"I'm challenging Zeo to a 1v1 Doubles Training Match - keep reading to figure out exactly how.
Each trainer shall bring a single Pokémon; which shall be cloned for the purposes of this match. Each clone gains counters individually - that is, the Pokémon gains twice the usual counters. Unlike the Mansion, both clones must be defeated to gain victory. The Clone is always of opposite shininess than the original; and the Pokémon are called <name>-O and <name>-C.
Each clone gets 5 Chills, 2 Recoveries, and the DQ is 2 days."
Teams:I gotcha Lou
As Lou said, this is a training match and doesn't count for W/L
No items
No abilites
Switching is on.
Houndour - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
EC: 4 / 6
MC: 1
DC: 2 / 5
Attacks:
Physical Moves - Beat Up, Bite, Counter, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp
Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.
Riolu(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +16% Acc, -1 SpD)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 69(+)
EC:0/6
MC:0
DC:0/5
Level Up Moves
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Egg Moves
Detect
Hi Jump Kick
Vacuum Wave
TM/HM Moves
Earthquake
Drain Punch
Substitute
Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Zeo, you are up!