Rules
Pokemon: 2v2
Format: Doubles
DQ: 3 day
Items: None
Switch: KO
Abilities: All
0 Recoveries/5 Chills
Arena
Eterna Forest
A big forest with lots of bugs, with skies always clouded and where time seems to stand perfectly still. Buneary and Gastly sit around in the shadows, and trainers trying to evolve their Eevees into Leafeon are an occasional sight.
Tortferngatr's Team
Burmy [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Ability 1: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats: 40/29+/45/29/45/36-
HP: 90
Attack: Rank 3 (+)
Defense: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 31 (-)
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Snore
String Shot
Combee [FLADoS] (F)
Nature: QUIRKY
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Honey Gather (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Ability 2: Hustle (Can be Enabled, DW not yet unlocked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats: 30/30/42/30/42/70
HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 70
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Sweet Scent
Gust
Bug Bite
Ominous Wind
Tailwind
Air Cutter
Deck Knight's Team
Burmy [Inferlterra] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36/1.15v) (-)
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass 7)
Snore
String Shot
Nincada [Goldeneye] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Defense)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Final Gambit
Night Slash
Silver Wind
Hone Claws
Hidden Power (Rock 7)
Sandstorm
Well the trainers are both not messing around in thie battle of the bugs, I only hope my wit and insight in this flavour can be as deep as their movepools. Given they each only brought enough Pokemon for the battle, I'm gonna go ahead and send them out now to get this moving along. Tortferngatr send out his brave Burmy named Feck Knight (would have to be very brave with a name like that) and FLADoS the quirky Combee. Deck Knight welcomes a Burmy of his own in the quiet Inferlterra and finally he sends out a very naughty Nincada named Goldeneye and gosh darn it if he doesn't ruin the whole thing by bringing decent stats and a useful movepool! Anyway, let's get down to it..
Feck Knight (F) | FLADoS (F)
HP: 90 | 90
EN: 100 | 100
SPEED: 31 | 70
STAT: N/A | N/A
OTHER: N/A | N/A
VS.
Inferlterra (F) | Goldeneye (M)
HP: 90 | 90
EN: 100 | 100
SPEED: 31 | 40
STAT: N/A | N/A
OTHER: N/A | N/A
Turn Order
Deck Knight issues actions
Tortferngatr issues actions
I ref
Pokemon: 2v2
Format: Doubles
DQ: 3 day
Items: None
Switch: KO
Abilities: All
0 Recoveries/5 Chills
Arena
Eterna Forest
A big forest with lots of bugs, with skies always clouded and where time seems to stand perfectly still. Buneary and Gastly sit around in the shadows, and trainers trying to evolve their Eevees into Leafeon are an occasional sight.
Tortferngatr's Team
Burmy [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Ability 1: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats: 40/29+/45/29/45/36-
HP: 90
Attack: Rank 3 (+)
Defense: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 31 (-)
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Snore
String Shot
Combee [FLADoS] (F)
Nature: QUIRKY
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Honey Gather (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Ability 2: Hustle (Can be Enabled, DW not yet unlocked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats: 30/30/42/30/42/70
HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 70
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Sweet Scent
Gust
Bug Bite
Ominous Wind
Tailwind
Air Cutter
Deck Knight's Team
Burmy [Inferlterra] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36/1.15v) (-)
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass 7)
Snore
String Shot
Nincada [Goldeneye] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Defense)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Final Gambit
Night Slash
Silver Wind
Hone Claws
Hidden Power (Rock 7)
Sandstorm
Well the trainers are both not messing around in thie battle of the bugs, I only hope my wit and insight in this flavour can be as deep as their movepools. Given they each only brought enough Pokemon for the battle, I'm gonna go ahead and send them out now to get this moving along. Tortferngatr send out his brave Burmy named Feck Knight (would have to be very brave with a name like that) and FLADoS the quirky Combee. Deck Knight welcomes a Burmy of his own in the quiet Inferlterra and finally he sends out a very naughty Nincada named Goldeneye and gosh darn it if he doesn't ruin the whole thing by bringing decent stats and a useful movepool! Anyway, let's get down to it..
Feck Knight (F) | FLADoS (F)
HP: 90 | 90
EN: 100 | 100
SPEED: 31 | 70
STAT: N/A | N/A
OTHER: N/A | N/A
VS.
Inferlterra (F) | Goldeneye (M)
HP: 90 | 90
EN: 100 | 100
SPEED: 31 | 40
STAT: N/A | N/A
OTHER: N/A | N/A
Turn Order
Deck Knight issues actions
Tortferngatr issues actions
I ref