Hey guys I'm back with another wifi team. This is something I threw together and I want it as solid as possible so I can battle better with it. Also a thing to note is that this team hates stall.
Rotom-w *@ choice scarf
Trait: levitate
EV's:. 4 HP | 252 SAtk | 252 Spe
*Nature: Timid [-Atk, + Spe]
-hyrdro pump
-volt switch
-hidden power fire
-trick
Scarf rotom is a fricken beast because it is has decent bulk .good speed, and modest special attack. The purpose of this rotom is to force switches so it can trick opponents or revenge kill.*
** **The EV's are to give maximum special attack. Hydro pump and volt switch are for main STAB attacks while HP fire is to take out ferrothorn and scizor. Trick is to cripple blissey which loves to switch in on this thing.
Latios @ choice specs
Trait: levitate
EV's:. 4 HP | 252 SAtk | 252 Spe
*Nature: Timid [-Atk, + Spe]
-Draco Meteor
-Surf
-Thunderbolt
-trick
I have another trickster that uses a choice specs to trick. I like latios because of it's amazing speed and power. Also it can run a lot of sets like calm mind, scarf, specs, life orb or expert belt. I basically used specs latios as a way to have a lot of extra power to hammer a lot of things late game.*
** * So I gave latios max speed and special attack so it can outspeed all base 110's and so it can hit a lot of threats to my team hard. Draco is for bulkier threats while thunderbolt and surf are to hit other for super effective damage and so I don't the -2 special attack drop. Also trick is to cripple things like walls that don't use special attacks like ferrothorn and others like scizor.
Gliscor *@ Toxic Orb
Trait: Poison Heal
EV's:. 252 HP | 184 Def | 72 Spe
*Nature: Impish [-SAtk, +Def ]
-swords Dance
-Earthquake
-ice fang
-Protect
Gliscor is another beast this gen because it gets poison heal. I used an SD set because it can stall for HP and can be offensive to. Plus this set is good because gliscor is really bulky.
** * So the EV's are to give it enough speed to outspeed magnezone and also to give it enough bulk to wall conkeldurr and excadrill. Swords Dance is expected on this set while earthquake is to give it a main STAB attack. Ice fang is to kill dragons that can switch in on this and for levitates and flying type pokes.
Heatran @ Air Baloon
Trait: Flash Fire
EV's:. 4 HP | 252 SAtk | 252 Spe
*Nature: Modest[-Atk, + SAtk]
-Stealth Rock
-Fire Blast
-Earth Power
-dragon Pulse/ Hidden power Ice
Heatran is another really good stealth rocker and special attacker because of how it can Use ballon to it's advantage. Also because heatran has good bulk and can counter excadrill with it's balloon still attached.
** * The EV's are to give it enough speed to outspeed gliscor without speed EV's and also it can pack a lot of power with a modest nature. Also it uses stealth rock so it can make sure things take some residual damage on the switch in. And fire blast and earth power are to sort of take on a lot of pokemon that are not water while dragon pulse or HP ice are to take out dragons.
Conkeldurr@ Leftovers
Trait: Guts
EV's:. 252 HP | 4 Atk | 252 SDef
*Nature: Careful [-SAtk, +SDef]
-Bulk up
-Drain Punch
-Mach Punch
-Payback
Conkeldurr *is my favorite fighting type this gen because of its amazing bulk to utilize a Bulk up set. With *access to drain punch and Mach punch it can become a great bulky sweeper and revenge killer.
** * The EV's are to give conk enough special bulk so when it uses bulk up it becomes a great tank. Bulk up is to boost attack and defense while drain punch is to recover off a lot of HP from the amount of attack it gained and so it can stay at a healthy HP. Mach punch is to take out anything that is low enough to be taken out. Payback is to take out reuniclus because of how if it is calm mind like most of *them are they can't OHKO without a boost while they are 2HKO'd by conkeldurr.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EV's:. 252 HP | *60 Def | 196 SDef| 0 Spe IV's
*Nature: *Sassy [-Spe, *+SDef]
-Spikes
-leech seed
-gyro ball
-power whip
Finally ferrothorn is used as a very bulky wall so it can wall things set up a leech seed or entry hazards. Also ferrothorn can take a lot of hits so it can KO rotom with the power whip while gyro ball is used as a way to take out faster threats like gengar who can't OHKO with the focus blast.
** * The EV's are to give it about even bulk on both sides so it becomes a great mixed wall. Spikes is for hazards while leech seed is for recovery and also gyro ball and power whip are to give ferrothorn a way to attack things.

Rotom-w *@ choice scarf
Trait: levitate
EV's:. 4 HP | 252 SAtk | 252 Spe
*Nature: Timid [-Atk, + Spe]
-hyrdro pump
-volt switch
-hidden power fire
-trick
Scarf rotom is a fricken beast because it is has decent bulk .good speed, and modest special attack. The purpose of this rotom is to force switches so it can trick opponents or revenge kill.*
** **The EV's are to give maximum special attack. Hydro pump and volt switch are for main STAB attacks while HP fire is to take out ferrothorn and scizor. Trick is to cripple blissey which loves to switch in on this thing.

Latios @ choice specs
Trait: levitate
EV's:. 4 HP | 252 SAtk | 252 Spe
*Nature: Timid [-Atk, + Spe]
-Draco Meteor
-Surf
-Thunderbolt
-trick
I have another trickster that uses a choice specs to trick. I like latios because of it's amazing speed and power. Also it can run a lot of sets like calm mind, scarf, specs, life orb or expert belt. I basically used specs latios as a way to have a lot of extra power to hammer a lot of things late game.*
** * So I gave latios max speed and special attack so it can outspeed all base 110's and so it can hit a lot of threats to my team hard. Draco is for bulkier threats while thunderbolt and surf are to hit other for super effective damage and so I don't the -2 special attack drop. Also trick is to cripple things like walls that don't use special attacks like ferrothorn and others like scizor.

Gliscor *@ Toxic Orb
Trait: Poison Heal
EV's:. 252 HP | 184 Def | 72 Spe
*Nature: Impish [-SAtk, +Def ]
-swords Dance
-Earthquake
-ice fang
-Protect
Gliscor is another beast this gen because it gets poison heal. I used an SD set because it can stall for HP and can be offensive to. Plus this set is good because gliscor is really bulky.
** * So the EV's are to give it enough speed to outspeed magnezone and also to give it enough bulk to wall conkeldurr and excadrill. Swords Dance is expected on this set while earthquake is to give it a main STAB attack. Ice fang is to kill dragons that can switch in on this and for levitates and flying type pokes.

Heatran @ Air Baloon
Trait: Flash Fire
EV's:. 4 HP | 252 SAtk | 252 Spe
*Nature: Modest[-Atk, + SAtk]
-Stealth Rock
-Fire Blast
-Earth Power
-dragon Pulse/ Hidden power Ice
Heatran is another really good stealth rocker and special attacker because of how it can Use ballon to it's advantage. Also because heatran has good bulk and can counter excadrill with it's balloon still attached.
** * The EV's are to give it enough speed to outspeed gliscor without speed EV's and also it can pack a lot of power with a modest nature. Also it uses stealth rock so it can make sure things take some residual damage on the switch in. And fire blast and earth power are to sort of take on a lot of pokemon that are not water while dragon pulse or HP ice are to take out dragons.

Conkeldurr@ Leftovers
Trait: Guts
EV's:. 252 HP | 4 Atk | 252 SDef
*Nature: Careful [-SAtk, +SDef]
-Bulk up
-Drain Punch
-Mach Punch
-Payback
Conkeldurr *is my favorite fighting type this gen because of its amazing bulk to utilize a Bulk up set. With *access to drain punch and Mach punch it can become a great bulky sweeper and revenge killer.
** * The EV's are to give conk enough special bulk so when it uses bulk up it becomes a great tank. Bulk up is to boost attack and defense while drain punch is to recover off a lot of HP from the amount of attack it gained and so it can stay at a healthy HP. Mach punch is to take out anything that is low enough to be taken out. Payback is to take out reuniclus because of how if it is calm mind like most of *them are they can't OHKO without a boost while they are 2HKO'd by conkeldurr.

Ferrothorn @ Leftovers
Trait: Iron Barbs
EV's:. 252 HP | *60 Def | 196 SDef| 0 Spe IV's
*Nature: *Sassy [-Spe, *+SDef]
-Spikes
-leech seed
-gyro ball
-power whip
Finally ferrothorn is used as a very bulky wall so it can wall things set up a leech seed or entry hazards. Also ferrothorn can take a lot of hits so it can KO rotom with the power whip while gyro ball is used as a way to take out faster threats like gengar who can't OHKO with the focus blast.
** * The EV's are to give it about even bulk on both sides so it becomes a great mixed wall. Spikes is for hazards while leech seed is for recovery and also gyro ball and power whip are to give ferrothorn a way to attack things.