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Old Jul 6th, 2011, 10:12:33 AM   #1
Athenodoros
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It was in my sleeve the WHOLE TIME!
Default Battle Hall Challenge - Destiny Warrior

Everyone but DW and me should rack off. Always and forever.

Quote:
Originally Posted by Fat Destiny Warrior View Post
Name: Destiny Warrior
Challenge Thread (if any): N/A
Rank and format: Rank 2 Singles
Pokemon #1: Water Hazard the Frillish
Pokemon #1 Ability: Cursed Body
Pokemon #1 Info:
Frillish
Destiny Warrior, as a Hall ref yourself you know the drill. Here are your types:








And commence writing. Good luck.
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Old Jul 8th, 2011, 6:23:12 AM   #2
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[

Finally Flamestrike did the approval <_<
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 8th, 2011, 7:27:48 AM   #3
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Fire Breather Andronicus wishes to battle!
"We'll burn you to smithereens!"

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/2

"I'll use my Tepig to Blaze forward to victory!"

Tepig
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Old Jul 8th, 2011, 7:36:34 AM   #4
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Hydro Pump~Scald~Scald! Let's push for glory!
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 8th, 2011, 8:03:22 AM   #5
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"Flames eventually burn away everything else!"

Yawn => Smokescreen => Wild Charge
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Old Jul 8th, 2011, 8:15:21 AM   #6
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HP: 100
Energy: 100%

Vs.


HP: 90
Energy: 100%

------------------------------------------

Action One

Tepig uses Yawn
Frillish begins to get tired
7 Energy

Frillish uses Hydro Pump
RNG Roll (Hit <= 80/100) = 97
8 - 1 = 7 Energy


Action Two

Tepig uses Smokescreen
Frillish's Accuracy falls
4 Energy

Frillish uses Scald
RNG Roll (Hit <= 2/3) = 1
RNG Roll (Crit <= 1/16) = 1
RNG Roll (Burn <= 30/100) = 56
(8 + 3 + 3 + (4 - 2) * 1.5) * 1.5 = 26 Damage
6 - 1 = 5 Energy

Frillish falls asleep
RNG Roll (Sleep level /100) = 69
Frillish will be asleep for three actions


Action Three

Tepig uses Wild Charge
RNG Roll (Crit <= 1/16) = 4
RNG Roll (Disable <= 30/100) = 14
Wild Charge is disabled for 6 Actions
(9 + (4 - 2) * 1.5) * 1.5 = 18 Damage
18 / 4 = 5 Recoil
7 Energy

Frillish sleeps

------------------------------------------



HP: 69
Energy: 82%
Wild Charge is Disabled for Six More Actions

Vs.


HP: 72
Energy: 88%
Asleep - Two More Actions
-1 Accuracy
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Old Jul 8th, 2011, 8:16:41 AM   #7
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"A fire will find its way around any obstacle!"

Dragon Rage => Dragon Rage => Yawn
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Old Jul 8th, 2011, 11:26:34 AM   #8
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Scald~Scald~Recover

Let's go, he has 2 Yawns left, one of which he's using now!
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 8th, 2011, 9:01:43 PM   #9
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HP: 69
Energy: 82%
Wild Charge is Disabled for Six More Actions

Vs.


HP: 72
Energy: 88%
Asleep - Two More Actions
-1 Accuracy

------------------------------------------

Action One

Tepig uses Dragon Rage
10 Damage
7 Energy

Frillish Sleeps


Action Two

Tepig uses Dragon Rage
10 Damage
7 + 4 = 11 Energy

Frillish Wakes Up


Action Three

Tepig uses Yawn
Frillish begins to get tired
7 Energy

Frillish uses Recover
20 HP Restored
11 Energy

------------------------------------------



HP: 69
Energy: 57%
Wild Charge is Disabled for Three More Actions

Vs.


HP: 72
Energy: 77%
Yawn - Asleep in One Action

lol, easiest reffing I've ever done.
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Last edited by Athenodoros; Jul 9th, 2011 at 3:44:48 AM.
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Old Jul 9th, 2011, 3:43:03 AM   #10
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Hydro Pump~Hydro Pump~Hydro Pump
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 9th, 2011, 3:47:06 AM   #11
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"You can't drown us out if you're asleep!"

Chill => Dragon Rage => Dragon Rage
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Old Jul 9th, 2011, 3:54:53 AM   #12
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HP: 69
Energy: 57%
Wild Charge is Disabled for Three More Actions

Vs.


HP: 72
Energy: 77%
Yawn - Asleep in One Action

------------------------------------------

Action One

Tepig Chills
+ 12 Energy

Frillish uses Hydro Pump
RNG Roll (Hit <= 80/100) = 67
RNG Roll (Crit <= 1/16) = 7
(12 + 3 + (4 - 2) * 1.5) * 1.5 = 27 Damage
8 - 1 = 7 Energy

Frillish falls asleep
RNG Roll (Sleep /100) = 44
Frillish is asleep for one turn


Action Two

Tepig uses Dragon Rage
10 Damage
7 Energy

Frillish Wakes Up


Action Three

Tepig uses Dragon Rage
10 Damage
7 + 4 = 11 Energy

Frillish uses Hydro Pump
RNG Roll (Hit <= 80/100) = 24
RNG Roll (Crit <= 1/16) = 6
(12 + 3 + (4 - 2) * 1.5) * 1.5 = 27 Damage
8 - 1 = 7 Energy

------------------------------------------



HP: 15
Energy: 62%

Vs.


HP: 62
Energy: 63%
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Old Jul 9th, 2011, 3:56:10 AM   #13
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"Ah well. Drowned out."

Wild Charge => Wild Charge => Wild Charge
If Wild Charge gets Disabled, use Dragon Rage instead.
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Old Jul 9th, 2011, 4:04:00 AM   #14
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Scald~Scald~Scald
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 9th, 2011, 4:28:09 AM   #15
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HP: 15
Energy: 62%

Vs.


HP: 62
Energy: 63%

------------------------------------------

Action One

Tepig uses Wild Charge
RNG Roll (Crit <= 1/16) = 4
RNG Roll (Disable <= 30/100) = 61
(9 + (4 - 2) * 1.5) * 1.5 = 18 Damage
18 / 4 = 5 Recoil
7 Energy

Frillish uses Scald
RNG Roll (Burn <= 30/100) = 94
RNG Roll (Crit <= 1/16) = 10
(8 + 3 + (4 - 2) * 1.5) * 1.5 = 21 Damage
6 - 1 = 5 Energy
Tepig Passes Out

------------------------------------------


HP: KO
Energy: KO

Vs.


HP: 44
Energy: 58%
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Old Jul 9th, 2011, 4:29:14 AM   #16
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"Fizzled out ..."

Well done DW. Here are your types now:






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Old Jul 9th, 2011, 4:37:15 AM   #17
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Let's roll!
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 9th, 2011, 5:10:32 AM   #18
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"I forsee a difficult battle ahead"

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3

"My Elgyem will use his Telepathy to get around your every move!"

Elgyem
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Old Jul 9th, 2011, 5:12:24 AM   #19
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Will-O-Wisp till it hits, then remaining actions = Hex.
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 9th, 2011, 5:16:26 AM   #20
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"I can see a great weakness in my seventeenth eye"

Shadow Ball => Disable (Hex) => Shadow Ball
If Will-o-Wisp misses Action 1, switch to: Disable (Will-o-Wisp) => Shadow Ball * 2
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Old Jul 9th, 2011, 5:30:23 AM   #21
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HP: 90
Energy: 100%

Vs.


HP: 90
Energy: 100%

-----------------------------------------------

Action One

Frillish used Will-o-wisp
RNG Roll (Hit <= 75/100) = 67
Elgyem is burned
7 Energy

Elgyem used Shadow Ball
RNG Roll (Crit <= 1/16) = 2
RNG Roll (Special Defence Drop <= 20/100) = 87
(8 + (4 - 3) * 1.5) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn


Aciton Two

Frillish used Hex
RNG Roll (Crit <= 1/16) = 4
(10 + 3 + (4 - 2) * 1.5) * 1.5 = 24 Damage
7 - 1 = 6 Energy

Elgyem used Disable
Hex is Disabled for 6 Actions
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn


Action Three

Frillish did nothing
Because of the Taunt
7 - 1 + 4 = 10 Energy

Elgyem used Shadow Ball
RNG Roll (Crit <= 1/16) = 5
RNG Roll (Special Defence Drop <= 20/100) = 69
(8 + (4 - 3) * 1.5) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn

-----------------------------------------------


HP: 60
Energy: 85%
Burned

Vs.


HP: 62
Energy: 77%
Hex Disabled - Four More Actions
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Old Jul 9th, 2011, 5:30:57 AM   #22
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"I do not forsee this going well"

Imprison (Shadow Ball) => Shadow Ball => Shadow Ball
Use Shadow Ball if you get Taunted
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Old Jul 9th, 2011, 5:47:55 AM   #23
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Confuse Ray~Shadow Ball~Shadow Ball

If Imprison succeeds, replace actions 2 and 3 with Hydro Pump~Scald.
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 9th, 2011, 7:00:24 AM   #24
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HP: 60
Energy: 85%
Burned

Vs.


HP: 62
Energy: 77%
Hex Disabled - Four More Actions

-----------------------------------------------

Action One

Frillish used Confuse Ray
RNG Roll (Confuse Ray 2-4) = 4
Elgyem is confused for four actions
5 - 1 = 4 Energy

Elgyem used Imprison
RNG Roll (Confusion > 50) = 24
Shadow Ball is Imprisoned for 6 Actions
8 - 1 = 7 Energy

Elgyem loses 2 HP because of the burn


Aciton Two

Frillish used Hydro Pump
RNG Roll (Hit <= 80/100) = 40
RNG Roll (Crit <= 1/16) = 12
12 + 3 + (4 - 2) * 1.5 = 18 Damage
8 - 1 = 7 Energy

Elgyem used Shadow Ball
RNG Roll (Confusion > 50) = 87
Elgyem hurts itself in its confusion
4 + (1 - 2) * 1.5 = 3 Damage
3 Energy

Elgyem loses 2 HP because of the burn


Action Three

Frillish used Scald
RNG Roll (Crit <= 1/16) = 11
8 + 3 + (4 - 2) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem used Shadow Ball
RNG Roll (Confusion > 50/100) = 12
RNG Roll (Crit <= 1/16) = 13
RNG Roll (Special Defence Drop <= 20/100) = 76
(8 + (4 - 3) * 1.5) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn

-----------------------------------------------


HP: 19
Energy: 70%
Burned

Vs.


HP: 48
Energy: 61%
Hex Disabled - One More Action
Shadow Ball Imprisoned - Three More Actions
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Old Jul 9th, 2011, 7:01:36 AM   #25
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Scaldx3
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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