Son_of_Shadoo Vs. TravelLog! In the ASB Arena! TL wins!

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"We welcome you today to the ASB Arena for a magnificent spectacle between TravelLog, A famous Coordinator, ranked 3rd in the World, and my old tutor, Son_of_Shadoo!"

"As TravelLog issued the challene, he will send out two of his Pokemon first! He must also declare what ability they will be using! He can choose from:


Duclohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60

EC: 6/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Hurricane
Slack Off
Hyper Beam
Zap Cannon

Dragon Rush
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Signal Beam
Water Pulse

Dragon Tail
Flamethrower
Protect
Thunderbolt
Torment



Lairon [Kadaj] (F)
Nature: Adamant (+Atk, -SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Autotomize
Heavy Slam

Head Smash
Stealth Rock
Superpower

Endure
Magnet Rise

Aerial Ace
Dig
Earthquake



Drilbur [Gilgamesh] (M)
Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 15% (79^2/435 rounded up), subtracts one (1) rank from special attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 79 (+)

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Earthquake

Crush Claw
Rapid Spin
Skull Bash

Aerial Ace
Brick Break
X-Scissor



Murkrow [Don Krow] (M)
Nature: Rash (+SpA, -SpD)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 91

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Torment
Sucker Punch
Foul Play

Confuse Ray
Roost
Sky Attack

Double Team
Fly
Hidden Power (Fighting, 7)
Shadow Ball


"Son_of_Shadoo can then send out his pokemon, with their designated abilities, and issue commands! This includes switching, but that would be a strange tactic, considering he just sent out! He can choose from the following Pokemon!"


Flarelm "Phloem" (M)
Nature: Bashful - no effect

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Levelup:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Leaf Blade
Giga Drain
Synthesis

TM:
Flamethrower
Will-O-Wisp
Protect

Egg:
Aromatherapy
Seed Bomb
Earth Power
Counter


Electabuzz "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 105

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Static: This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

BW TM:
Substitute
Thunderbolt
Thunder Wave
Teleport

Egg:
Cross Chop
Fire Punch
Ice Punch

Tutor:
Magnet Rise



Bagon "Elphaba" (F)
Nature: Naughty - adds rank to attack, subtracts rank from special defense.

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
Sheer Force (DW, Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can be enabled)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50

Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

TM:
Flamethrower
Dragon Claw
Protect
Toxic
Rock Slide

Egg:
Dragon Dance
Hydro Pump
Twister



Chansey "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Healer (DW, LOCKED): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50

Attacks:
Levelup:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Bestow
Heal Pulse
Light Screen

TM:
Toxic
Flamethrower
Protect

Egg:
Mud Bomb
Counter
Aromatherapy


Wow! Last time I saw The Wizard and Phloem, they were just an Elekid and Embirch! Let's see if they have improved!
 
Heh, how about I show you how much they've improved then, Arcanite? Well, at least one of them anyway. The Wizard, Glinda, this one's up to you! My magical duo shall be more than a match for you, TravelLog! I think we'll go with Static for The Wizard (obviously...) and Serene Grace for the lovely Glinda The Good.

The Wizard, begin by focussing your magical energy into raising yourself off the ground. That should help against any potential Earthquakes from Kadaj. Follow up by giving him a good, hard, smack to the face. His defenses are hardened, but we can handle them by attacking his weaknesses. Then give him a Fire Punch to drive the point home. But if he ever uses Metal Burst after the first action, change your action to Ice Punch on Cid.

Summary: Magnet Rise >>> Cross Chop (Lairon) >>> Fire Punch (Lairon)
If Lairon uses Metal Burst after A1, change action to Ice Punch (Duclohm)

Glinda my dear, I'm afraid you'll have to endure some hard hits today, but we will survive. Now, start up by Toxicing that Duclohm, it'll make him significantly easier to deal with. Then use a Light Screen, to ease our burden from his attacks. Finish by Charming that Lairon with your brilliance, again easing our burden. However, should Duclohm decide he'd rather not have the residual damage of Toxic, use the time to bolster your own defenses.

Summary: Toxic (Duclohm) >>> Light Screen >>> Charm (Lairon)
If Duclohm uses Protect A1, use Defense Curl
 
I'm pretty sure this is Switch=OK so...

Cid:
Dragon Tail (Electabuzz)~Heal Bell~Dragon Rush (Chansey)

If it is NOT Switch=Ok, then use Dragon Rush (Electabuzz)~Heal Bell~Torment (Electabuzz)

Kadaj:
Stealth Rock~Superpower (Chansey)~Protect

If it is NOT Switch=Ok, then use Dig (emerge A2, Electabuzz)~Protect
 
Round 1:
Switching it up!

|

Kadaj the Lairon | Cid the Duclohm
Rock Head | Sheer Force
90 HP | 100 HP
100 Energy | 100 Energy
4/5/1/2/40 | 1/3/3/3/60
Stealth Rock | Dragon Tail (Electabuzz)
Superpower (Chansey) | Heal Bell
Protect | Dragon Rush (Chansey)
Vs

|

Glinda the Chansey | The Wizard the Electabuzz
Serene Grace | Static
140 HP | 100 HP
100 Energy | 100 Energy
0/1/3/4/50 | 3/2/4/2/105
Toxic (Duclohm) | Magnet Rise
Light Screen | Cross Chop (Lairon)
Charm (Lairon) | Fire Punch (Lairon)

Flavour!

End of Round:

|

Kadaj the Lairon | Cid the Duclohm
Rock Head | Sheer Force
74 HP | 99 HP
74 Energy | 81 Energy
4/5/1/2/40 | 1/3/3/3/60
-1 Atk/Def | N/A

Vs

|

Glinda the Chansey | Phloem the Flarelm
Serene Grace | ??????
102 HP | 85 HP
80 Energy | 100 Energy
0/1/3/4/50 | 2/3/3/3/55
Light Screen (5a)
Stealth Rock
Not Required!

|

Elpaba the Bagon | The Wizard the Electabuzz
?????? | Static
90 HP | 92 HP
100 Energy | 82 Energy
4/2/2/1/50 | 3/2/4/2/105


Action 1:
The Wizard (Electabuzz) uses Magnet Rise!
Electabuzz rose up! (6a)
Energy Cost = 5, STAB

Glinda (Chansey) uses Toxic on Duclohm!
Hit Roll: (1/10 = Miss) Result: 4, Hit
Duclohm is badly poisoned!
Energy Cost = 7

Kadaj (Lairon) uses Stealth Rock!
Pointed Stones float around that side of the arena!
Energy cost = 12

Cid (Duclohm) uses Dragon Tail on Electabuzz!
Hit Roll: (1/10 = Miss) Result: 8, Hit
Crit Roll: (1/16 = Crit) Result: 4/16, No Crit
((6+3+0+(1-2)*1.5+0+0-0-0)*1)+(0-0)*1.75
=7.5, Rounded to 8 Damage!
Cid will be forced out at the end of the round!
Energy Cost = 4, STAB

Static Roll: (<=3/10 = Paralysis) Result: 7/10

Cid (Duclohm) looses 1 HP from the poison!

Action 2:
The Wizard (Electabuzz) uses Cross Chop on Lairon!
Hit Roll: (1/5 = Miss) Result = 2/5, Hit
Crit Roll: (1/8 = Crit) Result: 3/8, No Crit
((10+0+0+(3-5)*1.5+0+0-0-0)*2.25)+(0-0)*1.75
=15.75, rounded to 16 Damage!
Energy cost = 7

Cid (Duclohm) uses Heal Bell!
Cid is no longer poisoned!
Energy cost = 9

Glinda (Chansey) uses Light Screen!
A Barrier was formed!
Energy cost = 8

Kadaj (Lairon) uses Superpower on Chansey!
Crit Roll: (1/16 = Crit) Result: 7/16, No Crit
((12+0+0+(4-1)*1.5+0+0-0-0)*1.5)+(0-0)*1.75
= 24.75, Rounded to 25 damage!
Lairon's attack and defence fell!
Energy cost = 8

Action 3:

Kadaj (Lairon) uses Protect!
Energy Cost = 6

The Wizard (Electabuzz) uses Fire Punch on Lairon!
Lairon Protected itsef! (7 damage, No Crit)
Energy cost = 6

Cid (Duclohm) uses Dragon Rush!*
Hit Roll: (1/4 = Miss) Result: 3/4, Hit
Flinch Roll: (1/5 = Flinch) Result: 2/5, No Flinch
Critical Hit Roll: (1/16 = Crit) Result: 10/16
((10+3+0+(1-1)*1.5+0+0-0-0)*1)+(0-0)*1.75
=13 Damage
Energy cost = 6, STAB

Glinda (Chansey) uses Charm on Lairon!
Lairon Protected itsef!
Energy cost = 5, STAB

Dragon Tail: 1 = Bagon, 2 = Flarelm, Result = 2

Flarelm Switched in! Took 15 damage from Stealth Rock!

*Sheer Force was not enabled!


S_o_S chooses flarelm's ability.
Then, TravelLog, you are up! (you ordered a Dragon Tail)
 
Cid (Sheer Force Enabled):
Rain Dance~Hurricane (Flarelm)~Power Gem (Flarelm)


Kadaj:
Head Smash (Flarelm)~Aerial Ace (Flarelm)~Head Smash (Flarelm)

IF Flarelm would use Counter, replace that action with Mud-Slap (Flarelm)

Please note how many more actions Light Screen will be up.
 
... I have the distinct feeling this round is really going to suck for me.

Phloem: Earth Power x3 @ Lairon. If Lairon faints, redirect to Duclohm.

Glinda: Mud Bomb (Lairon) >>> Heal Pulse (Phloem) >>> Mud Bomb (Duclohm)
 
Round 2:
There's a storm coming!!
|

Kadaj the Lairon | Cid the Duclohm
Rock Head | Sheer Force
74 HP | 99 HP
74 Energy | 81 Energy
4/5/1/2/40 | 1/3/3/3/60
-1 Atk/Def | N/A

Vs

|

Glinda the Chansey | Phloem the Flarelm
Serene Grace | ??????
102 HP | 85 HP
80 Energy | 100 Energy
0/1/3/4/50 | 2/3/3/3/55
Light Screen (5a)
Stealth Rock

With al those attacks flying around, Noone was KOed! Although if chansey had aimed either mud bomb...

End of Round:

|

Kadaj the Lairon | Cid the Duclohm
Rock Head | Sheer Force
2 HP | 99 HP
54 Energy | 58 Energy
4/5/1/2/40 | 1/3/3/3/60
Raining (3r)

Vs

|

Glinda the Chansey | Phloem the Flarelm
Serene Grace | Battle Armor
102 HP | 22 HP
53 Energy | 67 Energy
0/1/3/4/50 | 2/3/3/3/55
Light Screen (2a)
Stealth Rock
Raining (3r)

Not Required!

|

Elpaba the Bagon | The Wizard the Electabuzz
?????? | Static
90 HP | 92 HP
100 Energy | 82 Energy
4/2/2/1/50 | 3/2/4/2/105


Action 1:

Cid (Duclohm) uses Rain Dance!
It is now raining for four rounds!
Energy Cost = 10

Phloem (Flarelm) uses Earth power on Lairon!
Crit Roll: (1/16 = Crit) Result: 15/16, No Crit
Sp. Def Drop Roll: (1/10 = Drop) Result: 6/10, No Drop
((9+0+0+(3-2)*1.5+0+0-0-0)*2.25)+(0-0)*1.75
=23.625, Rounded to 24 Damage
Energy Cost = 7

Glinda (Chansey) uses Mud Bomb on Lairon!
Hit Roll: (<=3/20 = Miss) result = 3/20, Miss
It missed!
Energy Cost = 6

Kadaj (Lairon) uses Head Smash on Flarelm!
No recoil due to Rock Head!
Hit Roll: (1/5 = Miss) Result: 2/5, Hit!
Crit Roll: (1/16 = Crit) No Crits due to ability!
((15+3+0+(4-3)*1.5+0+0-0-0)*1.5)+(-1-0)*1.75
=27.5, Rounded to 28 Damage!
Energy Cost = 8, STAB

Action 2:

Cid (Duclohm) uses Hurricane on Flarelm!
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) Result: 7/16, No Crit
((12+0+0+(3-3)*1.5+2+0-5-0)*1.5)+(0-0)*1.75
=13.5, Rounded to 14 Damage
Energy cost = 8

Phloem (Flarelm) uses Earth power on Lairon!
Crit Roll: (1/16 = Crit) Result: 14/16, No Crit
Sp. Def Drop Roll: (1/10 = Drop) Result: 3/10, No Drop
((9+0+0+(3-2)*1.5+0+0-0-0)*2.25)+(0-0)*1.75
=23.625, Rounded to 24 Damage
Energy Cost = 7+4

Glinda (Chansey) uses Heal Pulse on Phloem!
+20HP Flarelm
Energy cost = 14

Kadaj (Lairon) uses Aerial Ace on Flarelm!
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) No Crit dueto ability
((6+0+0+(4-3)*1.5+0+0-0-0)*1.5)+(-1-0)*1.75
=9.5, Rounded to 10 Damage!
Energy Cost = 4

Action 3:

Cid (Duclohm) uses Power Gem on Flarelm!
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) Result: 3/16, No Crit
((7+0+0+(3-3)*1.5+0+0-5-0)*1.5)+(0-0)*1.75
=3 Damage!
Energy Cost = 5

Phloem (Flarelm) uses Earth power on Lairon!
Crit Roll: (1/16 = Crit) Result: 10/16, No Crit
Sp. Def Drop Roll: (1/10 = Drop) Result: 6/10, No Drop
((9+0+0+(3-2)*1.5+0+0-0-0)*2.25)+(0-0)*1.75
=23.625, Rounded to 24 Damage
Energy Cost = 7+8

Glinda (Chansey) uses Mud Bomb on Duclohm!
Hit Roll: (<=3/20 = Miss) result = 3/20, Miss
It missed!
Energy Cost = 6

Kadaj (Lairon) uses Head Smash on Flarelm!
No recoil due to Rock Head!
Hit Roll: (1/5 = Miss) Result: 2/5, Hit!
Crit Roll: (1/16 = Crit) No Crits due to ability!
((15+3+0+(4-3)*1.5+0+0-0-0)*1.5)+(-1-0)*1.75
=27.5, Rounded to 28 Damage!
Energy Cost = 8, STAB

 
*sigh* REALLY, GLINDA?! I'm docking your pay.

Phloem: Earth Power @ Duclohm until you die.

Glinda: Flamethrower (Lairon) >>> Softboiled >>> Light Screen
If Lairon uses Protect A1, switch Flamethrower and Softboiled around.
 
Please note the duration of rain dance

sheer force=still on
Cid:
Power Gem (Flarelm)~Power Gem (Flarelm)~Torment (Chansey)

If at any time Flarelm is KOed when you would use Power Gem, use Thunderbolt (Chansey) instead.

Kadaj:
Endure~Superpower x2 combo (Chansey)~cooldown

if the combo would fail for whatever reason, use Superpower A2 and again separately A3
 
Very sorry, but i forgot light screen last round, which gives Phloem an extra 15 HP. Because of this i will ask you to reissue orders.
 
No problem. I assume I still order first, soo...

Phloem: Earth Power @Duclohm til you die.

Glinda: Flamethrower (L) >>> Softboiled >>> Protect
If Lairon uses Protect A1, switch Flamethrower and Softboiled's order around.
 
Lairon:
Endure~Superpower x2 combo (Chansey)~cooldown


Sheer force=still on
Duclohm:
Torment (Flarelm)~Hurricane (Flarelm)~Power Gem (Flarelm)
 
Round 3:
It's a Knockout!! or maybe not...

|

Kadaj the Lairon | Cid the Duclohm
Rock Head | Sheer Force
2 HP | 99 HP
54 Energy | 58 Energy
4/5/1/2/40 | 1/3/3/3/60
Raining (3r)

Vs

|

Glinda the Chansey | Phloem the Flarelm
Serene Grace | Battle Armor
102 HP | 22 HP
53 Energy | 67 Energy
0/1/3/4/50 | 2/3/3/3/55
Light Screen (2a)
Stealth Rock
Raining (3r)

This round sees Embirch prat about, and not much else. Lairon does do >9000 damage to chansey (47).

End of Round:

|

Kadaj the Lairon | Cid the Duclohm
Rock Head | Sheer Force
1 HP | 99 HP
1 Energy | 35 Energy
4/5/1/2/40 | 1/3/3/3/60
-2 Atk/Def (decay starts at end of next round) | N/A
Raining (2r)

Vs

|

Glinda the Chansey | Phloem the Flarelm
Serene Grace | Battle Armor
75 HP | 0 HP
23 Energy | N/A Energy
0/1/3/4/50 | 2/3/3/3/55
Stealth Rock
Raining (2r)

Not Required!

|

Elpaba the Bagon | The Wizard the Electabuzz
?????? | Static
90 HP | 92 HP
100 Energy | 82 Energy
4/2/2/1/50 | 3/2/4/2/105


Action 1:

Kadaj (Lairon) uses Endure! (+4 Priority)
Lairon is Bracing itself!
Energy Cost = 15

Cid (Duclohm)
uses Torment on Flarelm!
Flarelm cannot use the same attack twice in a row, or any move used in the last round (Earth Power) for 6a.
Energy Cost = 10

Phloem (Flarelm) Can't use Earth Power!

Glinda (Chansey) uses flamethrower on Lairon:
Hit Roll: Unnesecary
Calc: Unnesecary
1 Damage!
Energy Cost = 7

Action 2:

Cid (Duclohm) uses Hurricane on Flarelm!
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) Result: 9/16, No Crit
((12+0+0+(3-3)*1.5+2+0-5-0)*1.5)+(0-0)*1.75
=13.5, Rounded to 14 Damage
Energy cost = 8

Phloem (Flarelm) can't use Earth Power!

Glinda (Chansey) uses Softboiled!
+20HP
Energy Cost = 16

Kadaj (Lairon) uses SuperDuperPower on chansey! (-2 Priority)
Data Audit Thread said:
Superpower: The Pokemon glows with strength before making a powerful strike. However, it exhausts the Pokemon, lowering its Attack and Defense by one (1) stage each.

Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Typing: Fighting | Priority: 0 | CT: Force
Combo said:
SuperDuperpower: The Pokemon glows with strength before making an extremely powerful strike. However, it exhausts the Pokemon, lowering its Attack and Defense by one (2) stages each.

Attack Power: 27 | Accuracy: 100% | Energy Cost: 40 | Attack Type: Physical | Effect Chance: -- | Typing: Fighting | Priority: -2
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) Result: 11/16, No Crit.
((27+0+0+(4-1)*1.5+0+0-5-0)*1.5)+(0-0)*1.75
= 47.25, Rounded to 47 damage!
Energy Cost = 40
Lairon endured the ordeal! (-38 energy)

Action 3:

Glinda (Chansey) uses Protect (+6 Priority)
Chansey is protected!

Cid (Duclohm) uses Power Gem on Flarelm!
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) Result: 8/16, No Crit
((7+0+0+(3-3)*1.5+0+0-0-0)*1.5)+(0-0)*1.75
=10.5, rounded to 11 Damage!
Energy Cost = 5

Phloem (Flarelm) can't use Earth Power!

Kadaj (Lairon) cools down after combo!

Protect = 7 Energy


S_o_S replaces Flarelm, and if he sends out Bagon, will specify an ability. TravelLog will then Order, folowed by S_o_S, who will order, followed by me reffing, including stealth rock damage.
 
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