Nosepass (Analysis)

credit to telamonianajax for "Using Magic Coat to reflect status effects is an option, but simply having a cleric to keep your team healthy will be more effective."

[Overview]

<p>Although overlooked, Nosepass is actually a really good Pokemon; its incredibly high defensive stats coupled with its great movepool and general usefulness make it superb. Its niche in the ability to lure in Ferroseed and defeat it with a combination of Magnet Pull and Fire Punch is also very much appreciated, as it allows very powerful sweepers such as Clamperl and Agility Chinchou to clean up the opponent's team. Nosepass does, however, have to be wary of the omnipresent Mienfoo and Timburr. It is obvious set-up bait and can easily be 2HKOd by STAB Fighting-type moves. All in all, while Nosepass has its issues, it is an excellent Pokemon and should be treated as such.</p>

[SET]
name: Bulky Attacker
move 1: Stone Edge / Rock Slide
move 2: Fire Punch
move 3: Thunder Wave / Stealth Rock
move 4: Pain Split / Stealth Rock
item: Eviolite
ability: Magnet Pull
nature: Impish
evs: 196 HP / 76 Atk / 156 Def / 36 SpD / 36 Spe

[SET COMMENTS]

<p>This set takes advantage of Nosepass's power and bulk. Stone Edge is the recommended STAB move due to its high power; however, Rock Slide can be used instead if you prefer the accuracy. Because Nosepass is a Rock-type Pokemon, it will naturally lure Steel-type Pokemon, as they hit super effectively with their STAB and resist Rock-type moves. This latter fact especially invites Ferroseed to come in, and Bullet Seed will almost always 2HKO Nosepass depending on how many times it hits.</p>

<p>Thanks to a combination of Magnet Pull and Fire Punch, however, Nosepass will always beat Ferroseed by trapping it and 2HKOing it, easily surviving any attacks Ferroseed uses. The third and fourth move slots are reserved for support moves; Thunder Wave is ideal for crippling Mienfoo and Scraggy switch-ins, while Stealth Rock is useful in causing damage to the opponent's switches (though Nosepass isn't one to cause many switches). Lastly, Pain Split is a must on Nosepass if you are using Sandstorm and Toxic Spikes, as it creates a whole new version of stall; if you are using Nosepass as a supporter, however, you may use Thunder Wave in the third slot and Stealth Rock in the last slot.</p>

[ADDITIONAL COMMENTS]

<p>Using Magic Coat to reflect status effects is an option, but simply having a cleric to keep your team healthy will be more effective. Earthquake is somewhat viable in one of the last two slots if you plan to use Nosepass offensively, but Onix utilizes the combination of Rock- and Ground-type moves more effectively due to its typing, receiving STAB Earthquake and Stone Edge. Head Smash works best with Earthquake if you decide to pursue this route, although Nosepass doesn't get Rock Head, so it will have to take nasty recoil damage. Toxic is another option to hit walls such as Lileep or Slowpoke on the switch, but switching to a proper counter usually works better than stalling it out.</p>

<p>Despite sharing many weaknesses, Hippopotas is the best teammate for Nosepass since it sets up a permanent sandstorm. Lileep is also notable, as it can come in on Water-, Grass-, and Ground-type moves and wall or defeat the user, but they are both weak to Fighting-type moves. Natu has near-perfect synergy with Nosepass and can reflect status-inflicting moves such as Toxic and Thunder Wave back at the opponent. Natu can also beat Fighting-type Pokemon not named Scraggy who try to hit Nosepass with powerful STAB moves. Toxic Spikes support is greatly appreciated if Nosepass is using Pain Split to enhance its stall capabilities; Omanyte is a good candidate as it can also set up multiple entry hazards and take advantage of the sandstorm. Skorupi takes Fighting-type moves with ease and can act as a status absorber with its popular RestTalk set.</p>

[Other Options]

<p>A pure support set is usually outclassed by Ferroseed, so it isn't recommend. Nosepass does, however, get some support moves that Ferroseed doesn't: Taunt and Gravity. Taunt prevents opponents from setting up, while Gravity is useful on a Gravity-based team. If your team has a lot of physical attackers, you may use a special set with Power Gem and Earth Power as main attacking moves. Thunderbolt is also a good move on such a set to hit Slowpoke on the switch. Alternatively, you can go out with a bang using Explosion. Just be wary that with STAB, Head Smash is only 25 base power away and doesn't have nearly as much of a consequence.</p>

[Checks and Counters]

<p>Unless you're using obscure Electric-type moves such as Discharge and Thunderbolt, Slowpoke bests Nosepass. Slowpoke has to be cautious of Magic Coat, however, if it decides to use Toxic or Thunder Wave. Fighting-type Pokemon in general beat Nosepass one-on-one; Thick Fat Makuhita, however, gets a special mention, as it completely walls Nosepass and can 2HKO with STAB moves. Water-types outside of Sandstorm and Ground-types, namely Diglett, who has Arena Trap to prevent Nosepass from switching, defeat Nosepass.</p>

[Dream World]

<p>Sand Force is really good in Sandstorm with the set listed above, as it gives Nosepass' Rock-, Ground-, and Steel-type moves 30% more power and to 40 Special Defense. Hippopotas becomes a crucial teammate if Sand Force is in use.</p>
 

Al_Alchemist

Physics and Math \O/
is a Past SPL Champion
Thunder Wave should be slashed on Ice Punch (see bottom) or Pain Split, since it's not too useful in LC anyway, even with Nosepass's low HP stat. You won't be stalling much, especially when things like Slowpoke and Frillish have Surf and Toxic. Thunder Wave lets you catch things like fighters on the switch in, so things like Mienfoo and Meditite will get crippled, instead of switching in for free, along with it just being useful for spreading paralysis.

It's a shame that Nosepass only gets Iron Defense and Rock Polish as a boosting move, it could have done wonders with a Curse set to set up on things like Magnemite and Ferroseed.

Also: "* Ice Punch 2HKOs Gligar and Earthquake doesn't 2HKO so it's pretty cool."

17 Atk vs 36 Def & 22 HP (100 Base Power): 12 - 14 (54.55% - 63.64%)

14 Atk vs 36 Def & 22 HP (100 Base Power): 12 - 14 (54.55% - 63.64%)

All Gligar 2HKO a max/max+ Nosepass, unfortunately, while Nosepass fails to OHKO even an Acrobatics Gligar with Ice Punch, on average (although it won't be able to switch into Nosepass without getting 2HKOd, thankfully):

12 Atk vs 17 Def & 23 HP (75 Base Power): 20 - 24 (86.96% - 104.35%) - Avg of 20 damage

While an Eviolite Gligar can just halve the damage each time it Roosts, so you will likely fail to kill it, bar crits or high damage rolls:

12 Atk vs 27 Def & 24 HP (75 Base Power): 12 - 16 (50.00% - 66.67%)

edit: A set special set has some merit after some calculations:

Nosepass (F) @ Eviolite
Trait: Magnet Pull
EVs: 196 HP / 156 Def / 76 SAtk / 36 SDef / 40 Spd
Bold Nature (+Def, -Atk)
- Power Gem
- Hidden Power [Ice]
- Fire Punch
- Pain Split / Thunder Wave

Hidden Power Ice with 12 SpA vs Acrobatics Gligar and Eviolite Gligar

12 Atk vs 13 Def & 23 HP (70 Base Power): 20 - 28 (86.96% - 121.74%) - Average of 24 damage, OHKO

12 Atk vs 21 Def & 24 HP (70 Base Power): 16 - 20 (66.67% - 83.33%) - Average of 16 damage, 2HKO through Roost

Fire Punch with 9 Atk vs Standard Ferroseed

9 Atk vs 27 Def & 23 HP (75 Base Power): 12 - 16 (52.17% - 69.57%)

But now you only 3HKO things like Scarf/Life Orb Magnemite and Pawniard:

9 Atk vs 14 Def & 21 HP (75 Base Power): 8 - 10 (38.10% - 47.62%)

Power Gem doesn't hit as hard as Stone Edge either. If you want, you could use Thunder (not Thunderbolt, it only does 44% on average) to 2HKO Slowpoke, but it's a much lesser option.

edit2: Alternatively, you can go Relaxed and still have 9 Speed to outspeed Slowpoke and Ferroseed, while being able to do 10 damage on average to Magnemite and Pawniard, which is a 2HKO with Fire Punch after SR or Life Orb damage. Unless there's some significant Stone Edge calcs that are better than Power Gem, this probably should be the main set. Also, think about investing some of the Defensive EVs in either offensive stats, to see if you get any notable KOs, such as moving over one Defense stat to Atk in order to 2HKO Magnemite and Pawniard on average with Relaxed Fire Punch, without needing SR or LO recoil. That is if you don't need the Defense EVs, anyway. Nosepass already has 20 Defense without a positive nature or Eviolite, which is pretty crazy.
 
Nosepass gets Gravity, so that may be something to test (at least a mention in OO)... Gravity + Volt Switch could be decent as far as team support goes. I know you probably meant to lump it in with "other useless support moves" but hey, it's one of only a handful of Pokemon that can use Gravity!

I would honestly consider Toxic somewhere on that main set (AC perhaps?). At the very least it lets you do something to Gligar other than hit it with a weak Ice Punch.

Also it gets Magnet Rise to help out in that aforementioned stalling Gligar thing, but then you really run into 4MSS (I mean you already are but eh) and stuff so idk

EDIT: K Stamp (1/2)
 
ok added the stuff

edit:
@Al: Gligar and Slowpoke are really the only things it would beat with a Special set. I mentioned it in OO already. Slowpoke already beats it anyway so it's really only Gligar, who kills Nosepass on the switch anyway!
 

macle

sup geodudes
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missy can take fighting type attacks aimed at nosepass and can also sweep easier with lil natty gone.
 

Diana

This isn't even my final form
is a Researcher Alumnusis a Top Contributor Alumnus
Question, is Ice Punch worth it without Gligar around? It gets good coverage still but I worry about its power when not 4x effective.
 
The additional comment about stealth rock over thunder wave/pain split seems kind of pointless to me considering it's already slashed in
 
Thank you. I'm going to be taking that out in the writeup...

please postpone similar comments until this is written.
 
[08 12-04:46:37] <Charmander> ok I wrote nosepass http://www.smogon.com/forums/showthread.php?t=3450754
[08 12-04:46:47] <Charmander> if someone wants to gp check it that would be very awesome

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(comments)

[Overview]

<p>Although overlooked, Nosepass is actually a really good Pokemon; its incredibly high defensive stats coupled with its great movepool and general usefulness make it a superb Pokemon. Its niche in the ability to lure in Ferroseed and defeat it with a combination of Magnet Pull and Fire Punch is also very much appreciated as it allows very powerful sweepers such as Clamperl and Agility Chinchou to clean up the opponent's team. Nosepass does, however, have to be wary of Mienfoo and Timburr always around. It is obvious set-up bait and can easily be 2HKOd by STAB Fighting-type moves. All-(remove)(space)in-(remove)(space)all, while Nosepass has its issues, it is an excellent Pokemon and should be treated as such.</p>

[SET]
name: Bulky Attacker
move 1: Stone Edge / Rock Slide
move 2: Fire Punch
move 3: Thunder Wave / Stealth Rock
move 4: Pain Split / Stealth Rock
item: Eviolite
ability: Magnet Pull
nature: Impish
evs: 196 HP / 76 Atk / 156 Def / 36 SpD / 36 Spe

[SET COMMENTS]

<p>This set takes advantage of both Nosepass' power and bulk. Stone Edge is the recommended STAB move due to its high power; however, Rock Slide can be used instead if you prefer the accuracy. Because Nosepass is a Rock-type Pokemon, it will naturally lure Steel-type Pokemon as they both resist Rock-type moves and hit it super effectively with their STAB moves. This especially invites Ferroseed to come in as Bullet Seed will almost always 2HKO Nosepass depending on how many times it hits.</p>

<p>Thanks to a combination of Magnet Pull and Fire Punch, however, Nosepass will always beat Ferroseed by trapping it and 2HKOing it while easily surviving any attacks Ferroseed uses besides Bullet Seed. The third and fourth move slots are reserved for support moves; Thunder Wave is ideal for crippling Mienfoo and Scraggy switch-ins, while Stealth Rock is used to cause damage on the opponent's switches, though Nosepass isn't one to cause many switches. Lastly, Pain Split is a must on Nosepass if you are using Sandstorm and Toxic Spikes as it creates a whole new version of stall; if you are using Nosepass as a supporter, however, you may use Thunder Wave Stealth Rock in the last third slot and Stealth Rock Thunder Wave in the third last slot.</p>

[ADDITIONAL COMMENTS]

<p>Using Magic Coat to reflect status effects is an option, but simply having a cleric to keep your team healthy will be more effective. Earthquake is somewhat viable in one of the last two slots if you plan to use Nosepass offensively, but Onix utilizes the combination of Rock- and Ground-type moves more effectively due to its typing, receiving STAB on Earthquake and Stone Edge. Head Smash works best with Earthquake if you decide to use it, although Nosepass doesn't get Rock Head, so it will have to take nasty recoil damage. Toxic is another option to hit walls such as Lileep on Slowpoke on the switch, but switching to a proper counter usually works better.</p>

<p>Hippopotas is the best teammate for Nosepass as it sets up a permanent sandstorm, although it shares many weaknesses with Nosepass. Lileep can come in on Water-, Grass-, and Ground-type moves and wall or defeat the user, but they are both weak to Fighting-type moves. Natu has near-perfect synergy with Nosepass and can reflect status-inflicting moves such as Toxic and Thunder Wave back at the opponent user. Natu can also beat Fighting-type Pokemon not named Scraggy who try to hit Nosepass with powerful STAB moves. Toxic Spikes support is greatly appreciated if Nosepass is using Pain Split to enhance its stall capabilities; Omanyte is a good candidate as it can also set up multiple entry hazards as well as take advantage of the sandstorm. Skorupi takes Fighting-type moves with ease and can act as a status absorber with its popular RestTalk set.</p>

[Other Options]

<p>A pure support set is usually outclassed by Ferroseed, so it isn't recommend. Nosepass does, however, get some support moves that Ferroseed doesn't in the form of Taunt and Gravity. Taunt can prevent Nosepass from being set up on while Gravity is useful on a Gravity-based team. If your team has a lot of physical attackers, you may use a special set with Power Gem and Earth Power as main attacking moves. Thunderbolt is also a good move on a special set to hit Slowpoke on the switch. You can go out with a bang with Explosion. Just be weary that with STAB, Head Smash is only 25 base power away and doesn't have nearly as much of a consequence.</p>

[Checks and Counters]

<p>Unless you're using obscure Electric-type moves such as Discharge and Thunderbolt, Slowpoke bests Nosepass. It has to be cautious of Magic Coat, however, if it decides to use Toxic or Thunder Wave. Fighting-type Pokemon in general beat Nosepass one-on-one; Thick Fat Makuhita, however, gets a special mention as it completely walls it and can 2HKO with STAB moves. Water-types outside of Sandstorm and Ground-types, namely Diglett, who has Arena Trap to prevent Nosepass from switching, defeat Nosepass.</p>

[Dream World]

<p>Sand Force is really good in Sandstorm with the set listed above as it gives Nosepass 18 Attack in addition to 40 Special Defense. Hippopotas becomes a crucial teammate if Sand Force is in use.</p>


GP 1/2
 
I decided to leave out the "besides Bullet Seed" in the ferroseed thing because Nosepass does easily survive it; you're aware that this set hits 36 defense right?

thanks a lot NatGeo :D
 

Lemonade

WOOPAGGING
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right now went down [finished]


[Overview]

<p>Although overlooked, Nosepass is actually a really good Pokemon; its incredibly high defensive stats coupled with its great movepool and general usefulness make it a superb Pokemon. Its niche in the ability to lure in Ferroseed and defeat it with a combination of Magnet Pull and Fire Punch is also very much appreciated,[comma] as it allows very powerful sweepers such as Clamperl and Agility Chinchou to clean up the opponent's team. Nosepass does, however, have to be wary of the omnipresent Mienfoo and Timburr always around. It is obvious set-up bait and can easily be 2HKOd by STAB Fighting-type moves. All in all, while Nosepass has its issues, it is an excellent Pokemon and should be treated as such.</p>

[SET]
name: Bulky Attacker
move 1: Stone Edge / Rock Slide
move 2: Fire Punch
move 3: Thunder Wave / Stealth Rock
move 4: Pain Split / Stealth Rock
item: Eviolite
ability: Magnet Pull
nature: Impish
evs: 196 HP / 76 Atk / 156 Def / 36 SpD / 36 Spe

[SET COMMENTS]

<p>This set takes advantage of both Nosepass's [Nosepass is still singular in this case] power and bulk. Stone Edge is the recommended STAB move due to its high power; however, Rock Slide can be used instead if you prefer the accuracy. Because Nosepass is a Rock-type Pokemon, it will naturally lure Steel-type Pokemon,[comma] as they hit super effectively with their STAB and both resist Rock-type moves. and hit it super effectively with their STAB moves. This latter fact especially invites Ferroseed to come in,[comma] as Bullet Seed will almost always 2HKO Nosepass depending on how many times it hits.</p>

<p>Thanks to a combination of Magnet Pull and Fire Punch, however, Nosepass will always beat Ferroseed by trapping it and 2HKOing it,[comma] while easily surviving any attacks Ferroseed uses. The third and fourth move slots are reserved for support moves; Thunder Wave is ideal for crippling Mienfoo and Scraggy switch-ins, while Stealth Rock is useful in used to cause causing damage to on the opponent's switches, (though Nosepass isn't one to cause many switches). Lastly, Pain Split is a must on Nosepass if you are using Sandstorm and Toxic Spikes,[comma] as it creates a whole new version of stall; if you are using Nosepass as a supporter, however, you may use Thunder Wave in the third slot and Stealth Rock in the last slot.</p>

[ADDITIONAL COMMENTS]

<p>Using Magic Coat to reflect status effects is an option, but simply having a cleric to keep your team healthy will be more effective. Earthquake is somewhat viable in one of the last two slots if you plan to use Nosepass offensively, but Onix utilizes the combination of Rock- and Ground-type moves more effectively due to its typing, receiving STAB Earthquake and Stone Edge. Head Smash works best with Earthquake if you decide to use it to pursue this route, although Nosepass doesn't get Rock Head, so it will have to take nasty recoil damage. Toxic is another option to hit walls such as Lileep on or Slowpoke on the switch, but switching to a proper counter usually works better than trying to stall it out.</p>

<p>Despite sharing many weaknesses, Hippopotas is the best teammate for Nosepass as since it sets up a permanent sandstorm, although it shares many weaknesses with Nosepass. Lileep is also notable, as it can come in on Water-, Grass-, and Ground-type moves and wall or defeat the user, but they are both weak to Fighting-type moves. Natu has near-perfect synergy with Nosepass and can reflect status-inflicting moves such as Toxic and Thunder Wave back at the opponent. Natu can also beat Fighting-type Pokemon not named Scraggy who try to hit Nosepass with powerful STAB moves. Toxic Spikes support is greatly appreciated if Nosepass is using Pain Split to enhance its stall capabilities; Omanyte is a good candidate as it can also set up multiple entry hazards and as well as take advantage of the sandstorm. Skorupi takes Fighting-type moves with ease and can act as a status absorber with its popular RestTalk set.</p>

[Other Options]

<p>A pure support set is usually outclassed by Ferroseed, so it isn't recommend. Nosepass does, however, get some support moves that Ferroseed doesn't: in the form of Taunt and Gravity. Taunt prevents opponents from setting up, can prevent Nosepass from being set up on while Gravity is useful on a Gravity-based team. If your team has a lot of physical attackers, you may use a special set with Power Gem and Earth Power as main attacking moves. Thunderbolt is also a good move on such a a special set to hit Slowpoke on the switch. Alternatively, you can go out with a bang using with Explosion. Just be wary that with STAB, Head Smash is only 25 base power away and doesn't have nearly as much of a consequence.</p>

[Checks and Counters]

<p>Unless you're using obscure Electric-type moves such as Discharge and Thunderbolt, Slowpoke bests Nosepass. It Slowpoke has to be cautious of Magic Coat, however, if it decides to use Toxic or Thunder Wave. Fighting-type Pokemon in general beat Nosepass one-on-one; Thick Fat Makuhita, however, gets a special mention,[comma] as it completely walls it Nosepass and can 2HKO with STAB moves. Water-types outside of Sandstorm and Ground-types, namely Diglett, who has Arena Trap to prevent Nosepass from switching, defeat Nosepass.</p>

[Dream World]

<p>Sand Force is really good in Sandstorm with the set listed above,[comma] as it gives Nosepass 18 Attack in addition to and 40 Special Defense. Hippopotas becomes a crucial teammate if Sand Force is in use.</p>
 

Lemonade

WOOPAGGING
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lol thanks zystral but I wasn't done [the note about dinner at the top of my post], so you should look over it again :p
 

breh

強いだね
i'm not an lc player, but

the sand force mention is partly incorrect. sand force only boosts the power of rock, steel, and ground type moves. thus, the boost only applies to stone edge or rock slide.

also, assuming the stat calc I used is correct, you also have the incorrect boosting value. it boosts by 1.3, not 1.5 (meaning that it would be like having 16 attack)
 

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