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#1 |
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Join Date: Aug 2009
Posts: 138
Paris, France
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POKEMON+ Custom Server While I believe the official ladder should perfectly follow in-game mechanics, an alternate ladder offering a completely deterministic game can provide be interesting alternate experience, not only because of how frustrating it is to lose to the RNG, but mostly because it promotes and rewards deeper strategy. All the changes made also help balance the game, as countering becomes more reliable and new revenge killing options appears thanks to the altered speed tie mechanics. Here, the only cases when the game needs to call the RNG are first turn speed ties, and everything else is purely deterministic. There is no need to download anything, you can already chose this server from PO's list. This also means that the teambuilder will still show standard move description, but no BP was altered. In order to avoid unnecessary code bloating and to stay close from the official metagame, these luck-based moves are banned :
Move Banlist
Sleep Talk is also banned for now as it's almost never seen in BW OU and any deterministic implementation would be way too potent. Magma Storm is banned for now, in later playtesting we could find a way to balance it. Here's the mechanics changelist :
Mechanics Changelist
Last edited by Innocent Criminal; Jul 1st, 2011 at 8:25:06 AM. |
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#2 |
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Join Date: Dec 2008
Posts: 5,016
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#3 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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Might want to make Flame Charge raise Speed all the time too.
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Ten million fireflies |
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#4 |
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Kid just rages for a while
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Super Moderator
Join Date: Jan 2007
Posts: 2,849
you get sloppy drunk, i stay whiskey neat
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assuming crits are gone too ?_?
looking forward to this
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#5 | |
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It's Great! To Be! A Michigan Wolverine!
Join Date: Apr 2010
Posts: 1,795
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Quote:
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Favorite Pokemon-Swampert- formerly OU and staying that way. Cats are awesome, the best kind of cat is the Detroit Lion! Lolcat Nuzlocke Story http://www.pokemonshowdown.com/replay/ou11556879 |
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#6 |
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radda radda
Join Date: Aug 2010
Posts: 2,289
ROFL ROFL ROFL
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This would change the metagame, TBH. If this DOES work out, anyone want to attemp a Tournament for it?
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oh dear [sigpic] broke |
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#7 |
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It's Great! To Be! A Michigan Wolverine!
Join Date: Apr 2010
Posts: 1,795
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Will low-accuracy moves be nerfed in any way? As DynamicPunch or Zap Cannon would be incredibly broken. What about hax chances that have more than a 50% chance to hit like Jirachi Iron Head?
Or Charge Beam?
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Favorite Pokemon-Swampert- formerly OU and staying that way. Cats are awesome, the best kind of cat is the Detroit Lion! Lolcat Nuzlocke Story http://www.pokemonshowdown.com/replay/ou11556879 Last edited by DetroitLolcat; Jun 26th, 2011 at 12:40:26 AM. |
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#8 |
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Join Date: Aug 2010
Posts: 1,884
The land of the champions
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I like this a lot. If this is for Gen 5 Whimsicott with Grasswhistle is going to be the most broken thing ever, so I'm assuming it's not
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#9 |
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Join Date: Jun 2011
Posts: 5
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Agreed.
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#10 |
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Join Date: Nov 2009
Posts: 785
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resists all but temptation. |
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#11 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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Quite a few abilities would need to be banned (or massively altered). Effect Spore, Static, Flame Body, Cute Charm, Poison Point, Shed Skin, Cursed Body, Healer, Poison Touch, Wonder Skin. Maybe a few more. Attract/infatuation would go. And crits (other than on the 100% crit moves).
Glad someone is making this. Would be good to have somewhere for players who don't want any luck to play.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#12 | ||||||||
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Join Date: Aug 2009
Posts: 138
Paris, France
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I forgot to put it in the OP, but of course, random crits don't happen anymore. 100% Crit moves still work.
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All guaranteed secondary effects were kept but everything else got the boot. I just ran a script through the database to remove any probability below 100%, but set Charge Beam to always work as stated in the OP Quote:
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I don't have time to code right now, but this is definitely going to happen, as there are no technical barriers preventing what is left to do. Help would be gladly appreciated ;) I would also like to know if anyone would be willing to host this when it is finally done ? My horrible connection prevents me from hosting it myself, but this shouldn't produce much load. Last edited by Innocent Criminal; Jun 26th, 2011 at 7:15:49 AM. |
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#13 |
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Join Date: Nov 2010
Posts: 426
Berries that turn your mouth blue by the swiftly flowing river
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† I could give a damn what your religion is † |
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#14 |
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Join Date: Aug 2009
Posts: 138
Paris, France
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It's done, and the server is up and running !
The complete changelist can be found in the first post. Most of these are what you would expect from a luckless server, with a few twists :
The only ladder is BW OU, following Smogon's ruleset with, of course, additional move bans. Luck-based abilities are either modified or disabled, but allowed. Feel free to try it, report bugs and offer suggestions ! If someone from the smogon staff sees this, can I make a quick advertisement on the Smogon server ? Thank you. |
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#15 |
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Join Date: Sep 2010
Posts: 31
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Just a quick note: you banned DynamicPunch and Zap Cannon, but not Inferno, which is basically the same move. Great idea as a whole, btw.
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My White FC: 5286 1328 4448. Legit hack is an oxymoron. |
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#16 |
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Join Date: Aug 2009
Posts: 138
Paris, France
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Thanks for the feedback, I just corrected this. Could you please try to connect to the server and see if it works ? It doesn't work for me from the PO list, but only when connecting to localhost.
EDIT : It does work. Last edited by Innocent Criminal; Jun 28th, 2011 at 4:49:42 AM. |
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#17 | |
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Allons-y!
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Join Date: Aug 2008
Posts: 1,695
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<am> shes p. hot not gonna lie <am> kinda reminds me of my mum fsr ------------------------------------- <am> if its for money its not gay |
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#18 |
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Join Date: Aug 2009
Posts: 138
Paris, France
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Oh, I guess the way I worded it can be confusing : I meant that the player whose pokemon moved last during the previous turn will lose the tie. For exemple, if Jirachi Subs and Scizor U-Turns out to Zapdos, then Zapdos will win the speed tie because Jirachi moved before Scizor. Should both pokemons stay in, the next tie would be won by Jirachi because Zapdos outsped it last turn, and so on.
EDIT : Status glitch fixed, I don't know how it got through. Server back up. EDIT2 : Server back up, BeatUp segfaults for no apparent reason.I don't have time right now so I temporarily disabled it. I went through some of the battle logs, and everything else seems to be working as it should, though. Last edited by Innocent Criminal; Jun 28th, 2011 at 2:48:10 PM. |
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#19 |
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No excuses.
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Can you put the ip of the server here so we can connect through advanced connection?
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#20 |
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radda radda
Join Date: Aug 2010
Posts: 2,289
ROFL ROFL ROFL
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I VM'ed Yoki about the IP problem.
BTW: I've talked to Yoki the idea of running a tournament using the server, he said I could after the glitches are gone. Do not apply for it, damnit.
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oh dear [sigpic] broke |
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#21 |
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Join Date: Aug 2009
Posts: 138
Paris, France
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Why do you need it ? You can connect to it from the server list, which btw show the IP and port. It's currently 90.61.162.208:5080, but the IP might change. There was 7 players connected at some time, so it most definitely works. If you didn't find it, then it must have been down at that time because BeatUp crashed it while I wasn't home.
About the tournament, you can file the application right now, as this will take much more time than making sure there aren't any glitches left anyway (especially considering this kind of tourney has low priority). The status glitch was an interaction between the very first and last modifications I made and Beat Up is, well, Beat Up, but everything else is already well tested. After fixing Beat Up, I will test everything again with the latest build, just to be sure. |
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#22 |
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5% determination, 10% concentration, 85% luck
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Join Date: Jun 2009
Posts: 1,192
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Does the last bulletpoint apply to Fire Blast as well?
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#23 |
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The greatest oak was once a little nut that held its ground
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Join Date: Aug 2009
Posts: 2,031
Came by a fork in the road, and went straight
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man this is really cool. thanks for doing this
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#24 |
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Join Date: Sep 2007
Posts: 282
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Haven't posted here in quite a while, but wanted to show my support on this.
Keep up the good work, this will definitely be a fun alternative to the current metagame, and with the removal of hax it's definitely extremely altering. I know a lot of people have wanted to try this for a long time. :) |
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#25 |
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Join Date: Aug 2009
Posts: 138
Paris, France
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Yes, Fire Blast does lower SpA 1 stage. The reasoning behind these changes is that choosing between Hydro Pump or Surf should still be a choice between power and reliability. -1 STAB*Fire Blast has 80BP, so STABed moves are still usable on turn two, but you basically lose your coverage. This could change depending on what the metagame turns out to be, but don't forget offense also got some nice buffs and nasty strategies.
The only "perfect" 120 BP moves are Seed Flare (traded its powerful secondary effect for some accuracy) and Power Whip (hardly overpowering). The latter might be made to also lower Attack, depending on the evolution of the metagame and the community's opinion. Thanks for the support, I really hope this will become something. |
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