Seedot (Analysis)

Badal

Shit
is a Contributor Alumnus

Seedot


Code:
[B]QC:[/B] Elevator Music, macle [B][2/2]
GP:[/B] Calm Pokemaster, cosmicexplorer [B][2/2][/B]

[Overview]
<p>Just for starters, if you came to this analysis page looking for a good or even decent Chlorophyll sweeper to use on your new Sunny Day team, then you've come to the wrong place. Although Seedot has just enough viability to earn an honest analysis, it should not be considered for any seriously competitive Little Cup team. One look at its horrible base stats should tell you why. The only thing that is keeping this evil acorn from falling back into the abyss of unusable Pokemon is its niche of utilizing Chlorophyll, Growth, and Explosion, a combination which no other Little Cup Pokemon possesses.If you're looking for a Pokemon that would be hilarious to defeat your friend's mediocre Little Cup team with, then look no further, because Seedot is ready to rumble.</p>

[SET]
name: Growth
move 1: Growth
move 2: SolarBeam
move 3: Explosion
move 4: Hidden Power Fire
item: Life Orb
ability: Chlorophyll
nature: Naive
evs: 40 Atk / 36 Def / 200 SpA / 200 Spe
ivs: 3 HP / 30 Atk / 30 SpA / 30 Spe

[SET COMMENTS]
<p>The main objective of this set is to find a way to pull off one Growth, then proceed to quite possibly sweep, or just explode when low on health. Even though Seedot has a Life Orb, don't go trying to pounce on anything without setting up with Growth first, as Seedot would likely fail to do significant damage and get smashed in the face. However, after a Growth, its STAB SolarBeam OHKOes or 2HKOes anything that doesn't resist the attack or has huge special bulk. Hidden Power Fire is used to take out the Grass- and Steel-types who resistSolarBeam. Finally, Explosion not only sets Seedot apart from most other Chlorophyll sweepers, but also allows it to deal massive damage when it has no other options. Explosion also allows Seedot to take out a troublesome Pokemon and give a teammate a free switchin. Keep in mind, however, that Explosion should only be used when Seedot is low on health and has acquired a Growth boost, since it no longer halves the opponent's defenses.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread maximises Seedot's Special Attack and Speed while adding one more point to its Attack and decent Defense. With a Naive nature and the given EV spread, Seedot hits 26 Speed in the sun, allowing it to outspeed Choice Scarf users with 17 Speed, such as Chinchou. With Life Orb draining its HP so quickly and no Eviolite to soften blows, it should be noted that Seedot usually faints in a few turns after being brought out. Nature Power (which turns into Earthquake in WiFi battles) or Hidden Power Rock can also be used over Explosion to take down Fire- or Flying-type Pokemon more reliably, but Seedot will then lose one of its main niches, the use of Explosion. Alternatively, you could juice up Explosion by transferring a stat point from Special Attack or Speed to Attack to increase the power of Explosion, allowing Seedot to OHKO most Lickitung. However, doing so reduces the number of Pokemon which Seedot can outspeed and OHKO with SolarBeam. Obviously, Seedot also requires team support to have any chance of pulling off a sweep. Entry hazards will aid Seedot a lot, as they will weaken its counters and turn some crucial 2HKOs into OHKOs. Ferroseed comes to mind immediately, as it can set up Spikes with ease. It does compound Seedot's Fire-type weakness, however. Tentacool also pairs up well with Seedot, as it can sponge the Fire- and Ice-type attacks that blow Seedot away while setting up Toxic Spikes. Strong Fighting-types such as Scraggy can destroy Lickitung, who can check Seedot to an extent, making them great teammates as well.</p>

[Other Options]
<p>Seedot doesn't have much in terms of other move options. Bullet Seed and Seed Bomb both provide a physical Grass-type STAB which could work with a more physically oriented set, but it does less damage than SolarBeam in most cases. However, if you do decide to go with a purely physical set, Swords Dance should be used over Growth so you don't get screwed over with a lesser boost if the weather happens to change. Nasty Plot could be used in the same vein for a specially attacking set as well. Giga Drain could be used if you want some relief from Life Orb recoil, but with Seedot's poor Special Attack stat, it will rarely be healing itself significantly. Synthesis might seem good on paper, but Seedot is just too frail to put it to good use.</p>

[Checks and Counters]
<p>Cloud Nine Lickitung and Swablu can both brush off SolarBeam and Hidden Power Fire, but must be wary of a +2 Explosion, as it will put a large dent in their HP. Bulky Flying-types such as Vullaby can handle Seedot with ease most of the time, but, once again, need to watch out for a boosted Explosion. Weather changers such as Snover and Hippopotas also screw over Seedot completely, forcing it to lock itself into charging up SolarBeam while they take it out or phaze it, respectively. The former does need to watch out Hidden Power, though, which will OHKO.</p>

[Dream World]
<p>Though Pickpocket's ability to steal the opponent's item is pretty unique, it is completely useless when compared to Chlorophyll, which is pretty much the only reason why Seedot should ever be used.</p>
 
Just to check, since Vulpix (and therefore Drought) was banned, should there be any additional changes? It seems to me that replacing "Drought" with "Sunny Day" in the first paragraph might suffice but I wanna make sure before doing a gp check.
 
Deletions
Additions / Corrections
Comments


[Overview]
<p>Just for starters, if you came to this analysis page looking for a good or even decent Chlorophyll sweeper for to use on your new Sunny Day team, then you've come to the wrong place. Although Seedot is barely viable enough has just about enough viability to earn an honest analysis, it should not be considered for any seriously competitive Little Cup team. One look at its horrible base stats should tell you why. The only thing that is keeping this evil acorn from falling back into the abyss of unusable Pokemon thanks to its horrible stats, is its niche of utilizing Chlorophyll + Growth + Explosion, a combination which no other Little Cup Pokemon possesses. However, if you're looking for a Pokemon that would be hilarious to defeat your friend's mediocre Little Cup team with, then look no further, because Seedot is ready to explode.</p>

[SET]
name: Dippin' Dots Growth
move 1: Growth
move 2: SolarBeam
move 3: Explosion
move 4: Hidden Power Fire
item: Life Orb
ability: Chlorophyll
nature: Naive
evs: 36 Atk / 36 Def / 196 SpA / 196 Spe
ivs: 3 HP / 30 Atk / 30 SpA / 30 Spe

(Even though this is poor old Seedot, refraining from custom set names would be better. Also, pardon me if I am wrong, but since the extra 4 EVs for Atk, SpA, and Spe makes no difference, reducing it to the minimum value required to get the extra point would be appropriate.)

[SET COMMENTS]
<p>The main objective of this set is to find a way to pull off one Growth, then proceed to quite possibly sweep, or just explode when low on health. Even though you have Seedot has a Life Orb, don't go trying to pounce on anything without having used a setting up with Growth first, as you it would likely fail to do significant damage and get smashed in the face. However, after a Growth, your its STAB SolarBeam would likely OHKO or 2HKO anything that is not resistant to it, and is not a hardcore Special Defensive wall doesn't resist the attack or is specially bulky. Hidden Power Fire is used to cover (and likely OHKO) the Grass- and Steel-types who are resistant to SolarBeam. Explosion is there to not only set itself apart from other Growth and Chlorophyll sweepers, but to likely OHKO any non Defensive wall, Ghost-, or Steel-Types (despite it not halving the opponent's defenses this generation). Keep in mind though, that you should only use Explosion when you are low on health or if you are willing to sacrifice Seedot in order to take down one of your opponent's troublesome Pokemon Finally, Explosion not only sets Seedot apart from most other Chlorophyll sweepers, but also allows it to deal massive damage to all Pokemon barring Ghost- and Steel-types, as well as bulky walls. Explosion also allows Seedot to take out a troublesome Pokemon and give a teammate a free switch-in. Keep in mind, however, that Explosion should only be used when Seedot is low on health and has acquired a Growth boost, since it no longer halves the opponent's defenses.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread maximizes Seedot's Special Attack and Speed while adding one more point to its Attack and decent Defense. With a Naive nature and the given EV spread, Seedot hits 26 Speed in the sun, allowing it to outspeed Choice Scarf users with 17 Speed, such as Chinchou. With Life Orb draining its HP so quickly and no Eviolite to soften blows, it should be noted that Seedot usually faints in a few turns after being brought out, thanks to residual damage and priority attacks. Nature Power (which turns into Earthquake in Pokemon Online battles) or Hidden Power Rock could be used over Hidden Power Fire, in order to more sufficiently take down troublesome Fire- or Flying-Types, without having to resort to Explosion Nature Power (which turns into Earthquake in WiFi battles) or Hidden Power Rock can also be used over Explosion to take down Fire- and Flying-type Pokemon, respectively, more reliably, but Seedot will then lose one of its main niches. Alternatively, you could juice up Explosion by transferring a stat point from Special Attack or Speed to Attack to increase the amount of things you Seedot OHKOes at +2 Attack with Explosion, such as the Standard most Lickitung after a sun Growth, on average. Although, doing so would lessen the amount of things you can OHKO with Solarbeam or outspeed However, doing so would reduce the number of Pokemon which Seedot can outspeed or OHKO with SolarBeam. Any Fire-type support is helpful. Rock-Types enjoy good type synergy with Seedot, as well as the water-weakness nullification that the sun provides. Other than that, Seedot appreciates Fighting-Types to aid it with taking down full fledged counters to this set, such as Lickitung, so you don't have to waste your Seedot's Explosion on something that would likely heal back the damage in the next turn Obviously, Seedot also requires team support to have any chance of pulling off a sweep. Entry hazards will aid Seedot a lot, as they will weaken its counters and turn some crucial 2HKOs into OHKOs. Ferroseed comes to mind immediately, as it can set up Spikes with ease. It does compound Seedot's Fire-type weakness, however. Tentacool also pairs up well with Seedot, as it can sponge the Fire- and Ice-type attacks that blow Seedot away while setting up Toxic Spikes. Strong Fighting-types such as Meditite can destroy Lickitung, who can check Seedot to an extent, making them great teammates as well.</p>

[Other Options]
<p>Seedot doesn't have much in the terms of other move options, but it does get a few. Bullet Seed and Seed Bomb both provide a physical Grass-type STAB which could work with a more Attack based physically-oriented set, but it usually proves to do does less damage than SolarBeam in most cases. However, if you do decide to go with a purely Physical attacking physical set, Swords Dance should be used over Growth so you don't get screwed over with a lesser boost if the weather happens to change. Nasty Plot could be used in the same vein for a purely Special attacking specially attacking set as well. Nature Power basically turns into Earthquake, which can be used to OHKO almost every Fire-Type after a Growth, while Hidden Power Rock handles Flying- and Fire-Types. (You already mentioned this in AC, and saying it here is a bit too repetitive) Hidden Power Ice is also a possible alternative if you're especially worried about Gligar, and it also hits other Flying- and Grass-types hard. Giga Drain could be used if you want some relief from Life Orb recoil, but with your already low Seedot's poor Special Attack stat, you'll be dealing little damage making you get too little back to be worthwhile it will rarely be healing itself significantly. Synthesis is also not a good option for the frail Seedot, as it probably wouldn't be able to even withstand a hit, let alone recover one off Synthesis might seem good on paper in the sun, but Seedot is just too frail to put it to good use.</p>

[Checks and Counters]
<p>Cloud Nine Lickitung and Swablu can both brush off or stop SolarBeam and Hidden Power Fire, but must be wary of a +2 Explosion after a sun boosted Growth, as it will put a large dent in their HP. Fire- and Flying-Types such as Vullaby can also easily handle Seedots looking to sweep, but need to again, watch out for a strong Explosion. Finally, weather changers such as, Snover and Hippopotas, can change the weather to make Seedot get stuck on a charging Solarbeam or Growth, and attack or roar it back. Snover, however, needs to watch out for Hidden Power Fire, when attempting to switch in safely Bulky Flying-types such as Vullaby can handle Seedot with ease most of the time, but, once again, need to watch out for a boosted Explosion. Weather changers such as Snover and Hippopotas also screw over Seedot completely, forcing it to lock itself into charging up SolarBeam while they take it out or phaze it, respectively. The former does need to watch out Hidden Power, though, which will OHKO.</p>

[Dream World]
<p>Pickpocket, although an unique ability, its effect of stealing an opponents item is far inferior to Chlorophyll's effect of doubling Seedot's speed, and has no reason to be used over it Though Pickpocket's ability to steal the opponent's item is pretty unique, it is completely useless when compared to Chlorophyll, which is pretty much the only reason why Seedot should ever be used.</p>




GP 1 / 2
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
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add

[Overview]
<p>Just for starters, if you came to this analysis page looking for a good or even decent Chlorophyll sweeper to use on your new Sunny Day team, then you've come to the wrong place. Although Seedot has just about enough viability to earn an honest analysis, it should not be considered for any seriously competitive Little Cup team. One look at its horrible base stats should tell you why. The only thing that is keeping this evil acorn from falling back into the abyss of unusable Pokemon is its niche of utilizing Chlorophyll +, Growth +, and Explosion, a combination which no other Little Cup Pokemon possesses. However, iIf you're looking for a Pokemon that would be hilarious to defeat your friend's mediocre Little Cup team with, then look no further, because Seedot is ready to explodrumble.</p>

[SET]
name: Growth
move 1: Growth
move 2: SolarBeam
move 3: Explosion
move 4: Hidden Power Fire
item: Life Orb
ability: Chlorophyll
nature: Naive
evs: 36 Atk / 36 Def / 196 SpA / 196 Spe
ivs: 3 HP / 30 Atk / 30 SpA / 30 Spe

[SET COMMENTS]
<p>The main objective of this set is to find a way to pull off one Growth, then proceed to quite possibly sweep, or just explode when low on health. Even though Seedot has a Life Orb, don't go trying to pounce on anything without setting up with Growth first, as iSeedot would likely fail to do significant damage and get smashed in the face. However, after a Growth, its STAB SolarBeam would likely OHKOes or 2HKOes anything that doesn't resist the attack or ishas huge specially bulky. Hidden Power Fire is used to cover (and likely OHKO)take out the Grass- and Steel-types who resist to SolarBeam. Finally, Explosion not only sets Seedot apart from most other Chlorophyll sweepers, but also allows it to deal massive damage to all Pokemon barring Ghost- and Steel-types, as well as bulky wallwhen it has no other options. Explosion also allows Seedot to take out a troublesome Pokemon and give a teammate a free switch- in. Keep in mind, however, that Explosion should only be used when Seedot is low on health and has acquired a Growth boost, since it no longer halves the opponent's defenses.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread maximises Seedot's Special Attack and Speed while adding one more point to its Attack and decent Defense. With a Naive nature and the given EV spread, Seedot hits 26 Speed in the sun, allowing it to outspeed Choice Scarf users with 17 Speed, such as Chinchou. With Life Orb draining its HP so quickly and no Eviolite to soften blows, it should be noted that Seedot usually faints in a few turns after being brought out. Nature Power (which turns into Earthquake in WiFi battles) or Hidden Power Rock can also be used over Explosion to take down Fire- andor Flying-type Pokemon, respectively, more reliably, but Seedot will then lose one of its main niches, the use of Explosion. Alternatively, you could juice up Explosion by transferring a stat point from Special Attack or Speed to Attack to increase the amount of thpower of Explosion, allowings Seedot to OHKOes at +2 Attack with Explosion, such as most Lickitung. However, doing so would reduces the number of Pokemon which Seedot can outspeed orand OHKO with SolarBeam. Obviously, Seedot also requires team support to have any chance of pulling off a sweep. Entry hazards will aid Seedot a lot, as they will weaken its counters and turn some crucial 2HKOs into OHKOs. Ferroseed comes to mind immediately, as it can set up Spikes with ease. It does compound Seedot's Fire-type weakness, however. Tentacool also pairs up well with Seedot, as it can sponge the Fire- and Ice-type attacks that blow Seedot away while setting up Toxic Spikes. Strong Fighting-types such as Meditite can destroy Lickitung, who can check Seedot to an extent, making them great teammates as well.</p>

[Other Options]
<p>Seedot doesn't have much in terms of other move options, but it does get a few. Bullet Seed and Seed Bomb both provide a physical Grass-type STAB which could work with a more physically oriented set, but it does less damage than SolarBeam in most cases. However, if you do decide to go with a purely physical set, Swords Dance should be used over Growth so you don't get screwed over with a lesser boost if the weather happens to change. Nasty Plot could be used in the same vein for a specially attacking set as well. Hidden Power Ice is a possible alternative if you're especially worried about Gligar, and it also hits other Flying- and Grass-types hard. Giga Drain could be used if you want some relief from Life Orb recoil, but with Seedot's poor Special Attack stat, it will rarely be healing itself significantly. Synthesis might seem good on paper in the sun, but Seedot is just too frail to put it to good use.</p>

[Checks and Counters]
<p>Cloud Nine Lickitung and Swablu can both brush off SolarBeam and Hidden Power Fire, but must be wary of a +2 Explosion, as it will put a large dent in their HP. Bulky Flying-types such as Vullaby can handle Seedot with ease most of the time, but, once again, need to watch out for a boosted Explosion. Weather changers such as Snover and Hippopotas also screw over Seedot completely, forcing it to lock itself into charging up SolarBeam while they take it out or phaze it, respectively. The former does need to watch out Hidden Power, though, which will OHKO.</p>

[Dream World]
<p>Though Pickpocket's ability to steal the opponent's item is pretty unique, it is completely useless when compared to Chlorophyll, which is pretty much the only reason why Seedot should ever be used.</p>


GP 2/2
 

Al_Alchemist

Physics and Math \O/
is a Past SPL Champion
evs: 36 Atk / 36 Def / 196 SpA / 196 Spe
ivs: 3 HP / 30 Atk / 30 SpA / 30 Spe

(Even though this is poor old Seedot, refraining from custom set names would be better. Also, pardon me if I am wrong, but since the extra 4 EVs for Atk, SpA, and Spe makes no difference, reducing it to the minimum value required to get the extra point would be appropriate.)
Sorry, but you are indeed wrong. With the provided IVs for HP Fire, it needs those extra 4 EVs on each stat to reach the next stat point, this needs to be changed back, otherwise Seedot loses three whole stat points.

The correct EVs are still:

evs: 40 Atk / 36 Def / 200 SpA / 200 Spe
 

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