [STAB] = 16 damage, 9+2 energy

Hit roll: (1001-10000): 3459/10000
scrafty.png
Hi Jump Kick (Weavile): (13 [BP] + 3 [STAB]) * 2.25 = 36 damage, 8+2 energy
----------------------------------------------------------------------
Hit roll (421-10000): 3379/10000
Critical Hit roll (1-625): 7855/10000
Defense Drop roll (7001-10000): 8847/10000
weavile.png
Iron Tail (Scrafty): 10 [BP] + 1.5 [Stat Dif] = 12 damage, -1 Def
Weavile suffers 1 damage for the poison
froslass.png
Frost Breath (Scrafty): 4 [BP] + 3 [STAB] + 3 [Crit] = 10 damage

Hit roll (341-10000): 1324/10000
Critical Hit roll 1 (1-625): 246/10000
Critical Hit roll 2 (1-625): 3363/10000
Critical Hit roll 3 (1-625): 5323/10000
Critical Hit roll 4 (1-625): 9928/10000
Critical Hit roll 5 (1-625): 5906/10000
cloyster.png
Rock Blast (Weavile): (3*5 [BP] + 1 [Crit] - 1.5 [Stat Dif]) * 1.5 = 22 damage, 6+2+4 energy

Critical Hit roll (1-625): 3891/10000
gothitelle.png
Shadow Ball (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Critical Hit roll (1-625): 9295/10000
weezing.png
Venoshock (Weavile): 13 [BP] + 3 [BP] = 16 damage, 9+2+4 energy

Critical Hit roll (1-625): 5171/10000
scrafty.png
Drain Punch (Weavile): (8 [BP] + 3 [STAB]) * 2.25 = 25 damage, 13 HP restored, 8+2 energy

Threat List against Weavile
scrafty.png
67
cloyster.png
44
weezing.png
32
gothitelle.png
1

Threat List against Froslass
gothitelle.png
12
scrafty.png
6
 
Eeeeeep, let's just try to make it out of here alive guys!

Scrafty, HJK~Drain Punch Weavile! Cloyster, Leer Weavile, then Rock Blast it!
 
Suddendly, Weavile vanishes in the dark! Froslass fires a beam of odd lights at Polaris, who remains dazed. Link Gun attempts to enfeeble the opponents' guard, but Froslass is impervious to his attempt. Bella goes with a more direct approach, and fires a globe of shadowy energies at the icy lass, while her mate manages to shrug off confusion for a while and launches a batch of sludge where Weavile was, but missing the target. It goes worse for Street Fighter, though, who was already jumping in air when Weavile disappeared, and finishes crashing against the wall behind.

Froslass turns on the Gothitelle, and cripples her with a jolt of electricity. The Cloyster, realizing Weavile is not gonna come back for now, picks Froslass as the new target, and blasts her with a quick barrage of stones. Polaris attempts to follow the example, but he ends up hitting himself in confusion - the hit clears finally his mind, though. The Scrafty tries to turn on Froslass as well, but the Ice-type phantom laughs as his enemy's punch courses through her untangible body.

Spr_5b_560.png
HP 51/Energy 62
Spr_5b_091.png
HP 90/Energy 70
Spr_5b_110.png
HP 99/Energy 62
Spr_5b_576.png
HP 100/Energy 73 (Paralyzed 20%)
461_Weavile.png
HP 158, Badly Poisoned (2 Rounds passed), Vanished
478_Froslass.png
HP 304

Calculations:
weavile.png
Vanish: Weavile disappears!

Weavile suffers 2 damage for the poison

Confusion level roll (1-3334, 3335-6667, 6668-10000): 363/10000
froslass.png
Confuse Ray (Weezing): Slight Confusion (2 actions)

cloyster.png
Leer: Froslass is immune, 4 energy


Critical Hit roll (1-625): 4996/10000
gothitelle.png
Shadow Ball (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy


Confusion roll (1-5000): 9473/10000
weezing.png
Sludge Bomb (Weavile): there's no target, 7+2 energy

scrafty.png
Hi Jump Kick (Weavile): there's no target, Scrafty kept going and crashed (6 damage), 8+2 energy

-------------------------------------------------------------
weavile.png
Weavile suffers 2 damage for the poison
froslass.png
Thunder Wave (Gothitelle): Gothitelle is paralyzed (25% chance)


Hit roll (1001-10000): 9082/10000
Critical Hit roll 1 (1-625): 3372/10000
Critical Hit roll 2 (1-625): 8363/10000
Critical Hit roll 3 (1-625): 4213/10000
Critical Hit roll 4 (1-625): 9733/10000
Critical Hit roll 5 (1-625): 8572/10000
cloyster.png
Rock Blast (Froslass): (3*5 [BP] - 1.5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Paralysis roll (1-2500): 2598/10000
Critical Hit roll (1-625): 9248/10000
gothitelle.png
Dark Pulse (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Confusion roll (1-5000): 1038/10000
weezing.png
Weezing hits himself in confusion: 4 [BP] - 3 [Stat Dif] = 1 damage, 3 energy
Weezing snaps out of confusion
scrafty.png
Drain Punch (Froslass): it has no effect, 8 energy

Threat List against Weavile
scrafty.png
67
cloyster.png
44
weezing.png
32
gothitelle.png
5

Threat List against Froslass
gothitelle.png
36
cloyster.png
20
scrafty.png
6
 
Street Fighter, Crunch Froslass twice! If Weavile is attackable on action 2, change that action to Drain Punching it!

Link Gun, just go for a Razor Shell~Rock Blast Froslass!
 
Bella, Shadow Ball-Dark Pulse Froslass
Polaris, Toxic-Fire Blast Froslass. If Weavile is attackable action two, Venoshock it.
 
As suddendly as he vanished, Weavile reappears, delivering a lethal sneak attack on Bella as he returns visible. Froslass adds with a vicious freezing bite. Meanwhile, Link Gun slashes her with his sharpened shell, and Polaris cripple her with poison as well. Street Fighter ravages her with his teeth, and the Gothitelle simply blasts her with an orb of shades.

Now, Weavile's attention turns on the Scrafty, as he charges forward and slams him with outrageous power. Froslass unload the big guns as well, and blasts Gothitelle with a beam of pure energy. The Cloyster gives her a payback with his own stony artillery, while Polaris ignites Weavile's toxins for massive damage. The Scrafty goes even further, and mashes the Dark-type enemy with his fist, draining back some much needed life in the process. Bella, despite the paralysis, manages to shrug it off and emits a pulse of darkness towards Froslass.
Spr_5b_560.png
HP 46/Energy 46
Spr_5b_091.png
HP 90/Energy 58
Spr_5b_110.png
HP 99/Energy 44
Spr_5b_576.png
HP 41/Energy 61 (Paralyzed 15%)
461_Weavile.png
HP 101, Badly Poisoned (3 Rounds passed)
478_Froslass.png
HP 222, Badly Poisoned (1 Round passed)
Calculations:
Critical Hit roll (1-1250): 8083/10000
weavile.png
Ambush (Gothitelle): (15 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 32 damage

Weavile suffers 3 damage for the poison

Critical Hit roll (1-625): 4890/10000
Flinch roll (9001-10000): 610/10000
Freeze roll (9001-10000): 7250/10000
froslass.png
Ice Fang (Gothitelle): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 12 damage


Critical Hit roll (1-625): 2307/10000
cloyster.png
Razor Shell (Froslass): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage, 6 energy

Hit roll (1001-10000): 4935/10000
weezing.png
Toxic (Froslass): Froslass is badly poisoned, 7 energy

Critical Hit roll (1-625): 5390/10000
scrafty.png
Crunch (Froslass): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, 6 energy

Paralysis roll (1-2000): 2249/10000
Critical Hit roll (1-625): 9763/10000
gothitelle.png
Shadow Ball (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy
-----------------------------------------------------------------------
Critical Hit roll (1-625): 9989/10000
weavile.png
Giga Impact (Scrafty): 15 [BP] + 1.5 [Stat Dif] = 17 damage
Weavile suffers 3 damage for the poison

Critical Hit roll (1-625): 4226/10000
froslass.png
Hyper Beam (Gothitelle): 15 [BP] = 15 damage
Froslass suffers 1 damage for the poison

Hit roll (341-10000): 2890/10000
Critical Hit roll 1 (1-625): 8386/10000
Critical Hit roll 2 (1-625): 4902/10000
Critical Hit roll 3 (1-625): 3614/10000
Critical Hit roll 4 (1-625): 5802/10000
Critical Hit roll 5 (1-625): 6330/10000
cloyster.png
Rock Blast (Froslass): (3*5 [BP] - 1.5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Critical Hit roll (1-625): 1731/10000
weezing.png
Venoshock (Weavile): 13 [BP] + 3 [STAB]: 16 damage, 9+2 energy

Critical Hit roll (1-625): 2351/10000
scrafty.png
Drain Punch (Weavile): (8 [BP] + 3 [STAB]) * 2.25 = 25 damage, 12 HP restored, 8+2 energy

Paralysis roll (1-2000): 9367/10000
Critical Hit roll (1-625): 4208/10000
gothitelle.png
Dark Pulse (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Threat List against Weavile
scrafty.png
92
weezing.png
48
cloyster.png
44
gothitelle.png
11

Threat List against Froslass
gothitelle.png
60
cloyster.png
51
scrafty.png
29
weezing.png
1
 
Ok, we should be able to get Weavile down. Shame Belle won't be able to help against Froslass though in all likelihood.

Street Fighter: Brick Break Weavile~Drain Punch Weavile, if Weavile becomes untargetable use Rock Slide~Crunch Froslass instead.

Link Gun: Rock Blast Weavile~Razor Shell Froslass
 
Weavile keeps battering at the Scrafty with a swift one-two, while Froslass floats over the Gothitelle and bites her ferociously. Link Gun immediately repels the Dark-type foe with a barrage of sharpened rocks. Polaris blasts Weavile as well with an orb of noxious poison which ends up tainting him. Street Fighter shows he can defend himself well enough, and repels the assault with an aimed punch which hits the enemy's softened defenses. Bella can only act slowly, but nevertheless she fires off a phantom sphere at the icy lady.

Once again, Weavile grins maliciously and vanishes in the dark. This time around, though, Froslass doesn't meddle with annoying tactics and pays the last hit back, leaving Bella in dire straws. Link Gun avenges the attack slashing her with his shell, but he doesn't hurt her much. The Weezing aims at the Weavile - unaware of where he went, though. The Scrafty is keener, and ravages the female enemy with his maws, while the Gothitelle desperately attempts to repel the impending attack with a pulse of darkness.

Spr_5b_560.png
HP 34/Energy 32
Spr_5b_091.png
HP 90/Energy 44
Spr_5b_110.png
HP 99/Energy 24
Spr_5b_576.png
HP 10/Energy 49 (Paralyzed 10%)
461_Weavile.png
HP 38, Poisoned, Vanished
478_Froslass.png
HP 167, Badly Poisoned (2 Rounds passed)

Critical Hit roll 1 (1-625): 706/10000
Critical Hit roll 2 (1-625): 445/10000
weavile.png
Double Hit (Scrafty, 1 Critical Hit): 4*2 [BP] + 1.5 [Stat Dif] + 2 [Crit] = 12 damage

Weavile suffers 4 damage for the poison
Weavile is healed from the poison

Critical Hit roll (1-625): 6260/10000
Def drop roll (8001-10000): 6337/10000
froslass.png
Crunch (Gothitelle): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage

Froslass suffers 2 damage for the poison

Hit roll (341-10000): 1670/10000
Critical Hit roll 1 (1-625): 9694/10000
Critical Hit roll 2 (1-625): 3246/10000
Critical Hit roll 3 (1-625): 5438/10000
Critical Hit roll 4 (1-625): 3411/10000
Critical Hit roll 5 (1-625): 2180/10000
cloyster.png
Rock Blast (Weavile): (3*5 [BP] - 1.5 [Stat Dif]) * 1.5 = 20 damage, 6+2 energy


Critical Hit roll (1-625): 8687/10000
Poison roll (7001-10000): 8108/10000
weezing.png
Sludge Bomb (Weavile): 9 [BP] + 3 [STAB] = 12 damage, 7+2 energy


Critical Hit roll (1-625): 9877/10000
scrafty.png
Brick Break (Weavile): (8 [BP] + 1.5 [STAB]) * 2.25 = 25 damage, 6+2 energy


Paralysis roll (1-1500): 8320/10000
Critical Hit roll (1-625): 9368/10000
gothitelle.png
Shadow Ball (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

------------------------------------------------------------------
weavile.png
Vanish: Weavile disappears!
Weavile suffers 2 damage for the poison


Critical Hit roll (1-625): 5956/10000
SpD drop (8001-10000): 8037/10000
froslass.png
Shadow Ball (Gothitelle): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, -1 Sp. Defense
Froslass suffers 2 damage for the poison

Critical Hit roll (1-625): 7573/10000
cloyster.png
Razor Shell (Froslass): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage, 6 energy
weezing.png
Venoshock (Weavile): there's no target, 9+2 energy

Critical Hit roll (1-625): 691/10000
scrafty.png
Crunch (Froslass): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, 6 energy

Paralysis roll (1-1500): 4101/10000
Critical Hit roll (1-625): 7000/10000
gothitelle.png
Dark Pulse (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Threat List against Weavile
scrafty.png
117
cloyster.png
64
weezing.png
62
gothitelle.png
15

Threat List against Froslass
gothitelle.png
84
cloyster.png
60
scrafty.png
46
weezing.png
5
 
I guess we need to conserve some energy before taking on Froslass.

Street Fighter, you will have to go down this match, but let's work towards the goal!

Crunch Froslass~Drain Punch Weavile

If Weavile is unhittable action 2, just chill on action 2.

Link Gun, Razor Shell Froslass~Rock Blast Froslass

Change actions to Rock Blast Weavile if Weavile is hittable action 2.
 
Since Weavile is nowhere to be seen, the team focuses on Froslass once again - not before she crippled poor Scrafty with paralysis, though. Link Gun ravages her with his sharpened shell, while Polaris scorches her with a blast of fire. Street Fighter bites her viciously, and even Bella manages to shrug off paralysis and blast her with the power of shadows. Incidentally, the Scrafty changed skin and removed the effects of paralysis.

Suddendly, Weavile comes out of shadows and ambushes Polaris. The hit is remarkably strong, but the Weezing is sturdy enough to withstand it. Link Gun and Street Fighter promptly turns on the Dark-type thug, and with a combination of rocks and fists, they finally knock him out. However, meanwhile Froslass finishes Bella with a mighty thunderbolt, while Polaris chilled out to regain energies.

Now the battle heatens up! Will Destiny Warrior and iiMKUltra come out victorious against the icy spectre?

Spr_5b_560.png
HP 37/Energy 12
Spr_5b_091.png
HP 90/Energy 30
Spr_5b_110.png
HP 79/Energy 28
Spr_5b_576.png
Knocked Out
461_Weavile.png
HP 0
478_Froslass.png
HP 104, Badly Poisoned (3 Rounds passed)
Calculations
Weavile suffers 2 damage for the poison
froslass.png
Thunder Wave (Scrafty): Scrafty is paralyzed (25%)

Froslass suffers 3 damafe for the poison

Critical Hit roll (1-625): 3900/10000
cloyster.png
Razor Shell (Froslass): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage, 6 energy

Hit roll (1501-10000): 7213/10000
Critical Hit roll (1-625): 8045/10000
Burn roll (9001-10000): 1819/10000
weezing.png
Fire Blast (Froslass): (12 [BP]) * 1.5 = 18 damage, 8 energy

Paralysis roll (1-2500): 9163/10000
Critical Hit roll (1-625): 4657/10000
scrafty.png
Crunch (Froslass): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, 6+4 energy
Shed Skin roll (6667-10000): 8024/10000
Shed Skin heals Scrafty from paralysis

Paralysis roll (1-1000): 6260/10000
Critical Hit roll (1-625): 3192/10000
gothitelle.png
Shadow Ball (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

----------------------------------------------------------------------
Critical Hit roll (1-1250): 5709/10000
weavile.png
Ambush (Weezing): 15 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 20 damage

Weavile suffers 2 damage for the poison

Hit roll (1381-10000): 5783/10000
Critical Hit roll (1-625): 4127/10000
froslass.png
Thunder (Gothitelle): 12 [BP] = 12 damage

Froslass suffers 3 damage for the poison

Hit roll (341-10000): 5927/10000
Critical Hit roll 1 (1-625): 5040/10000
Critical Hit roll 2 (1-625): 8968/10000
Critical Hit roll 3 (1-625): 210/10000
Critical Hit roll 4 (1-625): 4872/10000
Critical Hit roll 5 (1-625): 182/10000
cloyster.png
Rock Blast (Weavile): (3*5 [BP] - 1.5 [Stat Dif] + 2 [Crit]) * 1.5 = 23 damage, 6+2 energy

weezing.png
Chill: Restores 12 energy


Critical Hit roll (1-625): 468/10000
scrafty.png
Drain Punch (Weavile): (8 [BP] + 3 [STAB] + 3 [Crit]) * 2.25 = 32 damage, 3 HP restored, 8+2 energy

Threat List against Froslass
cloyster.png
70
scrafty.png
63
weezing.png
29
 
We're really low on energy, so we need to cosnider out stock.

Street Fighter, Chill~Crunch
Link Gun, Chill~Rock Blast Froslass
 
Now that Gothitelle is out of the picture, Froslass turns her attention on Link Gun, blasting him with a mighty beam of energy. The remaining three members of the team don't react, but instead chill a while to recover energies.

Froslass doesn't wait, though, and zaps the Cloyster with a blindingly fast jolt of electricity. Link Gun this time retaliates with his artillery of rocks and stones, while Polaris scorches her with seething flames and Street Fighter ravages her with a vicious bite.

Spr_5b_560.png
HP 37/Energy 18
Spr_5b_091.png
HP 54/Energy 36
Spr_5b_110.png
HP 79/Energy 32
478_Froslass.png
HP 45
Calculations
Critical Hit roll (1-625): 5232/10000
froslass.png
Hyper Beam (Cloyster): 15 [BP] + 4.5 [Stat Dif] = 20 damage
Froslass suffers 4 damage for the poison
Froslass is healed from poison
cloyster.png
Chill: Restores 12 energy
weezing.png
Chill: Restores 12 energy
scrafty.png
Chill: Restores 12 energy
----------------------------------------------------------------------
Critical Hit roll (1-625): 7504/10000
froslass.png
Shock Wave (Cloyster): (6 [BP] + 4.5 [Stat Dif]) * 1.5 = 16 damage

Hit roll (341-10000): 5585/10000
Critical Hit roll 1 (1-625): 7627/10000
Critical Hit roll 2 (1-625): 5991/10000
Critical Hit roll 3 (1-625): 1916/10000
Critical Hit roll 4 (1-625): 7808/10000
Critical Hit roll 5 (1-625): 4914/10000
cloyster.png
Rock Blast (Froslass): (3*5 [BP] - 1.5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Hit roll (1501-10000): 5498/10000
Critical Hit roll (1-625): 2124/10000
Burn roll (9001-10000): 3628/10000
weezing.png
Fire Blast (Froslass): (12 [BP]) * 1.5 = 18 damage, 8 energy

Critical Hit roll (1-625): 5381/10000
scrafty.png
Crunch (Froslass): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, 6 energy

Threat List against Froslass
cloyster.png
90
scrafty.png
80
weezing.png
53
 
Froslass furiously blasts Link Gun with a mighty beam, and she has even the time to throw in a shadowy globe of darkness while the team rests a bit, but the aftermath finally comes. The Cloyster strikes five times the Ice-type lady with sharpened rocks, Polaris scorches her with a fiery star of flames, and Street Fighter closes the battle with a fierce bite which knocks out even the phantom lass!

Spr_5b_560.png
HP 37/Energy 24
Spr_5b_091.png
HP 18/Energy 42
Spr_5b_110.png
HP 79/Energy 36
478_Froslass.png
HP 0
Calculations:

froslass.png
Hyper Beam (Cloyster): 15 [BP] + 4.5 [Stat Dif] = 20 damage
cloyster.png
Chill: Restores 12 energy
weezing.png
Chill: Restores 12 energy
scrafty.png
Chill: Restores 12 energy
----------------------------------------------------------------------
SpD drop roll (8001-10000): 8460/10000
froslass.png
Shadow Ball (Cloyster): 8 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 16 damage, -1 SpD

Hit roll (341-10000): 5454/10000
Critical Hit roll 1 (1-625): 112/10000
Critical Hit roll 2 (1-625): 6376/10000
Critical Hit roll 3 (1-625): 507/10000
Critical Hit roll 4 (1-625): 6557/10000
Critical Hit roll 5 (1-625): 8356/10000
cloyster.png
Rock Blast (Froslass, 2 Critical Hits): (3*5 [BP] - 1.5 [Stat Dif] + 2 [Crit]) * 1.5 = 23 damage, 6 energy

Hit roll (1501-10000): 3570/10000
Critical Hit roll (1-625): 714/10000
Burn roll (9001-10000): 1851/10000
weezing.png
Fire Blast (Froslass): (12 [BP]) * 1.5 = 18 damage, 8 energy

Critical Hit roll (1-625): 6695/10000
scrafty.png
Crunch (Froslass): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, 6 energy

Congratulations, Destiny Warrior and iiMKUltra, on your success!

You both gain the standard amount of counters you deserve (you'll receive them at the end of your challenge). Moreover, each of you get a Glyph of Ice Shard!

A Glyph is an item of great power, which may be equipped to a Pokémon to improve the effects of a specific move he knows. Note that the effects of glyphs only apply within Raid Zones, and that a Pokémon may carry only one Glyph at a time.

Glyphs are one-time use items, much like DPP TMs. Any Pokémon which learns the move which gives the name to the Glyph may equip the Glyph. You should take note of the Glyphs equipped to your Pokémon in your Registration post, below STAB Descriptions and above Stats. In order to equip or overwrite a Glyph, you need to post in the ASB Raid Zone General Thread (when it will be up after this test).

Until used, a Glyph should be placed in your backpack (again, take note of it in your registration post). You may not give this Glyph to anyone else. It is effectively bound to you until you use it on a Pokémon of yours.

A Glyph works pretty much like an Innate Ability. It doesn't take energy or actions to be used.

Glyph of Ice Shard: Raises the base power of Ice Shard by 4 and its energy cost by 3.

The follow-up post will be uploaded soon, don't post in the meantime.
 
Finally you manage to clear the way and shatter the wall. A tunnel is revealed, which brings you back to the vault you were in before the floor collapsed. As you procede, you notice more of the ruins you spotted before. Most of them are damaged to the point you can't possibly understand what they were originally, but suddendly some drawings on the wall catch your attention. The first image shows the same mythological creature whose statue you saw before, in front of several humanoid figures which seem to pray towards the creature. The second image feature the deity (or sort of), surrounded by seven circles. Each of the circles is shaped with intricated patterns which probably have some meaning you don't manage to understand. The third image, the last one, shows a great building - a temple, or something like that - upon which the deity floats. Seven rays depart far away from him. You wonder what all this is about.

At the end of the halls, you find a hole, with large stairs made of pure ice going down. You descend through them, and suddendly you find yourselves staring in awe. A giant cavern, probably high over 50 meters and even more in width, extends below the vault. At the center of the cavern, a large spire of ice connects the soil with the ceiling above. You walk down the stairs until reaching the floor, and you get near the spire. More writings show up on it, similar to the ones you saw next to the sculpture of the deity. You try to read through them but, all of a sudden, the stale air of the cavern is disturbed by something. Your senses are keen enough to make you turn in time to see a beam of ice aimed at your position! You manage to dodge it barely, and meanwhile you spot a blue, feathered bird flying around the spire. After some seconds the bird tries to attack again, and you throw your Poké Ball in defense!

articuno.jpg


HP 520
Atk 4
Def 5
SpA 4
SpD 6
Spe 98

Ability: Snow Cloak

Articuno.png
Remorseless Winter: Articuno summons a hailstorm
 
AAAAAAAAAAAAah we made it angry! Nice birdy....nice birdy.........

Street Fighter, Rock Slide~Hi Jump Kick!
Link Gun, Rock Blast~Icicle Spear!
 
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