ragnarokalex vs jas61292

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rules:
Alright, so ive had an open battle slot going for far to long, and ive seen these matches flying around and they look awsome so im going to issue one of my own:

6v6 Brawl
1 day DQ/2 for ref
6 Chills/5 Recoveries
Arena:Sunshine Meadow:
Sunshine Meadow is a large open field with beautiful weather and a pleasant calming atmosphere, the perfect place for training! The pleasant atmosphere of the field reduces the total damage dealt by all Dark type attacks (including combos that utilize dark type attacks) by half. The weather is also very dedicated to calm and will half the duration of any weather moves used. Other than that seismic attacks are fine, fire attacks are fine (since there aren't any trees around and the grass is very short anyways) and theres a small pond of water on the north side of the field allowing any water type attacks to be used.

also i will be using all first stage mons except for one, so I would appreciate a like team to take this challenge.
Well, I don't know exactly how this works, but since no one is accepting my current open nfe challenge, I'll do this instead

Well, If you will let me, that is, I don't have 5 first stage guys to use, but I could do 4 first stage, 1 evolved and my Ditto (which i promise would transform into a first stage guy). if that is fine, then lets do no items and all abilities.
team ragnarokalex:

*Monohm (Daezara) Female*
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave


Porygon (Hacketia)
Nature: Modest
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 2/9
MC: 0
DC: 2/5

Attacks:
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave


Ralts (Keraia) Female
Nature:
Modest (+Sp.att -Att)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp


Elekid (Tahlzara) Male
Nature:
Naughty (+Att, -Sp.Def
Type:
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen

Fire Punch
Ice Punch
Cross Chop

Protect
Psychic
Wild Charge


Remoraid (Feralyn) Female
Nature: Quiet
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Water Spout
Rock Blast
Thunder Wave

Flamethrower
Psychic
Protect


Chimchar (Malspar) Male
Nature: Naughty
Type:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 61

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Thunderpunch
Firepunch
Encore

Dig
Will o Wisp
Acrobatics


team jas61292:


Murkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 91

EC: 4/6
MC: 3
DC: 3/5

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Inate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Locked)

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt

Roost
Psycho Shift
Confuse Ray
Sky Attack

Calm Mind
Thunder Wave
Snarl

-This pokemon was caught in a Heal Ball during the Fog of War-


Remoraid (Oddity) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15)

EC: 2/6
MC: 0
DC: 1/5

Attacks:

Water Gun
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy

Acid Spray
Rock Blast
Water Spout

Fire Blast
Charge Beam
Waterfall
Psychic


Roggenrola (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Smack Down

Curse
Heavy Slam
Magnitude

Double Team
Sandstorm
Substitute


Igglybuff (TuffPuff) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (15/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat

Fake Tears
Perish Song
Wish

Psychic
Shadow Ball
Fire Blast


Ditto (Squishy)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)

DC: 2/5

Attack:
Transform



Swanna(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98

EC: 6/6
MC: 4
DC: 5/5

Attacks:

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Roost
Rain Dance
Brave Bird
Hurricane

Me First (*)
Mirror Move (*)
Steel Wing (*)

Facade (*)
Ice Beam (*)
Scald (*)
Toxic
Hidden Power Ground (7)
Substitute
Fly
Dive


this is going to be terrifying.

jas#'s orders then ragnarokalex's orders, let's do this.
 

jas61292

used substitute
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Ok, having Squishy transform is priority number 1. Unfortunately with Imposter still Locked, I cannot just instantly transform. And when we do transform, who should we choose to transform into. Well, I absolutely love Porygon. Mine just became a PoryZ, and it is one of my favorite Pokemon, so I choose that for my target. Then once Transformation is done, start blasting away at the Duclohm with a Hyper Beam.

Now as I said, transformation is first priority,but if Squishy gets taunted, that won't happen, so I need Lafayette to Taunt Chimchar before it can taunt Squishy. Follow that up with a Sky Attack on Ralts.

Now obviously Duclohm is the scariest of that bunch(especially with this team), so we want to hurt it as much as possible, and we will do that by nailing it with lots of moves. But making those moves do even more is key, so I want Oddity to start out spraying it with acid, afterwords shift your focus to Chimchar and Waterfall it.

Rock, you can focus your attention on Chimchar too. Start with a Rock Blast and follow it up with more Rock Blasts.

TuffPuff, your focus should be Ralts. Confuse it with Sweet Kiss and then Shadow Ball it.

Finally, BigPecks, you our our anchor. However the electricity on that side is scary, so lets just stay out of this for now. You are the fastest Pokemon here, so Dive into the pond before anything hits you, and just stay there for now.

Ditto: Transform (Porygon) - Hyper Beam (Duclohm)
Murkrow: Taunt (Chimchar) - Sky Attack (Ralts)
Remoraid: Acid Spray (Duclohm) - Waterfall (Chimchar)
Roggenrola: Rock Blast (Chimchar) - Rock Blast (Chimchar)
Igglybuff: Sweet Kiss (Ralts) - Shadow Ball (Ralts)
Swanna: Dive - stay underwater


 
Sweet Ive always wanted to do one of these things. Alright crew get out here and show em what your made of!! Everyone is to get this field under our control then proceed to crush the opposition!

Daezara - Thunder Wave Igglybuff - Hydro Pump Roggenrola

Keraia - Confuse Ray Igglybuff - Confuse Ray Remoraid

Hacketia - Thunder Wave Remoraid - Hyper Beam Murkrow

Malspar - Thunder Punch Murkrow - Thunder Punch Murkrow

Tahlzara - Shock Wave Swanna - Shock Wave Swanna

Feralyn - Water Spout Murkrow, Roggenrola, and Igglybuff - Water Spout Murkrow, Roggenrola, and Igglybuff
 
js but for simplicity i am going to use the ordering as you sent me for adjacent attacks. also since there are so many goddamn mons i won't bother with flavour or anything.

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hp: 100 / 100 / 90 / 90 / 90 / 90
energy: 100 / 100 / 100 / 100 / 100 / 100
status: n/a
boosts: n/a

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hp: 90 / 90 / 90 / 100 / 90 / 100
energy: 100 / 100 / 100 / 100 / 100 / 100
status: n/a
boosts: n/a


porygon's download: +1 spa

swanna (98) dive: -5 energy
elekid (95) -> swanna shock wave: 79 (no crit); ((6+3+(3-3)*1.5)*2.25) = 20 damage, -3 energy
murkrow (91) -> chimchar taunt: -9 energy
chimchar (61) -> murkrow thunderpunch: 293 (no para); 705 (no crit); ((8+(4-2)*1.5)*1.5) = 17 damage, -6 energy
duclohm (60) -> igglybuff thunder wave: -6 energy
remoraid j (56) -> duclohm acid spray: 335 (no crit); (4+(4-2)*1.5) = 7 damage, 3 energy
remoraid r (56) -> murkrow water spout: 823 (no crit); (11.25+3+(4-1)*1.5) = 19 damage, -7 energy
remoraid r -> remoraid j water spout: 276 (no crit); ((11.25+3+(4-2)*1.5)*0.67) = 12 damage
remoraid r -> roggenrola water spout: 865 (no crit); ((10.25+3+(4-1)*1.5)*1.5) = 27 damage
ditto (55) transform (porygon): -4 energy
porygon (40) -> remoraid j thunder wave: -7 energy
ralts (40) -> igglybuff confuse ray: 919 (intense confusion); -5 energy
roggenrola (15) -> chimchar rock blast: 277 (hit); 956 (5 hits); 669 (no crit); ((15+3+(4-2)*1.5)*1.5) = 32 damage, -5 energy
igglybuff (13) -> ralts sweet kiss: 599 (attacks); 69 (para)
93/94 (-2 spd); 100/93 (+1 spa); 90/95; 90/97; 90/93; 58/94 (t:5)
54/91; 78/97 (p:25); 63/95; 100/100 (p:25, c:3); 90/96 (t(porygon), +1 spa); 80/95

swanna dive: -3 energy
elekid -> swanna shock wave: 400 (no crit); 20 damage, -7 energy
chimchar -> murkrow thunderpunch: 54 (para); 384 (no crit); 17 damage, -10 energy
duclohm -> roggenrola hydro pump: 876 (hit); 390 (no crit); ((11+(4-1)*1.5)*1.5) = 23 damage, -8 energy
remoraid r -> murkrow water spout: 112 (no crit); 19 damage, -11 energy
remoraid r -> remoraid j water spout: 470 (no crit); 12 damage
remoraid r -> roggenrola water spout: 740 (no crit); 27 damage
ditto -> duclohm hyper beam: 794 (hit); 565 (no crit); (15+3+(4-2)*1.5)+(3*1.75) = 26 damage, -9 energy
ralts -> remoraid j confuse ray: 671 (intense confusion); -9 energy
porygon -> murkrow hyper beam: 527 (hit); 734 (no crit); (15+3+(4-1)*1.5)+1.75 = 24 damage, -9 energy
roggenrola -> chimchar rock blast: 746 (hit); 498 (3 hits); 410 (no crit); ((9+3+(4-2)*1.5)*1.5) = 23 damage, -9 energy
remoraid j -> chimchar waterfall: 538 (attacks); 316 (no para); ((8+3+(3-2)*1.5)*1.5) = 19 damage, -5 energy
igglybuff -> ralts shadow ball: 455 (hurts); (4+(2-1)*1.5) = 6 damage, -3 energy
67/86 (-1 spd); 100/84 (+1 spa); 90/86; 90/90; 90/82; 16/84 (t:4)
KO; 66/92 (p:20, c:3); 13/86; 94/97 (p:20, c:1); 90/87 (t(porygon), +1 spa); 60/92

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hp: 67 / 100 / 90 / 90 / 90 / 16
energy: 86 / 84 / 86 / 90 / 82 / 84
status: taunted (4) [chimchar]
boosts: -1 spd [duclohm]; +1 spa [porygon]

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hp: KO / 66 / 13 / 94 / 90 / 60
energy: KO / 91 / 86 / 97 / 87 / 92
status: paralyzed (20) [remoraid, igglybuff]; confused (3) [remoraid]; confused (1) [igglybuff]; transformed (porygon) [ditto]
boosts: +1 spa [ditto]


let's play spot the errors! ragnarokalex is up next.
 
ah i thought when positioning was off it just ignored stuff like that. Anyway,

Daezara - Rain Dance - Thunder Remoraid
If Swanna is out of the water by A2 then switch Thunder to it

Keraia - Thunderbolt Remoraid - Thunderbolt Remoraid

Hacketia - Tri Attack Igglybuff - Hyper Beam Igglybuff

Malspar - `Dig Igglybuff - Thunderpunch Remoraid

Tahlzara - Shock Wave Swanna - Shock Wave Swanna
if Swanna is KOed switch A2 to Cross Chop Igglybuff

Feralyn - Water Spout Roggenrola, Igglybuff, and Ditto - Water Spout Remoraid, Igglybuff, and Ditto
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
TEA_DEAMON said:
let's play spot the errors!
Well, calculation wise it looks fine, but I believe that despite Shock Wave's -- accuracy, Diving still evades it. That is how it works in game, and that seemed to be the consensus when I asked on IRC.

But anyways, it shouldn't change what I am doing now, so lets just issue orders and let everything be dealt with at once.

Big Pecks, [assuming above changes are made], you did your job by diving, so come up and finish the move by nailing Elekid (If changes are not made though, then your Diving was a complete failure). Then Ice Beam Duclohm, unless it is already KOd, in which case Hurricane Remoraid.

Squishy, start by Tri Attacking Duclohm, and then Hyper Beam Remoraid.

Oddity, Spray Duclohm with more Acid, then do the same to Elekid.

TuffPuff, help hit Duclohm. Start with Psychic. Then, assuming it is gone by then, hit Elekid with Shadow Ball.

Finally, Rock, I want you to finish off Chimchar. I believe Magnitude should be able to hit it while it is underground. It might hurt us too, but it is worth it. Try to hit Duclohm and Elekid too. But if the way ordering is done doesn't allow you to hit Chimchar, then Double Team instead. Finish off by Smacking Down Remoraid, or Chimchar should you have not magnituded.

Swanna: Dive (Elekid) - Ice Beam (Duclohm)
If Duclohm is KOd by action 2, Hurricane his Remoraid instead

Ditto: Tri Attack (Duclohm) - Hyper Beam (Remoraid)

Remoraid: Acid Spray (Duclohm) - Acid Spray (Elekid)

Igglybuff: Psychic (Duclohm) - Shadow Ball (Elekid)

Roggenrola: Magnetude (Trying to hit Chimchar, Duclohm, Elekid, and whoever on ourside gets hit) - Smack Down (Remoraid)
If they way ordering is being done (kinda confusing) prevents Magnetude from hitting Chimchar, then do: Double Team (4 Clones) - Smack Down (Chimchar)
 
hmmm, i just figured that shockwave would manage to find the target by conducting in the pond since it was small anyway, either way its up to tea :)
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
That's true, but in that case wouldn't it hurt both Remoraid too? (Assuming that they are in the water and not flopping around helplessly on land)
 
idk, flopping around on land is the strategically sound thing to do :p. Anyway not to quick a dead horse, but i thought id bring up the point that you can hit pokemon using dig by shooting water down the hole, so i thought that the same concept would apply here.
 
Well, calculation wise it looks fine, but I believe that despite Shock Wave's -- accuracy, Diving still evades it. That is how it works in game, and that seemed to be the consensus when I asked on IRC.
i thought it made sense for an electrical attack that "never misses" to hit a pokemon who is underwater (i was aware of it missing in this scenario ingame), but i don't mind changing it if you really want.

anyway.

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hp: 67 / 100 / 90 / 90 / 90 / 16
energy: 86 / 84 / 86 / 90 / 82 / 84
status: taunted (4) [chimchar]
boosts: -1 spd [duclohm]; +1 spa [porygon]

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hp: 66 / 13 / 94 / 90 / 60
energy: 91 / 86 / 97 / 87 / 92
status: paralyzed (20) [remoraid, igglybuff]; confused (3) [remoraid]; confused (1) [igglybuff]; transformed (porygon) [ditto]
boosts: +1 spa [ditto]


swanna -> elekid dive: 855 (no crit); (8+3+(3-2)*1.5) = 13 damage, -5 energy
elekid -> swanna shock wave: 128 (no crit); 20 damage, -11 energy
duclohm rain dance: -10 energy
remoraid r -> roggenrola water spout: 583 (no crit); ((14+3+3+(4-1)*1.5)*1.5) = 37 damage, -15 energy
remoraid r -> igglybuff water spout: 565 (no crit); (15+3+3+(4-1)*1.5) = 26 damage
remoraid r -> ditto water spout: 345 (no crit); (15+3+3+(4-3)*1.5) = 23 damage
porygon -> igglybuff tri attack: 300 (no status); 625 (no crit); (8+3+(4-1)*1.5)+1.75 = 17 damage, -6 energy
ditto -> duclohm tri attack: 463 (no status); 67 (no crit); (8+3+(4-2)*1.5)+(2*1.75) = 18 damage, -6 energy
ralts -> remoraid j thunderbolt: 913 (no crit); ((10+(3-2)*1.5)*1.5) = 17 damage, -7 energy
remoraid j -> duclohm acid spray: 443 (hurts); (4+(3-2)*1.5) = 6 damage, -3 energy
igglybuff -> duclohm psychic: 700 (attacks); 213 (no para); 117 (no drop); 211 (no crit); (9+(3-2)*1.5)+1.75 = 12 damage, -7 energy
chimchar -> igglybuff dig: 647 (no crit); (8+(4-1)*1.5) = 13 damage, -6 energy
37/76 (-1 spd); 100/82 (+1 spa); 90/79; 77/79; 90/67; 16/78 (t:3)
43/88 (p:20, c:1); KO; 38/90 (p:20); 67/81 (t(porygon), +1 spa); 40/87

swanna -> duclohm ice beam: 190 (no freeze); 289 (no crit); ((10+(3-2)*1.5)*1.5)+1.75 = 19 damage, -7 energy
elekid -> swanna shock wave: 402 (no crit); 20 damage, -15 energy
chimchar -> remoraid j thunderpunch: 915 (no crit); ((8+(4-2)*1.5)*1.5) = 17 damage, -6 energy
duclohm -> swanna thunder: 282 (para); 250 (no crit); ((12+3+(4-3)*1.5)*2.25) = 37 damage, -7 energy
remoraid r -> remoraid j water spout: 222 (no crit); ((15+3+3+(4-2)*1.5)*0.67) = 16 damage, -19 energy
remoraid r -> igglybuff water spout: 146 (no crit); 26 damage
remoraid r -> ditto water spout: 204 (no crit); 23 damage
porygon -> igglybuff hyper beam: 76 (miss); -9 energy
ralts -> remoraid j thunderbolt: 798 (no crit); 17 damage, -11 energy
ditto -> remoraid r hyper beam: 242 (hit); 418 (no crit); (15+3+(4-2)*1.5)+1.75 = 23 damage, -9 energy
remoraid j -> elekid acid spray: 22 (hurts); 6 damage, -3 energy
igglybuff -> elekid shadow ball: 729 (no para); 241 (no drop); 883 (no crit); (8+(3-1)*1.5) = 11 damage, -6 energy
18/69; 100/73 (+1 spa); 90/68; 66/64; 67/48; 16/72 (t:2)
27/85 (p:15); 12/84 (p:15); 44/72 (t(porygon), +1 spa); KO
rain (3)

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hp: 18 / 100 / 90 / 66 / 67 / 16
energy: 69 / 73 / 68 / 64 / 48 / 72
status: taunted (2) [chimchar]
boosts: +1 spa [porygon]

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hp: 27 / KO / 12 / 44 / KO
energy: 85 / KO / 84 / 72 / KO
status: paralyzed (15) [remoraid, igglybuff]; transformed (porygon) [ditto]
boosts: +1 spa [ditto]

rain (3)


so it's 6 on 3. ho hum. jas you're next.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
If I really want... well, it won't help too much now. I just want a KO or 2.

Ditto: Tri Attack (Chimchar) - Hyper Beam (Duclohm)
Remoraid: Acid Spray (Chimchar) - Charge Beam (Remoraid)
Igglybuff: Psychic (Duclohm) - Shadow Ball (Remoraid)
 
Sorry for taking absolutely forever to post actions

Daezara - Hurricane Remoraid - Thunder Ditto

Keraia - Thunderbolt Remoraid - Thunderbolt Igglybuff

Hacketia -Hyper Beam Ditto - Tri attack ditto

Malspar - Fire Punch Remoraid - Thunderpunch Ditto

Tahlzara - Quick Attack Igglybuff - Cross Chop Ditto

Feralyn - Watergun Ditto - Psybeam Igglybuff
 
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hp: 18 / 100 / 90 / 66 / 67 / 16
energy: 69 / 73 / 68 / 64 / 48 / 72
status: taunted (2) [chimchar]
boosts: +1 spa [porygon]

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hp: 27 / 12 / 44
energy: 85 / 84 / 72
status: paralyzed (15) [remoraid, igglybuff]; transformed (porygon) [ditto]
boosts: +1 spa [ditto]

rain (3)


elekid -> igglybuff quick attack: 479 (no crit); (4+(4-1)*1.5) = 9 damage, -3 energy
chimchar -> remoraid j fire punch: 442 (no burn); 516 (no crit); ((8+3-3+(4-2)*1.5)*0.67) = 7 damage, -5 energy
duclohm -> remoraid j hurricane: 950 (no confusion); 789 (no crit); (12+(4-2)*1.5) = 15 damage, -8 energy
remoraid r -> ditto water gun: 612 (no crit); (4+3+3+(4-3)*1.5) = 12 damage, -2 energy
ralts -> remoraid j thunderbolt: 920 (no crit); 17 damage, -15 energy
porygon -> ditto hyper beam: fails
ditto -> chimchar tri attack: 314 (no status); 947 (no crit); (8+3+(4-1)*1.5)+1.75 = 17 damage, -6 energy
igglybuff -> duclohm psychic: 191 (no para); 410 (no drop); 219 (no crit); (9+(3-2)*1.5) = 11 damage, -7 energy
7/61; 100/73 (+1 spa); 90/53; 66/61; 67/46; KO
KO; 3/77 (p:15); 32/66 (t(porygon), +1 spa)

elekid -> ditto cross chop: 199 (miss); -7 energy
duclohm -> ditto thunder: 901 (no para); 265 (no crit); ((12+3+(4-3)*1.5)*1.5) = 25 damage, -7 energy
remoraid r -> igglybuff psybeam: kos, -5 energy
ralts -> igglybuff thunderbolt: -19 energy
porygon -> ditto tri attack: 113 (status); 899 (para); (8+3+(4-3)*1.5)+1.75 = 14 damage, -6 energy
7/54; 100/67 (+1 spa); 90/34; 66/54; 67/39
KO; KO

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hp: 7 / 100 / 90 / 66 / 67 / KO
energy: 54 / 67 / 34 / 54 / 39 / KO
status: n/a
boosts: +1 spa [porygon]

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hp: KO / KO / KO
energy: KO / KO / KO
status: n/a
boosts: n/a

rain (2)


gg and that was much quicker than i was expecting. congrats ragnarokalex for winning too. prizes:

  • all mons bar swanna get 1 ec, 2 mc and 1 dc
  • swanna gets 3 mc
  • porygon and ragnarokalex's remoraid get 2 koc each
  • duclohm, ralts and ditto get 1 koc each
  • ragnarokalex and jas# get 2 tc each
  • i get 12 ref tokens
 
GG Jas. hey just cause im REALLY tired and having trouble concentrating, which pokes got KOCs again?

Cool thanks! BTW thanks for the awsome quick reffings
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
SWEET!!! Got one KO. And for Ditto, no less. lol

GG Ragnarokalex, you really owned me in this one.
 
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