Here are the rules!
Pilcowatt [Keisha] [M]
Nature: Lonely (+ Attack, - Defense)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats: 21 / 29 / 13 / 28 / 14 / 95
HP: 80
Atk: Rank 3 (+)
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 95
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Counter
Mirror Coat
Signal Beam
Wild Charge
Scald
Ice Beam
Larvesta(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
EC:0/6
MC:0
DC:0/5
Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Morning Sun(*)
Harden(*)
Magnet Rise(*)
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Now I recognize that this is Maxim's first match, and he can feel free to ask any questions.
Pilcowatt and Larvesta are sent out automatically (no posts necessary for this)
Maxim gives three actions
Venser gives three actions
I ref the first round
I am going to assume that it is the tournament arena: absolutely nothing special and all moves can be used.LF 1v1
Beginner battle
send ONLY 1 POKEMON INTO THE REF
1 day DQ, double for ref
no recovers / 2 chills
Can't switch (obviously)
One Ability
Disable Items
Pilcowatt [Keisha] [M]
Nature: Lonely (+ Attack, - Defense)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats: 21 / 29 / 13 / 28 / 14 / 95
HP: 80
Atk: Rank 3 (+)
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 95
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Counter
Mirror Coat
Signal Beam
Wild Charge
Scald
Ice Beam
Larvesta(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
EC:0/6
MC:0
DC:0/5
Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Morning Sun(*)
Harden(*)
Magnet Rise(*)
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Now I recognize that this is Maxim's first match, and he can feel free to ask any questions.
Pilcowatt and Larvesta are sent out automatically (no posts necessary for this)
Maxim gives three actions
Venser gives three actions
I ref the first round