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#1 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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BATTLE ON!
ARENA: ASB Arena RULES: 3 vs. 3 Doubles 2 Recovers / 5 Chills One Ability No Items Switch=OK TEAMS: TravelLog:
Muramusa the PAWNIARD
Jecht the SCYTHER
Cid the MONOHM
Ragnarokalex:
Gage the NIDORAN (M)
Hacketia the PORYGON
Kormahs the DEINO
TravelLog releases 2 Pokemon + Abilities (1 each) --> Ragnarokalex releases 2 Pokemon + Abilities (1 each) + Actions --> TravelLog issues Actions --> Korski refs
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jun 26th, 2011 at 4:02:52 PM. |
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#2 |
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Join Date: Mar 2011
Posts: 918
USA
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Pawniard with Inner Focus and Scyther with Technician.
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#3 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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Let's start off with hacketia with download and kormahs with hustle.
Hacketia - Hyper Beam Jecht - Agility - Hyper Beam Jecht If targetted by thunder wave replace action with magic coat Kormahs - [B]Ice Fang Jecht - Earth Power Muramusa - Ice Fang Jecht[B]
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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#4 |
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Join Date: Mar 2011
Posts: 918
USA
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Pawniard:
Taunt (Porygon)~Thunder Wave (Porygon)~Sucker Punch (Deino) Scyther: Counter (Deino)~Double Team (4 clones)~Brick Break (Porygon)
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#5 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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~ROUND 1 BEGINS~
HP: 90 | 100 Energy: 100 | 100 Boosts: None | None Other: None | None VS. ![]() ![]() HP: 100 | 90 Energy: 100 | 100 Boosts: None | None Other: None | None -------------------- Alright it’s time for a battle in the good ol’ CAP ASB Arena! Our two trainers, TravelLog and Ragnarokalex square off and exchange well-wishes, getting right down to it with little fluff along the way. TravelLog sends out Muramusa, his Pawniard, and Jecht, his Scyther to match claws and scythes with Ragnarokalex’s Porygon, Hacketia and his Deino, Kormahs! We’ve got some well-matched competitors here, so let’s hope it gets interesting, and fast! Upon release, Hacketia Downloads some information on Muramusa that increases its Special Attack! Muramusa feels violated, it seems, because it Taunts the virtual duck with awful language! Hacketia takes its SpA boost and uses it to slam Jecht with a huge Hyper Beam as Kormahs lunges in for an Ice Fang! Jecht was ready for Kormahs, as it promptly returns its attack with a Counter-attack that does even more damage! Hacketia senses some trouble in the air, so it attempts to put up a Magic Coat to shrowd itself in reflective safety, but it just can’t shake off the awful Taunt from Muramusa and the move fails! Jecht jumps up and starts whipping around the arena forming 4 clones with an impressive Double Team that looks to be boggling the minds of its opponents! Looks like Hacketia is really missing out on that Magic Coat, because Muramusa fires off a quick Thunder Wave that paralyzes it hard! Kormahs comes to its partner’s defense quickly, nailing the Pawniard right back with an Earth Power! Now Muramusa’s on the offensive, lunging in for a Sucker Punch on Kormahs that it brushes off fairly well. Jecht rushes out of its clon-y haze to strike Hacketia with a Brick Break while Hacketia tries to retaliate! It tries and tries, but can’t move and is fully paralyzed! Kormahs, desperately trying to keep up with Jecht, tries for another Ice Fang but hits one of Jecht’s clones instead! What an intense round! Let’s see what happens next! -------------------- Before Round: Download (Hacketia +1 SpA boost, maintained throughout the match) Action 1: Muramusa: Taunt [Hacketia] (-9 energy, Hacketia Taunted for 6 Actions) Hacketia: Hyper Beam [Jecht] (21 damage, -9 energy, crit fails) Kormahs: Ice Fang [Jecht] (15 damage, -5 energy, crit fails, freeze fails) Jecht: Counter [Kormahs] (23 damage, -14 energy) Action 2: Hacketia: Magic Coat (fails, -10 energy) Jecht: Double Team (-16 energy, 4 clones created) Muramusa: Thunder Wave [Hacketia] (-7 energy, Hacketia 25% paralyzed) Kormahs: Earth Power [Muramusa] (18 damage, -7 energy, crit fails, SpD drop fails) Action 3: Muramusa: Sucker Punch [Kormahs] (9 damage, -5 energy, crit fails) Jecht: Brick Break [Hacketia] (17 damage, -6 energy, crit fails) Hacketia: Fully Paralyzed Kormahs: Ice Fang [Jecht] (hits clone, 0 damage, -5 energy) ~ROUND 1 ENDS~ HP: 72 | 64 Energy: 79 | 64 Boosts: None | None Other: None | Double Team (3 clones) VS. ![]() ![]() HP: 83 | 58 Energy: 81 | 83 Boosts: None | None Other: +1 SpA, Taunted (3 Actions), 20% Paralyzed | None TravelLog --> Ragnarokalex --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jun 25th, 2011 at 11:21:23 AM. |
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#6 |
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Join Date: Mar 2011
Posts: 918
USA
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Scyther:
X-Scissor (Deino)~Brick Break (Deino)~X-Scissor (Deino) Pawniard: Revenge (Deino)~Thunder Wave (Deino)~Revenge (Porygon)
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#7 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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Haketia - Hyper Beam Jecht - Tri Attack Jecht - Hyper Beam Jecht
Kormahs - Thunder Wave Muramusa - Thunder Wave Jecht - Ice Fang Jecht also on a side note, u remembered that the boost from download is still there right? says in the description that its maintained, so i think it stays but im actually really bad with boosts so i could be wrong lol
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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#8 |
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Distilled, 80 proof
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Join Date: Mar 2009
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Minneapolis
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Yeah the boost is still there; I just neglected to put it in the summary (it was still applied to attacks in the previous round). It's there now, so, yeah.
~ROUND 2 BEGINS~ HP: 72 | 64 Energy: 79 | 64 Boosts: None | None Other: None | Double Team (3 clones) VS. ![]() ![]() HP: 83 | 58 Energy: 81 | 83 Boosts: +1 SpA | None Other: Taunted (3 Actions), 20% Paralyzed | None -------------------- Jecht jumps back into the action with a big X-Scissor that lands a huge blow on Kormahs! Kormahs, reeling, manages to shoot a quick Thunder Wave at Muramusa, paralyzing it, as Hacketia fires off another Hyper Beam that lands a critical hit! Ouch! Muramusa isn't liking this turn of events, so it sets out to get its Revenge on Kormahs for that Thunder Wave! Jecht keeps up the pressure with a Brick Break on Kormahs, who appears to be on the brink of collapse, but still manages to get off another Thunder Wave in close quarters on its opponent! Muramusa goes for a different kind of revenge this time, with a Thunder Wave of its own, and now everyone on the field is paralyzed! They're writhing around, crawling, scraping for movement, whatever it takes to win the battle! Intense! Hacketia follows this up with a Tri Attack, once again hitting Jecht, its favorite target! Jecht, slow to move this time, crawls up to Kormahs to deliver a finishing X-Scissor before being instantly knocked back by Hacketia's Hyper Beam, and boy does Jecht look broken and bruised now! Muramusa, ever the friend, exacts yet another Revenge for its partner, this time on Hacketia, who's all alone out there! -------------------- Action 1: Jecht: X-Scissor [Kormahs] (23 damage, -5 energy, crit fails) Kormahs: Thunder Wave [Muramusa] (-7 energy, Muramusa 25% Paralyzed) Hacketia: Hyper Beam [Jecht] (24 damage, -9 energy, crit successful) Muramusa: Revenge [Kormahs] (14 damage, -8 energy, crit fails) Action 2: Jecht: Brick Break [Kormahs] (19 damage, -6 energy, crit fails) Kormahs: Thunder Wave [Jecht] (-11 energy, Jecht 25% paralyzed) Muramusa: Thunder Wave [Kormahs] (-7 energy, Kormahs 25% paralyzed) Hacketia: Tri Attack [Jecht] (14 damage, -6 energy, crit fails, status fails) Action 3: Jecht: X-Scissor [Kormahs] (2 damage, -5 energy, crit fails, KO) Hacketia: Hyper Beam [Jecht] (21 damage, -9 energy, crit fails) Kormahs: KO'd Muramusa: Revenge [Hacketia] (11 damage, -8 energy, crit fails) ~ROUND 2 ENDS~ HP: 72 | 5 Energy: 56 | 48 Boosts: None | None Other: 20% Paralyzed | 20% Paralyzed VS. ![]() ![]() HP: 72 | 0 Energy: 57 | 65 Boosts: +1 SpA | None Other: 15% Paralyzed | KO'd Ragnarokalex releases Poke + Ability + Actions --> TravelLog issues Actions --> Korski refs
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#9 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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Alright Gage, your up with Poison Point!
Gage - Poison Sting Jecht - Double Kick Muramusa - Double Kick Muramusa If jecht isnt KOd on by the first Poison Sting keep using it til its dead Hacketia - Signal Beam Muramusa - Chill - Signal Beam Muramusa
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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#10 |
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Join Date: Mar 2011
Posts: 918
USA
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Scyther:
Double Team (5-clones)~Brick Break x2 (Porygon) Pawniard: Evasive Dig~Brick Break (Porygon)~Revenge (Porygon)
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#11 |
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Distilled, 80 proof
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Um is it Gage or Coreth? It’s Coreth in the OP, so I’ll go with Coreth.
~ROUND 3 BEGINS~ HP: 72 | 5 Energy: 56 | 48 Boosts: None | None Other: 20% Paralyzed | 20% Paralyzed VS. ![]() ![]() HP: 72 | 90 Energy: 57 | 100 Boosts: +1 SpA | None Other: 15% Paralyzed | None -------------------- Coreth hits the field for Ragnarokalex and right away finishes of Jecht with a Poison Sting! Muramusa’s all alone now, so it Digs underground to hide, just in time to let a Signal Beam from Hacketia fly over its head before coming back up! Coreth moves in for a Double Kick for good damage, but Muramusa has its eyes on Hacketia, nailing it with a Brick Break for big damage! Hacketia is unconcerned and simply Chills out after the blow. The relentless Coreth moves forward with a second Double Kick that Hacketia follows up with a Signal Beam that actually hits this time! Muramusa, once again, decides this course of actions is offensive and exacts Revenge on Hacketia! A huge move! -------------------- Action 1: Coreth: Poison Sting [Jecht] (5 damage, -2 energy, crit fails, KO) Jecht: KO’d Muramusa: Dig [evasive] (-6 energy) Hacketia: Signal Beam [Muramusa] (miss, -6 energy) Action 2: Coreth: Double Kick [Muramusa] (7 damage, -4 energy, crits fail) Muramusa: Brick Break [Hacketia] (17 damage, -6 energy, crit fails) Hacketia: Chill (+12 energy) Action 3: Coreth: Double Kick [Muramusa] (7 damage, -9 energy, crits fail) Hacketia: Signal Beam [Muramusa] (11 damage, -6 energy, confusion fails) Muramusa: Revenge [Hacketia] (25 damage, -7 energy, crit fails) ~ROUND 3 ENDS~ HP: 47 | 0 Energy: 37 | 48 Boosts: None | None Other: 15% Paralyzed | Done VS. ![]() ![]() HP: 30 | 90 Energy: 57 | 85 Boosts: +1 SpA | None Other: 10% Paralyzed | None TravelLog releases Poke + Ability + Actions --> Ragnarokalex issues Actions --> Korski refs
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#12 |
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Join Date: Mar 2011
Posts: 918
USA
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Releasing Monohm with Static.
Muramasa: Brick Break (Porygon)~Brick Break (Porygon)~Thunder Wave (Nidoran) IF Brick Break is disabled, use Revenge (Porygon) for whatever actions A1 and/or A2 when Brick Break is unusable Monohm: Rain Dance~Hydro Pump x2 (Nidoran) IF Hydro Pump is somehow disabled, use Hurricane (Nidoran)~Flamethrower (Nidoran), in that order of precedence.
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#13 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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Hacketia - Hyper Beam Cid - Protect - Hyper Beam Cid
Gage - Ice Beam Cid - Ice Beam Cid - Protect
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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#14 |
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Distilled, 80 proof
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Join Date: Mar 2009
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Minneapolis
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Fine you want to call it Gage we’ll call it Gage.
~ROUND 4 BEGINS~ ![]() HP: 47 | 90 Energy: 37 | 100 Boosts: None | None Other: 15% Paralyzed | None VS. ![]() ![]() HP: 30 | 90 Energy: 57 | 85 Boosts: +1 SpA | None Other: 10% Paralyzed | None -------------------- Cid the Monohm is the final Pokemon to take the field for the match, coming in to hopefully clean up shop for TravelLog! It begins by calling forth a mighty storm with a Rain Dance, oblivious to the Ice Beam Gage has launched that lands for big damage! Muramusa and Hacketia are both paralyzed yards away from the real action, trying desperately to move at one another! Muramusa manages to get up enough to land a Brick Break on Hacketia, who is too paralyzed to respond! Uh oh! Back where the main battle is taking place, Cid exchanges a nasty Hydro Pump with a second Ice Beam from Gage! There’s water and ice flying everywhere! Meanwhile, Muramusa manages to crawl over to Hacketia and deliver a finishing blow with Brick Break! Now it's Gage vs. Muramusa and Cid! Cid nails Gage with another Hydro Pump and eats another Ice Beam in return! Muramusa tries to get in on the action, but is too far away and too paralyzed to accomplish anything! -------------------- Action 1: Cid: Rain Dance [Field] (-10 energy, Rain active for 5 Rounds) Gage: Ice Beam [Cid] (15 damage, -7 energy, crit fails, freeze fails) Muramusa: Brick Break [Hacketia] (17 damage, -6 energy, crit fails) Hacketia: Fully Paralyzed Action 2: Cid: Hydro Pump [Gage] (18 damage, -8 energy, crit fails) Gage: Ice Beam [Cid] (15 damage, -11 energy, crit fails, freeze fails) Muramusa: Brick Break [Hacketia] (13 damage, -10 energy) Hacketia: KO'd Action 3: Cid: Hydro Pump [Gage] (18 damage, -12 energy, crit fails) Gage: Ice Beam [Cid] (15 damage, -15 energy, crit fails, freeze fails) Muramusa: Fully Paralyzed ~ROUND 4 ENDS~ ![]() HP: 47 | 45 Energy: 21 | 70 Boosts: None | None Other: 10% Paralyzed | None VS. ![]() ![]() HP: 0 | 54 Energy: 57 | 55 Boosts: Done | None Other: Gone | None Field Effects: Rain (4 Rounds) Ragnarokalex --> TravelLog --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jun 26th, 2011 at 3:37:10 PM. |
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#15 |
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Join Date: Mar 2011
Posts: 918
USA
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Quick Note: I'm confused, as neither of your pokes have Protect in the OP Ragnarokalex, and thus should not have been able to use them without alerting Korski and myself as to the movepool addition...
_________________________________________________ Cid: Thunder (Porygon)~Hydro Pump (Gage)~Hurricane (Gage) IF Porygon is alive A2, use Thunder on it instead of HPump and move HPump on Gage to A3. Muramasa: Taunt (Porygon)~Psycho Cut (Gage)~chill IF Gage uses Protect A2, chill A2 and use Psycho Cut A3
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#16 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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omg your right travel, im so used to all my other pokes having protect i forgot I didnt actually include protect on these guys, thats totally my bad..... should we redo the last round or keep going or what?
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#17 |
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Join Date: Mar 2011
Posts: 918
USA
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Idk, I don't know if I really want to go back and redo all of last round... hmmm. Maybe just replace the two Protects? I went first anyway, so it wouldn't be fair to change my actions.
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#18 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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alright that works well enough, sorry for the trouble, i think i know what ill be buying as soon as the match is over lol.
alright since we would be replacing the protects, hacketia should be dead, so... Gage - Ice Beam Monohm x3
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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#19 |
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Distilled, 80 proof
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Okay that was an oversight on my part, and I apologize. I have edited the previous post to reflect the changes. Please issue new actions, guys, starting with Ragnarokalex.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#20 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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same actions as posted before:
Ice Beam on Monohm x3
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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#21 |
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Join Date: Mar 2011
Posts: 918
USA
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Muramasa:
Torment (Gage) [thereby preventing the use of Ice Beam]~Thunder Wave (Gage)~Psycho Cut (Gage) Cid: Hydro Pump (Gage)~Hurricane (Gage)~Hydro Pump (Gage)
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#22 |
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Distilled, 80 proof
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~ROUND 5 BEGINS~
![]() HP: 47 | 45 Energy: 21 | 70 Boosts: None | None Other: 10% Paralyzed | None VS. ![]() HP: 54 Energy: 55 Boosts: None Other: None Field Effects: Rain (4 Rounds) -------------------- The match is winding down on little Gage’s head as Cid comes crashing down with another Hydro Pump! Gage fights back with another Ice Beam, but Muramusa releases a dark energy that Torments Gage to no end! It can’t even think of ice beams right now! Cid whips up a devastating Hurricane attack while Gage fruitlessly tries to remember how to use its attack and failing! To make matters worse, Muramusa hits it with a Thunder Wave! Things are looking grim now, as Gage takes yet another Hydro Pump from Cid and is finished off by a Psycho Cut from Muramusa. That’s game! TravelLog WINS! -------------------- Action 1: Cid: Hydro Pump (18 damage, -16 energy, crit fails) Gage: Ice Beam [Cid] (15 damage, -19 energy, crit fails, freeze fails) Muramusa: Torment (-9 energy, Gage Tormented for 6 Actions) Action 2: Cid: Hurricane (14 damage, -8 energy, crit fails, confusion fails) Gage: Ice Beam [Cid] (fails) Muramusa: Thunder Wave (-7 energy, Gage 25% paralyzed) Action 3: Cid: Hydro Pump (18 damage, -8 energy, crit fails) Muramusa: Psycho Cut (4 damage, -5 energy, crit fails, KO) Gage: KO’d ~ROUND 5 ENDS~ ![]() HP: 47 | 30 Energy: 7 | 38 Boosts: None | None Other: None | None VS. ![]() HP: 0 Energy: 36 Boosts: None Other: None Field Effects: None -------------------- ~GG TO BOTH!~ TravelLog: 2 TC
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#23 |
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Join Date: Jan 2011
Posts: 2,917
Iowa
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GG travel, sorry for the mixup >.<
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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#24 |
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Join Date: Mar 2011
Posts: 918
USA
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No problem. GG to you too.
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