Battle Hall Challenge - IceBug

Athenodoros

Official Smogon Know-It-All
Only IceBug and the designated ref should post in this thread.

Lied about lying, I can apparently go for this!

Name: IceBug
Rank/Format: Rank 3 Singles
Pokemon #1: Bolderdash (Tourmaline)
Pokemon #1 Ability: Levitate


Bolderdash Tourmaline (Genderless)
Nature: Quirky (No Effect on Stats)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 110

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker: (DW)(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Shadow Ball
Energy Ball
Stone Edge
Giga Drain

Paleo Wave
Metal Sound
Earth Power
IceBug, you can now choose your first type:








Good luck and have fun!
 

Athenodoros

Official Smogon Know-It-All

Bug Catcher Bob wants to battle!
"I like shorts! They're comfy and easy to wear!"

RNG Roll for Pokemon: 2

"I think I'll take care of you with my Ledian!"

Ledian (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 85

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist (DW): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Attacks:

Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Swift

Giga Drain
Silver Wind
Focus Blast

Light Screen
Psybeam
Bide

Ominous Wind


RNG Roll for ability: 2

"Ledian, show them that the Early Bird catches the worm!"
 

Athenodoros

Official Smogon Know-It-All

"Ledian, it looks like they've left themselves wide open. Just Bide your time until the end!"

Bide
 

Athenodoros

Official Smogon Know-It-All

HP: 90
Energy: 100%

Vs.

HP: 90
Energy: 100%

----------------------------------------------------

Action One

Ledian uses Bide!

Bolderdash uses Rock Blast!
RNG Roll (Hits <= 90/100) = 43
RNG Roll (Hits /100) = 28 (Two Hits)
RNG Roll (Crit = 1/16) = 6
RNG Roll (Crit = 1/16) = 1
(3*2 + 3 + (2-2)*1.5 + 1) * 2.25 = 22
6 - 1 = 5 Energy

Action Two

Ledian continues to Bide

Bolderdash uses Paleo Wave
RNG Roll (To crit = 1/16) = 16
RNG Roll (To lower attack <= 20/100) = 68
(9 + 3 + (4-4)*1.5) *2.25 = 27 Damage
7 - 1 = 6 Energy

Action Three

Ledian Unleashed Energy
49 * 1.75 = 86 Damage
6 + 86/2 = 49 Energy

Bolderdash used Defence Curl
+1 Defence
5 Energy

----------------------------------------------------

HP: 4
Energy: 84%
+1 Defense

Vs.


HP: 41
Energy: 51%
 

Athenodoros

Official Smogon Know-It-All

HP: 4
Energy: 84%
+1 Defense

Vs.


HP: 41
Energy: 51%

----------------------------------------------------

Action One

Ledian uses Mach Punch
RNG Roll (To crit = 1/16) = 15
(4 + (1-2)*1.5) *1.5 - 1.75 = 2 Damage
3 Energy

Bolderdash uses Die
It does.

----------------------------------------------------

HP: KO
Energy: KO

Vs.


HP: 41
Energy: 48%


"My Bug Pokemon are unstoppable!"

Bad luck IceBug, this means your challenge is now over (and don't worry, there was no way you could have won even if you didn't order suicide). This means you get 1 TC and 1 BP, plus 2 Hall Counters (basically KO Counters) for Bolderdash. I get 4 RC. I hope to see you again soon!
 

Athenodoros

Official Smogon Know-It-All
Alright, we're back for another one. No one should be posting.

Oh Battle Hall, I'm back for a rematch!

Name: IceBug
Thread: Here
Rank/Format: Rank 3 Singles
Pokemon #1: Accelgor (Oki)
Pokemon #1 Ability: Hydration


Oki Accelgor (M)
Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (145*1.15)

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks:

Leech Life
Acid
Bide
Curse
Acid Spray
Double Team
Quick Attack
Struggle Bug
Mega Drain
Swift
Bug Buzz

Guard Split
Encore
Feint
Spikes

Rain Dance
Protect
Energy Ball
Focus Blast

Well, I hope you have better luck this time around IceBug. Good luck!






 
Hey, maybe I'll get lucky and not be a one-and-done player this time! Going Dark, kind sir (roll me that Shiftry please)!
 

Athenodoros

Official Smogon Know-It-All

"I predict the darkness will swallow you whole!"

RNG Roll for Pokemon: 4/5
RNG Roll for Pokemon: 2/3

"My Mightyena will use his Quick Feet to beat you up before you can move!"


Mightyena (F)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:

Tackle
Howl
Sand-Attack
Bite
Odor Sleuth
Roar
Swagger
Assurance
Scary Face
Take Down

Taunt
Iron Tail
Dig

Fire Fang
Thunder Fang
Ice Fang

Sucker Punch
 

Athenodoros

Official Smogon Know-It-All

HP: 100
Energy: 100%

Vs.


HP: 100
Energy: 100%

--------------------------------------------------------

Action One

Accelgor used Focus Blast
RNG Roll (Crit <= 1/16) = 6
RNG Roll (Special Defence Drop <= 10/100) = 64
(12 + (4 - 2) * 1.5) * 1.5 = 23 Damage
8 Energy

Mightyena used Swagger
RNG Roll (Hit <= 90/100) = 89
Accelgor gets +2 Attack
RNG Roll (Confusion Stage [2,4]) = 4
7 Energy


Action Two

RNG Roll (Confusion > 50/100) = 59
Accelgor hurt itself in its confusion
Accelgor's confusion stage is lowered
4 + (2 - 2) * 1.5 + 2 * 1.5 = 7 Damage
3 Energy

Mightyena used Fire Fang
RNG Roll (Hit <= 95/100) = 71
RNG Roll (Burn <= 10/100) = 9
RNG Roll (Crit <= 1/16) = 5
(7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
5 Energy

Accelgor loses 2 HP due to the burn


Action Three

RNG Roll (Confusion > 50/100) = 95
Accelgor hurt itself in its confusion
Accelgor's confusion stage is lowered
4 + (2 - 2) * 1.5 + 2 * 1.5 - 3 = 4 Damage
3 Energy

Mightyena used Fire Fang
RNG Roll (Hit <= 95/100) = 73
RNG Roll (Crit <= 1/16) = 8
(7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
5 + 4 = 9 Energy

Accelgor loses 2 HP due to the burn
--------------------------------------------------------


HP: 77
Energy: 79%

Vs.


HP: 55
Energy: 86%
+1 Attack
Burned
 
"Really, I'd expect nothing less...time to attempt trickiness, I guess..."

Double Team (4 clones) - Focus Blast - Focus Blast

If Double Team fails on the first action, replace second action with Double Team (4 clones).
 

Athenodoros

Official Smogon Know-It-All

HP: 77
Energy: 79%

Vs.


HP: 55
Energy: 86%
+1 Attack
Burned

--------------------------------------------------------

Action One

Accelgor used Double Team
4 Clones Created
4 * 4 = 16 Energy

Mightyena used Fire Fang
RNG Roll (Hit <= 90/100) = 76
RNG Roll (Hit <= 20/100) = 12
RNG Roll (Crit <= 1/16) = 11
(7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
5 + 8 = 13 Energy

Accelgor loses 2 HP thanks to the burn



Action Two

Accelgor used Focus Blast
RNG Roll (Crit <= 1/16) = 3
RNG Roll (Special Defence Drop <= 10/100) = 14
(12 + (4 - 2) * 1.5) * 1.5 = 23 Damage
8 Energy

Mightyena used Fire Fang
RNG Roll (Hit <= 95/100) = 69
RNG Roll (Crit <= 1/16) = 8
(7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
5 + 12 = 17 Energy

Accelgor loses 2 HP due to the burn


Action Three

Accelgor used Focus Blast
RNG Roll (Crit <= 1/16) = 1
RNG Roll (Special Defence Drop <= 10/100) = 84
(12 + 3 + (4 - 2) * 1.5) * 1.5 = 27 Damage
8 + 4 = 12 Energy

Mightyena used Fire Fang
RNG Roll (Hit <= 95/100) = 39
RNG Roll (Crit <= 1/16) = 12
(7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
5 + 16 = 21 Energy

Accelgor loses 2 HP due to the burn
--------------------------------------------------------


HP: 27
Energy: 28%

Vs.


HP: 4
Energy: 50%
+1 Attack
Burned
 
"Well, this is our last shot! Try to win with your speed!"

Quick Attack + Focus Blast, and if that doesn't kill him well we at least went down swinging!

(With any luck, the combo is priority Focus Blast, just run in there and Rasengan his hide back to the foul early game routes from whence he spawned).
 

Athenodoros

Official Smogon Know-It-All

HP: 27
Energy: 28%

Vs.


HP: 4
Energy: 50%
+1 Attack
Burned

--------------------------------------------------------

Action One

Accelgor tried some funny combo
But the attacks were completely different, so it didn't really do anything.

Mightyena used Fire Fang
RNG Roll (Hit <= 90/100) = 16
RNG Roll (Crit <= 1/16) = 6
(7 + (4 - 2) * 1.5) * 1.5 = 15 Damage
5 + 20 = 25 Energy
Accelgor Faints

--------------------------------------------------------


HP: 27
Energy: 3%

Vs.


HP: KO
Energy: KO
 

Athenodoros

Official Smogon Know-It-All

"I forsaw this the whole time!"

Bad luck IceBug, and better luck next time. You still get 1 BP, 1 TC and 2 HC. We hope to see you again!
 
Only IceBug and the referee should be posting in this thread.
Athenodoros, I'm back for blood (but other refs are fine, too)!

Name: IceBug
Thread: Here
Rank/Format: Rank 1 Singles
Pokemon #1: Slugma (Cragg)
Pokemon #1 Ability: Flame Body


Slugma Cragg (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (20*85%)

EC: 4/6
MC: 4
DC: 2/5

Abilities:
Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Protect
Overheat
Will-o-wisp

Acid Armor
Heat Wave
Smokescreen
Order:
IceBug chooses the type they wish to battle.
Battle Hall Trainer sends out his Pokemon.
IceBug sends out his Pokemonand issues his actions.
Battle Hall Trainer issues his actions.
I ref.

IceBug, you may choose your opponent's first type. Your choices are;








Good luck!
 

Bug Catcher Arnie would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/2


Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore


"Run Away my precious bug!!!!"
 

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