4v4 Doubles at PO! Korski vs Flamestrike!

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Flora

Yep, that tasted purple!
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Korski said:
Okay I want to try out my new arena, so open challenge...

4 vs. 4 Doubles
2-day DQ
2 Recovers/5 Chills
Arena:

ARENA: Pokemon Online Battle Simulator
Field Type: Neutral
Complexity: Moderate
Format: All

Restrictions:
  • Non-attack-based movements (e.g. dodging, "creating distance," etc.) are prohibited; the Pokemon stand in place to launch attacks.
  • ALL moves have PP! The PP of a move is equal to its in-game PP / 2, rounded up. This means that the move Fire Blast (5 PP) has 5/2^=3 PP, Leech Seed (10 PP) has 10/2=5 PP, Bullet Punch (30 PP) has 30/2=15 PP, etc., and so an individual move cannot be used more times than it has PP for the move over the course of the match (the ref will keep track of this). HP and Energy consumption are calculated normally. Recovery and Chill restrictions are enforced normally. No abilities or moves can effect the PP of a particular move (Pressure et. al. conform to ASB standards). Combo attacks take 1 PP from each attack in the combo.
  • Charge and Recharge moves (e.g. SolarBeam, Hyper Beam, Fly, Dig, etc.) take TWO ACTIONS to complete (unless particluar field effects allow them to forego the turn, e.g. Sunlight + SolarBeam) at .75x energy per turn, rounded up and have +/- 0 priority for both Actions (so Fly would cost 5 energy on each of its two turns for a total of 10, as opposed to 6 energy over 1 turn; Hyper Beam would cost 16 energy over two Actions and the Poke would do nothing on the second Action).
  • OPTIONAL: At the end of every Round, there is a 50% chance the server will crash. If this happens, Rising_Dusk must post in the battle in order to reboot the server and allow the battle to continue.

Description:

We're in trippy territory here, simulating competitive Pokemon while simulating anime-style Pokemon battling, and battling on a competitive Pokemon battling simulator. Each trainer will hook their Pokemon up to some expensive technology that allows them to compete in virtual reality against each other! So, just picture the PO experience you know so well as teams square off! The technology does not allow for spacial movement of any kind, so the competitors will just sort of stare at each other, doing damage and whatnot, and each competitor will only have a few chances to use any single move before they have to Struggle! Other than that, it's fair game!
Dropping my acceptance of Limewire's earlier challenge (sorry bud) to accept Korski's instead!

Switch=OK
No items
One ability

Humbly requesting a ref
hi and thanks if you want to keep track of your PP - that would be nice!


Munchlax Bullshorts (M)

Type: Normal
  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Pick Up, Thick Fat
  • Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Metronome (5 PP)
Odor Sleuth (20 PP)
Tackle (18 PP)
Defense Curl (20 PP)
Amnesia (10 PP)
Lick (15 PP)
Recycle (5 PP)
Screech (20 PP)
Chip Away (10 PP)

Counter (10 PP)
Double-edge (8 PP)
Zen Headbutt (8 PP)

Thunderbolt (8 PP)
Ice Beam (5 PP)
Rest (5 PP)


Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 13% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95x1.15^) (+)

EC: 6/6
MC: 0
DC: 2/5

Attacks:

Leer (15 PP)
Peck (18 PP)
Horn Attack (13 PP)
Bite (13 PP)
Tackle (18 PP)
Mud Shot (8 PP)
Bubblebeam (10 PP)
Rapid Spin (20 PP)
Mud Bomb (5 PP)
Magnitude (15 PP)
Pursuit (10 PP)
Body Slam (8 PP)

Encore (3 PP)
Fake Out (5 PP)
Sucker Punch (3 PP)
Aqua Tail (5 PP)

Protect (5 PP)
Taunt (10 PP)
Substitute (5 PP)
Earthquake (5 PP)


Gyarados(*) Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Thrash (5 PP)
Splash(*) (20 PP)
Tackle(*) (18 PP)
Bite (13 PP)
Dragon Rage (5 PP)
Aqua Tail (5 PP)
Dragon Dance (10 PP)

Bubble(*) (15 PP)
Reversal(*) (8 PP)
Bounce(*) (3 PP)

Taunt (10 PP)
Earthquake (5 PP)
Thunder Wave (10 PP)
Stone Edge (3 PP)
Substitute (5 PP)


Combusken Yonderwear (M)

Type: Fire/Fighting
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Blaze
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 55

EC: 5/9
MC: 0
DC: 1/5

Attacks:

Scratch (18 PP)
Growl (20 PP)
Focus Energy (15 PP)
Ember (13 PP)
Double Kick (15 PP)
Peck (18 PP)
Sand-Attack (8 PP)
Fire Spin (8 PP)
Mirror Move (10 PP)
Flare Blitz (8 PP)

Counter (10 PP)
Baton Pass (20 PP)
Rock Slide (5 PP)

Protect (5 PP)
Will-o-Wisp (8 PP)
Flamethrower (8 PP)



Oshawott - Aquastrike (M)
Nature: Quiet (Adds one Rank to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Air Slash
Brine
Night Slash

Taunt
Ice Beam
Scald


Ferroseed - Thornstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15v)

EC: 0/6
MC: 0

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Bullet Seed
Leech Seed
Worry Seed

Toxic
Protect
Payback


Heracross - Beetlestrike (F)
Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 85

MC: 0
DC: 0/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Megahorn

Bide
Double-Edge
Focus Punch

Earthquake
Stone Edge
Swords Dance


Gallade - Mindstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80/1.15v)

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Hypnosis
Close Combat


Disable
Encore
Shadow Sneak

Taunt
Thunderbolt
Shadow Ball
Will-O-Wisp
Trick Room


PICK YOUR ABILITY WHEN SENDING OUT MON KTHX

GO KORSKI YOUR 2 MONS, THEN FLAMESTRIKE'S 2 MONS AND ACTIONS, THEN KORSKI'S ACTIONS TO KICK FLAMESTRIKE'S BUTT GOGOGO!


(as fun as it looks, i don't think i'd want to pester RD to constantly come to this thread to reboot the server!)
 
Oh wow I should have done this last night x_x No time/energy for RP, so go Mindstrike (Steadfast) and Aquastrike (Torrent)!

Mindstrike: Will-O-Wisp(Gyarados, 7 PP left) -> Psychic (Combusken, 4 PP left) -> Psycho Cut (Combusken, 9 PP left)
If Taunted A1 replace Will-O-Wisp with Psycho Cut (Combusken, 8 PP left)
Aquastrike: Scald (Combusken, 7 PP left) -> Air Slash (Combusken, 9 PP left) -> Scald (Combusken, 6 PP left)
If Combusken is KOed A3 replace Scald with Ice Beam (Gyarados, 4 PP left)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Alright you guys look hooked up alright to the mysterious technology just well enough! Topsy, I'm even impressed you fit in the room, so good start already! Anyway, now that we're in the computer, let's get down to the battle. Topsy! From what I heard, our opponent is trying to overwhelm Yonderwear with his full attention, so let's try and use that to our advantage somehow. Yonderwear, I'm sorry you're targeted so much, but try and make the most of it.

Topsy: (Intimidate your opponents) 15 HP Substitute (4 PP)~Bounce [Mindstrike] (2 PP)~Thunder Wave [Mindstrike] (9 PP)
IF Bounce paralyzes, THEN use Aqua Tail [Mindstrike] as the third Action.

Yonderwear: Will-o-Wisp [Mindstrike] (7 PP)~Protect (4 PP)~Counter [Mindstrike] (9 PP)
IF Mindstrike is fully paralyzed on Action 3, THEN use Flamethrower [Mindstrike].
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Special Notice: Although Intimidate is type "Can be Activated" which means "This Ability can be activated (specified by each ability) in battle at any time, but it uses an action. Activated abilities use Commands and have variable energy costs," I will make Intimidate as it is in-game... because it's PO! (Well, honestly, I never see anyone use Intimidate if it uses an action, so this is a good test to see how well it works without using an action!)

Topsy (M) | Yonderwear (M)
HP: 100 | 100
EN: 100 | 100
Intimidate | Blaze
Moxie


Mindstrike (M) | Aquastrike (M)
HP: 100 | 90
EN: 100 | 100
Steadfast | Torrent
Justified
+10% Acc to foes (Both)

Speed Order:
Topsy (81) - Mindstrike (69) - Yonderwear (55) - Aquastrike (39)

-----------------------------------

Round 1: Let's Ladder!

... ... ... ... OPPONENT FOUND! IT'S KORSKI VS FLAMESTRIKE! Wait, why am I watching this battle? Don't both suck at laddering? Oh, perhaps not then - there are so much people watching! Even server mods like ShinyAzelf and SOMALIA are watching! HELL YEAH!

... Huh? WHO THE HELL LADDERS IN DOUBLES? Oh well. The dude called Korski seems to have a Gyarados called Topsy and a Combusken (?) called Yonderwear. The other dude (noob) has a Gallade aka Mindstrike and a little otter called Aquastrike. At the start, Korski orders his Topsy to Intimidate both foes, thus lowering their Attack by a single stage... PERMANENTLY! Afterward, he makes it go hand-in-hand with a fat 15 HP Substitute. Ah! Mindstrike attempts to toss a Will-O-Wisp at Topsy, but it fails miserable because it does. Yonderwear laughs at Mindstrike's wispy failures and shows him how it's done with his own Will-O-Wisp! The flames ambush the poor fighter and he's immediately burned! Aquastrike has been left completely alone, but that's normal for an emo wotter like him. He builds up anger, reddens his water, and splashes a Scald onto Yonderwear for super effective damage!

During action
Topsy (Intimidate both): [2 EN]
Topsy (Substitute): -15 HP. [12 EN]
Mindstrike (Will-O-Wisp Topsy)): [7 EN] (FAILED)
Yonderwear (Will-O-Wisp Mindstrike): [6 EN] (YES)
Aquastrike (Scald Yonderwear): (8+3+4.5) x 1.5 = 23.25 ~ [23 DMG/5 EN]

Post-action
-2 HP due to burn (Mindstrike)


Now ready to destroy, Topsy eagerly Bounces into the PO space while Yonderwear sets up a quick Protect that surrounds himself. Mindstrike and Aquastrike attempt to brake the stupid tree protect with a Psychic + Air Slash combination, but it fails miserably due to Protect being a product of God. At last, Topsy comes from the heavens and smashes Mindstrike with a lethal super effective hit! Gladly, despite Topsy's incredible weight, the fighter didn't receive a single paralysis yet!

During action
(i know the "priority" is wrong but who cares)
Topsy (Bouncing)
Yonderwear (Protect)
Mindstrike (Psychic Yonderwear): (9+3+3) x 1.5 = 22.5 ~ [23 DMG/6 EN]
Aquastrike (Air Slash Yonderwear): (8+4.5) x 1.5 = 18.75 ~ [19 DMG/6 EN]
Yonderwear (EN usage): (23+19)/3 = 14 + 7 = [21 EN]
Topsy (Bounce Mindstrike): (9+3+4) x 1.5 = [24 DMG/6 EN]

Post-action
-2 HP due to burn (Mindstrike)


Thinking of further ruining Mindstrike's life, Topsy goes ahead and sprays a Thunder Wave onto the little fighter, paralyzing his immune system and whatnot. Oops - he's too slow to move in line now! Yonderwear snickers and... oh, is it not his turn either? What the hell is going on? Aquastrike doesn't really give a shit about the oddness and fires a Scald onto Yonderwear for another super effective hit! Wow, if Yonderwear weren't a Fire-type, he'd be burnt alive by now! Hey, Mindstrike's attacking! He slices the air with a Psycho Cut and there it flies into Yonderwear for a solid, though weakened, hit. Isn't that a projectile... why is it a physical attack <_<. Anyway, Yonderwear does not approve of Mindstrike's meddling attack and Counters it for x1.5 the damage! Awesome!

During action
Topsy (Thunder Wave Mindstrike): [7 EN]
Aquastrike (Scald Yonderwear): (8+3+4.5) x 1.5 = 23.25 ~ [23 DMG/5 EN]
Mindstrike (Psycho Cut Yonderwear): ((7-3)+3+5.5) x 1.5 = 18.75 - 1.5 = 17.25 ~ [17 DMG/4 EN]
Yonderwear (Counter Mindstrike): (17x1.5) = 25.5 ~ [26 DMG/15 EN]

Post-action
-2 HP due to burn (Mindstrike)



Topsy (M) | Yonderwear (M)
HP: 85 | 37
EN: 73 | 58
Substitute (Topsy, 15 HP Remaining)
Intimidate | Blaze
Moxie


Mindstrike (M) | Aquastrike (M)
HP: 44 | 90
EN: 83 | 84
Burn (Mindstrike, -3 BAP, 2 DPA)
PAR (Mindstrike, 20%, 25% Spe)
-1 Atk (Both)
Steadfast | Torrent
Justified
+10% Acc to foes (Both)


Korski's actions!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Topsy: Thunder Wave [Aquastrike] (8 PP)~Aqua Tail [Mindstrike] (4 PP)~Stone Edge [Aquastrike] (2 PP)
IF Mindstrike uses Encore on Action 1, THEN use Taunt [Mindstrike] on Action 1 AND Thunder Wave [Aquastrike] on Action 3.

Yonderwear: Flamethrower [Mindstrike] (7 PP)~Flamethrower [Mindstrike] (6 PP)~Double Kick [Aquastrike] (14 PP)
If double targeted on Action 1, use Protect on that action and push actions back.
 
Mindstrike: Thunderbolt(Gyarados, 7 PP left) -> Thunderbolt(Gyarados, 6 PP left) -> Thunderbolt(5 PP left)
Aquastrike: Air Slash(Combusken, 8 PP left) -> Scald(Combusken, 5 PP left) -> Taunt(Gyarados, 9 PP left)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Nvm about my "Special Notice" - I didn't know Intimidate was fixed lol.

Topsy (M) | Yonderwear (M)
HP: 85 | 37
EN: 73 | 58
Substitute (Topsy, 15 HP Remaining)
Intimidate | Blaze
Moxie


Mindstrike (M) | Aquastrike (M)
HP: 44 | 90
EN: 83 | 84
Burn (Mindstrike, -3 BAP, 2 DPA)
PAR (Mindstrike, 20%, 25% Spe)
-1 Atk (Both)
Steadfast | Torrent
Justified
+10% Acc to foes (Both)


Speed Order:
Topsy (81) - Yonderwear (55) - Aquastrike (39) -
Mindstrike (rly slw)

-----------------------------------

Round 2: Tough Luck

Not liking how Aquastrike is kinda free from status (atm), Topsy goes ahead and whips up a Thunder Wave that immediately shocks Aquastrike onto the ground. Yonderwear concentrates on eliminating Mindstrike and breaths a Flamethrower that crushes the little psycho fighter with intense heat. Mindstrike is now faster than Aquastrike and goes first into combat by Thunderbolting Topsy's Substitute, thus eliminating it from further use. Aquastrike seems happy despite the paralysis and slashes the air with a quick arm swing, creating a wave that slams into Yonderwear with decent power.

During action
Topsy (Thunder Wave Aquastrike): [11 EN]
Yonderwear (Flamethrower Mindstrike): (10+3+0) = [13 DMG/6 EN]
Mindstrike (Thunderbolt Topsy): (10-1.5) x 2.25 = [19 DMG/7 EN] (Substitute Breaks)
Aquastrike (Air Slash Yonderwear): (8+4.5) x 1.5 = 18.75 ~ [19 DMG/6 EN]

Post-action
-2 HP due to burn (Mindstrike)


Topsy then resumes his offensive strategy and pounds Mindstrike with a mad Aqua Tail. Yonderwear, with his Blaze activated, continues to stream his Flamethrowers through the burning air, with Mindstrike as the victim. Aha! These flames seem to be a bit too much for the fighter to handle as he goes onto the ground, kneeling for a second chance, before feeling the weight of death pound his shoulders and causing him to tumble over and faint! Poor Aquastrike is left all alone and it's not funny when he's fully paralyzed!

During action
Topsy (Aqua Tail Mindstrike): (9+3+4) = [16 DMG/6 EN]
Yonderwear (Flamethrower Mindstrike): (12+3+0) = [15 DMG/10 EN]
Mindstrike (Fainted)
Aquastrike (Fully Paralyzed)


The two bad guys then look onto the little aqua guy with mean intentions. Suddenly, Topsy jabs in a Stone Edge into Aquastrike's poor, tender skin while Yonderwear comes from behind and Double Kicks Aquastrike in the rear end. Aquastrike mans up though and manages to successfully Taunt at Topsy, despite all the blood bleeding out of him from the stoning and the bruises sticking out from the kicking. That was strong.

During action
Topsy (Stone Edge Aquastrike): (10+5.5) = [16 DMG/7 EN]
Yonderwear (Double Kick Aquastrike): (6+3+1.5) = [11 DMG/3 EN]
Aquastrike (Taunt Topsy): [10 EN]



Topsy (M) | Yonderwear (M)
HP: 85 | 18
EN: 49 | 39
Intimidate | Blaze (activated)
Moxie

Taunt (Topsy, 6 actions)

Mindstrike (M) | Aquastrike (M)
HP: KOed | 63
EN: KOed | 68
Steadfast | Torrent
Justified
+10% Acc to foes (Aquastrike)

PAR (Aquastrike, 20%, 25% Spe)
-1 Atk (Aquastrike)

Flamestrike's new Pokemon and actions!
 
Arrrrrrgh why did I have to get para'd there :( Beetlestrike the Heracross is next.

Beetlestrike: Close Combat(Combusken, 2 PP left) -> Stone Edge(Gyarados, 2 PP left) -> Double-Edge(Gyarados, 7 PP left)
If Combusken uses Protect action 1 replace action 1 with Swords Dance(14 PP left) and push the other actions back.
Aquastrike: Ice Beam(Gyarados, 4 PP left) -> Scald(Gyarados, 5 PP left) -> Ice Beam(Gyarados, 3 PP left)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Topsy: Aqua Tail [Beetlestrike] (3 PP)~Bounce [Beetlestrike] (1 PP)~Bounce [Beetlestrike] (0 PP)

Yonderwear: Protect (3 PP)~Flamethrower [Beetlestrike] (5 PP)~Flamethrower [Beetlestrike] (4 PP)
 

Flora

Yep, that tasted purple!
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Topsy (M) | Yonderwear (M)
HP: 85 | 18
EN: 49 | 39
Intimidate | Blaze (activated)
Moxie

Taunt (Topsy, 6 actions)

Beetlestrike (M) | Aquastrike (M)
HP: 100 | 63
EN: 100 | 68
Swarm | Torrent
Guts
+10% Acc to foes (Aquastrike)

PAR (Aquastrike, 20%, 25% Spe)
-1 Atk (Aquastrike)

Speed Order:
Beetlestrike (85) - Topsy (81) - Yonderwear (55) - Aquastrike (39)


-----------------------------------

Round 3: All Skill

Frustrated over the loss of Mindstrike, Flamestrike hastily picks up a new PokeBall that surely contains the revenger - Beetlestrike! This Heracross looks ready to rumble but how will it manage around its dual Flying weakness?

Sensing trouble from the newcomer, Yonderwear puts up a swift Protect that will guarantee his safety 100%! Beetlestrike anticipated this nooby tactic though and Swords Dance up instead, boosting his offensive structure to uh not really insane levels. Topsy roars into combat and swings his Aqua Tail onto Beetlestrike with a nice, soaking hit. Poor Aquastrike, all alone and isolated. This makes him angry enough to attack with an Ice Beam toward Topsy, which hits him pretty decently. Hrm, no paralysis but I'm sure it'll happen in the next two actions!

During action
Yonderwear (Protect)
Beetlestrike (Swords Dance): [7 EN]
+2 Atk
Topsy (Aqua Tail Beetlestrike): (9+3+4) = [16 DMG/6 EN]
Aquastrike (Ice Beam Topsy): (10+0) = [10 DMG/7 EN]
Yonderwear (Protect's EN usage): [7 EN]


Now feeling ready to destroy, Beetlestrike gets into gear and smashes Combusken with a solid Close Combat smack! The harsh beating was a bit too powerful for the little chicken to handle as he pummels onto the ground headfirst and faints! Gladly for his opponent, Beetlestrike feels a bit weaker defensively after the crazy assault. Topsy fears for the worst and Bounces up high into the air! Sadly for Aquastrike, his Scald misses the bouncing dragon since he sucks at aiming. At the end, Topsy flings himself from the sky onto Beetlestrike and inflicts MASSIVE MASSIVE damage with his entire bouncing body!

During action
Beetlestrike (Close Combat Yonderwear): (12+3+5.5) = 20.5 + 3 = [24 DMG/7 EN]
Yonderwear fainted!
-1 Def/SpD
Topsy bounces into the air...
Aquastrike (Scald Topsy): MISS [5 EN]
Topsy (Bounce Beetlestrike): (9+3+4) x 2.25 = 36 + 1.5 = [38 DMG/6 EN]


Angry and angry and angry about taking the heavy Bounce attack, Beetlestrike turns his attention from the dead corpse of Yonderwear to the flying dragon of Topsy. His eyes turn red in fury and there he launches a Stone Edge assault that pierces through Topsy's scales. That must have hurt - you can even see some blood squirting outward! Topsy, being the blood-driven monster he is, doesn't really mind the bleeding and just Bounces right back into the air. Poor Aquastrike! His Ice Beam... wait, it's not his Ice Beam. It's him being fully paralyzed! Oh well. Topsy then returns to the ground and smashes the horny beetle with his huge red body. That's not a good sight!

During action
Beetlestrike (Stone Edge Topsy): (10+4) x 1.5 = 21 + 3 = [24 DMG/7 EN]
Topsy bounces into the air...
Aquastrike (FULL PARALYSIS)
Topsy (Bounce Beetlestrike): (9+3+4) x 2.25 = 36 + 1.5 = [38 DMG/10 EN]



Topsy (M) | Yonderwear (M)
HP: 51 | KOed
EN: 27 | KOed
Intimidate | Blaze (activated)
Moxie

Taunt (Topsy, 3 actions)

Beetlestrike (M) | Aquastrike (M)
HP: 8 | 63
EN: 79 | 56
Swarm | Torrent
Guts
+10% Acc to foes (Aquastrike)

PAR (Aquastrike, 15%, 25% Spe)
-1 Atk (Aquastrike)
+1 Atk (Beetlestrike)
-1 Def/SpD (Beetlestrike)

Korski's new Pokemon and actions!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
I will send in Colossoil and hope Oshawott burns it with Scald.

Topsy: Tackle [Beetlestrike] (17 PP)~Stone Edge [Aquastrike] (1 PP)~Aqua Tail [Aquastrike] (2 PP)

Sucker: Fake Out [Beetlestrike] (4 PP)~Earthquake (4 PP)~Fake Out [Aquastrike] (3 PP)
 
Beetlestrike: Endure(4 PP left) -> Stone Edge(Gyarados, 1 PP left) -> Stone Edge(Gyarados, 0 PP left)
Aquastrike: Ice Beam(Gyarados, 3 PP left) -> Water Pulse(Colossoil, 9 PP left) -> Revenge(Colossoil, 4 PP left)
If fully paralyzed, push remaining actions down (ie if Ice Beam gets fully para'd then try it again then Water Pulse)

There's some contradictory info on Endure; Bulbapedia says it's +3 priority, but Serebii, Veekun and Deck all say it's +4 (which would make more sense, being equal to Protect and company). Obviously my actions assume that Endure has +4 priority (and thus can't be flinched by Fake Out).
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Topsy (M) | Sucker (M)
HP: 51 | 120
EN: 27 | 100
Intimidate | Rebound
Moxie
| Guts
Taunt (Topsy, 3 actions)

Beetlestrike (M) | Aquastrike (M)
HP: 8 | 63
EN: 79 | 56
Swarm | Torrent
Guts
+10% Acc to foes (Aquastrike)

PAR (Aquastrike, 15%, 25% Spe)
-1 Atk (Aquastrike)
+1 Atk (Beetlestrike)
-1 Def/SpD (Beetlestrike)


Speed Order:
Sucker (110) - Beetlestrike (85) - Topsy (81) - Aquastrike (39)


-----------------------------------

Round 4: Survival Strategies

Yo it's Sucker! He mad?

Being the fastest of the bunch, Sucker goes ahead and... oh wait, what in the hells is Beetlestrike doing! He's hastily enduring himself for all the pain to come this round! Cheapo! AND THEN Sucker goes for the Fake Out and claps Beetlestrike's head together with his huge arms. Topsy then leaps onto Beetlestrike and Tackles him with all his might and force, but the beetle is so strong he survives it all! Aquastrike is always the odd one out, but don't mess with him when he fires his laser Ice Beam onto Topsy! Frosty but no freeze eh.

During action
Beetlestrike (Endure): [15 EN]
Sucker (Fake Out Beetlestrike): (4+3) + 1.5 = [9 DMG/4 EN]
Beetlestrike endured the hit!
Topsy (Tackle Beetlestrike): (5+4) + 1.5 = [11 DMG/3 EN]
Beetlestrike endured the hit!
Aquastrike (Ice Beam Topsy): (10+0) = [10 DMG/7 EN]


Seeing how it's hopeless to KO Beetlestrike this round, Topsy and Sucker turn their attention to the lonely Aquastrike. Sucker immediately sets off an explosive Earthquake that shakes both Beetlestrike and Aquastrike into oblivion! Well, apparently Beetlestrike managed to hold on but Aquastrike took some hefty damage there! Now ready to rumble, Beetlestrike leaps into action and stabs Topsy with a sharp Stone Edge. Oh wait, what's this? Looks like the rocks have jabbed in hard enough for a critical hit! Just look at the blood oozing all over the place! Interestingly enough, the raging water dragon manages to survive and throw his own Stone Edge onto Aquastrike, causing him a serious head injury via critical hit as well! Good thing Aquastrike is a toughie as he mans up and fires a Water Pulse onto Sucker for super effective damage!

During action
Sucker (Earthquake): [6 EN]
Vs Beetlestrike: lol
Vs Aquastrike: (8+3+4.5) = [16 DMG]
Beetlestrike (Stone Edge Topsy): (10+3+4) x 1.5 = 25.5 + 1.5 = [27 DMG/7 EN] (CRIT)
Topsy (Stone Edge Aquastrike): (10+3+5.5) = [19 DMG/7 EN] (CRIT)
Aquastrike (Water Pulse Sucker): (6+3+1.5) x 1.5 = [16 DMG/4 EN]


The final actions come with Sucker rushing at Aquastrike for a slapping Fake Out assault, but it doesn't cause a flinch sadly enough. Yet again Beetlestrike grabs some leftover stones and throws their edges onto Topsy. Uh... uh... uh... 124/1000 for crit... that's another crit (with Stone Edge's effect on)... uh... okay. Well, then that means Topsy roars in his death cry and slams himself onto the ground like the dead serpent he is! Fainted! Gladly, Aquastrike goes and slams his body into Sucker in Revenge of his earlier Fake Out attack. Ouch ouch ouch!

During action
Sucker (Fake Out Aquastrike): (4+4.5) = [9 DMG/4 EN]
Beetlestrike (Stone Edge Topsy): (10+3+4) x 1.5 = 25.5 + 1.5 = [27 DMG/11 EN] (CRIT)
Topsy fainted!
Aquastrike (Revenge Sucker): (12-1.5) x 1.5 = 16 - 1.5 = [15 DMG/8 EN]


Now would you look at that? Both Beetlestrike and Aquastrike, despite being near death, are ready to DESTROY with their Swarm and Torrent abilities activated!


Topsy (M) | Sucker (M)
HP: KOed | 89
EN: KOed | 86
Intimidate | Rebound
Moxie
| Guts

Beetlestrike (M) | Aquastrike (M)
HP: 1 | 19
EN: 46 | 37
Swarm (ACTIVE) | Torrent (ACTIVE)
Guts
+10% Acc to foes (Aquastrike)

PAR (Aquastrike, 10%, 25% Spe)
-1 Atk (Aquastrike)
Beetlestrike can't Endure again


I'll send in Korski's last Pokemon. GO BULLSHORTS!


Flamestrike's actions!
 
You forgot to take -1.5 off of Aquastrike's Revenge for the Intimidate. Also, shouldn't have Earthquake's damage against Aquastrike been reduced to 75% for multi-target penalty? (Good catch for the Intimidate and Earthquake has already been reduced to 8.)

Beetlestrike: Megahorn(Colossoil, 4 PP left) -> Megahorn(Colossoil, 3 PP left) -> Megahorn(Colossoil, 2 PP left)
Aquastrike: Taunt(Colossoil, 8 PP left) -> Brine(Colossoil, 4 PP left) -> Brine(Colossoil, 3 PP left)
If Aquastrike is Taunted replace Taunt with Brine(Colossoil, 2 PP left at end of round)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Nice trick.

Sucker: Protect (4 PP)~Earthquake (3PP)~Chill

Bullshorts: Thunderbolt [Aquastrike] (7 PP)~Defene Curl (19 PP)~Chill
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Oh I thought I reffed this lol. Also I probably meant 7.5 not 8 for the 75% thing but I'm too lazy to change it.


Bullshorts (M) | Sucker (M)
HP: 120 | 89
EN: 100 | 86
Pick Up | Rebound
Thick Fat
| Guts

Beetlestrike (M) | Aquastrike (M)
HP: 1 | 19
EN: 46 | 37
Swarm (ACTIVE) | Torrent (ACTIVE)
Guts
+10% Acc to foes (Aquastrike)

PAR (Aquastrike, 10%, 25% Spe)
-1 Atk (Aquastrike)
Beetlestrike can't Endure again


Speed Order:
Sucker (110) - Beetlestrike (85) - Aquastrike (39)
- Bullshorts (4)

-----------------------------------

Round 5: Nice Trick

Poor Sucker. No more Topsy is a sadface, but Bullshorts will be more than enough of a good partner, right?

Sucker anticipates evilness and defends himself with a Protect. And would you look at that? Both Beetlestrike and Aquastrike are attempting to do something to him! A Megahorn? A Taunt? ALL BLOCKED! Meanwhile, Bullshorts, takes this time to say "screw you" to Aquastrike with a crackling Thunderbolt! Oh, if only a little more damage was done he would've fainted!
During action
Sucker: Protect
Beetlestrike: Megahorn > (12+3+2+4) x 1.5 = [32 DMG/7 EN]
Aquastrike: Taunt > [10 EN]
Bullshorts: Thunderbolt > (10+1.5) x 1.5 = [17 DMG/7 EN]
Sucker: Protect > [17 EN]


Despite the fact that Bullshorts will get hurt in the process, Sucker crushes the ground with his might and summons a huge Earthquake to slaughter them all! Aha! This makes both Beetlestrike and Aquastrike trip over each other and faint! Bullshorts wasn't quite happy with the move either, but at least the job is done! :)

During action
Sucker (Earthquake): [6 EN]
Vs Beetlestrike: kill
Vs Aquastrike: kill
Vs Bullshorts: (7.5+3+4) = 14.5 ~ 15 damage
-6 energy


OUCH!


Bullshorts (M) | Sucker (M)
HP: 105 | 89
EN: 93 | 63
Pick Up | Rebound
Thick Fat
| Guts

Beetlestrike (M) | Aquastrike (M)
HP: KOed | KOed
EN: KOed | KOed
Swarm (ACTIVE) | Torrent (ACTIVE)
Guts
+10% Acc to foes (Aquastrike)


So what's left? Thornstrike? K get out!


Korski's actions!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Alright it's two-on-one! Let's see if we can pound through this baby seed!

Sucker: Taunt (9 PP)~Earthquake (2 PP)~Bite (12 PP)
If it uses Protect on A1, use: 20 HP Substitute~Taunt~Earthquake as your Actions.

Bullshorts: Ice Beam (4 PP)~Screech (19 PP)~Ice Beam (3 PP)
Counter whenever it tries to Seed Bomb you.
 
"First battle Seedstrike, let's show them not to underestimate you!"

Bullet Seed(Colossoil, 14 PP left) -> Gyro Ball(Colossoil, 2 PP left) -> Bullet Seed(Colossoil, 13 PP left)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Bullshorts (M) | Sucker (M)
HP: 105 | 89
EN: 93 | 63
Pick Up | Rebound
Thick Fat
| Guts

Thornstrike (M)
HP: 90
EN: 100
Iron Barbs
+10% Acc to foes


Speed Order:
Sucker (110) - Thornstrike (8)
- Bullshorts (4)

-----------------------------------

Round 6: Thornstrike VS the world

Can he do it? Probably not. (SORRY!)

Sucker goes ahead and becomes a meanie. He huffs and puffs and TAUNTS Thornstrike so he can't be an annoying piece of thorn. Thornstrike couldn't care less about it as he goes all-out against Sucker. Bullet Seed a gogo! Five seeds are plopped out and they all hit the big bad ground whale thing. Well, good thing none of them went critical! Bullshorts advances through and supports his bro by attacking with a ranged Ice Beam! Pieces of Thornstrike's thorns have become a bit icy, though that shouldn't impact his attacks at all!

During action
Sucker (Taunt) > [9 EN]
Thornstrike (Bullet Seed Sucker) > ((3x5)+3+0) x 1.5 = [27 DMG/5 EN]
Bullshorts (Ice Beam Thornstrike) > (10-1.5) = 8.5 ~ [9 DMG/7 EN]


After Taunting, Sucker is ready to rock and roll! Not minding Bullshorts's presence, he makes the earth tremble under his scary might and a devastating quake arrives! Ohohoho! Looks like Bullshorts and Thornstrike took a good load of damage from that! This doesn't scary away mighty Thornstrike however as he rolls like a gyro ball and slams his thorns and all into the colossal whale. Bullshorts goes on the support side and Screeches loudly into Thornstrike's face. Uh-oh! His Defense has dropped!

During action
Sucker (EARTH QUACK) > [6 EN]
Vs Bullshorts: (7.5+3+3) = 13.5 ~ [14 DMG]
Vs Thornstrike: (7.5+3+3) = 13.5 ~ [14 DMG]
Thornstrike (Gyro Ball Sucker) > (15+3+0) = [18 DMG/6 EN]
Bullshorts (Screech Thornstrike) > [5 EN]


Now we come to the finale of the round! Sucker, despite Thornstrike's thorny thorns, goes over to the thornman and gives him a hearty Bite! Oh. Man. That. Must. Have. HURT! Hurt Sucker, not Thornstrike. But yeah, wow, what a brave man! Too bad it didn't flinch, that Bite. Thornstrike doesn't mind it and fires another Bullet Seed at the dark whale! Four at that. Nice!

During action
Sucker (Bite) > (6+3+3) x .67 = 8 + 3.5 = [12 DMG/3 EN]
Sucker took 3 damage due to Iron Barbs!
Thornstrike (Bullet Seed Sucker) > ((3x4)+3+0) x 1.5 = [23 DMG/5 EN]
Bullshorts (Ice Beam Thornstrike) > (10-1.5) = 8.5 ~ [9 DMG/7 EN]


So far it looks like Thornstrike is actually doing some damage! But if he can finish off Sucker, can he finish off Bullshorts?????????


Bullshorts (M) | Sucker (M)
HP: 91 | 18
EN: 74 | 45
Pick Up | Rebound
Thick Fat
| Guts

Thornstrike (M)
HP: 58
EN: 84
Iron Barbs
+10% Acc to foes

-2 Def
Taunt (3a)

Flamestrike's actions!
 
Bullet Seed(Colossoil, 12 PP left) -> Bullet Seed(Colossoil, 11 PP left) -> Bullet Seed(Colossoil, 10 PP left)
If Colossoil uses Protect replace that action with Payback(Munchlax, 5-#ofuses PP left)
Once Colossoil is KOed actions become Bullet Seed(Munchlax, 12 PP left) -> Payback(Munchlax, 4 PP left) -> Bullet Seed(Munchlax, 11 PP left)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Christ this thing's even as annoying as it's evo on PO.

Sucker: I need you to last one more Round to set that Taunt back up, so let's play Flamestrike's game a bit here. Protect (3 PP)~Fake Out (1 PP)~Protect (2 PP)

Bullshorts: Let's try and get ourselves in a good position for the impending 1-on-1 you'll have to win. Firstly use Ice Beam (2 PP). Then use Metronome to select one of these useful moves:
  • Spore
  • V-Create
  • Heal Order
  • Hi Jump Kick
  • Roost
  • Earthquake
  • Freeze Shock
  • Disable [Bullet Seed]
  • Thunder Wave
  • Skill Swap
Then I want you to use Ice Beam (1 PP).
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Bullshorts (M) | Sucker (M)
HP: 91 | 18
EN: 74 | 45
Pick Up | Rebound
Thick Fat
| Guts

Thornstrike (M)
HP: 58
EN: 84
Iron Barbs
+10% Acc to foes

-2 Def
Taunt (3a)

Speed Order:
Sucker (110) - Thornstrike (8)
- Bullshorts (4)

-----------------------------------

Round 7: Thorn STRIKES!


It seems like Korski is getting aggravated over this little Thornstrike! Just how? Sucker is apparently scared out of his guts and forms a Protect shield around himself so that he doesn't get hurt. Thornstrike anticipated this move and instead of attacking Sucker, goes for the hit on Bullshorts! It's Payback time! Sadly, the damage was probably less than desired... and allows Bullshorts to fire a shiny Ice Beam that slams into Thornstrike's thorns.

During action
Sucker (Protect) > [7 EN]
Thornstrike (Payback Bullshorts) > (5+0) = [5 DMG/7 EN]
Bullshorts (Ice Beam Thornstrike) > (10-1.5) = 8.5 ~ [9 DMG/11 EN]


Now Sucker seems to be getting a bit more tactical. He goes forth and slams himself into little Thornstrike in a Fake Out, flinching him in annoyance! Looks like the earlier Screech has enabled it to deal some more damage than usual! Yet again, Bullshorts is left alone to do his magic. He's... Metronoming! From the draw, he gets the lucky number 9 - Thunder Wave! A fury of electricity erupts from Bullshorts and immediately strangle Thornstrike into paralysis! Oh no!

During action
Sucker (Fake Out) > (4+3) x .67 = 4.69 + 3.5 = 8.19 ~ [8 DMG/4 EN]
Sucker took 2 damage in recoil!
Thornstrike (FLINCH)
Bullshorts (Metronomes Thunder Wave) > [14 EN]


Now comes the final actions of the round. Sucker immediately puts forth his hideous Protect, which causes Thornstrike to immediately turns away from. Bullshorts is finally moving second in such a rare event and shoots an Ice Beam at Thornstrike! These beams never want to freeze though huh. Thornstrike can now take advantage of his boosted Payback, which he does for double the damage! Not even the paralysis stopped him! Bullshorts felt the pain running, but it's all for the goodness of Korski!

During action
Sucker (Protect) > [7 EN]
Thornstrike (Payback Bullshorts) > (10+0) = [10 DMG/7 EN]
Bullshorts (Ice Beam Thornstrike) > (10-1.5) = 8.5 ~ [9 DMG/7 EN]


At the end, apparently Thornstrike has started to resist Sucker's Taunt... for now...


Bullshorts (M) | Sucker (M)
HP: 76 | 18
EN: 42 | 27
Pick Up | Rebound
Thick Fat
| Guts

Thornstrike (M)
HP: 32
EN: 70
Iron Barbs
+10% Acc to foes

-1 Def
Par (20%)

Korski's actions!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Thunder Wave works well enough! Let's get some hax and pound this thing into the ground!

Sucker: Earthquake (1 PP)~Earthquake (0 PP)~Taunt (8 PP)
If Thornstrike tries to use Leech Seed for any reason, Taunt it and push Actions back.

Bullshorts: Double-edge (8 PP)~Ice Beam (0 PP)~Ice Beam (6 PP)
 
Brandon smiled. "He's still underestimating you!" he shouted to his Ferroseed, "Let's show him what you're capable of! First hit Colossoil with a Gyro Ball to finish it off, then Leech Seed that Munchlax! Finish off by hitting it with a Worry Seed! If you fail to do something, then make sure you do whatever you failed to do before doing anything else!"

Summary:
Gyro Ball(Colossoil, 1 PP left) -> Leech Seed(Munchlax, 4 PP left) -> Worry Seed(Munchlax, 4 PP left)
If something misses/fails due to paralysis, push actions back
 
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