Sigilyph (Analysis) [QC 0/3]

AccidentalGreed

Sweet and bitter as chocolate.
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The Aztec bird. Since I plan to update Sigilyph's OU analysis when the analyses get uploaded, I want the writing to stay consistent, so here I am.

Suggest any sets Sigilyph can use since it's so versatile!

[SET]
name: Boosting
move 1: Cosmic Power / Calm Mind
move 2: Roost
move 3: Psycho Shift / Hidden Power Fighting
move 4: Stored Power
item: Flame Orb
ability: Magic Guard
nature: Calm
EVs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

  • A set able to rip through teams after initial checks as counters are gone
  • Best use as a defensive stallbreaker
  • Magic Guard enables Sigilyph to prevent indirect damage from harmful statuses and weathers
  • Also has a nifty attacking move, which rips holes in the team after multiple boosts
  • Roost is used to recover from damage that Sigilyph might have taken during setup
  • Keep in mind that this set is very dependant on stat boosts, so this is better used late-game when Sigilyph is at least less prone to volatile status and early critical hits
[ADDITIONAL COMMENTS]
  • Sigilyph is arguably more prone to super effective special attacks in UU, so its specially defensive bulk is maximized to get the most out of Cosmic Power
  • You may invest some Speed EVs to outrun some specific threats, such as Milotic
  • Physically bulky?
  • Hopelessly walled by Houndoom if it uses Psycho shift + Stored Power
  • Phazers and Haze users pose a threat if Sigilyph cannot KO in time
 
on the Cosmic Power set, there should be max SDef, and it should be carrying a Flame Orb.

Alright, thanks for the heads-up. I don't know how I let Flame Orb get by me.

As for offensive Calm Mind sets, I'm in the process of figuring one out. Suggestions are welcomed, especially on something with such a wide movepool.
 
Offensive CM:

Sigilyph@ Life Orb
nature: Timid
evs: 252 Spe / 252 SAtk / 4 HP
ability: Magic Guard
move 1: Calm Mind
move 2: Assist Power / Psyshock
move 3: Shadow Ball
move 4: Hidden Power Fighting
 
Sigilyph Offensive

Item - Expert Belt, Gem of Your Choice or even a Toxic Orb/Life Orb
EVs - HP - 252, SpA - 252, Spd - 4
Nature - Modest
Ability - Magic Guard
Move 1 - Air Slash
Move 2 - Ice Beam/HP Fighting
Move 3 - Psychic/Psyshock
Move 4 - Shadow Ball
 
since I have nothing to do, necrobumping random analyses I feel matter

are you going to make mention of miracle eye on the cosmic power set? it allows you to hit dark types with something other than status and also allows you to use something other than burn orb (leftovers is never bad).

I'm tempted to say that life orb is just a bad idea since sigilyph has neither the power nor the speed to be great. although it is less frail than zam and has magic guard, the sacrifice in power (zam is roughly 1.2 times stronger, assuming the same item and nature) and speed is very great. That Sigilyph lies in an akward speed tier does not help it much either.

support is probably a bad idea, as is dual screens (the former is hampered by poor defences, the latter by the fact that cresselia and uxie are both probably better setters). Calm Mind definitely has potential, but I'm not sure how much.

although I'm not sure of this, I think that CP sigilyph should be running max defence; it allows it to take less from megahorn/stone edge/whatever strong physical move you're going to see. from the special side, you mostly take thunderbolts, which are bad to take in general since most of the pokemon that hit you have high SpA or heavily invest in it; sigilyph does not enjoy taking either zapdos' or jolteon's thunderbolts if it has not yet set up many cosmic powers.
 
Sigilyph @ Leftovers / Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Calm Mind
- Roost / Filler
- Psychic / Filler
- Filler

Filler being Ice Beam, HP of choice, Energy Ball, etc.

Calm nature could be used, I just wanted to get as much out of Defense as possible, since CM boosts SDef already. Roosts provides a reliable recovery move; something that it can utilize better than Alakazam thanks to superior defenses. I personally use HP Fire to hit Registeel for SE and Deoxys D for neutral damage.

LO is better done by Alakazam. Dual Screens is better left to Xatu, as Sigilyph hates to get Toxiced/TWed. CP ties with Clefable in terms of effectiveness, even though Clefable has a big Fighting- type weakness, Sigilph has five to worry about. CM is where it shines IMO; it turns it into a threatening tank, and unlike CP, it doesn't suffer from coverage issues.
 
Yeah, I'll get to this when the official server's UU has been completely scripted. For now though, I'll take notes on what Sigilyph can do. I'm pretty close to removing the Life Orb set.

Not sure what I can do about that Calm Mond set unless it's been solidified, though.
 
I'd like to suggest slashing Whirlwind with Stored Power on the Cosmic Power set. Even with Cosmic Power boosts, Stored Power isn't all that strong. Yes, you're complete Taunt bait but whatever, you're not doing anything anyway without getting some boosts in the first place. I ran that in OU and it performed pretty well racking up entry hazard damage and spreading burns around. As for Calm Mind, I'd look into a set pretty much much the same as the Cosmic Power one with Calm Mind instead and maybe Air Slash over Psycho Shift with different EV spreads and items, possibly. It's hard to just slash Calm Mind in on the Cosmic Power set because the two play so differently and really do require different spreads, with, like I said, possibly two for the Calm Mind one.

Edit: For the Cosmic Power set you might want to include an alternate EV spread with some speed investment. A Timid nature and 48 EVs allow you to outspeed max speed Honchkrow and base 70s. I'm not 100% sure on what threats Sigilyph needs to outspeed in UU but I just threw that out there as a starting point. Also, for Calm Mind, you might want to look into Calm Mind/Air Slash/Psycho Shift/Roost. Flying is a much better STAB than Psychic and can deal decent damage even at +1, which is much more likely to happen than getting to +6 with Cosmic Power, considering you're more than likely to get critted by then.
 
Sorry to double post but I think Sigilyph is a really awesome Pokemon that needs some more attention. Its stats and movepool are far from terrible, and these two things combined with an awesome ability in Magic Guard make it a decent threat in not only OU, but UU as well. Again sorry for the double post, I just really like Sigilyph.
 
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