I DESIRE NEW BATTLES!
*cough*
I mean, I'd like some new battles please. :P
Battle type: 2v2 Singles
DQ Time: 3 days
Restrictions: 2 recovery moves, 5 chills, no seismic moves, no weather, no water source
Track: Mauville Game Corner theme
Other notes: NFEs preferred but I'll eagerly take on any opponent.
Arena: Objection's Mauville Game Corner
Being an indoors arena, weather moves/abilities cannot be used. There is no external water source for moves like Surf, and seismic moves like Earthquake and Earth Power would do too much structural damage and are also banned. Dig is OK though.
All pokemon have the option of playing roulette once each round except on round 1. This does not take up an action but it does cost 10% of the pokemon's max HP and 5 energy. All betting, the spin of the wheel and any effects caused by the wheel all happen at the start of the round before any actions are executed. Here is a crude illustration of the roulette wheel:
(yeah they're meant to be equally sized spaces but I couldn't get them equally sized so this'll have to do)
Trainers may bet on a particular space (eg, orange makuhita), a particular colour (eg, green) or a particular pokemon (eg, azurill). If there are any bets, the roulette wheel will be spun and it has an equal chance of landing on each space (1/12). A pokemon can win different prizes depending on how it bet:
The stake of 10% max HP and 5 energy is not returned under any circumstances.
- If a pokemon bets on a particular colour and wins, it regains 25% of its max HP and 10 energy
- If a pokemon bets on a particular pokemon and wins, it regains 25% of its max HP and 15 energy and its most recently acquired status effect (including temporary status like Leech Seed and Taunt) is removed
- If a pokemon bets on a particular space and wins, it regains 50% of its max HP and 25 energy and all status effects on it are removed
Welcome one and all to Mauville Game Corner! The building has been modified slightly to house a pokemon battle, but Lady Luck is still here and maybe smiling on one of these two trainers. Who will hit the jackpot today?I'll take the 2v2 challenge, no items, 1 ability, no switch. I'll be using NFEs also.
Team TheWolfe
Grovyle - Meliadoul (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 3
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 110 + 18 accuracy flat
EC: 4/9
MC: 0
DC: 2/5
Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech
-Fury Cutter
-Leaf Blade
-Detect
-Leaf Storm
-Bullet Seed
-Double Kick
-Leech Seed
-Acrobatics
-Safeguard
-Swords Dance
-Hidden Power: Fire 7
Torchic - Roy (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 1
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 45
EC: 2/9
MC: 0
DC: 1/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Featherdance
-Low Kick
-Baton Pass
-Dig
-Substitute
-Flame Charge
-Hidden Power: Ice 7
Mudkip - Hype Dog (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35 - 10 evasion flat
EC: 2/9
MC: 0
DC: 2/5
Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport
-Counter
-Yawn
-Uproar
-Scald
-Ice Beam
-Rock Smash
-Hidden Power: Electric 7
-Toxic
Team BiGGiE
Colosshale (*) Torpedoh (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer (*)
Tackle (*)
Mud Shot (*)
Bubblebeam (*)
Rapid Spin (*)
Mud Bomb (*)
Pursuit (*)
Fake Out (*)
Sucker Punch (*)
Encore (*)
Earthquake (*)
U-Turn (*)
Rock Slide (*)
Buster (*) Bagon (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Dance
Dragon Pulse
Hydro Pump
Brick Break
Dragon Claw
Rock Slide
TheWolfe, send out your first pokemon and choose its ability.
BiGGiE, send out your first pokemon, choose its ability and give orders.
TheWolfe, give orders.
Objection, ref.