Korski
Distilled, 80 proof
BATTLE ON!
Arena:
WarioWare, Inc.
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Rules:
2 vs. 2 Doubles
2-day DQ
0 Recovers / 0 Chills
All Abilities
No Items
Switch=N/A
Teams:
nESP:
Cottonee(*) (M)
Nature: Bold (Defense increased by *; Attack reduced by *)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 66
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Absorb(*)
Growth(*)
Leach Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
PoisonPowder(*)
Encore(*)
Memento(*)
Worry Seed(*)
Substitute(*)
Taunt(*)
Hidden Power (Fire, 7)(*)
Riolu(*) Aura (F)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Cross Chop(*)
Blaze Kick(*)
Detect(*)
Rock Slide(*)
Frustration(*)
Earthquake(*)
Chimchar(*) Inferno (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a 17% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Abilities:
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (61 x 1.15^) (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Torment(*)
Thunderpunch(*)
Focus Punch(*)
Double Kick(*)
Protect(*)
Grass Knot(*)
Fire Blast(*)
Woodchuck:
Staryu [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +22 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift
Hydro Pump
Minimize
Cosmic Power
Blizzard
Thunder
Confuse Ray
Substitute
Gastly [Ivan the Spherical] (Male)
Nature: Timid (-Atk, +Spe and boost of 19 in accuracy)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Disable
Perish Song
Will-o-Wisp
Shadow Ball
Sludge Bomb
Thunderbolt
Larvitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: Innate. This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): Innate, Locked. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
EC: 3/9
MC: 2
DC: 2/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Curse (*)
Pursuit (*)
Stealth Rock (*)
Dig (*)
Stone Edge (*)
Earthquake (*)
Smack Down
Let’s do it this way:
nESP releases Pokemon --> Woodchuck releases Pokemon --> Korski issues Round Challenge --> Woodchuck’s Actions --> nESP’s Actions --> Korski’s Actions
Arena:
WarioWare, Inc.
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Rules:
2 vs. 2 Doubles
2-day DQ
0 Recovers / 0 Chills
All Abilities
No Items
Switch=N/A
Teams:
nESP:
Cottonee(*) (M)
Nature: Bold (Defense increased by *; Attack reduced by *)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 66
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Absorb(*)
Growth(*)
Leach Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
PoisonPowder(*)
Encore(*)
Memento(*)
Worry Seed(*)
Substitute(*)
Taunt(*)
Hidden Power (Fire, 7)(*)
Riolu(*) Aura (F)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Cross Chop(*)
Blaze Kick(*)
Detect(*)
Rock Slide(*)
Frustration(*)
Earthquake(*)
Chimchar(*) Inferno (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a 17% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Abilities:
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (61 x 1.15^) (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Torment(*)
Thunderpunch(*)
Focus Punch(*)
Double Kick(*)
Protect(*)
Grass Knot(*)
Fire Blast(*)
Woodchuck:
Staryu [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +22 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift
Hydro Pump
Minimize
Cosmic Power
Blizzard
Thunder
Confuse Ray
Substitute
Gastly [Ivan the Spherical] (Male)
Nature: Timid (-Atk, +Spe and boost of 19 in accuracy)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Disable
Perish Song
Will-o-Wisp
Shadow Ball
Sludge Bomb
Thunderbolt
Larvitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: Innate. This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): Innate, Locked. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
EC: 3/9
MC: 2
DC: 2/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Curse (*)
Pursuit (*)
Stealth Rock (*)
Dig (*)
Stone Edge (*)
Earthquake (*)
Smack Down
Let’s do it this way:
nESP releases Pokemon --> Woodchuck releases Pokemon --> Korski issues Round Challenge --> Woodchuck’s Actions --> nESP’s Actions --> Korski’s Actions