Acklow vs shadowbone66 [1v1 Singles] Ref = Fire Blast {shadowbone66 wins!!}

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Alright I challenge shadowbone66 to a REMATCH!!!!

1v1 Singles
3 Day DQ
Arena:
The Outback
outback-australia.jpg

This is the outback. I don't have much to say other than this:

It is the Australian Outback. There are cactuses (or is it cacti?), plenty of soil to dig into and Sunny Day is always in effect. There is a slight chance that a Sandstorm will occur (40% chance), and when it does, it lasts for a furious 5 Rounds. Water Types do not thrive in these conditions, thus have a 5% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 10% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack). Ground and Rock types receive 1 less Damage (this does not stack) in these conditions.
Cacneas, Cacturnes, Maractus's, and Kangaskhan all live in this arena. Each time a battling Pokemon get's hit, they may have a random chance encounter with one of each of these Pokemon (10% Cacnea, 5% Maractus, 3% Cacturne, and 3% Kangaskhan). These Desert Pokemon will use, Absorb, Giga Drain (Cacturne), Mega Drain (Maractus), and Drain Punch, respectively.


(Don't these rules look like the rules to my ASB battle with Flora? OF COURSE THEY DO!!!)
BRANG ET, BOSH.

Switch = HOW TRULZY.
Items = Popple
Abilities = All

115.png

Kangaskhan * (Female)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Characteristic:
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: 4(+)
Def: 3
SpA: 1(-)
SpD: 3
Spe: 90

MC: 0
DC: 0/5

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus (DW): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:

Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Disable
Counter
Focus Punch
Safeguard
Aerial Ace
Work Up
207.png

Gligar * (Male)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate)[ This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:

HP: 100
Atk: 3
Def: 5(+)
SpA: 1(-)
SpD: 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Sand Tomb
Power Trick
Double Team
Dig
Toxic
322.png

Numel * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Characteristic:
Type:
Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:

HP: 90
Atk: 3(+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (0.85x35v)

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple: This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): This Pokemon moves at its own pace and cannot be confused by any method.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Stockpile
Yawn
Ancientpower
Dig
Flame Charge
Double Team
Earth Power
Earthquake
599.png

Klink [Machinery] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (boosted by nature)
SpD: Rank 2
Spe: 26 (lowered by nature)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Automotize
Mirror Shot

Flash Cannon
Thunderbolt
Protect
1.) Acklow sends out his pokemon
2.) Shadowbone66 sends out the pokemon and orders attacks
3.) Acklow orders attacks
4.) I ref
5.) Acklow orders attacks
6.) Shadowbone66 orders attacks
7.) I ref
8.) Shadowbone66 orders attacks
9.) Acklow orders attacks
10.) I ref
11.) Acklow orders attacks
12.) Shadowbone66 orders attacks
and so on...

Acklow finally reached the Outback after walking for miles. He had been looking forward to reaching for the last 5 hours, in which he had been walking, all the way from Sydney to reach here. He decided to take a break after walking for so long, and sat down and opened his pack. The sun was beating down on him, and he was beginning to get thirsty. He reached inside his pack to grab his water bottle. He reached his hand inside of his pack, but as he felt around, he couldn't find his water bottle. He looked around where he was sitting, but could not find it anywhere. He began to panic, how would he survive in the outback without any water??!! Looking around, he tried to find an oasis where he could get some water, because he seemed to have forgotten his water bottle at home. However, nowhere could he see any water, in the dry, spartan place that surrounded him. After walking for about another mile, he finally found an oasis. He ran to it as fast as he could, wanting some cool, fresh water to quench his intense thirst. As he reached there, he bent down to get some water, when suddenly, another trainer came with his entire team. Before, Acklow could even feel on drop of water in his throat, the entire oasis disapperared because shadowbone66's pokemon drank it all. Acklow was so mad that he immediately challenged shadowbone to a battle, wanting to get revenge and possibly his water bottle.
 
Alright Kanga, I want you to stay offensive during this match!!

Let's begin by Faking Out Machinery once. Since he'll be flinching, it gives us time to Disable his Flash Cannon attack. Finish this round by setting up a Safeguard so that hax won't murder us this battle.
 
Acklow's

115.png


Kanga the Kangaskhan (F)
HP: 110
Energy:
100
Boosts/Drops:

Others:


vs.
shadowbone's
599.png

Machinery the Klink
HP: 90
Energy:
100
Boosts/Drops:
Others:


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Acklow decided to send out his strongest pokemon in order to make sure that he got his water back! Kanga the Kangaskhan was sent forward to face shadowbone's Machinery the Klink. Immediately Kanga uses her hands to strike Machinery so hard that it flinches from surprise. The impact causes Machinery to be too distracted to attack.

Kanga seems to know what Machinery was planning last action, so she decided to go into its mind, and erase it from his memory, so that it would not be able to use it for a while. However, Machinery must have know what Kanga would do, because it used Thunderbot instead, shocking Kanga severely, almost leaving her paralyzed.

Kanag responded by setting up a Safeguard, to protect her from future attacks that could damage her body. She was still pained from the Thunderbolt that had hit her. Machinery was ordered to use Flash Cannon, but it could not remember how to use it, no matter how much it tried. It had no choice but to sit there, and try and remember. As the two pokemon continued to battle, huge winds began to approach their arena. The sand around them began to swirl, and soon a Sandstorm started to rage. Kanga was hit by the particles flying through the air, but Machinery's sturdy body did not seem to mind the sand raging across their battle.
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Acklow's

115.png


Kanga the Kangaskhan (F)
HP: 98
Energy:
86
Boosts/Drops:

Others: Safeguard (4)


vs.
shadowbone's
599.png

Machinery the Klink
HP: 84
Energy:
93
Boosts/Drops:
Others:
Flash Cannon disabled (1)


Fake Out | Damage: 6, Energy: 2
Flash Cannon | Flinched

Disable | Energy: 6
Thunderbolt | Damage: 10, Energy: 7

Flash Cannon | Failed
Safeguard | Energy: 6

SS damage on Kanga
 
Alright Kangaskhan, let's do this!!!

Leer once. Then Tail Whip. Finish with Work Up.

If he uses Vice Grip, Counter it.
 
If only I had Taunt.

Fair enough.

Bind/Gear Grind combo to keep Kanghaskhan trapped for more damage between the gears! >BD Finish with a Charge Beam.

If said combo is inapplicable by ref: Charge Beam -> Mirror Shot -> Charge Beam
 
Acklow's

115.png


Kanga the Kangaskhan (F)
HP: 98
Energy:
86
Boosts/Drops:

Others: Safeguard (4)


vs.
shadowbone's
599.png

Machinery the Klink
HP: 84
Energy:
93
Boosts/Drops:
Others:
Flash Cannon disabled (1)

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Kanga starts the round by staring at Machinery with such fierce eyes that it becomes very afraid. Machinery, worried about what Kanga might to it, decided to shoot a Charge Beam, in order to charge up power. However, the charge beam did not succeed in helping Machinery.

Kanga began to swing her tail around at Machinery, scaring him even more. He tried to use some of his internal mirrors to direct Kanga's glare away, and it managed to make Kanag confused about where she was.

Kanag decided to prepare for the next round by Working Up, hoping to get pumped and ready for the impending exchange of attacks. Machinery attempted to charge some more, but it still failed to help him. The Sandstrom continued to bash into Kanga, and she did not enjoy the particles in here eye at all.
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Acklow's

115.png


Kanga the Kangaskhan (F)
HP: 72
Energy:
74
Boosts/Drops:
-1 Accuracy, +1 Attack, +1 Special Attack
Others: Safeguard (1)


vs.
shadowbone's
599.png

Machinery the Klink
HP: 84
Energy:
77
Boosts/Drops:
-2 Defense
Others:


Leer | Energy: 3
Charge Beam | Damage: 5, Energy: 6

Tail Whip | Energy: 3
Mirror Shot | Damage: 10, Energy: 4

Work Up | Energy: 6
Charge Beam | Damage: 5, Energy: 6

Kanga: -6 HP from SS
 
BOOOOOOOOOOOOOSH.

Gear Grind -> Flash Cannon -> Thunderbolt

If she attempts to Disable any moves, replace said move with Mirror Shot.
 
Alright, let's take advantage of this situation:

Counter once. Then fill your Rage with a blinding fury. Finish him off by bashing him with Mega Punch.
 
Acklow's

115.png


Kanga the Kangaskhan (F)
HP: 72
Energy:
74
Boosts/Drops:
-1 Accuracy, +1 Attack, +1 Special Attack
Others: Safeguard (1)


vs.
shadowbone's
599.png

Machinery the Klink
HP: 84
Energy:
77
Boosts/Drops:
-2 Defense
Others:

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Machinery charged at Kanga, and began to crush her between his gears, hoping to KO her. However it failed to KO, but still left a significant amount of damage on Kanga. She was still extremely confused from the mirrors, and so she was unable to counter the attack successfully. Machinery happily enjoyed the damage less turn.

Kanga went into a fit of rage because of her weak state, and began to charge at Machinery. However, she was unable to see well enough because of the mirrors, so she missed. Machinery continued attacking with a falsh cannon.

Kanag tried once more, this time using a Mega-powerful punch. it finally managed to land a hit, but Machinery's sturdy body proved too strong for her punch. He simply continued to zap her with another Thunderbolt, as she lost more and more HP.

With Kanga approaching her limit, will she be able to pull through and win?!!
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Acklow's

115.png


Kanga the Kangaskhan (F)
HP: 33
Energy:
56
Boosts/Drops:

Others:


vs.
shadowbone's
599.png

Machinery the Klink
HP: 71
Energy:
60
Boosts/Drops:

Others:


Gear Grind | Damage: 12, Energy: 7
Counter | Energy: 10

Rage | Energy: 2
Flash Cannon | Damage: 11, Energy: 3

Mega Punch | Damage: 13, Energy: 5
Thunderbolt | Damage: 10, Energy: 7

Kanga: -6 HP from SS
 
Oh well, this ended up worse than I thought...

Aerial Ace until you go down!!!

If he uses Gear Grind, punish with Counter.
 
Acklow's

115.png


Kanga the Kangaskhan (F)
HP: 33
Energy:
56
Boosts/Drops:

Others:


vs.
shadowbone's
599.png

Machinery the Klink
HP: 71
Energy:
60
Boosts/Drops:

Others:

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With Kanga almost fainted, the two pokemon decided to finish it with a quick fire of attacks. Kanga smashed Machinery with multiple Aerial Aces, yet Machienry replied by sending Flash Cannons straight at Kanga. The attacks soared across the arena, colliding and exploding like fireworks. Soon kanga and Machinery stood there, almost fainted for the final showdown. Both pokemon, extremely tired, stood there. Then, Kanga charged at Machinery, hitting it with a powerful Aerial Ace. However, Machinery manage to stand his ground, and Flash Cannon Kanga. The attack hit Kanga directly in the chest, hitting her critically, and lowering her defensive capabilities. Kanga lay on the ground, fainted! Sadly, Acklow walked all the way back hope, desperately in need of water, and not looking forward to the 5 hours trip. shadowbone sneered, and continued on his way to Lake Verity, which was now only a few minutes away.
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Acklow's

115.png


Kanga the Kangaskhan (F)
HP: flashed to death
Energy:
32
Boosts/Drops:
-1 SpD
Others:


vs.
shadowbone's
599.png

Machinery the Klink
HP: 56
Energy:
39
Boosts/Drops:

Others:


Aerial Ace | Damage: 5, Energy: 4
Flash Cannon | Damage: 11, Energy: 3

Aerial Ace | Damage: 5, Energy: 8
Flash Cannon | Damage: 11, Energy: 7

Aerial Ace | Damage: 5, Energy: 12
Flash Cannon | Damage: 14, Energy: 11

Kanga: -4 HP from SS

Rewards

Acklow

2 MC, 1 DC
2 TC

shadowbone

1 EC, 2 MC, 1 DC, 1 KOc
2 TC

Fire Blast

2 RC
 
Ugh, I totally made a mistake in the early game. I should've Focus Punched you while you were Disabled. It would've probably evened stuff out late game. Oh well, good game shadowbone!!!
 
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