Battle at the DragonSpiral Tower! Texas CloverLeaf Vs. Objection (reffed by Glacier K

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Originally posted by Fat Texas CloverLeaf

Given that neither of my matches are likely to start soon I'll set an open challenge.
3v3 singles
DQ: 3days
Arena: Dragonspiral Tower
Originally posted by Fat Objection
Switch = OK (make it a little interesting)
One ability
No items
Glacier Knight cautiously walked into the crumbling DragonSpiral tower outside of Icirrus, his trusty Pansear Fernando by his side.

"Jeez," he grumbled, stepping around the large debris that covered the eerie green tiles of the ancient building "Why did Texas have to pick a battle here? i mean sure it's an icon of unovan history and lore, but still, i don't want to be a Glacier pancake". Fernando jumped up and down, screeching happily with his mouth ajar. Glacier rolled his eyes. "Fernando, we already had breakfast." he ignored his gluttonous ape, and then stared as he entered the main room of the second floor.

The two trainers were sitting on a large toppled column, idly chatting. The one on the left, which Glacier recognized as Texas Cloverleaf, waved to the late ref, then nudged the other opponent up. "Sorry about being late guys, let's start this match!" Glacier called, making his way up the stump of a broken pillar, using it as it ref post. Texas and Objection nodded, then waited for the ref to begin.

The Teams:

Texas Cloverleaf:
Gible

Gible* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42


EC: 0/9
MC:
DC: 0/5

Attacks:
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*

Outrage*
Body Slam*
Iron Head*

Hone Claws*
Earthquake*
Stone Edge*

Charamander

Charmander, Zoan, Male
Nature: Lonely (+Atk, -Def)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
Charmander
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/9
MC:
DC: 0/5

Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Flamethrower
Rock Slide
Dragon Claw

Monohm

Monohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC:
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Signal Beam
Power Gem

Thunderbolt
Flamethrower
Charge Beam


Objection:
Roselia

Roselia [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
GrassWhistle

Extrasensory
Giga Drain
Sleep Powder
Synthesis

Toxic
Venoshock
Shadow Ball
Sunny Day
Solarbeam
Hidden Power Fire 7

Machop

Machop [Gaston] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-) (Opponent's accuracy boost: 10%)

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
DynamicPunch

Counter
Ice Punch
ThunderPunch

Payback
Rock Slide
Substitute
Bulk Up

Rattata

Rattata [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 72

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance

Counter
Flame Wheel
Last Resort

Dig
Facade
Wild Charge



Order of Operations
Texas sends out first pokemon
Objection sends out first pokemon and gives orders
Texas orders
i ref
Texas gives orders
Obection gives oders
i ref
repeat


Please specify what ability your pokemon has when you send it out
 
I'll have to open this one with Gaston the Machop then (No Guard)

Gaston, begin with a DynamicPunch. Follow that up with a 25 HP Substitute, then use Revenge.
 

Texas Cloverleaf

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Lets start by setting up a defensive Twister to prevent Machop from getting close enough to punch us. Then fire off two Thunders to brake the Sub as with No Guard we can`t miss.

Defensive Twister->Thunder x2
 

Behemoth (f)
HP: 90
Energy: 100
Boosts/Drops:
Ability: Static
Other:




Gaston (m)
HP: 100
Energy: 100
Boosts/Drops:
Ability: No Guard
Other:


--------------------------------------------------------------

Round 1:


The round begins with a bang as Gaston gets a wild look in his eyes and charges towards Behemoth, arms wildly punching! knowing that the Machop's attack would hurt pretty hard behemoth summoned a mighty Twister and sent it straight towards Gaston! because of his extreme confidence Gaston doesn't dogde the swirling vortex- instead he goes straight through it and hits Behemoth hard with its Dynamic Punch! Of course the wily Machop took some damage, but the Monohm took more, and became severely confused!

Twister: Behemoth -3 energy, Gaston -8.5HP
Dyna Punch: Gaston -8 energy, Behemoth -13HP and severely confused(lasts for 2 actions)

After being hurt like that you would think the little cloud would be down for the count, but look! Behemoth musters up enough energy to shoot a large beam of Thunder right to Gaston! The beam would have missed had it not been for Gaston's belief that he can take on anything, who instead of dodging the Thunder takes the massive force head on! Amazingly the elctrical blast didn't paralyze the fighter, who then realizes he might not want to keep taking those big hits anymore and puts up a Substitution!

Thunder: Behemoth -8 energy, Gaston -16.5 HP
Substitution: Gaston -22 energy - 25HP, +1 25HP substitute

Once again Behemoth overcomes the pains of confusion and sends another accurate Thunder at Gaston, but this time the sub takes the blow! being connected to the dummy Gaston is filled with rage, and extracts his Revenge! Because of being hit so hard Behemoth regains its bearing and is no longer confused!

Thunder: Behemoth -12 energy, substitute -16.5HP
Revenge: Gaston -8 energy, Behemoth -15 HP


both pokemon looked worn out from this already boiling battle, though Gaston looks like he's hurting more. Will he be able to take out the Monohm next round? or will the brute fall?

End of Round 1:



Behemoth (f)
HP: 62
Energy: 80
Boosts/Drops:
Ability: Static
Other: Glad that she's not confused




Gaston (m)
HP: 50
Energy: 64
Boosts/Drops:
Ability: No Guard
Other: Substitute(8.5 HP)
Disgruntled but still in it


Texas you're up

Edit: objection reminded me that revenge gets stab so i edited that in. once again sorry objection
 

Texas Cloverleaf

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Lets start by Thunderbolting Machop to break the sub. Then call on the powers of the Rain and use Rain Dance. Finish the round with a deadly Hydro Pump. If Machop attempts to set up a Substitute action 1, replace the final two moves with Thunders.
Alt option: Thunderbolt, Thunder, Thunder
 

Behemoth (f)
HP: 62
Energy: 80
Boosts/Drops:
Ability: Static
Other:




Gaston (m)
HP: 50
Energy: 64
Boosts/Drops:
Ability: No Guard
Other: Substitute(8.5 HP)


-----------------------------------------------------

Round 2:

the second starts off as heated as the first, with Behemoth blasting a wicked Thunderbolt at Gaston's pesky substitute, and with a sizzle it disintegrates! Now left unprotected from his opponent's deadly attacks, Gaston decides once again to play it safe and conjures up another Substitute! this one seems weaker than the first, but it will have to do!

Thunderbolt: Behemoth -6 energy, Substitute -14.5HP (sub is gone)
Substitute: Gaston -16 energy, one Substitute 19HP

Tired of Gaston playing defensive, Behemoth summons all her energy and blasts the substitution with a Thunder, the most powerful one yet! as the smoke fades though we see the substitute still standing, albeit a little charred, but standing! once again Gaston channels the pain from his substitute to hit the little cloud with another brutal Revenge attack!

Thunder: Behemoth -7 energy, Substitute -16.5 HP (2.5 HP remaining)
Revenge: Gaston - 7 energy, Behemoth -15 HP

Behemoth gives out an exasperated cry as the last attack didn't finish the annoying substitute. With rage filling her tiny body she releases another deadly Thunder, which does the trick and leaves a little pile of ashes where the fake Gaston stood. but where is the real Gaston? oh there he is, charging straight towards behemoth! While we were all distracted watching Behemoth obliterate the sub, Gaston decided to charge up a Dynamic Punch, which not only hurts Monohm for some deadly damage but also Slightly confuses her!

Thunder: Behemoth -11 energy, substitute -16.5 HP (bye bye sub)
Dynamic Punch: Gaston -7 energy, Behemoth -13 HP Behemoth is Slightly confused (2 actions)

Well Gaston pulled off a great round, but it looks like he's running out of energy fast. Behemoth is the opposite, with decent energy levels but low health. Surely someone will be knocked out next round, it's up to the Trainers (and the RNG) to determine who!





Behemoth (f)
HP: 34
Energy: 56
Boosts/Drops:
Ability: Static
Other: Not feeling so fluffy
confused (2more actions left)



Gaston (m)
HP: 50
Energy: 34
Boosts/Drops:
Ability: No Guard
Other: in need of a Red Bull or Monster





Objection you're up

 



Behemoth (f)
HP: 34
Energy: 56
Boosts/Drops:
Ability: Static
Other:
confused (2more actions left)



Gaston (m)
HP: 50
Energy: 34
Boosts/Drops:
Ability: No Guard
Other:



---------------------------------------------------

Round 3:

Behemoth tries to start the third round with another Thunder, but something goes wrong and it blows up in her face! Looks like the poor cloud thing couldn't concentrate and she ended up hurting herself in confusion. Gaston laughs and decides to Bulk Up so later on in the round he can go in for the kill.

Behemoth hurt herself in confusion -3 energy -1 HP
Bulk Up: Gaston -6 energy +1 Attack +1 Defense

Behemoth tries again to send a deadly Thunder but we see a repeat of the last action and she hurts herself in confusion! That must really stink, but luckily the confusion has worn off- um, i stand corrected. As i was reffing Gaston came in close and with a wild Dynamic Punch Behemoth is knocked into Severe confusion! Behemoth can't get a break today huh?

Behemoth hurts herself in confusion -3 energy -1HP
Dynamic Punch: Gaston -7 energy, Behemoth -15 HP and severe confusion(2 actions)

For a third time Behemoth tries to use Thunder, and for the third time it fails and she Hurts herself in confusion! Luck is not on her side today! Gaston once again laughs with a cocky tone in his voice, and he Chills, regaining some desperately needed energy. but look! Behemoth has regained sanity and is no longer confused!

Behemoth hurts herself in confusion -3energy, -1 HP
Chill: Gaston +12 energy
Behemoth is no longer confused

Poor Behemoth, she's at the last of her strength. can she at least get one more hit out? or will she fall easily under Gaston's might?



Behemoth (f)
HP: 16
Energy: 47
Boosts/Drops:
Ability: Static
Other:

Haxxed to the max



Gaston (m)
HP: 50
Energy: 33
Boosts/Drops:
Ability: No Guard
Other: bulk up (+1 atk and def) last one more round
Faring pretty well






Sorry Texas, the RNG did not like you. You're up next, post your actions.
 
i would just like to say that fire blast and i are sorry about being late. he has been busy so he didnt approve the round super quick, but here it is

Behemoth (f)
HP: 16
Energy: 47
Boosts/Drops:
Ability: Static
Other:





Gaston (m)
HP: 50
Energy: 33
Boosts/Drops:
Ability: No Guard
Other: bulk up (+1 atk and def) last one more round



------------------------------------------------

Round 4:

Mustering all her remaining strength Behemoth launches a Thunder, which hits hard but doesn't paralyze the warrior. Gaston sucks in a deep breath, channeling the pain from the thunder into his Revenge attack! and the damage is Critical! With a tiny mew of pain Behemoth drops roughly to the ground, unable to battle

Thunder: Behemoth -7 energy, Gaston -15 HP
Revenge: Gaston -7 energy, Behemoth -20 HP (critical hit)



Behemoth (f)
HP: Fainted
Energy: Kaput
Boosts/Drops:
Ability: Static
Other: Needs a long rest





Gaston (m)
HP: 35
Energy:26
Boosts/Drops:
Ability: No Guard
Other:

Texas send out your next pokemon and its ability
Objection call out your actions
 

Sharky (m)
HP: 90
Energy: 100
Boosts/Drops:
Ability: Sand Veil
Other:



Gaston (m)
HP: 35
Energy:26
Boosts/Drops:
Ability: No Guard
Other:


-------------------------------------------------------------

Round 5:

Texas contemplates carefully, but finally decides to release Sharky the Gible! Sharky starts by giving his claws a good sharpening; it seems they are now quite honed! Sharky is primed up and ready to attack, but not ready to defend as Gaston comes in hard with a Punch of frosty proportions! The Ice hits hard, but Sharky shakes it off, the damage only fueling his now growing anger.

Hone Claws: Sharky -6 energy, Sharky gets +1 attack +1 accuracy
Ice Punch: Gaston -6 energy, Sharky -21 HP

Rage flowing through his tiny body, Sharky attacks! with a few stomps of the ground the dragon summons a mighty Earthquake! ah, too mighty! The whole building is shaking violently! we are on the second story after all. Luckily the ancient building stands tall, and so does Gaston! albeit a little shaky, but he forgets that and comes back in with a Dynamic Punch! Luckily it only Slightly confuses Sharky, but it still might cause some problems.

Earthquake: Sharky -6 energy, Gaston -18 HP
Dynamic Punch: Gaston -7 energy, Sharky -15 HP

Sharky thinks that for some reason attempting to destroy a piece of Unovan culture and myth is a great idea and he summons another Earthquake, despite the confusion! Jeez Texas we're all gonna die if you keep doing that! Pieces of the third floor fall onto the battle ground, but luckily it hits no one. Gaston tries to stop Sharky in his tracks so everyone isn't killed, but the tremors and shakes get to him and he Faints!

Earthquake: Sharky -10 energy, Gaston -18 HP


Sharky (m)
HP: 54
Energy: 78
Boosts/Drops:
Ability: Sand Veil
Other: Hone claws (+1 atk +1 acc for three more actions)
Not afraid to be crushed by a tower



Gaston (m)
HP: bye bye
Energy: no more
Boosts/Drops:
Ability: No Guard
Other: Dead as a doornail


Will Objection be able to stop this new force? Will the battlers and i become trapped under tons of building rubble? We'll have to find out!



Texas, please remember you're in a building, on the second story at that. if you do another earthquake i will probably make the tower collapse, or something like that.

Objection send out your next pokemon (with ability), Texas do actions, Objection do actions
__________________
 

Texas Cloverleaf

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Sandstorm ~ Hone Claws ~ Outrage

If she uses Sleep Powder at any point break the tower with an Earthquake as you fall.
 

Sharky (m)
HP: 54
Energy: 78
Boosts/Drops:
Ability: Sand Veil
Other: Hone claws (+1 atk +1 acc for three more actions)
Not afraid to be crushed by a tower​




Vs.​



Hp:90
Energy:100​

Round 6​

Alright, welcome to round 6, with your new host, Zeo, I've stepped in for my friend Glacier, who decided he needed to get a job. Loser. Anyways, from what I can tell Objection has just sent in his Roselia to take on TexasCloverleaf's Gible who seems to be warn down already.​

Roselia wins the speed battle and starts off with a sleep powder, which puts Gible right to sleep I think he tried to use an earth quake or something, but it doesn't seem like it worked. Next, while Gible is sleeping, Roselia decides to spread some of her Toxins on him, poisoning him.​

Finally, Roselia uses Water Sport which weakens the fire moves in the area, but it also seems to wake up Gible, who goes into an Outrage for being asleep for so long.​



HP: 52
Energy: 69
Ability: Sand Veil
Other: Poisoned (2DPA)​



Vs.​



Hp:72
Energy:81
Ability: Poison Point (Disabled)​


Arena effect: Fire damage weaked by 50%


Action 1
Roselia- Sleep Powder (7 energy, Gible asleep for 2 rounds)
Gible- Sleeping

Action 2
Roselia-Toxic (7 energy, Gible is poisoned 1DPA)
Gible- Sleeping

Action 3
Roselia-Water Sport (5 energy, 50% reduction in fire moves for 6 actions)
Gible- Outrage (17 damage, 8 energy)
 
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