Flamestrike Vs rewindman! (Ref: dmtc)

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4v4 Doubles
3 day DQ
Unlimited recovers/chills
Switch=OK
ASB Tournament Arena
FE only
I'll take this one then, got some new things I wanna try out.
Items = Off
And without specified Abilities, the RNG determined that All Abilities will be used.

Flamestrike's Team:

Tyranitar - Boulderstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (61/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge

Curse
Iron Defense
Stealth Rock

Counter

Taunt
Protect
Smack Down
Dig


Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)

EC: 6/6
MC: 0

Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Ingrain
Power Whip

Bullet Seed
Leech Seed
Worry Seed

Toxic
Protect
Rest
Payback


Torterra(*) - Seedstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Growth(*)
Seed Bomb(*)
Superpower(*)

Protect(*)
Swords Dance(*)
Substitute(*)
Stone Edge
Rock Slide


Golurk(*) - Shadowstrike(U)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)
DynamicPunch
Heavy Slam

Rock Slide(*)
Return(*)
Rock Polish(*)
Protect
Stone Edge
Substitute
Fly


rewindman's Team:

Espeon(*)(Shine) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Synchronize (innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce (DW) (innate):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Confusion
Baton Pass
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Psychic
Morning Sun

Wish (*)
Detect (*)
Yawn (*)
Stored Power

Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)
Calm Mind
Reflect
Light Screen
Grass Knot
Substitute
Sunny Day
Swagger

Signal Beam
Bide
Growth


Volcarona(*) (Helios)(M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Gust
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Quiver Dance
Fiery Dance
Hurricane
Heatwave

Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)

Will-o-Wisp(*)
Fire Blast (*)
Wild Charge (*)
Hidden Power (Rock 7)
Substitute
Solar Beam
Sunny Day
Protect
Psychic
Fly


Tomohawk[Chai] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Air Slash
Hurricane
Heat Wave
Earthpower

Roost
Yawn
Confuse Ray

Taunt
Toxic
Reflect
Hidden Power (Ice 7)
Substitute


Metagross [Hyperion] (N/A)
Nature: Adamant

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Magnet Rise
Confusion
Take Down
Metal Claw
Scary Face
Meteor Mash
Hammer Arm
Bullet Punch

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Earthquake
Rock Slide
Substitute
Brick Break
Light Screen
Protect

Stealth Rock
Gravity
Thunderpunch
Ice punch


-Flame sends out mons
-rewind sends out mons and gives orders
-Flame gives orders
-I ref
-I hope you get it by now

Good Luck Trainers!
 
Brandon stood in the ASB Arena, ready for a practice match with rewindman. "Hopefully this'll go better than the matches I've been having recently," he muttered as he picked his Pokemon. "Alright, let's go Boulderstrike and Shadowstrike! Show him just how powerful you are!" The Tyranitar and Golurk hit the field, ready to fight.
 
Sending out Chia the Tomohawk and Hyperion the Metagross!

Chai Start off with an Aura Sphere against the tyranitar, then Set up a Reflect, and finally aura sphere ttar. If tries to Tyranitar protects your aurasphere, hit Golurk with an airslash on that action.

Aura sphere (ttar) - Reflect - Aura Sphere (ttar)
airslash gourk if ttar trie to protect aurasphere

Hyperion, time to dish out the damage. Start out with an earthquake, then meteor mash Ttar and finally earthquake. If Tyranitar uses counter the meteor mash, replace that action with an ice punch against gulurk.

Earthquake - Meteor Mash (Ttar) - Earthquake
Replace meteor mash with Ice punch against Golurk if counter used on that action by ttar
 
"Alright guys, we're at a bit of a disadvantage here but we can get past it! Boulderstrike, start with a Taunt on the Tomohawk so it doesn't get any bright ideas about using its support moves, then hit Tomohawk with a Smack Down so it'll get hit by Earthquake! Finish off with Stealth Rock to hammer Volcarona as it comes in! Shadowstrike, lead off with a DynamicPunch on Metagross to confuse it and hopefully keep it occupied, then hammer it with a Focus Punch! Finish off by making a 15 HP Substitute!"

Summary:
Boulderstrike: Taunt (Tomohawk) -> Smack Down (Tomohawk) -> Stealth Rock
Shadowstrike: DynamicPunch (Metagross) -> Focus Punch (Metagross) -> Substitute (15 HP)
 

Boulderstrike (M) | Shadowstrike (X)
HP: 110 | 100
Energy: 90 | 100
Atk: 5 | 6
Def: 4 | 3
SpA: 4 | 1
SpD: 4 | 3
Spe: 53 | 55
Actions: Taunt (C)~Smack Down (C)~Stealth Rock | Dynamic Punch (H)~Focus Punch (M)~Substitute (15 HP)

Vs

Chai (M) | Hyperion (X)
HP: 110 | 100
Energy: 100 | 100
Atk: 1 | 6
Def: 3 | 5
SpA: 5 | 2
SpD: 3 | 3
Spe: 85 | 70
Actions: Aura Sphere (B)~Reflect~Aura Sphere (B) | Earthquake~Meteor Mash (B)~Earthquake


In a flash of light, Brandon sends out Boulderstrike the Tyranitar and Shadowstrike the Golurk. As Boulderstrike appears on the field, he summons a massive sandstorm. rewindman wieghs his options and decides to send out Chai the Tomohawk and Hyperion the Metagross, both are capable of doing incredible amounts of damage to Tyranitar. Chai kicks things off by creating a powerful Aura Sphere and launches the attack at Boulderstrike. Hyperion follows up by generating a powerful Earthquake, rocking the field, but leaving its flying teammate unharmed. Boulderstrike begins to Taunt Chai, hoping to keep the prankster distracted. Shadowstrike then begins to throw numerous (Dynamic) Punches at Hyperion. One of the strikes (get it?) hits its mark, severly confusion Hyperion.

rewindman orders Chai to set up a Reflective wall, but Chai doesn't listen and only wants to attack. Hyperion then begins to create a cosmic fist above itself, then begins to repeatedly punch itself with the fist in confusion. Boulderstrike uses this opportunity to hurl an energized rock at Chai, Smacking him Down to the ground. Shadowstrike then begins to Focus all of its power, as it Punches Hyperion.

The punch was strong enough to knock Hyperion out of confusion, and he creates another powerful Earthquake, but this time its partner is grounded and takes the full force of the attack. Chai doesn't seem to mind that much, as he launches another Aura Sphere at Boulderstrike, who is busy setting up Stealth Rocks around the arena. Shadowstrike then creates a Substitute to protect himself from further attacks.

Aura Sphere - [9+3+(5-4)x1.5-2]x2.25 = [26 Damage] [6 Energy]
Earthquake (B) - [10x0.75+(5-4)x1.5+(6-5)x1]x1.5 = [15 Damage] [7 Energy]
Earthquake (S) - 10x0.75+(5-3)x1.5+(6-5)x1 = [12 Damage]
Dynamic Punch - 10+2+(6-5)x1 = [13 Damage] [8 Energy]
Taunt = [9 Energy]

Reflect - Fail = [8 Energy]
Hurt Self - 4+(6-5)x1 = [5 Damage] [3 Energy]
Smack Down - [5+3+(5-3)x1.5]x1.5 = [17 Damage] [3 Energy]
Focus Punch - 15+2+(6-5)x1 = [18 Damage] [9 Energy]

Aura Sphere - [9+3+(5-4)x1.5-2]x2.25 = [26 Damage] [6 Energy]
Earthquake (B) - [10x0.75+(5-4)x1.5+(6-5)x1]x1.5 = [15 Damage] [7 Energy]
Earthquake (S) - 10x0.75+(5-3)x1.5+(6-5)x1 = [12 Damage]
Earthquake (C) - 10x0.75+(5-3)x1.5+(6-5)x1 = [12 Damage]
Substitute = [12 Energy] [-15 HP]
Stealth Rock = [11 Energy]



Boulderstrike (M) | Shadowstrike (X)
HP: 28 | 61
Energy: 67 | 71
Stats: N/A | N/A
Status: N/A | Substitute (15 HP)

Vs

Chai (M) | Hyperion (X)
HP: 92 | 64
Energy: 80 | 83
Stats: N/A | N/A
Status: Taunted (4 Actions), Grounded (4 Actions) | N/A


Flame, you're up.
 
"Alright Boulderstrike, you don't have the best matchup out there, so let's switch it up a bit!" Brandon recalled the Tyranitar and grabbed a different Pokeball. "Thornstrike, you're up!" The Ferrothorn arrived on the field, staring wearily at its opponents while his trainer waited to see if his opponent would switch in response.

Summary:
Initiate switching phase: Boulderstrike out, Thornstrike in
 
"Works for me then. Thornstrike, start by hitting that Tomohawk with a Toxic, then hit it with a Leech Seed! Finish off by smacking it with a Gyro Ball! Shadowstrike, start off by hitting it with a Fly, then crush it with a Stone Edge! Finish off with another Fly!"

Summary:
Thornstrike: Toxic (Tomohawk) -> Leech Seed (Tomohawk) -> Gyro Ball (Tomohawk)
Shadowstrike: Fly (Tomohawk) -> Stone Edge (Tomohawk) -> Fly (Tomohawk)
 
Chai:
Those attacks are gonna hurt but you can pull through! Start out with a Heatwave, hitting them both for some nice damage. Follow it up with a second heatwave in order to break gulurk's sub as well. Finish off the round with an aura sphere against ferrothorn!

Heatwave - Heatwave - aura sphere (ferrothorn)

Hyperion:
For some reason, they're not going for you, but that's fine with us! Start out by setting up a 15 hp substitute, then use Ice Punch twice against golurk! Good thing golurk is slow so we wont have to worry about missing. However, if that substitute is still up after chai's second heatwave, Hammer arm ferrothorn twice.

substitute (15 hp) - Ice Punch (Golurk) - Ice Punch (Golurk)
If golurk's sub is still up by time of first ice punch, replace both ice punches with hammer arm against ferrothorn
 
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)
Iron Barbs


Boulderstrike (M) | Shadowstrike (X) | Thornstrike (M)
HP: 28 | 61 | 100
Energy: 67 | 71 | 100
Stats: N/A | N/A | N/A
Status: N/A | Substitute (15 HP)
| N/A
Actions: N/A | Fly (C)~Stone Edge (C)~Fly (C) | Toxic (C)~Leech Seed (C)~Gyro Ball (C)
Vs

Chai (M) | Hyperion (X)
HP: 92 | 64
Energy: 80 | 83
Stats: N/A | N/A
Status: Taunted (4 Actions), Grounded (4 Actions) | N/A
Actions: Heat Wave~Heat Wave~Aura Sphere (T) | Substitute (15 HP)~Ice Punch (S)~Ice Punch (S)


Brandon decides to save Boulderstrike for later, and he calls him back to his Pokeball. Brandon grabs another Pokeball and sends in Thornstrike the Ferrothorn. Knowing that Thornstrike is weak to Fire, Chai releases a powerful Heat Wave that scorches the Ferrothorn. Shadowstrike was quick enough to get behind its Substitute, before the attack. Shadowstrike then takes Flight as he soars into the air. Hyperion then takes this opportunity to copy Shadowstrike and setting up its own Substitute. Thornstrike then releases a cloud of Toxic gas that engulfs Chai. Shadowstrike then comes crashing down on Chai, sending him sprawling backwards.

Chai quickly regains his footing and unleashes another Heat Wave. Shadowstrike manages to get behind its Substitute once again, but the Sub shatters upon impact, leaving Shadowstrike open to attacks. Hyperion then rushes in as its "fist" becomes coated in Ice and it Punches Shadowstrike. Shadowstrike keeps the pressure on Chai, as he attacks with a powerful Stone Edge. Thornstrike then spits out Seeds that begin to Leech Chai's life.

Chai then generates another Aura Sphere and launches it at Boulderstrike's replacement. Hyperion rushes in with another Ice Punch that smacks Shadowstrike, knocking it back. Shadowstrike doesn't want to take another blow like that, as he takes Flight once again. Thornstrike begins to spin and spin, he then charges into Chai with a powerful Gyro Ball, dealing critical damage. Shadowstrike then flies in from above and crashes into Chai, landing a critical blow, knocking the Tomohawk out.


Heat Wave (S) - 10x0.75+(5-3)x1.5 = [11 Damage (Sub)] [7 Energy]
Heat Wave (T) - [10x0.75+(5-4)x1.5]x2.25 = [20 Damage]
Substitute = [12 Energy] [-15 HP]
Flew up high = [7 Energy]
Toxic = [7 Energy]
Fly - [9+(5-3)x1.5+(6-5)x1]x1.5 = [20 Damage]

Heat Wave (S) - 10x0.75+(5-3)x1.5 = [11 Damage (Sub)] [11 Energy]
Heat Wave (T) - [10x0.75+(5-4)x1.5]x2.25 = [20 Damage]
Ice Punch - [8+(5-3)x1.5+(6-5)x1]x1.5 = [18 Damage] [6 Energy]
Stone Edge - [10+(5-3)x1.5+(6-5)x1]x1.5 = [21 Damage] [7 Energy]
Leech Seed = [9 Energy]

Aura Sphere - [9+3+(5-4)x1.5]x1.5 = [20 Damage] [6 Energy]
Ice Punch - [8+(5-3)x1.5+(6-5)x1]x1.5 = [18 Damage] [10 Energy]
Flew up high = [7 Energy]
Gyro Ball - 5+(85-17)/10+3+3+(4-3)x1.5 = [19 Damage] [6 Energy]
Fly - [9+3+(5-3)x1.5+(6-5)x1]x1.5 = [24 Damage]



Shadowstrike (X) | Thornstrike (M)
HP: 25 | 44
Energy: 50 | 78
Stats: N/A | N/A
Status: N/A
| N/A
Vs

Chai (M) | Hyperion (X)
HP: 0 | 49
Energy: 56 | 55
Stats: N/A | N/A
Status: KOed | Substitute (15 HP)

rewindman, your new mon and actions.
 
Let's go, Helios the Volcarona!

Alright Helios, lead with a Fire Blast against that Golurk! Thanks to your nature, you shouldn't miss! Then Fiery Dance the Ferrothorn and finally FireBlast the Ferrothorn! If golurk uses protect on the first action, then set up a 15 hp substitute on action 1, followed by a Fire Blast against Golurk and a Fiery dance against Ferrothorn. If Golurk is not KO'd by the end of the first action, fiery dance it till it is.

Fire Blast (golurk) - Fiery Dance (Ferrothorn) - Fire Blast (Golurk)
If Golurk Protects on action 1:
Substitute (15 hp) - Fire Blast Golurk - Fiery Dance Ferrothorn
If golurk not dead by a1 end: Fire blast till dead, then fiery dance ferrothorn.

Hyperion:
Lead with a Bullet Punch against Golurk, then set up Stealth Rocks and finally Hammer arm Ferrothorn. If Golurk protects on the first action, set up stealth rock then and bullet punch on action 2.

Bullet punch (Golurk) - Stealth Rock - Hammer Arm (Ferrothorn)
If Golurk protects on action 1:
Stealth Rock - Bullet Punch (Golurk) - Hammer Arm (Ferrothorn)
 
Brandon frowned. While KOing the Tomohawk was certainly an achievement, both of his Pokemon were most likely going to faint this round, and there wasn't much he could do about it. "Alright, Thornstrike, Toxic Volcarona, then Leech Seed it! Finish off with a Protect to hopefully keep yourself around for one more round! Shadowstrike, you've done great but it looks like your time in this match is up. Just try to hit Metagross with Hammer Arm as many times as you can, and if Arceus intervenes and you manage to stay alive to see Metagross faint, then switch to Stone Edge on Volcarona."

Summary:
Thornstrike: Toxic (Volcarona) -> Leech Seed (Volcarona) -> Protect
Shadowstrike: Hammer Arm (Metagross) x3
If Metagross faints change all remaining actions to Stone Edge (Volcarona)
 

Shadowstrike (X) | Thornstrike (M)
HP: 25 | 44
Energy: 50 | 78
Stats: N/A | N/A
Status: N/A
| N/A
Actions: Hammer Arm (Hy)~Hammer Arm (Hy)~Hammer Arm (Hy) | Toxic (He)~Leech Seed (He)~Protect
Vs
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)

Helios (M) | Hyperion (X)
HP: 82 | 49
Energy: 100 | 55
Stats: N/A | N/A
Status: N/A | Substitute (15 HP)
Actions: Fire Blast (S)~Fiery Dance (T)~Fire Blast (S) | Bullet Punch (S)~Stealth Rock~Hammer Arm (T)


As Helios appears in a flash of light, the rocks that Boulderstrike set up become energized and fly towards Helios, digging into him. Hyperion continues to go after Shadowstrike, as he begins to Punch him as fast as a Bullet, dealing critical damage. Helios then scorches Shadowstrike with a Fire Blast, knocking it out. Now all alone Thornstrike releases a cloud of Toxic gas that engulfs Helios.

Helios then begins a Fiery Dance, and the flames engulf Thornstrike, dealing some severe damage. Thornstrike retaliates by spitting out some Seeds that begin to Leech some of Helios' life and transfers his health to Thornstrike. Hyperion takes this opportunity to set up some Stealth Rocks for his own team, to level the playing field.

Helios then turns to Shadowstrike's corpse and unleashes another Fire Blast, charring the dead? ghost. Hyperion's arm begins to glow white as it raises its Arm and swings it down on Thornstrike like a Hammer. Thornstrike was able avoid the attack, as Hyperion's assault bounced off of Thornstrike's Protective barrier.

Bullet Punch - 4+3+3+(5-3)x1.5+(6-5)x1 = [14 Damage] [2 Energy]
Fire Blast - 12+3+(5-3)x1.5 = [18 Damage] [7 Energy]
Toxic = [7 Energy]

Fiery Dance - [8+3+(5-4)x1.5]x2.25 = [28 Damage] [5 Energy]
Stealth Rock = [12 Energy]
Leech Seed = [9 Energy]

Protect = [13 Energy]
Fire Blast = [7 Energy]
Hammer Arm - [10+(6-5)x1]x1.5 = [17 Damage (Null)] [7 Energy]



Shadowstrike (X) | Thornstrike (M)
HP: 0 | 22
Energy: 50 | 49
Stats: N/A | N/A
Status: KOed
| N/A
Vs

Helios (M) | Hyperion (X)
HP: 67 | 49
Energy: 81 | 34
Stats: N/A | N/A
Status: Toxic (2), Seeded (4 Actions) | Substitute (15 HP)

Flame, your new mon and orders.
 
Has Sandstorm been factored in? It hasn't been in any of the summaries so I'm not sure.

Brandon recalled Shadowstrike, thanking it for its effort. This wasn't going to be easy; the sides were evened but rewind had a health advantage, so Brandon would need some help. "Alright, you're up again Boulderstrike! Thornstrike, hit Volcarona with Payback until you go down! Boulderstrike, hit it with Stone Edge as much as you can!"

Summary:
Thornstrike: Payback (Volcarona) x3
Switch target to Metagross if Volcarona faints
Boulderstrike: Stone Edge (Volcarona) x3
Change remaining actions to Payback (Metagross) if Volcarona faints
 
Helios:
Let's start ending this! Bug Buzz that ttar for some super effective stab damage. Then Fiery Dance Ferrothorn and finally Fire Blast Ferrothorn.

Bug Buzz (ttar) - Fiery Dance (Ferrothorn) - Fire Blast (Ferrothorn)

Hyperion:
Use metal claw against ttar till it's dead. If it's already fainted by the first action, just chill for the remaining actions.

Metal Claw Ttar till dead - chill remaining actions
(If ttar already dead, just keep chilling)
 
Yes, sandstorm has been factored in throughout the match. I'll start adding residual damage to the calcs.

Thornstrike (M) | Boulderstrike (M)
HP: 22 | 16
Energy: 49 | 67
Stats: N/A | N/A
Status:
N/A | N/A
Actions: Payback (He)~Payback (He)~Payback (He) | Stone Edge (He)~Stone Edge (He)~Stone Edge (He)
Vs

Helios (M) | Hyperion (X)
HP: 67 | 49
Energy: 81 | 34
Stats: N/A | N/A
Status: Toxic (2), Seeded (4 Actions) | Substitute (15 HP)
Actions: Bug Buzz (B)~Fiery Dance (T)~Fire Blast (T) | Metal Claw (B)~Metal Claw (B)~Metal Claw (B)~Metal Claw (B)

With Shadowstrike fainted, Brandon decides to send Boulderstrike back into the battle. Not wasting any time, Helios attacks Boulderstrike with a Bug Buzz. Boulderstrike collapses to the ground, unable to battle any more. Thornstrike attempts to get some Payback for Boulderstrike, but is victim of the same outcome, as he gets roasted by a Fiery Dance that increases Helios' Special Attack. Oh yeah, and Hyperion is just Chilling and watching the battle.

Bug Buzz - [9+3+(5-4)x1.5-2]x1.5 = [17 Damage] [5 Energy]
Chill = [+12 Energy]
Payback - 10+(4-3)x1.5 = [12 Damage] [7 Energy]
[Helios loses 7 Health, Thornstrike gains 3 Health]

Fiery Dance - [8+3+(5-4)x1.5]x2.25 = [28 Damage] [5 Energy]
[Helios loses 7 Health]



Thornstrike (M) | Boulderstrike (M)
HP: 0 | 0
Energy: 42 | 67
Stats: N/A | N/A
Status:
KOed | KOed
Vs

Helios (M) | Hyperion (X)
HP: 41 | 49
Energy: 71 | 46
Stats: +1 SpAtt | N/A
Status: Toxic (3), Seeded (2 Actions) | Substitute (15 HP)

Flame sends out Seedstrike the Torterra. rewindman, you're up.
 
I'm gonna switch Helios out to shine the espeon

Shine: reflect - psychic - signal beam

Hyperion:
Ice punch - meteor mash - ice punch
If protect is used, go ahead and chill that action
 
Brandon recalled both of his Pokemon, sighing. There wasn't much he could do now but try to finish off Metagross with his final Pokemon, as unlikely as it was to actually happen. "Alright, let's go Seedstrike! Start with an Earthquake, then use Leaf Storm to break Metagross's sub! Finish off with another Earthquake!

Summary:
Earthquake -> Leaf Storm (Metagross) -> Earthquake
 

Seedstrike (Torterra) (M)

HP: 100
Energy: 100
Atk: 5
Def: 4
SpA: 3
SpD: 3
Spe: 48
Actions: Earthquake~Leaf Storm (H)~Earthquake

Vs
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Synchronize and Magic Bounce


Shine (F) | Hyperion (X)
HP: 88 | 49
Energy: 100 | 46
Stats: N/A | N/A
Status: N/A | Substitute (15 HP)
Actions: Reflect~Psychic~Signal Beam | Ice Punch~Meteor Mash~Ice Punch


Brandon sends out Seedstrike to hopefully get a KO or two before falling to the wrath of rewindman. But after feeling so bad about letting one of his Pokemon fall in another battle, rewindman decided to switch Helios out for Shine the Espeon. Shine decides to protect her team by setting up a Reflective barrier. Hyperion then charges in and attacks with a powerful Ice Punch. Seedstrike then generates a powerful Earthquake, but the power is reduced by Shine's Reflect.

Shine then attacks Seedstrike with a powerful Psychic, while Hyperion continues its assault with a Meteor Mash. Seedstrike retaliates by launching a Leaf Storm at Hyperion. Hyperion manages to duck behind its Substitute just in time, as the Substitute shatters upon impact. Shine keeps the pressure on Seedstrike by firing a Signal Beam, while Hyperion attacks with another Ice Punch, knocking Seedstrike out.

Reflect = [7 Energy]
Ice Punch - [8+(5-4)x1.5+(6-5)x1]x2.25 = [24 Damage] [6 Energy]
Earthquake (S) - 10x0.75+3+(5-2)x1.5-5 = [10 Damage] [6 Energy]
Earthquake (H) - [10x0.75+3+(5-5)x1.5-5]x1.5 = [8 Damage (Sub)]

Psychic - 9+3+(5-3)x1.5+(6-5)x1 = [16 Damage] [6 Energy]
Meteor Mash - 10+3+(5-4)x1.5+(6-5)x1 = [16 Damage] [6 Energy]
Leaf Storm - [14+3+(3-3)x1.5]x0.67 = [11 Damage (Sub)] [8 Energy]

Signal Beam - [8+3+(5-3)x1.5+(6-5)x1]x1.5 = [23 Damage] [6 Energy]
Ice Punch - [8+(5-4)x1.5+(6-5)x1]x2.25 = [24 Damage] [6 Energy]



Seedstrike (Torterra) (M)

HP: 0
Energy: 86
Stats: -2 SpAtt
Status: KOed
Vs

Shine (F) | Hyperion (X)
HP: 78 | 49
Energy: 81 | 46
Stats: N/A | N/A
Status: N/A | N/A

Rewards:
3 TC: Flamestrike, rewindman
3 MC: Tyranitar, Ferrothorn, Torterra, Golurk, Espeon, Volcarona, Metagross
1 DC, 2 MC: Tomohawk
KOC: Golurk (1), Volcarona (3), Metagross (1)

8 RC for me
 
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