Battle Hall Challenge - shadowbone66

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Shadowbone66 will be using his Munna, with the ability Synchronize:


Munna [Annabelle] (F)

Nature: Modest (+ Special Attack, - Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy: (Hidden Ability, Dormant, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:

HP: 100
Atk: Rank 0 (lowered by nature)
Def: Rank 2
SpA: Rank 4 (boosted by nature)
SpD: Rank 2
Spe: 24

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise

Helping Hand
Barrier
Magic Coat

Calm Mind
Psyshock
Energy Ball


Here are the types available for you to choose from:







Take your pick.
 
Parasol Lady Clarice would like to battle!

RNG Roll for Pokemon: 1/5
"Come on, Feebas! Show them your beauty!"

RNG Roll for Ability: 2/2
"We can adapt to any situation!"


Feebas (F)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:

Splash
Tackle
Flail

Blizzard
Scald
Toxic

Mirror Coat
Hypnosis
Confuse Ray


"It's your move, Trainer!"
 

"All right, Feebas! First, I want you to use Confuse Ray to make keep that Hypnosis away from you! Then, I want you to use Scald, followed by another Scald!"

Confuse Ray ~ Scald ~ Scald
 
Round 1 vs Parasol Lady Clarice

Before Round 1:

HP: 100
Energy: 100
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: None


HP: 80
Energy: 100
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: None

Action 1:

Feebas uses Confuse Ray
RNG Roll for hit: 15/100 (yes)
RNG Roll for confusion length: 3/3 (4 Actions)
Energy: 5

Anabelle uses Hypnosis
RNG Roll for self-hit: 63/100 (no)
RNG Roll for hit: 24/100 (yes)
RNG Roll for sleep length: 3/3 (3 Actions)
Energy: 7

Feebas is sleeping... (2 Actions)
Anabelle is confused (3 Actions)

Action 2:

Feebas is sleeping...

Anabelle uses Calm Mind
RNG Roll for self-hit: 76/100 (no)
+1 SpA, +1 SpD (resolves after Round 2)
Energy: 7

Feebas is sleeping... (1 Action)
Anabelle is confused (2 Actions)

Action 3:

Feebas is sleeping...

Anabelle uses Energy Ball
RNG Roll for self-hit: 87/100 (no)
RNG Roll for hit: 11/100 (yes)
RNG Roll for drop: 41/100 (no)
RNG Roll for crit: 11/16 (no)
Damage: (8+1.5(4-1))*1.5+1.5=20.25~20
Energy: 6

Feebas is sleeping... (0 Actions)
Anabelle is confused (1 Action)

After Round 1:

HP: 100
Energy: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: +1 SpA/+1 SpD (Resolves after Round 2)
Status Conditions: Confused (1 Action)


HP: 60
Energy: 95
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Asleep (0 Actions)
 

"This certainly wasn't ideal... ah, well, we can make do! Use Tackle to refresh your Scalds, then perform a brace of those. If that Munna ever tries using Energy Ball, use Mirror Coat in that action and push everything in the queue back!"

Tackle ~ Scald ~ Scald
If Anabelle uses Energy Ball, use Mirror Coat and push everything back
 
Round 2 vs Parasol Lady Clarice

Before Round 2:

HP: 100
Energy: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: +1 SpA/+1 SpD (Resolves after Round 2)
Status Conditions: Confused (1 Action)


HP: 60
Energy: 95
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Asleep (1 Action)

Action 1:

Feebas is sleeping...

Anabelle uses Hypnosis
RNG Roll for self-hit: 58/100 (no)
RNG Roll for hit: 33/100 (yes)
RNG Roll for turns of sleep: 3/3 (3)
Energy: 7

Feebas is sleeping... (3 Actions)

Action 2:

Feebas is sleeping...

Anabelle snapped out of her confusion!
Anabelle uses Energy Ball
RNG Roll for hit: 58/100 (yes)
RNG Roll for drop: 66/100 (no)
RNG Roll for crit: 14/16 (no)
Damage: (8+1.5(4-1))*1.5+1.5=20.25~20
Energy: 6

Feebas is sleeping... (2 Actions)

Action 3:

Feebas is sleeping...

Anabelle uses Psyshock
RNG Roll for hit: 58/100 (yes)
RNG Roll for crit: 2/16 (no)
Damage: 8+1.5(4-1)+1.5=14
Energy: 6

Feebas is sleeping... (1 Action)
Anabelle's SpA resolves to +0
Anabelle's SpD resolves to +0

After Round 2:

HP: 100
Energy: 61
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: None


HP: 26
Energy: 95
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Asleep (1 Action)
 
Before Round 3:

HP: 100
Energy: 61
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: None


HP: 26
Energy: 95
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Asleep (1 Action)

Action 1:

Feebas is sleeping...

Anabelle uses Energy Ball
RNG Roll for hit: 65/100 (yes)
RNG Roll for drop: 88/100 (no)
RNG Roll for crit: 10/16 (no)
Damage: (8+1.5(4-1))*1.5+1.5=20.25~20
Energy: 6

Feebas is sleeping... (0 Actions)

Action 2:

Feebas wakes up!
Feebas uses Confuse Ray
RNG Roll for hit: 91/100 (yes)
RNG Roll for confusion length in turns: 3/3 (4)
5 Energy

Anabelle uses Energy Ball
RNG Roll for self-hit: 68/100 (no)
RNG Roll for hit: 60/100 (yes)
RNG Roll for drop: 98/100 (no)
RNG Roll for crit: 15/16 (no)
Damage: (8+1.5(4-1))*1.5+1.5=20.25~20 (KO)
Energy: 6+4=10

Anabelle is confused for 3 Actions

After Round 3:

HP: 100
Energy: 45
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: Confusion (3 Actions)


HP: -14
Energy: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: None


"Wow... I never thought I'd see a Pokemon stronger than Feebas! The Subway Boss told me that these are your remaining types... pick one, and good luck!"






 

Scientist Stein would like to battle!

RNG Roll for Pokemon: 5/5
"Come on out, Venipede... let's dissect this ameteur."

RNG Roll for ability: 2/3
"Your greatest strength is revealed when you're in a pinch..."


Venipede (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Toxic
Venoshock
Hidden Power [Fighting] (7)

Twineedle
Rock Climb
Pin Missile


"You can't resist my Poison Pokemon, but I might observe something useful from your pitiful attempts to do so... your move."
 

"Venipede, it's time to act. First, use Protect to stop that Hypnosis; then use Toxic to start getting some residual damage on. Finally, I want you to use Venoshock to deliver a whopping blow. You may take a bit of damage this round, but I assure you, Munna's innards will soon be strewn across the ground..."

Protect ~ Toxic ~ Venoshock
 
Before Round 1:

HP: 100
Energy: 100
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Venipede uses Protect
Energy: 7
Venipede is Protected this round

Anabelle uses Hypnosis
RNG Roll for hit: 53/100 (yes)
Energy: 7
Hypnosis is blocked by Protect
Venipede expends 0 Energy

Venipede's Protection fades

Action 2:

Venipede uses Toxic
RNG Roll for hit: 18/100 (yes)
Energy: 7
Anabelle is Badly Poisoned

Anabelle uses Calm Mind
Energy: 7
Anabelle gets +1 SpA, +1 SpD (resolves after Round 2)

Anabelle takes 1 DMG (Bad Poison)

Action 3:

Venipede uses Venoshock
RNG Roll for hit: 28/100 (yes)
RNG Roll for crit: 14/16 (no)
Damage: 13+3+1.5(3-2)-1.5=16
Energy: 9

Anabelle uses Psyshock
RNG Roll for hit: 68/100 (yes)
RNG Roll for crit: 14/16 (no)
Damage: (8+3+(4-2))*1.5+1.5=22.5~23
Energy: 6

Anabelle takes 1 DMG (Bad Poison)

After Round 1:

HP: 82
Energy: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 2 DPA)



HP: 67
Energy: 77
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None
 

"Hmmm... we'll have to launch an all-out offense if we hope to succeed. Avoid Hypnosis at all costs!"

Bug Bite ~ Venoshock ~ Bug Bite
If Hypnosis is used, use Protect in that slot
 
Before Round 2:

HP: 82
Energy: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 2 DPA)



HP: 67
Energy: 77
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Venipede uses Bug Bite
RNG Roll for hit: 71/100 (yes)
RNG Roll for crit: 15/16 (no)
Damage: (6+3)*1.5=14.5~15
Energy: 4

Anabelle uses Yawn
RNG Roll for hit: 1/100 (yes)
Energy: 7
Venipede is drowsy... (3 Actions)

Anabelle takes 2 DMG (Bad Poison)

Action 2:

Venipede uses Venoshock
RNG Roll for hit: 74/100 (yes)
RNG Roll for crit: 3/16 (no)
Damage: 13+3+1.5(3-2)-1.5=16
Energy: 9

Venipede is drowsy... (2 Actions)

Anabelle uses Psyshock
RNG Roll for hit: 8/100 (yes)
RNG Roll for hit: 13/16 (no)
Damage: (8+3+(4-2))*1.5+1.5=22.5~23
Energy: 6

Anabelle takes 2 DMG (Bad Poison)

Action 3:

Venipede uses Protect
7 Energy
Venipede is Protected

Venipede is Drowzy... (1 Action)

Anabelle uses Hypnosis
RNG Roll for hit: 60/100 (yes)
Energy: 7
Hypnosis was blocked by Protect

Anabelle takes 2 DMG (Bad Poison)

After Round 2:

HP: 47
Energy: 60
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 3 DPA)



HP: 44
Energy: 57
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: Drowzy (1 Action)
 

"We'll have plenty of time to find the remains once we steamroll him..."

Defense Curl + Rollout ~ Nothing ~ Bug Bite
 
Before Round 3


HP: 47
Energy: 60
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 3 DPA)


HP: 44

Energy: 57
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: Drowzy (1 Action)

Action 1:

Anabelle uses Psyshock
RNG Roll for hit: 36/100 (yes)
RNG Roll for crit: 15/16 (no)
Damage: (8+3+(4-2))*1.5+1.5=22.5~23
Energy: 6

Anabelle takes 3 DMG (Bad Poison)

Venipede uses Defense Curl + Rollout
RNG Roll for hit: 60/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: 8=8
Energy: (5+5)*1.2=12
Venipede’s Defense stage rises to +1

Venipede fell asleep.
RNG Roll for sleep length: 3/3 (3 Actions)

Action 2:

Venipede is fast asleep.

Venipede is sleeping (2 Actions)

Anabelle uses Psyshock
RNG Roll for hit: 89/100 (yes)
RNG Roll for crit: 4/16 (no)
Damage: (8+3+(4-2))*1.5+1.5=22.5~23 (KO)
Energy: 6+4=10

Venipede fainted! Anabelle wins!

After Round 3:


HP: 33

Energy: 44
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 24
Boosts/Drops: None
Status Conditions: Bad Poison (to deal 4 DPA)


HP: -8

Energy: 45
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: KO


“Damn… ah, no matter. My colleagues will tear you apart. Select the type of your destruction from the screen behind me."
 

Hiker Roberts would like to battle!

RNG Roll for Pokemon: 2/5
"Mienfoo, show this little boy what being a man is about!"

RNG Roll for ability: 2/3
"You'll be back up sooner than any other after a close call!"


Mienfoo (F)

Nature: Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind

Low Sweep
Acrobatics
U-turn

Vital Throw
Me First
Feint
 

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