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Old Jun 15th, 2011, 8:38:59 PM   #1
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Default Battle Hall Challenge - deadfox081

Only the users Terrador14 and deadfox081 are permitted to post in this thread.

deadfox081 will be using his Numel with the ability Oblivious:

Volco the Numel

(Sorry about the initial mix-up; I was prize claiming earlier)
Pick your type from the following:






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Old Jun 16th, 2011, 1:53:24 AM   #2
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Whoa.. for some reason my Numel turned into a Cinccino in your post :S

I'll re post him here for your convenience

Volco


And we will start by taking on the type!
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Old Jun 17th, 2011, 2:48:46 PM   #3
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Pokemon Breeder Tabitha would like to battle!

RNG Roll for Pokemon: 4/5
"Kricketot, show them how you fight!"

RNG Roll for Ability: 2/2
"You can Run Away from any danger!"

Kricketot
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Old Jun 17th, 2011, 3:38:58 PM   #4
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OK Volco lets go.

I know this bug should be a pushover but that doesn't mean we don't need to do our best still. Start off by cooking it with a Flamethrower. Then level it with an Ancientpower and finally blast it with another Flamethrower. However, and this is the important part, if at any time it uses Bide then replace your actions with Growl > Will-O-Wisp > Focus Energy.

Summary
Flamethrower > Ancientpower > Flamethrower
IF Bide then replace current actions chain with Growl > Will-O-Wisp > Focus Energy
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Old Jun 17th, 2011, 4:12:06 PM   #5
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"I've got to make sure that you can't touch my precious Kricketot!"

Mud-Slap ~ Mud-Slap ~ Mud-Slap
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Old Jun 17th, 2011, 10:12:38 PM   #6
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Before Round 1:

HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Volco uses Flamethrower
RNG Roll for hit: 24/100 (yes)
RNG Roll for burn: 31/100 (no)
RNG Roll for crit: 15/16 (no)
Damage: (10+3+1.5(4-2))*1.5=24
Energy: 7

Kricketot uses Mud-Slap
RNG Roll for hit: 22/100 (yes)
RNG Roll for crit: 2/16 (no)
Damage: (4+1.5(1-2))*1.5=3.75~4
Energy: 3
Volco's Accuracy drops a stage

Action 2:

Volco uses Ancientpower
RNG Roll for hit: 80/100 (yes)
RNG Roll for boosts: 60/100 (no)
RNG Roll for crit: 4/16 (no)
Damage: (6+1.5(4-2))=13.5~14
Energy: 4

Kricketot uses Mud-Slap
RNG Roll for hit: 30/100 (yes)
RNG Roll for crit: 4/16 (no)
Damage: (4+1.5(1-2))*1.5=3.75~4
Energy: 3+4=7
Volco's Accuracy drops a stage

Action 3:

Volco uses Flamethrower
RNG Roll for hit: 78/100 (no)
Energy: 7

Kricketot uses Mud-Slap
RNG Roll for hit: 40/100 (yes)
RNG Roll for crit: 10/16 (no)
Damage: (4+1.5(1-2))*1.5=3.75~4
Energy: 3+4+4=11
Volco's Accuracy drops a stage

After Round 2:


HP: 78
Energy: 81
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -3 Acc
Status Conditions: None


HP: 52
Energy: 79
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None
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Old Jun 17th, 2011, 10:14:24 PM   #7
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"Let's keep at it... we've still got to do SOMETHING offensive this round, though!"

Struggle Bug ~ Mud-Slap ~ Endeavor
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Old Jun 18th, 2011, 2:50:15 AM   #8
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"grumble grumble, stupid passive aggressive tactic.."

It's ok Volco, we can persevere. Start off with a Flame Burst to hopefully deal some more super effective damage, then use your rare speed advantage to Dig before you can be hit with another Mud Slap. We may miss on the way back up but at least your accuracy won't get even lower. That Endeavour could do some damage to us if we hurt him too much, so end with a simple Yawn."

Flame Burst > Dig > Yawn
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Old Jun 18th, 2011, 11:12:32 PM   #9
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Before Round 2:


HP: 78
Energy: 81
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -3 Acc
Status Conditions: None


HP: 52
Energy: 79
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None
Action 1:

Volco uses Flame Burst
RNG Roll for hit: 26/100 (yes)
RNG Roll for crit: 11/16 (no)
Damage: (7+3+1.5(4-2))*1.5=19.5~20
Energy: 6

Kricketot uses Struggle Bug
RNG Roll for hit: 84/100 (yes)
RNG Roll for crit: 14/16 (no)
Damage: (4+3+1.5(1-2))/1.5=3.666...~4
Energy: 3
Volco's SpA falls 1 stage

Action 2:

Volco uses Dig
Energy: 6
Volco burrows underground

Kricketot uses Mud-Slap
Mud-Slap couldn't hit an underground opponent
Energy: 3

Volco attacks
RNG Roll for hit: 92/100 (no)

Action 3:

Volco uses Yawn
RNG Roll for hit: 59/100 (no)
Energy: 7

Kricketot uses Endeavor
RNG Roll for hit: 8/100 (yes)
Damage: (74-32)/2.5=16.8~17
Energy: 10



HP: 57
Energy: 62
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc, -1 SpA
Status Conditions: None


HP: 32
Energy: 63
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None

Last edited by Terrador; Jun 21st, 2011 at 4:02:42 AM.
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Old Jun 18th, 2011, 11:51:48 PM   #10
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At least some (but I think all) of my accuracy drops should be gone now as they all occured in round 1.

Anywho, we should be able to finish it this time around Volco.

Flamethrower > Ancientpower < Flamethrower

EDIT: Yawn should have hit too, its 100% normally and-3 Acc has it at 50%, but then Kriketot's negative speed nature adds 10% more to my hit roll.
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Old Jun 19th, 2011, 12:06:34 AM   #11
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No and no; they were all -1 boosts, so they don't deteriorate. Also, Brave is applied BEFORE accuracy, and 110/2=55. Believe me, I checked.

Actions + reffing later, probably tomorrow.
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Old Jun 19th, 2011, 12:28:30 AM   #12
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Quote:
Originally Posted by Fat Referee Training Grounds
Stat Booster Summary
Its only non-damaging -1 boosts that don't deteriorate, whereas Mud Slap is a damaging move. I would think I should be at -1 Acc, as the drops dealt out at action 1 and 2 of round 1 should have both disappeared at the end of round 2.
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Old Jun 21st, 2011, 4:02:32 AM   #13
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Sorry about the mistake; won't happen again.


"We've got to get offensive!"

Endeavor ~ Mud-Slap ~ Endeavor
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Old Jun 21st, 2011, 4:09:17 AM   #14
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Before Round 3:


HP: 57
Energy: 62
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc, -1 SpA
Status Conditions: None


HP: 32
Energy: 63
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None
Action 1:

Volco uses Flamethrower
RNG Roll for hit: 95/100 (no)
7 Energy

Kricketot uses Endeavor
RNG Roll for hit: 96/100 (yes)
Damage: (57-32)/2.5=10
Energy: 10+4=14

Action 2:

Volco uses Ancientpower
RNG Roll for hit: 94/100 (no)
Energy: 4

Kricketot uses Mud-Slap
RNG Roll for hit: 21/100 (yes)
RNG Roll for crit: 5/16 (no)
Damage: (4+1.5(1-2))*1.5=3.75~4
Energy: 3
Volco's Accuracy drops a stage

Action 3:

Volco uses Flamethrower
RNG Roll for hit: 77/100 (RNG troll'd)
Energy: 7

Kricketot uses Endeavor
RNG Roll for hit: 79/100 (yes)
Damage: (43-32)/2.5=4.4~4
Energy: 10

After Round 3


HP: 39
Energy: 42
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc
Status Conditions: None


HP: 32
Energy: 36
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None
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Old Jun 21st, 2011, 4:09:47 AM   #15
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"Maybe we can keep this luck in our favor... however, our Energy is something we need to take care of!"

Mud-Slap ~ Chill ~ Mud-Slap
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Old Jun 21st, 2011, 4:13:59 AM   #16
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I better not lose to a fricken bug thanks to RNG rolls. At least we can avoid one more of those stupid Mud Slaps.

Dig Evasively > Pop up and attack > Flamethrower
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Old Jun 21st, 2011, 4:33:53 AM   #17
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Before Round 4:


HP: 39
Energy: 42
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc
Status Conditions: None


HP: 32
Energy: 36
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None
Action 1:

Volco Digs underground
Energy: 3

Kricketot uses Mud-Slap
Mud-Slap can't hit an underground opponent...
Energy: 3

Action 2:

Volco uses Dig
RNG Roll for hit: 94/100 (no)
Energy: 6

Kricketot Chills
+12 Energy

Action 3:

Volco uses Flamethrower
RNG Roll for hit: 99/100 (no)
Energy: 7

Kricketot uses Mud-Slap
RNG Roll for hit: 46/100 (yes)
RNG Roll for crit: 2/16 (no)
Damage: (4+1.5(1-2))*1.5=3.75~4
Energy: 3
Volco's Accuracy drops a stage

After Round 4:


HP: 35
Energy: 26
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc
Status Conditions: None


HP: 32
Energy: 42
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None
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Old Jun 21st, 2011, 4:39:40 AM   #18
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RARGH, VOLCO ANGRY!

(Also I should have a shit-ton more energy. You didn't take away the STAB bonus for energy on any of my Ground or Fire attacks (including evasive dig). 9 more energy by my count)

Looks like we're going to have to wait out this accuracy BS.

Evasive dig > Stay underground > Emerge and attack
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Old Jun 21st, 2011, 4:46:04 AM   #19
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Hmm... apparently it is still being implemented. I thought that got removed .-.

At any rate, you get +9 EN, and I get +1.


"Hide as much as you like, but you can't stop me from keeping the advantage!"

Chill ~ Chill ~ Mud-Slap
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Old Jun 21st, 2011, 4:50:02 AM   #20
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Before Round 5:


HP: 35
Energy: 35
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc
Status Conditions: None


HP: 32
Energy: 43
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Volco Digs underground
2 Energy

Kricketot Chills
+12 Energy

Action 2:

Volco stays underground
2 Energy

Kricketot Chills
+12 Energy

Action 3:

Volco uses Dig
RNG Roll for hit: 51/100 (finally)
RNG Roll for crit: 6/16 (no)
Damage: (8+3+1.5(2-2))/1.5=7.333...~7
Energy: 5

Kricketot uses Mud-Slap
RNG Roll for hit: 62/100 (yes)
RNG Roll for crit: 12/16 (no)
Damage: (4+1.5(1-2))*1.5=3.75~4
Energy: 3
Volco's Accuracy drops a stage

After Round 5


HP: 35
Energy: 26
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc
Status Conditions: None


HP: 32
Energy: 64
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None
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Old Jun 21st, 2011, 4:50:40 AM   #21
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"Let's press the offensive!"

Mud-Slap ~ Struggle Bug ~ Mud-Slap
If Volco is underground when you're about to act, Chill instead!
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Old Jun 21st, 2011, 5:01:49 AM   #22
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We are more than due for some luck to go our way.

Flamethrower > Flame Burst > Flamethrower
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Old Jun 21st, 2011, 5:17:59 AM   #23
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Before Round 6:


HP: 35
Energy: 26
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc
Status Conditions: None


HP: 32
Energy: 64
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Volco uses Flamethrower
RNG Roll for hit: 74/100 (yes)
RNG Roll for burn: 37/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: (10+3+1.5(4-2))*1.5=24
Energy: 7-1=6

Kricketot uses Mud-Slap
RNG Roll for hit: 83/100 (yes)
RNG Roll for crit: 3/16 (no)
Damage: (4+1.5(1-2))*1.5=3.75~4
Energy: 3+4=7
Volco's Accuracy drops a stage

Action 2:

Volco uses Flame Burst
RNG Roll for hit: 48/100 (yes)
RNG Roll for crit: 5/16 (yes)
Damage: (7+3+1.5(4-2))*1.5=19.5~20
Energy: 5

After Round 6


HP: 31
Energy: 15
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: -1 Acc
Status Conditions: None


HP: -12
Energy: 57
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: Faint
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Old Jun 21st, 2011, 5:18:58 AM   #24
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"Kricketot, you did great. Trainer, you'll see some Types up on that screen over there - pick one, and let the next battle commence!"






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Old Jun 21st, 2011, 7:44:26 AM   #25
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That was much harder than it needed to be.

We will take Steel next please
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