Objection and TravelLog at Goo Man Chu's Tower!

Status
Not open for further replies.

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I'll take Objection's match #2, with the following adjustment(s) if acceptable:
Make it a 3v3 singles
Rather than unlimited recovery, change it to 3.

And to make things interesting:
Switch=OK
Items=On
Abilities=All

Edit: Objection has agreed to my adjustments. Now we just need a ref.

Objection said:
2v2 singles
2-day DQ for players, 3-day DQ for ref
Unlimited recoveries and unlimited chills
I will be using fully evolved mons here
Arena: Goo Man Chu's tower
This arena is set inside a stone tower (so weather, SolarBeam, Thunder, Moonlight and Morning Sun are unusable). Digging and seismic moves are not allowed. There is also no external water source.

The tower is full of green goo and there are platforms along the edges. Here's a diagram for you:
2jv5Q.png


When a pokemon is released, the trainer must specify which platform it starts out on. Also, pokemon may use the command Move to platform X. Which platforms the pokemon can access depends on which platform the pokemon is on and their current speed. The distance they may travel in terms of number of platforms is speed/75, rounded up to the nearest whole number, max 4. So, for example, if Blaziken is on platform 5, it can travel to any platform between 3 and 7, whereas Steelix on platform 5 can only travel to platform 4 or 6. This command costs 3 energy per platform traversed (so the Blaziken would pay 6 energy to travel from platform 5 to platform 3). This command is not subject to the consecutive energy penalty and cannot be encored or disabled but Taunt will work against it. Finally, contact attacks cannot be used unless the user and the target are on the same platform.

At the end of the round, one platform will go into the wall (randomly chosen, all with equal chance but never the same platform on two consecutive rounds). Any pokemon on that platform will fall into the goo below (including flying and levitating pokemon). If a pokemon falls in like this, it takes 20 damage and its first action must be Get up onto platform X (all platforms are reachable in this scenario except the one that disappeared). This command costs 10 energy, is not subject to consecutive energy penalty and cannot be encored or disabled. Falling into the goo cures a pokemon of sleep, freeze and taunt, but if it is fully paralysed when it tries to get out of the goo, it takes another 20 damage and it must try again.

Once a platform has gone into the wall, it stays there for one round and emerges at the end of the round (at the same time as another platform going into the wall). Pokemon cannot move across a hidden platform unless they can fly or levitate (so Blaziken can't travel from platform 5 to platform 3 if platform 4 is hidden) and obviously they can't stop on a platform that's not there.

6.png

Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW UNLOCKED): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower

Flare Blitz
Rock Slide
Swords Dance
AncientPower
Counter

Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Rock Slide
Roost
Hone Claws
Reflect
Fire Blast
Fly

ThunderPunch

TomoM.png

Tomohawk [Scar] (M)

Nature: Modest (+Special Attack, -Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish

Baton Pass
Roost
Yawn
Nature Power

Toxic
Bulk Up
Taunt
Substitute
Safeguard

124.png

Jynx [Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch

Fake Out
Miracle Eye
Nasty Plot

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock
Light Screen
Reflect

Signal Beam

448.png

Lucario [Vercingetorix] (F) @ EXPERT BELT
Nature: Naughty (+Atk, -SpD)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified(DW): UNLOCKED (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Final Gambit
Dark Pulse
Detect
Metal Claw
Metal Sound
Bone Rush
Me First
Quick Guard
Dragon Pulse
Aura Sphere
Extremespeed

Blaze Kick
Crunch
Hi Jump Kick

Magic Coat

Dig
Hidden Power (Ice 7)
Shadow Claw

frontnormal-mkitsunoh.png

Kitsunoh [Nox] (M) @ ENIGMA BERRY
Nature: Adamant (+Atk, -SpA)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) UNLOCKED: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 5/5

Attacks
Tackle
Leer
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Ice Fang
Thunder Fang
Curse
ShadowStrike
Metal Burst
Fake Out
Revenge
Perish Song

Magic Coat
Meteor Mash
Pain Split
Psycho Shift
Yawn

Aerial Ace
Dig
Earthquake
Protect
Taunt
Will-o-Wisp

625.png

Bisharp [Muramasa] (M) @ ENIGMA BERRY
Nature: Careful (+SpD, -SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Iron Head
Night Slash
Metal Burst

Psycho Cut
Revenge
Sucker Punch

Dig
Rock Tomb
Snarl
Taunt
Thunder Wave
X-Scissor

Okay so TravelLog has already picked items. Objection selects items and sends out his first Pokemon, then TravelLog follows with his own Pokemon and actions. Afterward, Objections goes kill TravelLog!!!!

Good luck! :heart:
 
OK.

Hades the Charizard will hold an Expert Belt.
Scar the Tomohawk will hold a Cheri Berry.
Tremaine the Jynx will hold an Oran Berry.

And I will start off with Tremaine the Jynx. She will begin on platform 6.
 
Bisharp, also on Platform 6 (I wanted 9 3/4, but nbd.)

Taunt~Thunder Wave~Iron Head
IF Jynx moves Platforms before your A3, use Snarl instead.
 
124.png

Tremaine (F)
HP: 100
EN: 100
SPE: 95
NATR: Modest
ITEM: Oran Berry (1)
ABIL: Oblivious | Forewarn
STAT: N/A
OTHR: N/A

625.png

Muramasa (M)
HP: 100
EN: 100
SPE: 70
NATR: Careful
ITEM: Enigma Berry (2)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A

Arena: N/A

Round 1: Man, JUST GO ALREADY!

Okay okay, there, I reffed!

Objection, the master and overmind of this arena, sends out his trusty Tremaine onto Platform 6 while TravelLog sends out his ninja Muramasa onto... that same Platform! Oh, I see how it is.

Tremaine dislikes the presence of Muramasa - he is indeed cursed after all! As such, she quickly puts up a neat Reflect that covers her entire body. Muramasa laughs like the evil being he is and Taunts the lady with insults and threats. This quickly raises Tremaine's anger level to the point that she just has to Fake Out! The move slaps Muramasa lightly on both sides of his head... but too bad it is completely negated by his awesome Inner Focus ability! With a harsh laugh comes a harsh bolt of lightning from the steel-covered darkness that waves in thunder around the ice princess. Uh-oh! She's paralyzed and MUCH slower than Muramasa will ever be! By then, Muramasa rams his head, which is filled with iron, into Tremaine's body. Not only did Muramasa managed to dish out some decent damage despite the Reflect, but he also managed to get some nice, sexy time with Tremaine. This immediately puts her into disgust as she kicks away from her attacker and fires a Hidden Power. Oh no! Muramasa took essentially barely any damage from the earth-like attack due to his Enigma Berry, which has one slice left after the hit!

This is sucking a lot for Tremaine! But let's see what the arena has in store for her! Hmm... Platform 4 will go into the wall! Goodbye! I never knew you well...

(Tremaine has a 17% chance to dodge Iron Head. It failed.)
Action 1
Tremaine (Reflect): [7 EN]
Muramasa (Taunt): [9 EN]

Action 2
Tremaine (Fake Out): (4-4.5) x .67 = something really bad ~ [1 DMG/4 EN]
Muramasa (Thunder Wave): [7 EN]

Action 3
Muramasa (Iron Head): (8+3+4.5-5) x 1.5 = 15.75 ~ [16 DMG/5 EN]
Tremaine (Hidden Power): (7+1.5) x 1.5 = 14.25 ~ [14 DMG/5 EN]
Muramasa's Enigma Berry activated! +10 HP (Muramasa) (1 use left)
124.png

Tremaine (F)
HP: 84
EN: 84
SPE: 95
NATR: Modest
ITEM: Oran Berry (1)
ABIL: Oblivious | Forewarn
STAT: N/A
OTHR: Reflect (3a), Taunt (4a), PAR (20%)

625.png

Muramasa (M)
HP: 95
EN: 79
SPE: 70
NATR: Careful
ITEM: Enigma Berry (1)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A

Arena: N/A

Objection's actions
TravelLog's actions
Flora
 
At that moment, Objection decided it would be worth spending Tremaine's 2 MC from this battle on the move Protect.

Switch out Tremaine the Jynx and send in Scar the Tomohawk on platform 3
 
Switching out Muramasa the Bisharp and sending in Nox the Kitsunoh, also on Platform 3

Also, thanks to the Enigma Berry, Bisharp should be at 95 HP rather than 85 HP...
FIXED
 
In that case:

Taunt~Ice Fang~Thunder Fang
IF Tomohawk tries to use Taunt A1, use Magic Coat that action then proceed as normal.
 
Substitute (20 HP) (yay prankster) - Earth Power - Air Slash

If Earth Power is impossible to use in this arena, change action 2 to Air Slash

Note to Objection: buy Heat Wave on Tomohawk after this battle.
 
Objection's
124.png

Tremaine (F)
HP: 84
EN: 84
SPE: 95
NATR: Modest
ITEM: Oran Berry (1)
ABIL: Oblivious | Forewarn
STAT: N/A
OTHR: PAR (20%)

TravelLog's
625.png

Muramasa (M)
HP: 95
EN: 79
SPE: 70
NATR: Careful
ITEM: Enigma Berry (1)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A

TomoM.png

Scar (M)
HP: 110
EN: 100
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: Reflect (3a)

frontnormal-mkitsunoh.png

Nox (M)
HP: 100
EN: 100
SPE: 110
NATR: Adamant
ITEM: Enigma Berry (2)
ABIL: Frisk | Limber | Cursed Body
STAT: N/A
OTHR: N/A

Arena: N/A

Round 2: CAPing Away!

Not liking his situation, Objection returns his poor Tremaine. Gladly, this eliminates the earlier Taunt effect, but the paralysis continues to linger within the lady. Proudly, Objection sends out Scar the Tomohawk onto Platform 3, who takes cover from behind Tremaine's Reflect shield. TravelLog laughs as he returns his own Pokemon and sends out Nox, whose sneakiness will surely make its mark onto the flying bird thing! Upon entrance, Scar Intimidates the ghost cat with his frightening wings and smirking face. It seems to have made a great impact on Nox's offensive capabilities, but first let's see how much of a difference it makes!

Using the power of his Prankster ability, Scar takes the first move to create a nice, comfy 20 HP Substitute that's sure to block hits! Nox dislikes this new threat and Taunts right through the Substitute, inflicting Scar with fear and torment that anger him into only using attacking moves!

After cornering Scar, Nox leaps into action and gnaws the Substitute hard with his Ice Fangs. The Substitute is seemingly sturdy enough to take the hit on, however. Scar comes from behind and launches a seismic Earth Power that erupts under Nox for super effective damage! The attack wasn't really much as Nox chews on his Enigma Berry and recovers exactly 10 HP! Nox continues to tear and chew on the Substitute, this time with a Thunder Fang! Still, the Substitute lives on, thanks to the lively Reflect. Scar then goes ahead and waves a Air Slash onto Nox. Despite the ineffective hit, it dealt pretty decent damage!

At last, Platform 4 comes back to being a good ol' Platform and another Platform is chosen. That Platform... is Platform 8! Additionally, Objection's team has had their Reflect fade away. That's... a bad sign?

Action 1
Scar (Substitute): -20 HP [18 EN]
Nox (Taunt): [10 EN]

Action 2
Nox (Ice Fang): (7+3-5) x 1.5 = 7.5 - 1.75 = 5.75 ~ [6 DMG/6 EN]
Scar (Earth Power): (9+3) x 1.5 = [18 DMG/7 EN]
Enigma Berry: 1 (+10 HP Nox)

Action 3
Nox (Thunder Fang): (7+3-5) x 1.5 = 7.5 - 1.75 = 5.75 ~ [6 DMG/6 EN]
Scar (Air Slash): (8+3+3) x .67 = [9 DMG/5 EN]
TomoM.png

Scar (M)
HP: 90
EN: 70
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: Substitute (8), Taunt (4a)

frontnormal-mkitsunoh.png

Nox (M)
HP: 83
EN: 78
SPE: 110
NATR: Adamant
ITEM: Enigma Berry (1)
ABIL: Frisk | Limber | Cursed Body
STAT: -1 Atk
OTHR: N/A

Arena: N/A

Objection's actions
TravelLog's actions
Flora
 
Um, before I post actions, I'd like to note that Earth Power should not have worked. In the arena description it says the following:

This arena is set inside a stone tower (so weather, SolarBeam, Thunder, Moonlight and Morning Sun are unusable). Digging and seismic moves are not allowed. There is also no external water source.

Basically, it should have failed.
Objection, this is your arena, so I'd like your opinion.
__________________________

Edit: removed @below
 
Well it depends on whether or not Flora considers Earth Power to be a seismic move. Whether she considers it one or not, I will accept her decision (since as the head ref she shouldn't have too much trouble deciding something like that).

Also, TravelLog gave orders first in the previous round due to the double switch so I think I'm supposed to order first this round.

Earth Power - Earth Power - Earth Power
If he uses Protect at all and it's not a consecutive use that would fail, change your current action to Aerial Ace

Floraedit: stupid switches
 
Objection's
124.png

Tremaine (F)
HP: 84
EN: 84
SPE: 95
NATR: Modest
ITEM: Oran Berry (1)
ABIL: Oblivious | Forewarn
STAT: N/A
OTHR: PAR (20%)

TravelLog's
625.png

Muramasa (M)
HP: 95
EN: 79
SPE: 70
NATR: Careful
ITEM: Enigma Berry (1)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A

TomoM.png

Scar (M)
HP: 90
EN: 70
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: Substitute (8), Taunt (4a)

frontnormal-mkitsunoh.png

Nox (M)
HP: 83
EN: 78
SPE: 110
NATR: Adamant
ITEM: Enigma Berry (1)
ABIL: Frisk | Limber | Cursed Body
STAT: -1 Atk
OTHR: N/A

Arena: N/A

Round 3: Lava Stoppers

Nox closes in on Scar and chews on Scar's shoddy Substitute with a Ice Fang. It deals enough damage to shatter it into pieces! It reveals a quite mad Scar who summons a beautiful Earth Power that smashes into Nox, who takes in his last Enigma Berry to slow down the damage. Afterward, Nox gives Scar a big ol' Yawn and makes him a bit drowsy. No matter, as Scar continues to conjure Earth Powers, crushing Nox in their wake. From the lava flow, Scar shakes the hit off and Fakes Out Scar, causing him to flinch! Afterward, Scar dozes off into a 1-action sleep.

Platform 8 in. Platform 3 out. Oh wait. That's where both Pokemon are! And would you look at that? Both fell into the goo and took 20 damage! Guess they gotta climb up next action! Additionally, Scar is wide awake now to the sudden collision! And as a bonus, he no longer fears that Taunt!

Action 1
Nox (Ice Fang): (7+3) x 1.5 = 15 - 1.75 = 13.25 ~ [13 DMG/6 EN]
Scar (Earth Power): (9+3) x 1.5 = [18 DMG/7 EN]
Enigma Berry: 1 (+10 HP Nox)

Action 2
Nox (Yawn): [7 EN]
Scar (Earth Power): (9+3) x 1.5 = [18 DMG/11 EN]
Enigma Berry: 1 (+10 HP Nox)

Action 3
Nox (Fake Out): (4+3) = 7 - 1.75 = 5.25 ~ [5 DMG/4 EN]
Scar (flinch)

20 damage to both
TomoM.png

Scar (M)
HP: 65
EN: 52
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: Felled (need to climb next action)

frontnormal-mkitsunoh.png

Nox (M)
HP: 37
EN: 61
SPE: 110
NATR: Adamant
ITEM: Enigma Berry (0)
ABIL: Frisk | Limber | Cursed Body
STAT: -1 Atk
OTHR: Felled (need to climb next action)

Arena: N/A

TravelLog's actions
Objection's actions
Flora
 
Platform 4.

I think that means I order first still right?

If so:
Taunt~Torment~Psycho Cut
If he is on a different platform, use Snarl A3. Thanks to him having to use A1 to climb out of goo, Taunt should work without an issue.
 
Hmm, Psycho Cut is a slicing, physical wind so I think it hits.

Objection's
124.png

Tremaine (F)
HP: 84
EN: 84
SPE: 95
NATR: Modest
ITEM: Oran Berry (1)
ABIL: Oblivious | Forewarn
STAT: N/A
OTHR: PAR (20%)

TravelLog's
frontnormal-mkitsunoh.png

Nox (M)
HP: 37
EN: 61
SPE: 110
NATR: Adamant
ITEM: Enigma Berry (0)
ABIL: Frisk | Limber | Cursed Body
STAT: N/A
OTHR: N/A

TomoM.png

Scar (M)
HP: 65
EN: 52
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: Felled (need to climb next action)

625.png

Muramasa (M)
HP: 95
EN: 79
SPE: 70
NATR: Careful
ITEM: Enigma Berry (1)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A

Arena: N/A

Round 4: Torments and Taunts

Seeing the disadvantage, TravelLog returns his "fallen" Nox and quickly sends back in Muramasa onto Platform 4 to do his bidding. Objection just keeps his Scar in place.

How is this going to work though? A close-quarter Pokemon is in the wrong platform! Let's see! As Scar takes his pretty time climbing onto Platform 2, Muramasa prepares an ugly face. Scar reaches the top of the platform and immediately looks back at Scar to see one hell of a taunt! Muramasa's just one mad blade!

This provokes Scar into anger and causes him to fire off a Earth Power right under Muramasa, which hits for great damage. No matter, as Murasa chews on the last of his Enigma Berry and continues his dark tantrum by Tormenting Scar from afar, preventing him from using the same attack twice in a row and the attacks from last round. Scar doesn't care as he attempts to slash Muramasa with an Aerial Ace, but since he's out of reach, it fails! Muramasa just cuts the air like a psycho and creates a psychic wave that slams into Scar for critical damage!

Finally, Platform 3 returns and let's see who's our next candidate for gooing is! It's Platform 7 and down it goes!

Action 1
Scar (Climb): [10 EN]
Muramasa (Taunt): [9 EN]

Action 2
Scar (Earth Power): (9+1.5) x 1.5 = 15.75 ~ [16 DMG/7 EN]
Enigma Berry: 0 (Muramasa)
+10 HP (Muramasa)
Muramasa (Torment): [9 EN]

Action 3
Scar (Aerial Ace): no [3 EN]
Muramasa (Psycho Cut): (7+3+3) x 1.5 = 19.5 ~ [20 DMG/5 EN] (CRITICAL HIT)
TomoM.png

Scar (M)
HP: 45
EN: 32
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: Taunt (4a), Torment (5a)

625.png

Muramasa (M)
HP: 89
EN: 56
SPE: 70
NATR: Careful
ITEM: Enigma Berry (0)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A

Arena: N/A

Objection's actions
TravelLog's actions
Flora
 
Metal Burst~Psycho Cut~Metal Burst

IF for whatever reason (i.e. distance or some such) Metal Burst would fail, open with Rock Tomb to trap Tomohawk, necessitating Air Slash (and possibly also Aura Sphere, since Air<Rock) be used to break free. At that point, launch a Psycho Cut, followed by another Psycho Cut. It's quite possible the first Psycho Cut will fail to break through the Rock Tomb as well, but if so, so be it.

Sub-Summary:
Rock Tomb~Psycho Cut~Psycho Cut
 
Reading Metal Burst's description, it's "fired" at the foe, so it's ranged and should work.

Objection's
124.png

Tremaine (F)
HP: 84
EN: 84
SPE: 95
NATR: Modest
ITEM: Oran Berry (1)
ABIL: Oblivious | Forewarn
STAT: N/A
OTHR: PAR (20%)

TravelLog's
frontnormal-mkitsunoh.png

Nox (M)
HP: 37
EN: 61
SPE: 110
NATR: Adamant
ITEM: Enigma Berry (0)
ABIL: Frisk | Limber | Cursed Body
STAT: N/A
OTHR: N/A

TomoM.png

Scar (M)
HP: 45
EN: 32
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: Taunt (4a), Torment (5a)

625.png

Muramasa (M)
HP: 89
EN: 56
SPE: 70
NATR: Careful
ITEM: Enigma Berry (0)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A

Arena: N/A

Round 5: Bursting Sphere

Let's see some ranged combat in motion!

Scar thinks he's all that and shoots a Aura Sphere right at Muramasa, which deeply damages the power ranger! Muramasa just endures the hit as best as he can and, with the help of a glowing white sphere, unleashes the Aura Sphere's power right back at Scar! This causes Scar to stagger, but he's still on his feet, ready to go!

Not done yet, Scar keeps his offense running and cuts through the air with a razor Air Slash, slicing Muramasa with incredible air pressure. He withstands the hit easily though and returns fire with his own wind-base move - Psycho Cut! It blasts through and strikes Scar right on the head! At last, Scar topples over and faints on his side!

Hello Platform 7! Goodbye... Platform 8!

Action 1
Scar (Aura Sphere): (9+3+1.5) x 2.25 = 30.3 ~ [30 DMG/6 EN]
Muramasa (Metal Burst): 37.5 ~ [38 DMG/19 EN]

Action 2
Scar (Air Slash): (8+3+1.5) x .67 = 8.3 ~ [8 DMG/5 EN]
Muramasa (Psycho Cut): (7+3) x 1.5 = 19.5 ~ [15 DMG/5 EN]
TomoM.png

Scar (M)
HP: KOed
EN: KOed
SPE: 85
NATR: Modest
ITEM: Cheri Berry (2)
ABIL: Intimidate | Prankster
STAT: N/A
OTHR: N/A
Platform: 2
625.png

Muramasa (M)
HP: 51
EN: 32
SPE: 70
NATR: Careful
ITEM: Enigma Berry (0)
ABIL: Defiant | Inner Focus
STAT: N/A
OTHR: N/A
Platform: 4

Arena: N/A

Objection's next Pokemon
TravelLog's actions
Objection's actions
Flora
 
Status
Not open for further replies.
Back
Top