Darkamber8828 Vs GoldenKnight

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NUMBER OF POKEMON: 2v2
BATTLE TYPE: Singles
RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
SWITCH: Switch=KO
ITEMS: Items OFF
ABILITIES: All Abilities

The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Darkamber8828's Team:
heracross.png

Heracross [Flooffy] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Bug/Fighting

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 5/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Double Edge

Stone Edge
Swords Dance
Protect
Dig
Earthquake
rampardos.png

Rampardos [Tim] (M)

Nature: Rash (+1 SpA -1 SpD)

Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats

HP: 110
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58

(+1 SpA -1 SpD)

EC: 6/6
MC: 0
DC: 5/5

Abilities

Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc

Sheer Force (DW) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks

Headbutt *
Leer *
Focus Energy *
Pursuit *
Take Down *
Scary Face *
Assurance *
Zen Headbutt
Head Smash
Endeavor

Hammer Arm *
Iron Head *
Leer *

Earthquake *
Stone Edge *
Ice Beam *
Flamethrower
Thunderbolt
Rock Slide


GoldenKnight's Team:
frontnormal-mkitsunoh.png

Kitsunoh* [Heyeohkah] [M] think coyote in native american mythology
Nature: Adamant

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110

Counters:
EC: 6/6
MC: 0
DC: 5/5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Curse(*)
Thunder Fang
Ice Fang
Scratch(*)
Shadow Sneak(*)
Copycat
Faint Attack(*)
Odor Sleuth(*)
Iron Defense(*)
Leer(*)
Lick(*)
Yawn(*)
Meteor Mash(*)
Psycho Shift(*)
Dig(*)
Will-O-Wisp(*)
Theif(*)
ShadowStrike
Perish Song
Magic Coat
Taunt
Super Fang
Revenge
Memento
Pain Split
frontnormal-mcyclohm.png

Cyclohm [Chaac] (M) mayan god of rain
Nature: Calm

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4(+)
Spe: 80

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Twister
Spark
Hydro Pump
Heal Bell
Magnet Rise
Thunderbolt
Flamethrower
Dragon Pulse
Slack Off
Hurricane
Tri Attack
Thunder
If there have been any changes to these Pokemon since the start of the tourny, VM me so I can make the proper adjustments.

Both Kitsunoh and Heracross have been sent out. The RNG has decided that GoldenKnight will order first.

Good Luck Trainers!
 
my kitsunoh has earthquake, but that's no big deal i guess

this isn't a very good match up for me ;L;

Start by Yawning follow up with Super Fang twice
If hera tries to use Swords Dance, go ahead and Taunt it.

let's hope cursed body saves me!
 
Ugh Super Fang sucks

Ugh Kit is immune to Counter

If Cursed Body saves him I will MURDER at least four puppies

innocent ones

Protect ~ Dig ~ Earthquake

Also, as you can see in one of the psots in the tourney prize thread, my Heracross has more moves.

heracross.png

Heracross [Flooffy] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Bug/Fighting

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 5/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Double Edge

Stone Edge
Swords Dance
Protect
Dig
Earthquake
Substitute
Toxic
 
heracross.png

Flooffy (Heracross) (M)
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 98
Actions: Protect~Dig~Earthquake

frontnormal-mkitsunoh.png

Heyeohkah (Kitsunoh) (M)
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110
Actions: Yawn~Super Fang~Super Fang


Here we are again! The second round of the First ASB Singles Tournament has finally begun! The competitors have been randomized, and GoldenKnight will face off against Darkamber8828. Both trainers have already sent in their Pokemon, Darkamber sending in her Heracross, Flooffy, and GoldenKnight sending in Heyeohkah the Kitsunoh.

GoldenKnight starts the battle off by ordering Heyeohkah to Yawn at Flooffy. Flooffy is quick on his feet, as he sets up a Protective barrier, that shield him from the impending boredom. The second he lowers the barrier, Heyeohkah rushes in and attacks Flooffy with a powerful Super Fang. Flooffy then Digs underground. Heyeohkah searches hopelessly for his opponent but cannot find him. Flooffy then shoots up from underneath the ground, slamming into Heyeohkah.

Flooffy seems to have been inflicted by Heyeohkah's cursed body, and can no longer use Dig. Flooffy doesn't let the curse hinder his battle, and he creates a powerful Earthquake, that shakes the arena and sends Heyeohkah tumbling to the ground. The limber Kitsunoh (see what I did there?) is quick to his feet and rushes in and attacks Flooffy with another Super Fang, though this attack was weaker than before.

Protect = [7 Energy]
Yawn = [7 Energy]

Super Fang = [20 Damage] [13 Energy]
Dig - [8+(5-3)x1.5]x1.5 = [17 Damage] [6 Energy]

Super Fang = [16 Damage] [15 Damage]
Earthquake - [10+(5-3)x1.5]x1.5 = [20 Damage] [7 Energy]

heracross.png

Flooffy (Heracross) (M)
HP: 64
Energy: 80
Stats: N/A
Status: Dig Disabled (5 Actions)

frontnormal-mkitsunoh.png

Heyeohkah (Kitsunoh) (M)
HP: 63
Energy: 65
Stats: N/A
Status: N/A


DA, you're up.
 
heracross.png

Flooffy (Heracross) (M)
HP: 64
Energy: 80
Stats: N/A
Status: Dig Disabled (5 Actions)
Actions: Earthquake~Earthquake~Protect

frontnormal-mkitsunoh.png

Heyeohkah (Kitsunoh) (M)
HP: 63
Energy: 65
Stats: N/A
Status: N/A
Actions: Meteor Mash~ShadowStrike~Iron Defense


Heyeohkah doesn't let up, as he punches Flooffy with a cosmic fist. The Meteor Mash sends Flooffy sprawling backwards. Flooffy is quick to his feet, and creates another Earthquake. Before Heyeohkah can recover, he goes crashing to the ground from another Earthquake.

Not one to give up, Heyeohkah's claw becomes engulfed in a Shadowy energy, as he rushes in and Strikes Flooffy. The shadows cling to the Heracross, lowering his Defense. Flooffy, wary of any further attack, sets up a Protective barrier. Heyeohkah takes this time to prepare, as his entire body becomes coated in Iron, boosting his Defense.

Meteor Mash - 10+3+(5-3)x1.5 = [16 Damage] [6 Energy]
Earthquake - [10+(5-3)x1.5]x1.5 = [20 Damage] [11 Energy]

ShadowStrike - 8+3+(5-3)x1.5 = [14 Damage] [5 Energy]
Earthquake - [10+(5-3)x1.5]x1.5 = [20 Damage] [15 Energy]

Protect - Fail = [7 Energy]
Iron Defense = [6 Energy]

heracross.png

Flooffy (Heracross) (M)
HP: 34
Energy: 47
Stats: -1 Defense
Status: Dig Disabled (2 Actions)

frontnormal-mkitsunoh.png

Heyeohkah (Kitsunoh) (M)
HP: 23
Energy: 48
Stats: +2 Defense
Status: N/A

GK, you're up.
 
let's get it

meteor mash x3

i shouldn't have used shadow strike last round, but i guess it payed off!
 
heracross.png

Flooffy (Heracross) (M)
HP: 34
Energy: 47
Stats: -1 Defense
Status: Dig Disabled (2 Actions)
Actions: Earthquake~Earthquake~Earthquake

frontnormal-mkitsunoh.png

Heyeohkah (Kitsunoh) (M)
HP: 23
Energy: 48
Stats: +2 Defense
Status: N/A
Actions: Meteor Mash~Meteor Mash~Meteor Mash


With both Pokemon nearing their end, they prepare for their final onslaught. Flooffy starts the round by creating another powerful Earthquake. Heyeohkah climbs back to his feet and attacks with 2 Meteor Mashes. Flooffy is able to jump out of the way of the first attack, but gets slammed by the second. Heyeohkah is now exhausted by the double attack, leaving a perfect opening for Flooffy to knock him out with another Earthquake.

Meteor Mash - Miss = [6 Energy]
Earthquake - [10+(5-3)x1.5]x1.5-2x1.5 = [17 Damage] [7 Energy]

Meteor Mash - 10+3+(5-3)x1.5+1x1.5 = [18 Damage] [10 Energy]
Earthquake - [10+(5-3)x1.5]x1.5-2x1.5 = [17 Damage] [11 Energy]

heracross.png

Flooffy (Heracross) (M)
HP: 16
Energy: 29
Stats: N/A
Status: N/A

frontnormal-mkitsunoh.png

Heyeohkah (Kitsunoh) (M)
HP: 0
Energy: 32
Stats: N/A
Status: KOed

GK sends out Cyclohm.
DA, you're up.
 
I CAN'T BELIEVE THAT WORKED

Earthquake ~ Dig ~ Megahorn

if my calculations are correct you should have 1 energy after all of that. But if my predictions are correct, you'll probably be dead.
 
heracross.png

Flooffy (Heracross) (M)
HP: 16
Energy: 29
Stats: N/A
Status: N/A
Actions: Earthquake~Dig~Megahorn
frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 110
Energy: 100
Atk: 1
Def: 4
SpA: 4
SpD: 4
Spe: 80
Actions: Flamethrower~Flamethrower~Flamethrower

Flooffy showed his Moxie by knocking Heyeohkah out, but now with Chaac coming in to avenge his fallen comrade, Flooffy won't be able to hold out for long. To try and do as much damage as possible, Flooffy creates another Earthquake, continuing to destroy more and more of the arena. Chaac is able to hold on, and launches a Flamethrower, frying the bug.

Earthquake - [10+(5-4)x1.5+(6-5)x1.5]x1.5+1x1.5 = [20 Damage] [15 Energy]
Flamethrower - [10+(4-3)x1.5]x1.5 = [17 Damage] [7 Energy]

heracross.png

Flooffy (Heracross) (M)
HP: 0
Energy: 14
Stats: N/A
Status: KOed
frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 90
Energy: 100
Stats: N/A
Status: N/A

GK, you're up.
 
oh yeah, we should enable sheer force

if tim uses earthquake, be sure to use magnet rise and tier the other attacks since rain is really important for me!

Rain Dance -> Hydro Pump -> Weather Ball

let's hope static helps us out

still angry about meteor mash not hitting :(
 
rampardos.png

Tim (Rampardos) (M)
HP: 110
Energy: 100
Atk: 7
Def: 2
SpA: 4
SpD: 1
Spe: 58
Actions: Earthquake~Ice Beam~Earthquake

frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 90
Energy: 93
Stats: N/A
Status: N/A
Actions: Magnet Rise~Rain Dance~Magnet Rise

Tim appears in a flash of light, and lets loose a mighty roar. Without warning, Tim creates a massive Earthquake. It seems that Darkamber is trying as hard has physically possible to destroy our arena beyond repair. Chaac then charges his body like a Magnet, and he begins to Rise just before he suffers any damage from the violent quake.

While floating above the ground, Chaac summons a violent storm with an ancient Rain Dance. Tim doesn't seem to mind the rain, and he launches a Beam of Ice right at Chaac. Tim creates another Earthquake that shakes the ground, harmlessly below Chaac, who recharges his body with Magnet Rise.

Magnet Rise = [4 Energy]
Earthquake - Miss = [6 Energy]

Rain Dance = [10 Energy]
Ice Beam - [10+2+(4-4)x1.5]x1.5 = [18 Damage] [7 Energy]

Magnet Rise = [4 Energy]
Earthquake - Miss = [6 Energy]

rampardos.png

Tim (Rampardos) (M)
HP: 110
Energy: 81
Stats: N/A
Status: N/A
frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 72
Energy: 75
Stats: N/A
Status: Risen (5 Actions)

Rain is up for 3 more rounds.
DA, you're up.
 
rampardos.png

Tim (Rampardos) (M)
HP: 110
Energy: 81
Stats: N/A
Status: N/A
Actions: Ice Beam~Rock Slide~Ice Beam
frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 72
Energy: 75
Stats: N/A
Status: Risen (5 Actions)
Actions: Hydro Pump~Slack Off~Hydro Pump

Rampardos has the advantage right now, but GoldenKnight may be able to turn the tide of battle. Now safe from any more Earthquakes, Chaac launches a rain-boosted Hydro Pump. He hits his mark, rocking Tim. Tim retaliates by firing a Beam of Ice, nailing Chaac.

Not letting up, Tim then buries Chaac underneath a Rock Slide. Chaac is able to climb his way out of the rocks, but then begins to Slack Off to regain some of his lost health. Now nice and refreshed, Chaac launches another Hydro Pump at Tim, before being struck with another Ice Beam.


Hydro Pump - [12+3+(4-1)x1.5]x1.5 = [29 Damage] [8 Energy]
Ice Beam - [10+(4-4)x1.5]x1.5 = [15 Damage] [7 Energy]

Slack Off = [+20 HP] [13 Energy]
Rock Slide - 8+3+(5-4)x1.5+(7-5)x1 = [15 Damage] [5 Energy]

Hydro Pump - [12+3+(4-1)x1.5]x1.5 = [29 Damage] [8 Energy]
Ice Beam - [10+(4-4)x1.5]x1.5 = [15 Damage] [7 Energy]

rampardos.png

Tim (Rampardos) (M)
HP: 52
Energy: 62
Stats: N/A
Status: N/A
frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 62
Energy: 46
Stats: N/A
Status: Risen (2 Actions)

Rain is up for 2 more rounds.
GK, you're up.
 
WAIT WAIT WAIT

YOU FORGOT SHEER FORCE FOR THE LAST TWO ROUNDS >_>

eh, it probably won't win this for me, but there's always a chance!

Rock Slide ~ Ice Beam ~ Earthquake
 
Sorry for not adding SF last round (although I did account for it the round before). Chaac loses 2x1.5+2+2x1.5=8 HP.
rampardos.png

Tim (Rampardos) (M)
HP: 52
Energy: 62
Stats: N/A
Status: N/A
Actions: Rock Slide~Ice Beam~Earthquake
frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 54
Energy: 46
Stats: N/A
Status: Risen (2 Actions)
Actions: Weather Ball~Weather Ball~Weather Ball


Tim keeps the pressure up, launching another Ice Beam at Chaac. Chaac begins to channel the energy of the Weather into a Ball. He fires the ball at Tim, and quickly generates another Weather Ball. Before Tim can react, the second attack hits him, just managing to knock him out. GoldenKnight wins!

Weather Ball - [10+3+(4-1)x1.5]x1.5 = [26 Damage] [7 Energy]
Ice Beam - [10+2+(4-4)x1.5 = [18 Damage] [11 Energy]

Weather Ball - [10+3+(4-1)x1.5]x1.5 = [26 Damage] [11 Energy]

rampardos.png

Tim (Rampardos) (M)
HP: 0
Energy: 51
Stats: N/A
Status: N/A
frontnormal-mcyclohm.png

Chaac (Cyclohm) (M)
HP: 36
Energy: 28
Stats: N/A
Status: N/A

GK Wins!
2 TC: GoldenKnight and Darkamber8828
3 MC: Kitsunoh, Cyclohm, Heracross, Rampardos
KOC: Cyclohm (2), Heracross (1)

4 RC for me.
 
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