3v3 singles
2 day DQ
2 recoveries / 5 chills.
All Abilities
Switch = Falco PAWNNCH
No items
Teams Plz? SURE
Little Battler
ToastTyrant13's Team
Party on guys, good luck, let me know if I mess up, I want to make this as accurate as possible for you
Little battler sends pokemon in first
Next it will be TT13 with pokemon and Actions
LB will then select actions
I'll ref
2 day DQ
2 recoveries / 5 chills.
All Abilities
Switch = Falco PAWNNCH
No items
Teams Plz? SURE
Little Battler
Pokemon Team:
Snivy [Corona Regalia] (male) *
Nature: Timid ( +15% speed, -1 attack, +15% to accuracy)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72 (+)
EC:0/9
MC:0
DC:0
Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Antagonist (perversity / contrarian) (DW): (Can be enabled)
This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Level moves :
Tackle *
Leer *
Vine Whip *
Wrap *
Growth *
Leaf Tornado (Grass Mixer) *
Leech Seed *
Mega Drain *
Slam *
Egg moves :
Glare *
Twister *
Magical Leaf *
TM moves :
Toxic *
Taunt *
Solar Beam *
Eevee [Lunatic] (male) *
Nature: Careful (+1 Sp.Def, -1 Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55
EC:0/6
MC:0
DC:0
Abilities:
Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Attacks:
Level up moves :
Tail Whip *
Tackle *
Helping Hand *
Sand Attack *
Growl *
Quick Attack *
Egg moves :
Curse *
Wish *
Flail *
TM moves :
Toxic *
Return *
Substitute *
Torchic [Cornell] (m) *
Nature: Naive (+15% speed, -1 sp.def, +8% accuracy)
Type:
Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 52 (+)
EC:0/9
MC:0
DC:0
Abilities:
Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks:
Level up moves :
Scratch *
Growl *
Focus Energy *
Ember *
Peck *
Sand Attack *
Fire Spin *
Egg moves :
Flame Burst *
Night Slash *
Reversal *
TM moves :
Fire Blast *
Overheat *
Swords Dance *

Snivy [Corona Regalia] (male) *
Nature: Timid ( +15% speed, -1 attack, +15% to accuracy)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72 (+)
EC:0/9
MC:0
DC:0
Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Antagonist (perversity / contrarian) (DW): (Can be enabled)
This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Level moves :
Tackle *
Leer *
Vine Whip *
Wrap *
Growth *
Leaf Tornado (Grass Mixer) *
Leech Seed *
Mega Drain *
Slam *
Egg moves :
Glare *
Twister *
Magical Leaf *
TM moves :
Toxic *
Taunt *
Solar Beam *

Eevee [Lunatic] (male) *
Nature: Careful (+1 Sp.Def, -1 Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55
EC:0/6
MC:0
DC:0
Abilities:
Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Attacks:
Level up moves :
Tail Whip *
Tackle *
Helping Hand *
Sand Attack *
Growl *
Quick Attack *
Egg moves :
Curse *
Wish *
Flail *
TM moves :
Toxic *
Return *
Substitute *

Torchic [Cornell] (m) *
Nature: Naive (+15% speed, -1 sp.def, +8% accuracy)
Type:
Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 52 (+)
EC:0/9
MC:0
DC:0
Abilities:
Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks:
Level up moves :
Scratch *
Growl *
Focus Energy *
Ember *
Peck *
Sand Attack *
Fire Spin *
Egg moves :
Flame Burst *
Night Slash *
Reversal *
TM moves :
Fire Blast *
Overheat *
Swords Dance *
ToastTyrant13's Team
Rebble(*)
Tourmali(U)
Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Levitate, Technician
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
EC: 0/9
MC: 0
DC: 1/5
Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound
Flamethrower
Hidden Power Fighting 7
Shadow Ball

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Levitate, Technician
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
EC: 0/9
MC: 0
DC: 1/5
Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound
Flamethrower
Hidden Power Fighting 7
Shadow Ball
Charmander(*)
Therma (F)
Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Blaze
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW - LOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
EC: 0/9
MC: 0
DC: 0/5
Attacks
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Leer
Metal Claw
Rage
Sunny Day
Dig
Hidden Power Water
Counter
Dragon Pulse
Dragon Dance

Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Blaze
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW - LOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
EC: 0/9
MC: 0
DC: 0/5
Attacks
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Leer
Metal Claw
Rage
Sunny Day
Dig
Hidden Power Water
Counter
Dragon Pulse
Dragon Dance
Magnemite(*)
Electronica (U)
Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 ( - )
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15^)
EC: 3/9
MC: 2
DC: 2/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)
Explosion(*)
Light Screen(*)
Wild Charge(*)
~~~~~~~~~
Hidden Power Fire 7

Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 ( - )
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15^)
EC: 3/9
MC: 2
DC: 2/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)
Explosion(*)
Light Screen(*)
Wild Charge(*)
~~~~~~~~~
Hidden Power Fire 7
Party on guys, good luck, let me know if I mess up, I want to make this as accurate as possible for you
Little battler sends pokemon in first
Next it will be TT13 with pokemon and Actions
LB will then select actions
I'll ref