Battle Castle - Prep

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Yep, this is Preparation thread #3.

This preparation thread is here for one reason: filling out stuff for over 300 Pokemon by yourself is both tedious and time-consuming. If you help, it drastically reduces the time it takes for the Castle to get set up! It might also mean that it'll be easier for you to get chosen as the test subject! Unlike the Hall, there will be no BT compensation for helping with this; however, you do get the satisfaction of being a volunteer, as well as getting to challenge the Castle. There are 85 Pokemon needed for the first set of Ranks, so let's get to work!

For this first set of Ranks, here are the requirements for each template:

  • Veekun sprite
  • Pokemon species name; leave gender as (X)
  • Nature with XXXXX
  • Item with XXXXX
  • Type, with the STAB description c/ped underneath
  • Abilities
  • Stats
  • Level-Up Moves from 0 to 25 from any Pokemon in the evolutionary line.
  • All Egg Moves (if there are no Egg Moves, continue to list the rest of the Level-Up Moves (don't put them in a separate section; just separate them with a large amount of underscores))
  • All BW TM Moves
To make this easier, I have completed Butterfree for you. Just c/p Butterfree and edit as it fits. Also note that some Pokemon in this set may seem much better than others; it's made to be that way.

Note that there will be no reservations. Just finish them as fast as you can, and don't bite off more than you can chew!

Rank Set 1:
DONE


Butterfree (X)
Nature: XXXXX


Item:
XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 3
Spe: 70

Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
__________
Silver Wind
Tailwind
Rage Powder
Safeguard
Captivate
Bug Buzz
Quiver Dance

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
U-Turn
Substitute


Beedrill (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 75

Attacks:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
__________
Pin Missile
Agility
Assurance
Poison Jab
Endeavor

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Brick Break
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
False Swipe
Acrobatics
Giga Impact
Flash
Swords Dance
Struggle Bug
X-Scissor
Swagger
U-Turn
Substitute
Rock Smash
Cut


Pidgeot (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 91

Attacks:
Tackle
Sand-Attack
Gust
Quick Attack
Whirlwind
Twister

Air Cutter
Air Slash
Brave Bird
Defog
Faint Attack
Foresight
Pursuit
Steel Wing
Uproar

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Work Up
Swagger
Pluck
U-Turn
Substitute
Fly


Raticate (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 97

Attacks:
Tackle
Tail Whip
Swords Dance
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Scary Face
Crunch

Counter
Final Gambit
Flame Wheel
Fury Swipes
Last Resort
Me First
Revenge
Reversal
Screech
Swagger
Uproar

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Charge Beam
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
Pluck
U-Turn
Substitute
Wild Charge
Rock Smash
Cut
Strength


Fearow (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 100

Attacks:
Pluck
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility

Astonish
Faint Attack
FeatherDance
Quick Attack
Razor Wind
Scary Face
Sky Attack
Steel Wing
Tri Attack
Uproar
Whirlwind

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
False Swipe
Giga Impact
Work Up
Swagger
Pluck
U-turn
Substitute
Fly


Parasect (X)
Nature: XXXXX


Item: XXXXX

Type: Bug/Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 30

Attacks:
Cross Poison
Scratch
Stun Spore
PoisonPowder
Leech Life
Fury Cutter
Spore
Slash

Agility
Bug Bite
Counter
Endure
False Swipe
Flail
Leech Seed
Light Screen
Metal Claw
Natural Gift
Psybeam
Pursuit
Screech
Sweet Scent

Hone Claws
Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Frustration
Solarbeam
Return
Dig
Brick Break
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Struggle Bug
X-Scissor
Grass Knot
Swagger
Substitute
Rock Smash
Cut


Dugtrio (X)
Nature:
XXXXX


Item: XXXXX

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 120

Attacks:
Night Slash
Tri Attack
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Magnitude
Bulldoze
Dig
Sucker Punch
Fury Swipes

AncientPower
Astonish
Beat Up
Endure
Faint Attack
Final Gambit
Headbutt
Memento
Mud Bomb
Pursuit
Reversal
Rock Slide
Screech
Uproar

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Cut


Poliwrath (X)
Nature:
XXXXX


Item: XXXXX

Type: Water / Fighting
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 70

Attacks:
Water Sport
Bubble
Rain Dance
BubbleBeam
Hypnosis
Water Gun
DoubleSlap
Submission
Body Slam

BubbleBeam
Encore
Endeavor
Endure
Haze
Ice Ball
Mind Reader
Mist
Mud Shot
Refresh
Splash
Water Pulse
Water Sport

Toxic
Hail
Bulk Up
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Golem (X)
Nature
: XXXXX


Item: XXXXX

Type: Rock / Ground
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: 4
Def: 5
SpA: 2
SpD: 3
Spe: 45

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Steamroller
Rock Blast
Selfdestruct
Rollout

Autotomize
Block
Curse
Endure
Flail
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Explosion
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Farfetch’d (X)
Nature: XXXXX


Item: XXXXX

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 60

Attacks:
Poison Jab
Peck
Sand-Attack
Leer
Fury attack
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance

Covet
Curse
FeatherDance
Flail
Foresight
Gust
Leaf Blade
Mirror Move
Mud-Slap
Night Slash
Quick Attack
Revenge
Roost
Steel Wing
Trump Card

Toxic
Hidden Power
Sunny Day
Protect
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
False Swipe
Acrobatics
Retaliate
Swords Dance
Psych Up
Work Up
Poison Jab
Swagger
Pluck
U-turn
Substitute
Cut
Fly


Dodrio (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 2
SpD: 2
Spe: 100

Attacks:
Pluck
Peck
Growl
Quick Attack
Rage
Fury Attack
Pursuit
Uproar
Tri Attack

Assurance
Brave Bird
Endeavor
Faint Attack
Flail
Haze
Mirror Move
Natural Gift
Quick Attack
Supersonic

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Return
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Payback
Giga Impact
Work Up
Swagger
Pluck
Substitute
Fly


Dewgong (X)
Nature: XXXXX

Item: XXXXX

Type: Water/Ice
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 70

Attacks:
Headbutt
Growl
Aurora Beam
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring
Aurora Beam
Signal Beam

Disable
Encore
Fake Out
Horn Drill
Icicle Spear
Iron Tail
Lick
Peck
Perish Song
Signal Beam
Slam
Sleep Talk
Spit Up
Stockpile
Swallow
Water Pulse

Water Pulse
Headbutt
Curse
Toxic
Hail
Horn Drill
Hidden Power
Snore
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Icy Wind
Protect
Rain Dance
Safeguard
Endure
Frustration
Return
Pay Day
Rage
Mimic
Double Team
Façade
Secret Power
Swagger
Sleep Talk
Bide
Skull Bash
Rest
Attract
Thief
Brine
Round
Echoed Voice
Fling
Giga Impact
Frost Breath
Avalanche
Captivate
Natural Gift
Substitute
Waterfall
Dive
Whirlpool
Strength


Kingler (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 2
SpD: 2
Spe: 75

Attacks:
Mud Sport
Bubble
Vicegrip
Leer
Harden
Bubblebeam
Mud Shot
Metal Claw
Stomp
Guillotine
Wide Guard

Agility
Amnesia
AncientPower
Bide
Chip Away
Dig
Endure
Flail
Haze
Knock Off
Slam
Swords Dance
Tickle

Water Pulse
Curse
Swords Dance
Hone Claws
Toxic
Rock Smash
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Hail
Hidden Power
Snore
Ice Beam
Blizzard
Hyper Beam
Rage
Mimic
Icy Wind
Protect
Rain Dance
Endure
Frustration
Return
Mud-Slap
Dig
Brick Break
Double Team
Rock Tomb
Façade
Secret Power
Swagger
Sleep Talk
Bide
Rest
Attract
Thief
Fury Cutter
Round
False Swipe
Scald
Brine
Fling
Quash
Giga Impact
Captivate
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Swagger
Substitute
Cut
Surf
Strength
Waterfall
Whirlpool
Dive


Electrode (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Soundproof (Innate):
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (Innate):
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95

Attacks:
Charge
Tackle
Screech
Sonicboom
Spark
Rollout
Screech
Charge Beam
___________
Light Screen
Electro Ball
Self-Destruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat

Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Torment
Façade
Rest
Thief
Round
Charge Beam
Explosion
Giga Impact
Flash
Volt Switch
Thunder Wave
Gyro Ball
Swagger
Substitute
Wild Charge


Kangaskhan (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 90

Attacks:
Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage

Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Safeguard
Stomp
Substitute
Trump Card
Uproar

Roar
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Retaliate
Giga Impact
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Seaking (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 68

Attacks:
Peck
Tail Whip
Water Sport
Supersonic
Horn attack
Water Pulse
Flail
Poison Jab

Aqua Tail
Body Slam
Haze
Hydro Pump
Mud Shot
Mud Sport
Mud-Slap
Psybeam
Signal Beam
Skull Bash
Sleep Talk

Water Pulse
Curse
Toxic
Hail
Horn Drill
Hidden Power
Snore
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Rage
Mimic
Icy Wind
Protect
Rain Dance
Endure
Frustration
Return
Double Team
Façade
Secret Power
Swagger
Sleep Talk
Bide
Swift
Skull Bash
Rest
Attract
Round
Scald
Giga Impact
Captivate
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Surf
Waterfall
Whirlpool
Dive


Jynx (X)
Nature: XXXXX


Item: XXXXX

Type: Ice/Psychic
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 4
SpD: 3
Spe: 95

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
DoubleSlap
Ice Punch

Captivate
Fake Out
Ice Punch
Lovely Kiss
Meditate
Miracle Eye
Nasty Plot
Psych Up
Wake-Up Slap
Wish

Psyshock
Focus Punch
Water Pulse
Calm Mind
DynamicPunch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Psych Up
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Hail
Hidden Power
Taunt
Sweet Scent
Ice Beam
Snore
Blizzard
Hyper Beam
Counter
Seismic Toss
Rage
Light Screen
Icy Wind
Protect
Rain Dance
Endure
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Mud-Slap
Teleport
Mimic
Double Team
Swagger
Sleep Talk
Dream Eater
Reflect
Torment
Façade
Secret Power
Bide
Metronome
Skull Bash
Rest
Psywave
Attract
Thief
Nightmare
Round
Echoed Voice
Skill Swap
Focus Blast
Energy Ball
Fling
Drain Punch
Payback
Recycle
Giga Impact
Flash
Frost Breath
Captivate
Natural Gift
Grass Knot
Substitute
Trick Room


Flareon (X)
Nature: XXXXX


Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Flash Fire (Innate):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 4
Spe: 65

Attacks:
Tail Whip
Tackle
Helping Hand
Sand Attack
Ember
Quick Attack
Growl

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronize
Tickle
Wish
Yawn

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Fire Blast
Façade
Flame Charge
Rest
Attract
Round
Echoed Voice
Overheat
Incinerate
Will-o-Wisp
Retaliate
Giga Impact
Rock Slide
Work Up
Swagger
Substitute
Rock Smash


Omastar (X)
Nature: XXXXX


Item: XXXXX

Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 2
Def: 5
SpA: 4
SpD: 3
Spe: 55

Attacks:
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Horn Attack
Mud Shot

Aurora Beam
Bide
Bubblebeam
Haze
Knock Off
Muddy Water
Rock Slide
Slam
Spikes
Supersonic
Toxic Spikes
Water Pulse
Whirlpool
Wring Out

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Thief
Round
Scald
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Waterfall
Dive


Furret (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 90

Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam

Assist
Charm
Covet
Double-Edge
Focus Energy
Iron Tail
Last Resort
Natural Gift
Pursuit
Reversal
Slash
Substitute
Trick

Hone Claws
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Shadow Claw
Retaliate
Giga Impact
Work Up
Grass Knot
Swagger
U-Turn
Substitute
Rock Smash
Cut
Surf
Strength


Noctowl (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 110
Atk: 2
Def: 2
SpA: 3
SpD: 4
Spe: 70

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Echoed Voice

Agility
Defog
Faint Attack
FeatherDance
Mirror Move
Night Shade
Sky Attack
Supersonic
Whirlwind
Wing Attack

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Giga Impact
Psych Up
Work Up
Dream Eater
Swagger
Pluck
Substitute
Fly


Ledian (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 4
Spe: 85

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bide
Bug Bite
Bug Buzz
Dizzy Punch
Drain Punch
Encore
Focus Punch
Knock Off
Psybeam
Screech

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Acrobatics
Giga Impact
Flash
Swords Dance
Struggle Bug
Swagger
U-Turn
Substitute
Rock Smash
Strength


Ariados (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 40

Attacks:
Poison Sting
String Shot
Bug Bite
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
Signal Beam
Sonicboom
Toxic Spikes
Twineedle

Hone Claws
Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Psychic
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Poison Jab
Swagger
Substitute


Lanturn (X)
Nature: XXXXX


Item: XXXXX

Type: Water / Electric
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Water Absorb (Innate):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Illuminate (Can Be Activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 120
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 67

Attacks:
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down

Agility
Amnesia
Brine
Flail
Mist
Psybeam
Screech
Shock Wave
Water Pulse
Whirlpool

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Façade
Rest
Attract
Round
Scald
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge


Azumarill (X)

Nature: XXXXX


Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Thick Fat (Innate):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50

Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
Bubblebeam
Splash
Charm
Bubble
Slam

Amnesia
Aqua Jet
Belly Drum
Body Slam
Foresight
Future Sight
Light Screen
Muddy Water
Perish Song
Present
Refresh
Substitute
Superpower
Supersonic
Water Sport
Encore
Fake Tears
Refresh
Sing
Slam
Soak
Tickle

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Façade
Rest
Attract
Round
Scald
Fling
Giga Impact
Bulldoze
Work Up
Grass Knot
Swagger
Substitute
Rock Smash


Jumpluff (X)
Nature: XXXXX


Item: XXXXX

Type: Grass / Flying
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator: Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 110

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Amnesia
Aromatherapy
Confusion
Cotton Guard
Double-Edge
Encore
Endure
Helping Hand
Seed Bomb
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Return
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Swords Dance
Psych Up
Grass Knot
Swagger
U-Turn
Substitute


Sunflora (X)
Nature: XXXXX

Item:
XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 30

Attacks:
Absorb
Pound
Growth
Razor Leaf
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Bullet Seed
Worry Seed
Sunny Day

Bide
Curse
Encore
Endure
Grasswhistle
Helping Hand
Ingrain
Leech Seed
Morning Sun
Natural Gift
Nature Power
Sweet Scent

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute


Quagsire (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed; it remains while this Pokemon is active.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 35

Attacks:
Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia

Acid Spray
After You
Ancientpower
Body Slam
Counter
Curse
Double Kick
Encore
Mud Sport
Recover
Safeguard
Sleep Talk
Spit Up
Stockpile
Swallow

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Scald
Fling
Giga Impact
Flash
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Girafarig (X)

Nature: XXXXX


Item:
XXXXX

Type: Normal / Psychic
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

Amnesia
Beat Up
Double Kick
Foresight
Future Sight
Magic Coat
Mean Look
Mirror Coat
Psych Up
Razor Wind
Secret Power
Skill Swap
Take Down
Wish

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Facade
Rest
Attract
Thief
Echoed Voice
Energy Ball
Charge Beam
Retaliate
Flash
Thunder Wave
Psych Up
Bulldoze
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Rock Smash
Strength


Dunsparce (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 45

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Agility
Ancientpower
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Charge Beam
Incinerate
Retaliate
Thunder Wave
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Poison Jab
Dream Eater
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Qwilfish (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 85

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Pin Missile
Rollout
Toxic Spikes
Stockpile
Spit Up
Revenge

Acid Spray
Aqua Jet
Astonish
Brine
Bubblebeam
Flail
Haze
Poison Jab
Signal Beam
Supersonic
Water Pulse

Toxic
Hail
Venoshock
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Scald
Explosion
Payback
Thunder Wave
Gyro Ball
Poison Jab
Swagger
Substitute
Surf
Waterfall
Dive


Corsola (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 35

Attacks:
Tackle
Harden
Bubble
Recover
Refresh
Rock Blast
Bubblebeam

Amnesia
Aqua Ring
Barrier
Bide
Confuse Ray
Curse
Head Smash
Icicle Spear
Ingrain
Mist
Nature Power
Rock Slide
Safeguard
Screech
Water Pulse

Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Explosion
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength


Delibird (X)
Nature: XXXXX

Item: XXXXX

Type: Ice/Flying
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Vital Spirit:
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 80
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 75

Attacks:
Present

Aurora Beam
Fake Out
Future Sight
Bestow
Ice Ball
Ice Punch
Ice Shard
Quick Attack
Rapid Spin
Splash

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Façade
Rest
Attract
Thief
Round
Fling
Frost Breath
Swagger
Pluck
Substitute
Fly


Mightyena (X)
Nature: XXXXX

Item: XXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 70

Attacks:
Tackle
Howl
Sand-Attack
Bite
Odor Sleuth
Roar
Swagger

Astonish
Covet
Fire Fang
Ice Fang
Leer
Me First
Poison Fang
Sleep Talk
Snatch
Sucker Punch
Thunder Fang
Yawn

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Double Team
Torment
Façade
Secret Power
Rest
Attract
Thief
Snatch
Endure
Round
Incinerate
Embargo
Payback
Retaliate
Giga Impact
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Snarl
Strength
Rock Smash


Linoone (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 100

Attacks:
Switcheroo
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile

Charm
Helping Hand
Mud-Slap
Pursuit
Rock Climb
Simple Beam
Sleep Talk
Substitute
Tickle
Trick

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Echoed Voice
Fling
Charge Beam
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Beautifly (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 65

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
__________
Whirlwind
Attract
Silver Wind
Giga Drain
Bug Buzz
Quiver Dance

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Swagger
U-Turn
Substitute


Dustox (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 65

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
__________
Whirlwind
Light Screen
Silver Wind
Toxic
Bug Buzz
Quiver Dance

Venoshock
Hidden Power
Sunny Day
Hyper Beam
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Swagger
U-Turn
Substitute


Shiftry (X)
Nature: XXXXX


Item: XXXXX

Type: Grass/Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 80

Attacks:
Faint Attack
Whirlwind
Nasty Plot
Razor Leaf
Leaf Tornado
Pound
Harden
Growth
Nature Power
Fake Out
Torment
Bide
Synthesis

Amnesia
Beat Up
Bullet Seed
Defog
False Swipe
Foul Play
Leech Seed
Nasty Plot
Power Swap
Quick Attack
Razor Wind
Take Down
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Shadow Ball
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Energy Ball
False Swipe
Fling
Embargo
Explosion
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Psych Up
Rock Slide
X-Scissor
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength


Swellow (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 125

Attacks:
Pluck
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Brave Bird
Defog
Mirror Move
Pursuit
Rage
Refresh
Roost
Sky Attack
Steel Wing
Supersonic
Whirlwind

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Giga Impact
Work Up
Swagger
Pluck
U-turn
Substitute
Fly


Pelipper (X)
Nature: XXXXX

Item: XXXXX

Type: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: 2
Def: 4
SpA: 3
SpD: 3
Spe: 65

Attacks:
Soak
Growl
Water Gun
Water Sport
Wing Attack
Supersonic
Mist
Water Pulse
Payback
Protect
Quick Attack

Agility
Aqua Ring
Brine
Gust
Knock Off
Mist
Roost
Twister
Water Sport

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Façade
Rest
Attract
Thief
Round
Echoed Voice
Scald
Fling
Sky Drop
Payback
Giga Impact
Swagger
Pluck
U-turn
Substitute
Fly
Surf


Ninjask (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 160

Attacks:
False Swipe
Mud-Slap
Metal Claw
Dig
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance

Bug Buzz
Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
X-Scissor
Swagger
U-Turn
Substitute
Cut


Delcatty (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
Wonder Skin: (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 70

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Attract
Sing
DoubleSlap
Foresight
Copycat
Assist
Charm

Baton Pass
Captivate
Fake Out
Fake Tears
Helping Hand
Last Resort
Mud Bomb
Psych Up
Simple Beam
Substitute
Sucker Punch
Tickle
Uproar
Wish
Zen Headbutt

Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Charge Beam
Payback
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Mawile (X)
Nature: XXXXX

Item: XXXXX

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 50

Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip

AncientPower
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Poison Fang
Psych Up
Punishment
Slam
Sucker Punch
Swords Dance
Thunder Fang
Tickle

Focus Punch
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Façade
Secret Power
Rest
Attract
Round
Focus Blast
False Swipe
Fling
Charge Beam
Incinerate
Endure
Embargo
Payback
Giga Impact
Stone Edge
Swords Dance
Captivate
Dark Pulse
Psych Up
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Strength


Plusle (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Plus (Innate)
: This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Lucky Chant
Sing
Substitute
Sweet Kiss
Wish

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Façade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Payback
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
Substitute
Wild Charge


Minun (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Minus (Innate)
: This Pokemon possesses a positive electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Lucky Chant
Sing
Substitute
Sweet Kiss
Wish

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Façade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Payback
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
Substitute
Wild Charge


Illumise (X)
Nature: XXXXX


Item: XXXXX

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3
SpD: 3
Spe: 85

Attacks:
Tackle
Sweet Scent
Charm
Moonlight
Quick Attack
Wish
Encore

Baton Pass
Silver Wind
Growth
Encore
Bug Buzz
Captivate
Fake Tears
Confuse Ray

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Shadow Ball
Brick Break
Double Team
Aerial Ace
Façade
Rest
Attract
Thief
Round
Fling
Charge Beam
Acrobatics
Flash
Thunder Wave
Struggle Bug
Psych Up
Swagger
U-turn
Substitute


Swalot (X)
Nature: XXXXX


Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Swalot
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 55

Attacks:
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Acid Armor
Curse
Destiny Bond
Dream Eater
Gunk Shot
Mud-Slap
Pain Split
Smog

Toxic
Venoshock
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Earthquake
Return
Shadow Ball
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Explosion
Giga Impact
Bulldoze
Dream Eater
Swagger
Substitute
Rock Smash
Strength


Wailord (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Water Veil:
(Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 130
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 60

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

Aqua Ring
Body Slam
Curse
Defense Curl
Double-Edge
Fissure
Sleep Talk
Snore
Soak
Swagger
Thrash
Tickle
Zen Headbutt

Water Pulse
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Façade
Secret Power
Rest
Attract
Brine
Endure
Round
Echoed Voice
Scald
Giga Impact
Bulldoze
Avalanche
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive


Spinda (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 60

Attacks:
Tackle
Uproar
Copycat
Faint Attack
Psybeam
Hypnosis

Encore
Assist
Disable
Baton Pass
Wish
Trick
Smellingsalt
Fake Out
Role Play
Psycho Cut
Fake Tears
Rapid Spin
Icy Wind
Water Pulse

Calm Mind
Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Safeguard
Frustration
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Façade
Rest
Attract
Thief
Round
Fling
Retaliate
Flash
Psych Up
Rock Slide
Work Up
Dream Eater
Swagger
Substitute
Trick Room
Wild Charge
Rock Smash
Strength


Cacturne (X)
Nature: XXXXX


Item: XXXXX

Type: Grass / Dark
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55

Attacks:
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-attack
Pin Missle
Ingrain

Grasswhistle
Acid
Teeter Dance
Dynamicpunch
Counter
Low Kick
Smellingsalt
Magical Leaf
Seed Bomb
Nasty Plot
Disable
Block
Worry Seed
Switcheroo

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Return
Brick Break
Double Team
Sandstorm
Façade
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Embargo
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Poison Jab
Grass Knot
Swagger
Substitute
Cut
Strength


Zangoose (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Toxic Boost: (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 90

Attacks:
Scratch
Leer
Quick Attack
Swords Dance
Fury Cutter
Slash
Pursuit

Counter
Curse
Disable
Double Hit
Double Kick
Feint
Final Gambit
Flail
Fury Swipes
Iron Tail
Metal Claw
Night Slash
Razor Wind
Roar

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
False Swipe
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Swords Dance
Rock Slide
X-Scissor
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Strength


Castform (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 70

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt

Future Sight
Lucky Chant
Disable
Amnesia
Ominous Wind
Hex
Clear Smog

Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Façade
Rest
Attract
Thief
Round
Energy Ball
Scald
Incinerate
Retaliate
Flash
Thunder Wave
Psych Up
Work Up
Swagger
Substitute


Banette (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:

HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp

Astonish
Confuse Ray
Destiny Bond
Disable
Foresight
Gunk Shot
Imprison
Ominous Wind
Payback
Pursuit
Shadow Sneak

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Torment
Façade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Fling
Charge Beam
Endure
Will-O-Wisp
Embargo
Shadow Claw
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room


Chimecho (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Wrap
Growl
Astonish
Confusion
Uproar
Take Down
Yawn
Last Resort
Entrainment

Curse
Disable
Future Sight
Hypnosis
Recover
Skill Swap
Wish
Stored Power

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Torment
Façade
Rest
Attract
Round
Echoed Voice
Energy Ball
Charge Beam
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Glalie (X)
Nature: XXXXX

Item: XXXXX

Type: Ice
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 80

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Aurora Beam
Fake Out
Future Sight
Bestow
Ice Ball
Ice Punch
Ice Shard
Quick Attack
Rapid Spin
Splash

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Shadow Ball
Double Team
Torment
Façade
Rest
Attract
Round
Explosion
Payback
Giga Impact
Flash
Gyro Ball
Bulldoze
Frost Breath
Swagger
Substitute


Luvdisc (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 80
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 97

Attacks:
Tackle
Charm
Water Gun
Agility
Take Down
Lucky Chant
Water Pulse

Aqua Jet
Aqua Ring
Brine
Captivate
Heal Pulse
Mud Sport
Splash
Supersonic
Water Sport

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Façade
Secret Power
Rest
Attract
Brine
Endure
Round
Scald
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Waterfall
Dive
Whirlpool
Waterfall


Bibarel (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Water
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Simple:
(Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 71

Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Water Gun

Aqua Tail
Defense Curl
Double-Edge
Endure
Fury Swipes
Odor Sleuth
Quick Attack
Rock Climb
Rollout
Skull Bash
Sleep Talk
Water Sport

Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Shock Wave
Façade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Scald
Fling
Charge Beam
Retaliate
Endure
Giga Impact
Thunder Wave
Bulldoze
Work Up
Stealth Rock
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Pluck
Substitute
Rock Smash
Cut
Surf
Strength
Waterfall
Dive
Whirlpool
Rock Climb


Kricketune (X)
Nature: XXXXX


Item: XXXXX

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 65

Attacks:
Growl
Struggle Bug
Bug Bite
Bide
Fury Cutter
Leech Life
Sing
Focus Energy
__________
Slash
X-Scissor
Screech
Taunt
Night Slash
Bug Buzz
Perish Song

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
False Swipe
Giga Impact
Flash
Swords Dance
Swagger
Substitute
Rock Smash
Cut
Strength


Wormadam-Plant (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3
SpD: 4
Spe: 36

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
__________
Razor Leaf
Growth
Psybeam
Captivate
Flail
Attract
Psychic
Leaf Storm

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Solarbeam
Return
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute


Wormadam-Sand (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Ground
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 3
Def: 4
SpA: 2
SpD: 3
Spe: 36

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
__________
Rock Blast
Harden
Psybeam
Captivate
Flail
Attract
Psychic
Fissure

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Shadow Ball
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Bulldoze
Dream Eater
Swagger
Substitute


Mothim (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 66

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
__________
Gust
PoisonPowder
Psybeam
Camouflage
Silver Wind
Air Slash
Psychic
Bug Buzz
Quiver Dance

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
U-Turn
Substitute


Pachirisu (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 95

Attacks:
Growl
Bide
Quick Attack
Charm
Spark
Endure
Swift
Electro Ball

Covet
Bite
Fake Tears
Defense Curl
Rollout
Flatter
Flail
Iron Tail
Tail Whip
Follow Me
Charge
Bestow

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Double Team
Façade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Payback
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
U-turn
Substitute
Cut


Cherrim (X)
Nature: XXXXX


Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance

Aromatherapy
Defense Curl
GrassWhistle
Heal Pulse
Healing Wish
Natural Gift
Nature Power
Razor Leaf
Rollout
Seed Bomb
Sweet Scent
Tickle
Weather Ball

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute


Purugly (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 112

Attacks:
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm

Assurance
Bite
Fake Tears
Flail
Last Resort
Quick Attack
Sand-Attack
Snatch
Tail Whip
Wake-Up Slap

Water Pulse
Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Shock Wave
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Thief
Snatch
Endure
Round
Echoed Voice
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Psych Up
Bulldoze
Work Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
U-turn
Substitute
Cut


Chatot (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt

Agility
Air Cutter
Defog
Encore
Nasty Plot
Night Shade
Sleep Talk
Steel Wing
Supersonic

Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Work Up
Swagger
Pluck
U-turn
Substitute
Fly


Lumineon (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 91

Attacks:
Pound
Water Gun
Attract
Rain Dance
Gust
Water Pulse

Agility
Aqua Tail
Aurora Beam
Brine
Charm
Flail
Psybeam
Signal Beam
Splash
Sweet Kiss
Tackle

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Façade
Secret Power
Rest
Attract
Brine
Endure
Silver Wind
Round
Scald
Payback
Giga Impact
Flash
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
U-turn
Substitute
Surf
Waterfall
Whirlpool
Dive
Defog


Watchog (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Illuminate:
(Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Analytic: (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 77

Attacks:
Tackle
Leer
Bite
Bide
Detect
Sand-Attack
Crunch
Hypnosis
Super Fang
After You

Assurance
Flail
Foresight
Iron Tail
Pursuit
Revenge
Screech

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Flamethrower
Façade
Rest
Attract
Round
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Thunder Wave
Swords Dance
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Liepard (X)
Nature: XXXXX

Item: XXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 106

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Charm
Covet
Encore
Faint Attack
Fake Tears
Foul Play
Pay Day
Yawn

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Aerial Ace
Torment
Façade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Giga Impact
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut


Unfezant (M)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 93

Attacks:
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt

Bestow
Hypnosis
Lucky chant
Morning Sun
Uproar
Wish

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Echoed Voice
Giga Impact
Psych Up
Work Up
Swagger
Pluck
U-turn
Substitute
Fly


Swoobat (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic/Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 114

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Stored Power
Charm
Fake Tears
Flatter
Helping Hand
Knock Off
Roost
Supersonic
Synchronoise

Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Aerial Ace
Torment
Façade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Acrobatics
Embargo
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Dream Eater
Swagger
U-turn
Substitute
Trick Room
Fly


Audino (X)
Nature:
XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Klutz: (Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 110
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 50

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment

Amnesia
Bestow
Encore
Heal Bell
Healing Wish
Lucky Chant
Sleep Talk
Sweet Kiss
Wish
Yawn

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Incinerate
Retaliate
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Wild Charge
Surf


Scolipede (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Poison Point: (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 112

Attacks:
Megahorn
Defense Curl
Poison Sting
Iron Defense
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Pin Missile
Rock Climb
Spikes
Take Down
Toxic Spikes
Twineedle

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Facade
Rest
Attract
Round
Payback
Giga Impact
Gyro Ball
Swords Dance
Struggle Bug
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Whimsicott (X)
Nature:
XXXXX


Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 116

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust

Beat Up
Encore
Fake Tears
Grasswhistle
Memento
Natural Gift
Tickle
Switcheroo
Worry Seed

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Giga Impact
Flash
Dream Eater
Grass Knot
Swagger
U-Turn
Substitute
Trick Room


Basculin (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Reckless:
(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 98

Attacks:
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Take Down
Cruch

Agility
Brine
BubbleBeam
Mud Shot
Muddy Water
Rage
Revenge
Swift
Whirlpool

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Protect
Rain Dance
Frustration
Return
Double Team
Façade
Rest
Attract
Round
Scald
Swagger
Substitute
Cut
Surf
Waterfall
Dive


Garbodor (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 75

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Take Down

Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Sludge Bomb
Façade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute


Swanna (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 98

Attacks:
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
Bubblebeam
FeatherDance
Aqua Ring

Air Cutter
Brine
Gust
Lucky Chant
Me First
Mirror Move
Steel Wing

Toxic
Hail
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Façade
Rest
Attract
Round
Scald
Giga Impact
Swagger
Pluck
Substitute
Fly
Surf
Dive


Emolga (X)
Nature: XXXXX


Item:
XXXXX

Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 103

Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave

Air Slash
Astonish
Baton Pass
Charm
Covet
Iron Tail
Roost
Shock Wave
Tickle

Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Fling
Charge Beam
Acrobatics
Flash
Volt Switch
Thunder Wave
Swagger
U-turn
Substitute
Wild Charge
Cut


Alomomola (X)
Nature:
XXXXX


Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 65

Attacks:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse

Endure
Mirror Coat
Mist
Pain Split
Refresh
Tickle

Calm Mind
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Scald
Psych Up
Swagger
Substitute
Surf
Waterfall
Dive


Mandibuzz (F)
Nature:
XXXXX


Item: XXXXX

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 2
SpD: 3
Spe: 80

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

Fake Tears
Knock Off
Mean Look
Roost
Scary Face
Steel Wing

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Embargo
Payback
Retaliate
Giga Impact
Psych Up
Swagger
Pluck
U-Turn
Substitute
Rock Smash
Snarl
Cut
Fly


Blastoise (X)
Nature: XXXXX


Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 78

Attacks:
Tackle
Tail Whip
Bubble
Flash Cannon
Water Gun
Withdraw
Bite
Rapid Spin
Protect
Water Pulse

Aqua Jet
Aqua Ring
Brine
Confusion
Fake Out
Flail
Foresight
Haze
Mirror Coat
Mist
Mud Sport
Muddy Water
Refresh
Water Spout
Yawn

Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Scald
Fling
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Dragon Tail
Swagger
Substitute
Flash Cannon
Rock Smash
Surf
Strength
Waterfall
Dive


Nidoqueen (X)
Nature:
XXXXX


Item: XXXXX

Type: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 76

Attacks:
Tackle
Scratch
Tail Whip
Body Slam
Double Kick
Poison Sting
Chip Away
Body Slam
Fury Swipes
Bite
Helping Hand

Beat Up
Charm
Chip Away
Counter
Disable
Endure
Focus Energy
Iron Tail
Poison Tail
Pursuit
Skull Bash
Supersonic
Take Down

Hone Claws
Roar
Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Incinerate
Quash
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Tentacruel (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 100

Attacks:
Poison Sting
Acid
Supersonic
Constrict
Wrap
Water Gun
Toxic Spikes
Bubblebeam

Acupressure
Aqua Ring
Aurora Beam
Bubble
Confuse Ray
Haze
Knock Off
Mirror Coat
Muddy Water
Rapid Spin
Safeguard
Tickle

Toxic
Hail
Venoshock
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Scald
Payback
Giga Impact
Swords Dance
Poison Jab
Swagger
Substitute
Cut
Surf
Waterfall
Dive


Weezing (X)
Nature: XXXXX


Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 60

Attacks:
Poison Gas
Tackle
Smog
Smokescreen
Selfdestruct
Assurance
Clear Smog

Curse
Destiny Bond
Grudge
Pain Split
Psybeam
Psywave
Screech
Spit Up
Spite
Stockpile
Swallow
Will-O-Wisp

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Flamethrower
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Will-O-Wisp
Explosion
Payback
Giga Impact
Flash
Gyro Ball
Swagger
Substitute


Lapras (X)
Nature: XXXXX

Item: XXXXX

Type: Water/Ice
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

AncientPower
Aurora Beam
Avalanche
Curse
Dragon Dance
Dragon Pulse
Fissure
Foresight
Future Sight
Horn Drill
Refresh
Sleep Talk
Substitute
Tickle
Whirlpool

Water Pulse
Roar
Headbutt
Curse
Toxic
Hail
Zap Cannon
Rock Smash
Horn Drill
Hidden Power
Snore
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Icy Wind
Protect
Rain Dance
Safeguard
Rage
SolarBeam
Dragon Rage
Endure
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Psychic
Mimic
Double Team
Shock Wave
Façade
Secret Power
Swagger
Sleep Talk
Dream Eater
Reflect
Bide
Skull Bash
Rest
Psywave
Attract
Brine
Endure
Dragon Pulse
Nightmare
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Avalanche
Captivate
Natural Gift
Substitute
Rock Smash
Strength
Surf
Waterfall
Whirlpool
Dive


Meganium (X)
Nature: XXXXX


Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 80

Attacks:
Tackle
Growl
Razor Leaf
Poisonpowder
Reflect
Synthesis
Magical Leaf
Natural Gift

Ancientpower
Aromatherapy
Body Slam
Counter
Flail
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Refresh
Swords Dance
Vine Whip
Wring Out

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return
Double Team
Reflect
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Giga Impact
Flash
Swords Dance
Bulldoze
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Weavile (X)
Nature: XXXXX

Item: XXXXX

Type: Dark/Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 125

Attacks:
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot

Assist
Avalanche
Bite
Counter
Crush Claw
Double Hit
Fake Out
Feint
Foresight
Ice Punch
Ice Shard
Punishment
Pursuit
Reflect
Spite

Hone Claws
Focus Punch
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Brick Break
Double Team
Reflect
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Focus Blast
False Swipe
Fling
Endure
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Avalanche
Swords Dance
Psych Up
Captivate
Dark Pulse
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Swagger
Substitute
Rock Smash
Snarl
Cut
Surf
Strength
Whirlpool
Rock Smash


Hariyama (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 125
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 50

Attacks:
Tackle
Focus Energy
Sand-Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmeelingSalt
Belly Drum

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Helping Hand
Revenge
Wake-Up Slap
Wide Guard

Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Façade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Brine
Fling
Endure
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Surf
Strength
Whirlpool
Rock Climb


Probopass (X)
Nature:
XXXXX


Item: XXXXX

Type: Rock / Steel
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) ).
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 3
SpD: 6
Spe: 40

Attacks:
Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Thunder Wave
Harden
Rock Throw

Block
Double-Edge
Endure
Explosion
Head Smash
Magnitude
Rollout
Stealth Rock

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Torment
Facade
Rest
Attract
Round
Explosion
Giga Impact
Rock Polish
Stone Edge
Volt Switch
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Strength


Bastiodon (X)
Nature:
XXXXX


Item: XXXXX

Type: Rock / Steel
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: 2
Def: 7
SpA: 2
SpD: 5
Spe: 30

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Body Slam
Counter
Curse
Double-Edge
Fissure
Focus Energy
Headbutt
Rock Blast
Scary Face
Screech
Stealth Rock
Wide Guard

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Round
Incinerate
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Strength


Simisage (X)
Nature: XXXXX


Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101

Attacks:
Leer
Lick
Fury Swipes
Seed Bomb
Scratch
Vine Whip
Leech Seed
Bite
Torment

Astonish
Bullet Seed
Covet
GrassWhistle
Leaf Storm
Low Kick
Magical Leaf
Nasty Plot
Role Play
Tickle

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Façade
Rest
Thief
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Acrobatics
Shadow Claw
Payback
Giga Impact
Flash
Work Up
Grass Knot
Swagger
Substitute
Rock Smash


Simisear (X)
Nature: XXXXX


Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101

Attacks:
Leer
Lick
Fury Swipes
Flame Burst
Scratch
Incinerate
Yawn
Bite
Amnesia

Astonish
Covet
Fire Punch
Fire Spin
Heat Wave
Low Kick
Mud Sport
Nasty Plot
Role Play
Sleep Talk
Tickle

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Façade
Flame Charge
Rest
Thief
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Will-o-Wisp
Acrobatics
Shadow Claw
Payback
Giga Impact
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Rock Smash


Simipour (X)
Nature: XXXXX


Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101

Attacks:
Leer
Lick
Fury Swipes
Scald
Scratch
Water Gun
Water Sport
Bite
Taunt

Aqua Ring
Aqua Tail
Astonish
Covet
Hydro Pump
Low Kick
Mud Sport
Nasty Plot
Role Play
Tickle

Hone Claws
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Façade
Rest
Thief
Low Sweep
Round
Focus Blast
Scald
Fling
Acrobatics
Shadow Claw
Payback
Giga Impact
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Rock Smash


Cofagrigus (X)
Nature:
XXXXX


Item: XXXXX

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 3
SpD: 4
Spe: 30

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-Wisp
Ominous Wind

Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Toxic
Hidden Power
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-o-Wisp
Embargo
Payback
Giga Impact
Flash
Psych Up


Vanilluxe (X)
Nature:
XXXXX


Item: XXXXX

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 79

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Autotomize
Ice Shard
Imprison
Iron Defense
Magnet Rise
Natural Gift
Powder Snow
Water Pulse

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Explosion
Giga Impact
Frost Breath
Swagger
Substitute
Flash Cannon


Templates Completed:
Engineer Pikachu: IIII IIII IIII
Temperantia: IIII IIII II
TheWolfe: IIII
Fire Blast: II
Acklow: IIII
TravelLog: IIII IIII IIII IIII IIII IIII II
Venser: IIII IIII
Dummy007: IIII IIII IIII I

What? A new infusion of challengers approaches!

EDIT: The template here is now obsolete. Refer to the Rank 3 one on the next page.
 

Beedrill (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 75

Attacks:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
__________
Pin Missile
Agility
Assurance
Poison Jab
Endeavor

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Brick Break
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
False Swipe
Acrobatics
Giga Impact
Flash
Swords Dance
Struggle Bug
X-Scissor
Swagger
U-Turn
Substitute
Rock Smash
Cut



Scolipede (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Poison Point: (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 112

Attacks:
Megahorn
Defense Curl
Poison Sting
Iron Defense
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Pin Missile
Rock Climb
Spikes
Take Down
Toxic Spikes
Twineedle

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Facade
Rest
Attract
Round
Payback
Giga Impact
Gyro Ball
Swords Dance
Struggle Bug
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength



Dustox (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 65

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
__________
Whirlwind
Light Screen
Silver Wind
Toxic
Bug Buzz
Quiver Dance

Venoshock
Hidden Power
Sunny Day
Hyper Beam
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Swagger
U-Turn
Substitute



Ariados (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 40

Attacks:
Poison Sting
String Shot
Bug Bite
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
Signal Beam
Sonicboom
Toxic Spikes
Twineedle

Hone Claws
Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Psychic
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Poison Jab
Swagger
Substitute


EDIT: Added that in there, Pikachu. Spacing Fixed.
 
Ohohohohoho! Let us go help fill out this Battle Castle information! I'm sure the Battle Castle people will be most pleased!

Meliadoul: Treecko!
Roy: Torchic!
Hype Dog: Arf!


Pidgeot (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 91

Attacks:
Tackle
Sand-Attack
Gust
Quick Attack
Whirlwind
Twister
Featherdance
Wing Attack

Air Cutter
Air Slash
Brave Bird
Defog
Faint Attack
Foresight
Pursuit
Steel Wing
Uproar

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Work Up
Swagger
Pluck
U-Turn
Substitute
Fly


Raticate (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 97

Attacks:
Tackle
Tail Whip
Swords Dance
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Scary Face
Crunch

Counter
Final Gambit
Flame Wheel
Fury Swipes
Last Resort
Me First
Revenge
Reversal
Screech
Swagger
Uproar

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Charge Beam
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
Pluck
U-Turn
Substitute
Wild Charge
Rock Smash
Cut
Strength


Pidgeot and Raticate done. Stopping for now.
 


Emolga (X)

Nature: XXXXX


Item:
XXXXX

Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:

Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 103

Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
__________
Air Slash
Astonish
Baton Pass
Charm
Covet
Iron Tail
Roost
Shock Wave
Tickle

Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Fling
Charge Beam
Acrobatics
Flash
Volt Switch
Thunder Wave
Swagger
U-turn
Substitute
Wild Charge
Cut



Girafarig (X)

Nature: XXXXX


Item:
XXXXX

Type: Normal / Psychic
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass
__________
Amnesia
Beat Up
Double Kick
Foresight
Future Sight
Magic Coat
Mean Look
Mirror Coat
Psych Up
Razor Wind
Secret Power
Skill Swap
Take Down
Wish

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Facade
Rest
Attract
Thief
Echoed Voice
Energy Ball
Charge Beam
Retaliate
Flash
Thunder Wave
Psych Up
Bulldoze
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Rock Smash
Strength


Sorry, that is all I can do for now :/

Btw, helping on this will also be helping the creation of a CAPASB dex!
I recommend helping as much as you can.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updating everything right now...

Make sure you're looking at pre-evolutions for the Level-Up moves. For example, Scolipede is missing Iron Defense (Whirlipede 23), and Pidgeot is missing both Twister and Wing Attack.

Thanks for all your hard work!

small nitpick: Please leave an empty line between STAB descriptions, but have no empty line between Ability descriptions.
small nitpick: Please don't use an underscore to split between Egg Moves and Level-Ups; the underscores are used to split the Level-Ups in the event that no Egg moves are available.

EDIT: Updated. Thanks again!
 

Acklow

I am always tired. Don't bother me.
Guess it's time I stepped in and helped out one of my employees. ;)


Cacturne (X)
Nature: XXXXX


Item: XXXXX

Type: Grass / Dark
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats:
HP: 100
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55


Attacks:
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-attack
Pin Missle
Ingrain

Grasswhistle
Acid
Teeter Dance
Dynamicpunch
Counter
Low Kick
Smellingsalt
Magical Leaf
Seed Bomb
Nasty Plot
Disable
Block
Worry Seed
Switcheroo

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Return
Brick Break
Double Team
Sandstorm
Façade
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Embargo
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Poison Jab
Grass Knot
Swagger
Substitute
Cut
Strength



Pachirisu (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.


Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 95


Attacks:
Growl
Bide
Quick Attack
Charm
Spark
Endure
Swift
Electro Ball

Covet
Bite
Fake Tears
Defense Curl
Rollout
Flatter
Flail
Iron Tail
Tail Whip
Follow Me
Charge
Bestow

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Double Team
Façade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Payback
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
U-turn
Substitute
Cut



Castform (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 70


Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt

Future Sight
Lucky Chant
Disable
Amnesia
Ominous Wind
Hex
Clear Smog

Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Façade
Rest
Attract
Thief
Round
Energy Ball
Scald
Incinerate
Retaliate
Flash
Thunder Wave
Psych Up
Work Up
Swagger
Substitute



Spinda (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 60


Attacks:
Tackle
Uproar
Copycat
Faint Attack
Psybeam
Hypnosis

Encore
Assist
Disable
Baton Pass
Wish
Trick
Smellingsalt
Fake Out
Role Play
Psycho Cut
Fake Tears
Rapid Spin
Icy Wind
Water Pulse

Calm Mind
Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Safeguard
Frustration
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Façade
Rest
Attract
Thief
Round
Fling
Retaliate
Flash
Psych Up
Rock Slide
Work Up
Dream Eater
Swagger
Substitute
Trick Room
Wild Charge
Rock Smash
Strength



Illumise (X)
Nature: XXXXX


Item: XXXXX

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Ability:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3
SpD: 3
Spe: 85


Attacks:
Tackle
Sweet Scent
Charm
Moonlight
Quick Attack
Wish
Encore

Baton Pass
Silver Wind
Growth
Encore
Bug Buzz
Captivate
Fake Tears
Confuse Ray

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Shadow Ball
Brick Break
Double Team
Aerial Ace
Façade
Rest
Attract
Thief
Round
Fling
Charge Beam
Acrobatics
Flash
Thunder Wave
Struggle Bug
Psych Up
Swagger
U-turn
Substitute
 
I'll do Fearow, Farfetch'd, Swellow, Chatot, Unfezant, Dodrio, Noctowl, Swanna, Pelipper, and Delibird.


Fearow (XXXXX)
Nature:[/B] XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 100

Attacks:
Pluck
Peck
Growl
Leer
Fury attack
Pursuit
Aerial Ace
Mirror Move
Agility

Astonish
Faint Attack
FeatherDance
Quick Attack
Razor Wind
Scary Face
Sky Attack
Steel Wing
Tri Attack
Uproar
Whirlwind

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
False Swipe
Giga Impact
Work Up
Swagger
Pluck
U-turn
Substitute
Fly



Farfetch’d (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 60

Attacks:
Poison Jab
Peck
Sand-Attack
Leer
Fury attack
Knock Off
Aerial Ace
Fury Cutter
Slash
Air Cutter
Swords Dance

Covet
Curse
FeatherDance
Flail
Foresight
Gust
Leaf Blade
Mirror Move
Mud-Slap
Night Slash
Quick Attack
Revenge
Roost
Steel Wing
Trump Card

Toxic
Hidden Power
Sunny Day
Protect
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
False Swipe
Acrobatics
Retaliate
Swords Dance
Psych Up
Work Up
Poison Jab
Swagger
Pluck
U-turn
Substitute
Cut
Fly



Swellow (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Guts: (Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 125

Attacks:
Pluck
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Brave Bird
Defog
Mirror Move
Pursuit
Rage
Refresh
Roost
Sky Attack
Steel Wing
Supersonic
Whirlwind

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Giga Impact
Work Up
Swagger
Pluck
U-turn
Substitute
Fly



Chatot (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 91

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt

Agility
Air Cutter
Defog
Encore
Nasty Plot
Night Shade
Sleep Talk
Steel Wing
Supersonic

Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Work Up
Swagger
Pluck
U-turn
Substitute
Fly



Dodrio (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 2
SpD: 2
Spe: 100

Attacks:
Pluck
Peck
Growl
Quick Attack
Rage
Fury Attack
Pursuit
Uproar
Tri-Attack

Assurance
Brave Bird
Endeavor
Faint Attack
Flail
Haze
Mirror Move
Natural Gift
Quick Attack
Supersonic

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Return
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Payback
Giga Impact
Work Up
Swagger
Pluck
Substitute
Fly




Unfezant (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 93

Attacks:
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt

Bestow
Hypnosis
Lucky chant
Morning Sun
Uproar
Wish

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Echoed Voice
Giga Impact
Psych Up
Work Up
Swagger
Pluck
U-turn
Substitute
Fly



Noctowl (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 110
Atk: 2
Def: 2
SpA: 3
SpD: 4
Spe: 70

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Take Down
Reflect
Confusion
Echoed Voice

Agility
Defog
Faint Attack
FeatherDance
Mirror Move
Night Shade
Sky Attack
Supersonic
Whirlwind
Wing Attack

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Giga Impact
Psych Up
Work Up
Dream Eater
Swagger
Pluck
Substitute
Fly



Swanna (X)
Nature: XXXXX

Item: XXXXX

Type: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 98

Attacks:
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
Bubblebeam
FeatherDance
Aqua Ring

Air Cutter
Brine
Gust
Lucky Chant
Me First
Mirror Move
Steel Wing

Toxic
Hail
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Façade
Rest
Attract
Round
Scald
Giga Impact
Swagger
Pluck
Substitute
Fly
Surf
Dive



Pelipper (X)
Nature: XXXXX

Item: XXXXX

Type: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: 2
Def: 4
SpA: 3
SpD: 3
Spe: 65

Attacks:
Soak
Growl
Water Gun
Water Sport
Wing Attack
Supersonic
Mist
Water Pulse
Payback
Protect
Quick Attack

Agility
Aqua Ring
Brine
Gust
Knock Off
Mist
Roost
Twister
Water Sport

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Façade
Rest
Attract
Thief
Round
Echoed Voice
Scald
Fling
Sky Drop
Payback
Giga Impact
Swagger
Pluck
U-turn
Substitute
Fly
Surf



Delibird (X)
Nature: XXXXX

Item: XXXXX

Type: Ice/Flying
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Vital Spirit:
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 80
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 75

Attacks:
Present

Aurora Beam
Fake Out
Future Sight
Bestow
Ice Ball
Ice Punch
Ice Shard
Quick Attack
Rapid Spin
Splash

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Façade
Rest
Attract
Thief
Round
Fling
Frost Breath
Swagger
Pluck
Substitute
Fly


EDIT: added prevo moves
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updated.

When listing abilities, it is unnecessary to have a "DW" tag by the DW ability. Also, please bold the species name, "type", "nature", "item", "ability", "attacks", as well as the names of the abilities. Thanks!
 

Glalie (X)
Nature: XXXXX

Item: XXXXX

Type: Ice
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 80

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Heabutt
Protect

Aurora Beam
Fake Out
Future Sight
Bestow
Ice Ball
Ice Punch
Ice Shard
Quick Attack
Rapid Spin
Splash

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Shadow Ball
Double Team
Torment
Façade
Rest
Attract
Round
Explosion
Payback
Giga Impact
Flash
Gyro Ball
Bulldoze
Frost Breath
Swagger
Substitute


Chimecho (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Wrap
Growl
Astonish
Confusion
Uproar
Take Down
Yawn
Last Resort
Entrainment

Curse
Disable
Future Sight
Hypnosis
Recover
Skill Swap
Wish
Stored Power

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Torment
Façade
Rest
Attract
Round
Echoed Voice
Energy Ball
Charge Beam
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Swoobat (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic/Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Ability:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 114

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Stored Power
Charm
Fake Tears
Flatter
Helping Hand
Knock Off
Roost
Supersonic
Synchronoise

Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Aerial Ace
Torment
Façade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Acrobatics
Embargo
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Dream Eater
Swagger
U-turn
Substitute
Trick Room
Fly


EDIT: added prevo moves
 
More additions!


Parasect (X)
Nature: XXXXX


Item: XXXXX

Type: Bug/Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 30

Attacks:
Cross Poison
Scratch
Stun Spore
PoisonPowder
Leech Life
Fury Cutter
Spore
Slash

Agility
Bug Bite
Counter
Endure
False Swipe
Flail
Leech Seed
Light Screen
Metal Claw
Natural Gift
Psybeam
Pursuit
Screech
Sweet Scent

Hone Claws
Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Frustration
Solarbeam
Return
Dig
Brick Break
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Struggle Bug
X-Scissor
Grass Knot
Swagger
Substitute
Rock Smash
Cut


Dugtrio (X)
Nature: XXXXX


Item: XXXXX

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 120

Attacks:
Night Slash
Tri Attack
Scratch
Growl
Sand-Attack
Magnitude
Astonish
Dig
Fury Swipes
Mud Slap
Bulldoze
Sucker Punch

Ancientpower
Astonish
Beat Up
Endure
Faint Attack
Final Gambit
Headbutt
Memento
Mud Bomb
Pursuit
Reversal
Rock Slide
Screech
Uproar

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Swagger
Substitute
Rock Smash
Cut
 
Updating with: Beautifly, Kricketune, Ledian, Ninjask, Mothim, Wormadam-Sand, Wormadam-Plant and Jumpluff.



Mothim (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 66

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
__________
Gust
PoisonPowder
Psybeam
Camouflage
Silver Wind
Air Slash
Psychic
Bug Buzz
Quiver Dance

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
U-Turn
Substitute



Beautifly (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 65

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
__________
Whirlwind
Attract
Silver Wind
Giga Drain
Bug Buzz
Quiver Dance

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Swagger
U-Turn
Substitute



Ledian (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 4
Spe: 85

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bide
Bug Bite
Bug Buzz
Dizzy Punch
Drain Punch
Encore
Focus Punch
Knock Off
Psybeam
Screech

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Acrobatics
Giga Impact
Flash
Swords Dance
Struggle Bug
Swagger
U-Turn
Substitute
Rock Smash
Strength



Kricketune (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 65

Attacks:
Growl
Struggle Bug
Bug Bite
Bide
Fury Cutter
Leech Life
Sing
Focus Energy
__________
Slash
X-Scissor
Screech
Taunt
Night Slash
Bug Buzz
Perish Song

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
False Swipe
Giga Impact
Flash
Swords Dance
Swagger
Substitute
Rock Smash
Cut
Strength



Ninjask (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 160

Attacks:
False Swipe
Mud-Slap
Metal Claw
Dig
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance

Bug Buzz
Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
X-Scissor
Swagger
U-Turn
Substitute
Cut



Wormadam-Sand (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Ground
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 3
Def: 4
SpA: 2
SpD: 3
Spe: 36

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
__________
Rock Blast
Harden
Psybeam
Captivate
Flail
Attract
Psychic
Fissure

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Shadow Ball
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Bulldoze
Dream Eater
Swagger
Substitute



Wormadam-Plant (X)
Nature: XXXXX


Item: XXXXX

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3
SpD: 4
Spe: 36

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
__________
Razor Leaf
Growth
Psybeam
Captivate
Flail
Attract
Psychic
Leaf Storm

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Solarbeam
Return
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute



Jumpluff (X)
Nature: XXXXX


Item: XXXXX

Type: Grass / Flying
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator: Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 110

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Amnesia
Aromatherapy
Confusion
Cotton Guard
Double-Edge
Encore
Endure
Helping Hand
Seed Bomb
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Return
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Swords Dance
Psych Up
Grass Knot
Swagger
U-Turn
Substitute


EDIT: Added Mega Drain to Jumpluf's movepool, and Silver Wind to Ledian's. Jumpluff does not learn Cotton Spore by Level 25 in Gen V (even as a Hoppip.)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updated yet again. minor nitpick #3: Please delete the "Rank" in the stats (e.g. replacing "Rank 3" with "3"). It saves the refs some minor time and makes my eyes feel better xD

Thanks to all of you (especially you, TravelLog)

edit at above: oh dear
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updated with everything; it seems that Temperantia is close to snatching the lead from TravelLog! (just saying, the #1 submitter gets a reserve for the test battle)

If I posted a nitpick after you posted some sets, there is no need to update them; I've already changed them.

Please remember to include ALL generations and ALL members of the evolutionary line in your Level-Up Moves.

A good way to do this is to start with the lowest evolution and go to L25 in terms of LU moves, than jump to the final evolution for some special moves and exclusive TM moves. For example, Jumpluff is missing Mega Drain and Cotton Spore. I'll try and go over everything again, but it'd be a huge help if you looked over your own submissions and edited stuff in (with a note saying what you edited in). Thanks in advance.

EDIT@Temp: "ALL generations" means ALL generations. I need Level-Up Moves from ALL generations, not just Gen V.
 

Basculin (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Reckless:
(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 98

Attacks:
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Take Down
Cruch

Agility
Brine
BubbleBeam
Mud Shot
Muddy Water
Rage
Revenge
Swift
Whirlpool

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Protect
Rain Dance
Frustration
Return
Double Team
Façade
Rest
Attract
Round
Scald
Swagger
Substitute
Cut
Surf
Waterfall
Dive


Luvdisc (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 80
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 97

Attacks:
Tackle
Charm
Water Gun
Agility
Take Down
Lucky Chant
Water Pulse


Aqua Jet
Aqua Ring
Brine
Captivate
Heal Pulse
Mud Sport
Splash
Supersonic
Water Sport

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Façade
Secret Power
Rest
Attract
Brine
Endure
Round
Scald
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Waterfall
Dive
Whirlpool
Waterfall


Garbodor (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 75

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Take Down


Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Sludge Bomb
Façade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute


Purugly (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 112

Attacks:
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm


Assurance
Bite
Fake Tears
Flail
Last Resort
Quick Attack
Sand-Attack
Snatch
Tail Whip
Wake-Up Slap

Water Pulse
Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Shock Wave
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Thief
Snatch
Endure
Round
Echoed Voice
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Psych Up
Bulldoze
Work Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
U-turn
Substitute
Cut


Watchog (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Illuminate:
(Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Analytic: (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 77

Attacks:
Tackle
Leer
Bite
Bide
Detect
Sand-Attack
Crunch
Hypnosis
Super Fang
After You


Assurance
Flail
Foresight
Iron Tail
Pursuit
Revenge
Screech

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Flamethrower
Façade
Rest
Attract
Round
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Thunder Wave
Swords Dance
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Liepard (X)
Nature: XXXXX

Item: XXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 106

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws


Charm
Covet
Encore
Faint Attack
Fake Tears
Foul Play
Pay Day
Yawn

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Aerial Ace
Torment
Façade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Giga Impact
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut


Mightyena (X)
Nature: XXXXX

Item: XXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 70

Attacks:
Tackle
Howl
Sand-Attack
Bite
Odor Sleuth
Roar
Swagger

Astonish
Covet
Fire Fang
Ice Fang
Leer
Me First
Poison Fang
Sleep Talk
Snatch
Sucker Punch
Thunder Fang
Yawn

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Double Team
Torment
Façade
Secret Power
Rest
Attract
Thief
Snatch
Endure
Round
Incinerate
Embargo
Payback
Retaliate
Giga Impact
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Snarl
Strength
Rock Smash



EDIT: added prevo moves to all other posts
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updated. Again, please remember to bold "Stats"

TravelLog is an excellent gentleman.

I'll also be editing my own stuff in soon.

We're already over 60% done; thanks so much!
 

Wailord (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Water Veil:
(Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 130
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 60

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

Aqua Ring
Body Slam
Curse
Defense Curl
Double-Edge
Fissure
Sleep Talk
Snore
Soak
Swagger
Thrash
Tickle
Zen Headbutt

Water Pulse
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Façade
Secret Power
Rest
Attract
Brine
Endure
Round
Echoed Voice
Scald
Giga Impact
Bulldoze
Avalanche
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive


Lumineon (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Water Veil:[/B] (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 91

Attacks:
Pound
Water Gun
Attract
Rain Dance
Gust
Water Pulse

Agility
Aqua Tail
Aurora Beam
Brine
Charm
Flail
Psybeam
Signal Beam
Splash
Sweet Kiss
Tackle

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Façade
Secret Power
Rest
Attract
Brine
Endure
Silver Wind
Round
Scald
Payback
Giga Impact
Flash
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
U-turn
Substitute
Surf
Waterfall
Whirlpool
Dive
Defog


Seaking (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil:[/B] (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 68

Attacks:
Peck
Tail Whip
Water Sport
Supersonic
Horn attack
Water Pulse
Flail
Poison Jab

Aqua Tail
Body Slam
Haze
Hydro Pump
Mud Shot
Mud Sport
Mud-Slap
Psybeam
Signal Beam
Skull Bash
Sleep Talk

Water Pulse
Curse
Toxic
Hail
Horn Drill
Hidden Power
Snore
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Rage
Mimic
Icy Wind
Protect
Rain Dance
Endure
Frustration
Return
Double Team
Façade
Secret Power
Swagger
Sleep Talk
Bide
Swift
Skull Bash
Rest
Attract
Round
Scald
Giga Impact
Captivate
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Surf
Waterfall
Whirlpool
Dive


Kingler (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 2
SpD: 2
Spe: 75

Attacks:
Mud Sport
Bubble
Vicegrip
Leer
Harden
Bubblebeam
Mud Shot
Metal Claw
Stomp
Guillotine
Wide Guard

Agility
Amnesia
AncientPower
Bide
Chip Away
Dig
Endure
Flail
Haze
Knock Off
Slam
Swords Dance
Tickle

Water Pulse
Curse
Swords Dance
Hone Claws
Toxic
Rock Smash
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Hail
Hidden Power
Snore
Ice Beam
Blizzard
Hyper Beam
Rage
Mimic
Icy Wind
Protect
Rain Dance
Endure
Frustration
Return
Mud-Slap
Dig
Brick Break
Double Team
Rock Tomb
Façade
Secret Power
Swagger
Sleep Talk
Bide
Rest
Attract
Thief
Fury Cutter
Round
False Swipe
Scald
Brine
Fling
Quash
Giga Impact
Captivate
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Swagger
Substitute
Cut
Surf
Strength
Waterfall
Whirlpool
Dive


Bibarel (X)
Nature: XXXXX

Item: XXXXX

Type: Normal/Water
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Simple:
(Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 71

Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Water Gun

Aqua Tail
Defense Curl
Double-Edge
Endure
Fury Swipes
Odor Sleuth
Quick Attack
Rock Climb
Rollout
Skull Bash
Sleep Talk
Water Sport

Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Shock Wave
Façade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Scald
Fling
Charge Beam
Retaliate
Endure
Giga Impact
Thunder Wave
Bulldoze
Work Up
Stealth Rock
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Pluck
Substitute
Rock Smash
Cut
Surf
Strength
Waterfall
Dive
Whirlpool
Rock Climb
 

Sunflora (X)
Nature: XXXXX

Item:
XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.


Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 30

Attacks:
Absorb
Pound
Growth
Razor Leaf
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Bullet Seed
Worry Seed
Sunny Day

Bide
Curse
Encore
Endure
Grasswhistle
Helping Hand
Ingrain
Leech Seed
Morning Sun
Natural Gift
Nature Power
Sweet Scent

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute

Plusle (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Plus (Innate)
: This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Lucky Chant
Sing
Substitute
Sweet Kiss
Wish

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Façade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Payback
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
Substitute
Wild Charge

Minun (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Minus (Innate)
: This Pokemon possesses a positive electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Lucky Chant
Sing
Substitute
Sweet Kiss
Wish

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Façade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Payback
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
Substitute
Wild Charge

Electrode (X)
Nature: XXXXX


Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Soundproof (Innate):
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (Innate):
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95

Attacks:
Charge
Tackle
Screech
Sonicboom
Spark
Rollout
Screech
Charge Beam

___________
Light Screen
Electro Ball
Self-Destruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat

Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Torment
Façade
Rest
Thief
Round
Charge Beam
Explosion
Giga Impact
Flash
Volt Switch
Thunder Wave
Gyro Ball
Swagger
Substitute
Wild Charge

Lanturn (X)
Nature: XXXXX


Item: XXXXX

Type: Water / Electric
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Water Absorb (Innate):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Illuminate (Can Be Activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.


Stats:
HP: 120
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 67

Attacks:
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down

Agility
Amnesia
Brine
Flail
Mist
Psybeam
Screech
Shock Wave
Water Pulse
Whirlpool

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Façade
Rest
Attract
Round
Scald
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge
Lanturn (X)
Nature: XXXXX


Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Thick Fat (Innate):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50

Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
Bubblebeam
Splash
Charm
Bubble
Slam

Amnesia
Aqua Jet
Belly Drum
Body Slam
Foresight
Future Sight
Light Screen
Muddy Water
Perish Song
Present
Refresh
Substitute
Superpower
Supersonic
Water Sport
Encore
Fake Tears
Refresh
Sing
Slam
Soak
Tickle


Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Façade
Rest
Attract
Round
Scald
Fling
Giga Impact
Bulldoze
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
 

Simisage (X)
Nature: XXXXX


Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101

Attacks:
Leer
Lick
Fury Swipes
Seed Bomb
Scratch
Vine Whip
Leech Seed
Bite
Torment


Astonish
Bullet Seed
Covet
GrassWhistle
Leaf Storm
Low Kick
Magical Leaf
Nasty Plot
Role Play
Tickle

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Façade
Rest
Thief
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Acrobatics
Shadow Claw
Payback
Giga Impact
Flash
Work Up
Grass Knot
Swagger
Substitute
Rock Smash

Simipour (X)
Nature: XXXXX


Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2).


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101

Attacks:
Leer
Lick
Fury Swipes
Scald
Scratch
Water Gun
Water Sport
Bite
Taunt

Aqua Ring
Aqua Tail
Astonish
Covet
Hydro Pump
Low Kick
Mud Sport
Nasty Plot
Role Play
Tickle

Hone Claws
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Façade
Rest
Thief
Low Sweep
Round
Focus Blast
Scald
Fling
Acrobatics
Shadow Claw
Payback
Giga Impact
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Rock Smash

Simisear (X)
Nature: XXXXX


Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2).


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101

Attacks:
Leer
Lick
Fury Swipes
Flame Burst
Scratch
Incinerate
Yawn
Bite
Amnesia

Astonish
Covet
Fire Punch
Fire Spin
Heat Wave
Low Kick
Mud Sport
Nasty Plot
Role Play
Sleep Talk
Tickle

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Façade
Flame Charge
Rest
Thief
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Will-o-Wisp
Acrobatics
Shadow Claw
Payback
Giga Impact
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Rock Smash

Flareon (X)
Nature: XXXXX


Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Flash Fire (Innate):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 4
Spe: 65

Attacks:
Tail Whip
Tackle
Helping Hand
Sand Attack
Ember
Quick Attack
Growl

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronize
Tickle
Wish
Yawn

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Fire Blast
Façade
Flame Charge
Rest
Attract
Round
Echoed Voice
Overheat
Incinerate
Will-o-Wisp
Retaliate
Giga Impact
Rock Slide
Work Up
Swagger
Substitute
Rock Smash
 
I'll help with this. I'll take Kangaskhan, Furret, Dunsparce, Linoone, Delcatty, and Zangoose.


Kangaskhan (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Stats:
HP: 110
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 90

Attacks:
Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage

Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Safeguard
Stomp
Substitute
Trump Card
Uproar

Roar
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Retaliate
Giga Impact
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Furret (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 90

Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me

Assist
Charm
Covet
Double-Edge
Focus Energy
Iron Tail
Last Resort
Natural Gift
Pursuit
Reversal
Slash
Substitute
Trick

Hone Claws
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Shadow Claw
Retaliate
Giga Impact
Work Up
Grass Knot
Swagger
U-Turn
Substitute
Rock Smash
Cut
Surf
Strength


Dunsparce (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 45

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Agility
Ancientpower
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Charge Beam
Incinerate
Retaliate
Thunder Wave
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Poison Jab
Dream Eater
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Linoone (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 100

Attacks:
Switcheroo
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile

Charm
Helping Hand
Mud-Slap
Pursuit
Rock Climb
Simple Beam
Sleep Talk
Substitute
Tickle
Trick

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Echoed Voice
Fling
Charge Beam
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Delcatty (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 70

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Attract
Sing
DoubleSlap
Foresight
Copycat
Assist
Charm

Baton Pass
Captivate
Fake Out
Fake Tears
Helping Hand
Last Resort
Mud Bomb
Psych Up
Simple Beam
Substitute
Sucker Punch
Tickle
Uproar
Wish
Zen Headbutt

Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Charge Beam
Payback
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Zangoose (X)
Nature: XXXXX


Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Toxic Boost: (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 90

Attacks:
Scratch
Leer
Quick Attack
Swords Dance
Fury Cutter
Slash
Pursuit

Counter
Curse
Disable
Double Hit
Double Kick
Feint
Final Gambit
Flail
Fury Swipes
Iron Tail
Metal Claw
Night Slash
Razor Wind
Roar

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
False Swipe
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Swords Dance
Rock Slide
X-Scissor
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Strength


EDIT: Now for Shiftry, Cherrim, and Meganium.


Shiftry (X)
Nature: XXXXX


Item: XXXXX

Type: Grass/Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 80

Attacks:
Faint Attack
Whirlwind
Nasty Plot
Razor Leaf
Leaf Tornado
Pound
Harden
Growth
Nature Power
Fake Out
Torment
Bide
Synthesis

Amnesia
Beat Up
Bullet Seed
Defog
False Swipe
Foul Play
Leech Seed
Nasty Plot
Power Swap
Quick Attack
Razor Wind
Take Down
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Shadow Ball
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Energy Ball
False Swipe
Fling
Embargo
Explosion
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Psych Up
Rock Slide
X-Scissor
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength


Cherrim (X)
Nature: XXXXX


Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance

Aromatherapy
Defense Curl
GrassWhistle
Heal Pulse
Healing Wish
Natural Gift
Nature Power
Razor Leaf
Rollout
Seed Bomb
Sweet Scent
Tickle
Weather Ball

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute


Meganium (X)
Nature: XXXXX


Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 80

Attacks:
Tackle
Growl
Razor Leaf
Poisonpowder
Reflect
Synthesis
Magical Leaf

Ancientpower
Aromatherapy
Body Slam
Counter
Flail
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Refresh
Swords Dance
Vine Whip
Wring Out

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return
Double Team
Reflect
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Giga Impact
Flash
Swords Dance
Bulldoze
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength
 
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