Rising Dusk said:Open challenge time with some special rules!
Training Battle
(This battle acts as if it never happened; it will not go on the profile or W/L/T of either player)
Format: 1v1 Singles
DQ: 2 days
Limits: ∞ Recovers / ∞ Chills
Arena: Tropical Chasm
This arena is above a huge tropical bay. There are two pillars upon which the trainers stand, and between them, with no floor, is the arena. The Pokemon are disallowed from traveling the several stories down to the water level, and are forbidden from leaving the air. The only Pokemon that are allowed in this battle are Flying-types, and only those that either have no EC or do not have more than 3 EC. Evolution is forbidden in the battle. The move Smack Down is also forbidden, as that would be just mean. Naturally, Roost is also disallowed, because that would imply you landing somewhere.
Summary:
- Only Flying-type Pokemon allowed.
- The moves Roost and Smack Down are disallowed.
- Only Pokemon with <=3 EC or no EC at all are allowed.
- All combat must be aerial in nature and leaving the arena is disallowed.
- Evolution is disallowed.
Simon Says said:I'll take it if I'm allowed to use a Levitate Pokemon.
Switch = KO
1 Ability
No Items
Any ref brave enough
"I JUST ESCAPED FROM A BURNING CASTLE AND YOUR EXPECTING ME TO REF ON THE TOP OF A PILLIAR AND IF YOU FALL OFF THAT PILLIAR YOU FALL INTO THE SEA." I shout
"Well, yeah," the two challengers reply.
"Hey look on on the bright side, if you complete this reffing you'll graduate from the Referee training program," says the random guy who always seems to be there when I ref and points out the flaws in my reffing, I think his name is TravelLog.
"But they are only paying two RC." I whine. *ring-ring----ring-ring.*
Sorry I've got to take this, it's my banker." I say.
*Hangs up.*
"OK I've gone broke it seems, after buying 3 new pokemon, so yeah, I'll ref now" I state with fake happiness.
"OK then heres our teams," the two battlers say.
Team Rising Dusk

Chatot (M)
Nature: Mild
+1 SpA, -1 Def
Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet:
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW):
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 4
SpD: 2
Spe: 91
MC: 0
DC: 0/5
Attacks:
Peck-
Growl-
Mirror Move-
Sing-
Fury Attack-
Chatter-
Taunt-
Encore-
Nasty Plot-
Night Shade-
Pluck-
Substitute-
Fly-
+1 SpA, -1 Def
Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet:
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW):
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 4
SpD: 2
Spe: 91
MC: 0
DC: 0/5
Attacks:
Peck-
Growl-
Mirror Move-
Sing-
Fury Attack-
Chatter-
Taunt-
Encore-
Nasty Plot-
Night Shade-
Pluck-
Substitute-
Fly-
Team Simon Says

Baltoy (SandGiant)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55 / 1.15, rounded down)
EC: 0/6
MC: 0
Attacks:
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Calm Mind
SolarBeam
Bulldoze
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55 / 1.15, rounded down)
EC: 0/6
MC: 0
Attacks:
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Calm Mind
SolarBeam
Bulldoze
Now without further ado, leeeeetttttttttssss GO!!!
1. Rising Dusk's Pokemon
2. Simon Says Pokemon and actions
3. Rising Dusk's actions