Stereotypical Tournament Arena Battle! Zarator versus The Shiny Umbreon!

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Nightmare Jigglypuff: Hello there! This is Nightmare Jigglypuff with a Muchlax nomming my stub of an arm, say hi Munchlax!

Munchlax: *Garble garble*

Nightmare Jigglypuff: That's good to know, anyway, here we have a battle in the tournament arena, but what's this? The teams have little teeny tiny pokemons! Aww, so cute! What do you say we take a look into this battle, Munchlax?

Munchlax: *Garble garble*

Nightmare Jigglypuff: Let's take a look at the rules.

Not So Fat Rules said:
1v1 Singles
DQ Time: 1 day
Restricted moves: none
Arena: Tournament Arena
Special restrictions: Only NFE Pokémon allowed
Switch: Irrelevant
Abilities: All
Items: No

Munchlax: *Garble garble*

Duohm.png

Monohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe 60

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Charge
Discharge
Double Hit
Dragon Rage
Flamethrower
Growl
Heal Bell
Hurricane
Hydro Pump
Leer
Rain Dance
Signal Beam
Sonicboom
Spark
Tackle
Taunt
Thunderbolt
Thundershock
Thunder Wave
Twister

Spr_5b_280.png

Ralts(*) (Kit) (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)

EC: 2/9
MC: 5
DC: 2/5

Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)

Shadow Sneak(*)
Destiny Bond(*)
Confuse Ray(*)

Psychic(*)
Shadow Ball(*)
Thunderbolt(*)

Spr_5b_436.png

Bronzor (Katoptris) (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory

Payback
Gyro Ball
Safeguard

Earthquake
Charge Beam
Flash Cannon

Spr_5b_048.png

Venonat(*) (Nita) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Signal Beam
Toxic Spikes
Giga Drain

Venoshock
Psychic
Sludge Bomb


Order of Operations:
Zarator posts Duclohm (oops, gave it away.)
TSU posts mon and actions
Zarator posts actions
I attempt to ref and FAIL
Zarator posts actions
TSU posts actions
I attempt to ref and FAIL

It's go time!

Also...

11:27 Objection oh yeah, with the battle you're reffing, I think you're supposed to say somewhere that I'm tutoring you
11:32 NJigglypuff I am?
11:32 NJigglypuff Okay then, i will put that in the OP.

And there you go.
 
Finally^^

Duclohm, summon a Rain Dance, then blast your opponent with a mighty Hurricane. Finish it with a Thunderbolt
 
Nightmare Jigglypuff: The battle starts with Bahamut summoning Rain by Dancing, but Nita quickly takes the offense with a Sludge Bomb! It didn't seem to do much, but every little bit matters, right Munchlax?

Munchlax: *Garble garble*

Nightmare Jigglypuff: Good to know. Anyway, Apprently, that sludge made Bahamut ANGRY!!!! as he's starting to whip up a Hurricane! Wow, that did a massive amount of damage! Nita tries to counter with a Signal Beam, but it can't possibly compare with that Hurricane.

Munchlax: *Garble Garble*

Nightmare Jigglypuff: Right you are, Munchlax, that Thunderbolt did do pretty decent damage, but there's no paralysis here! Nita responds with a Psychic, but i'd say there isn't much to say about it, am i right Munchlax?

Munchlax: *Garble garble*

Nightmare Jigglypuff: Oh, please don't embarrass me in front of the entire stadium Munchlax!

Let's take a look at the standings.

Monohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)

Stats
HP: 53
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe 60

EC: 4/9
MC: 0
DC: 2/5

Venonat(*) (Nita) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Stats:
HP: 44
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45

EC: 0/6
MC: 0
DC: 0/5

It is raining for 4 rounds now.

Bahamut used Rain Dance for 10 energy. It is now raining.
Nita used Sludge Bomb for 6 energy. Bahamut took 14 damage (rounded up from 13.5.)
Bahamut used Hurricane for 8 energy. Nita took 23 damage (rounded up from 22.5.)
Nita used Signal Beam for 5 energy. Bahamut took 18 damage.
Bahamut used Thunderbolt for 6 energy. Nita took 23 damage (rounded up from 22.5)
Nita used Psychic for 7 energy. Bahamut took 15 damage.

Zarator issues actions next.
 
As Nightmare jigglypuff's tutor ref, I will be taking over from him. For being unable to ref a complete 1v1, I'm giving him an F--.

But seriously, he'll have to ref another match under my tuition before I can give him a pass.

Monohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)

Stats
HP: 53
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe 60
Energy: 76

EC: 4/9
MC: 0
DC: 2/5

Venonat(*) (Nita) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Stats:
HP: 44
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Energy: 82

EC: 0/6
MC: 0
DC: 0/5

So Bahamut whips up a Hurricane to blow Nita away, but she manages to fire a Signal Beam at him. He quickly responds with a Thunderbolt before being knocked silly by Psychic. However, one more Hurricane and Nita is KO'd.

Monohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)

Stats
HP: 30 - win
Energy: 54

Venonat(*) (Nita) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Stats:
HP: KO
Energy: Whatever

Bahamut uses Hurricane for 8 energy
No accuracy roll due to Rain Dance
Roll a D16 for crit: 1 - crit
Roll a D100 for confusion: 95 - no confusion
Nita takes (12+3+(4-2)*1.5)*1.5=27 damage

Nita uses Signal Beam for 5 energy
Roll a D16 for crit: 2 - no crit
No confusion roll due to Shield Dust
Bahamut takes (8+3+(3-2)*1.5)=12.5 damage

Bahamut uses Thunderbolt for 6 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for paralysis: 57 - no paralysis
Nita takes (10+3+(4-2)*1.5)=16 damage

Nita uses Psychic for 7 energy
Roll a D16 for crit: 15 - no crit
No special defence drop roll due to Shield Dust
Bahamut takes (9+(3-2)*1.5)=10.5 damage

Bahamut uses Hurricane for 8 energy
Nita gets KO'd

Zarator and The Shiny Umbreon each get 2 TC
Nita and Bahamut each get 1 EC, 2 MC and 1 DC (unless either of them is already fully evolved and with DW ability unlocked in which case they get 3 MC).
Nightmare jigglypuff and I each get 1 RC since we each reffed one round. If anyone has any objections to this (pun intended), feel free to pull the lever to your right ... or post them here.

EDIT: Also Bahamut gets a KOC.
 
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