Korski
Distilled, 80 proof
BATTLE ON!
Arena:
Mario Kart Stadium:
This isn't your ordinary battle. The match takes place on a racing track. The battlers will be driving two karts along the course. There is a pick-up truck between the two, and on the pick-up truck is an arena! The arena is 40 feet wide and 60 feet long, made out of solid cement. If Pokemon get knocked out of the arena, they will teleport back into the center, but lose 7 HP.
In addition, at the end of every round, trainers will hit an item box that will give them special items. The special items last for one action only, and trainers can only have one special item at a time. Here are the list of special items, and the probability of getting one:
Mushroom (25%): Decreases the energy cost of a move by 3.
Shell (25%): Increases the damage of an attack by 3.
Star (15%): Decreases damage done from enemy attacks by 50%.
Bomb-Omb (15%): Deals 10 damage to the foe, and 5 damage to the user.
Boo (10%): Takes no damage from an attack on the round that the item is used.
That Squid Thing That Shoots Ink At You (10%): Decreases the accuracy of the opponent's move by 20% for the next two actions.
Rules:
3 vs. 3 Doubles
3-day DQ
2 Recovers / 5 Chills
Abilities=ALL
Items=OFF
Switch=OK
Teams:
Limewire:
Breezi [Twitch] (M)
Nature: Quiet (+Spa, 15% reduction in Speed, 10% increase in accuracy of attacks for opponents)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (85/1.15)
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Disable
Wish
Gastro Acid
Shadow Ball
Sludge Wave
Energy Ball
Dunsparce [Flap] (F)
Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks).
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
MC: 0
DC: 0/5
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45 / 1.15, rounded)
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil
Magic Coat
Trump Card
Rock Slide
Psych Up
Pain Split
Earthquake
Thunderbolt
Flamethrower
Ice Beam
Water Pulse
Togetic [Kax$tar] (F)
Nature: Modest (SpA +*, Atk -*)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
EC: 7/9
MC: 0
DC: 4/5
Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
(DW) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Nasty Plot
Morning Sun
Extrasensory
Stored Power
Heat Wave
Protect
Energy Ball
Flamethrower
Thunder Wave
Light Screen
Rickheg:
Shinx (Sphinx) M
Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense)
Type: Electric
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Rivalry: (Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW Locked) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
Charge
Bite
Roar
Swagger
Ice Fang
Signal Beam
Fire Fang
Thunderbolt
Thunder Wave
Hidden Power Water (7)
Tangela (Mojonbo Rules) M
Nature: Brave (Adds 1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 52(-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poison Powder
Vine Whip
Bind
Amnesia
Giga Drain
Leech Seed
Seed Bomb
Sunny Day
Hidden Power Fire (7)
Solar Beam
Larvesta (Seraph) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW Locked) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Morning Sun
Magnet Rise
Foresight
Flamethrower
Sunny Day
Psychic
Putting aside the fact that there's a 2400 square-foot cement Arena on top of a pickup truck, let's get this battle underway!
Limewire releases two Pokemon --> Rickheg releases two Pokemon + Actions --> Limewire issues Actions --> Korski refs
Arena:
Mario Kart Stadium:
This isn't your ordinary battle. The match takes place on a racing track. The battlers will be driving two karts along the course. There is a pick-up truck between the two, and on the pick-up truck is an arena! The arena is 40 feet wide and 60 feet long, made out of solid cement. If Pokemon get knocked out of the arena, they will teleport back into the center, but lose 7 HP.
In addition, at the end of every round, trainers will hit an item box that will give them special items. The special items last for one action only, and trainers can only have one special item at a time. Here are the list of special items, and the probability of getting one:
Mushroom (25%): Decreases the energy cost of a move by 3.
Shell (25%): Increases the damage of an attack by 3.
Star (15%): Decreases damage done from enemy attacks by 50%.
Bomb-Omb (15%): Deals 10 damage to the foe, and 5 damage to the user.
Boo (10%): Takes no damage from an attack on the round that the item is used.
That Squid Thing That Shoots Ink At You (10%): Decreases the accuracy of the opponent's move by 20% for the next two actions.
Rules:
3 vs. 3 Doubles
3-day DQ
2 Recovers / 5 Chills
Abilities=ALL
Items=OFF
Switch=OK
Teams:
Limewire:
Breezi [Twitch] (M)
Nature: Quiet (+Spa, 15% reduction in Speed, 10% increase in accuracy of attacks for opponents)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (85/1.15)
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Disable
Wish
Gastro Acid
Shadow Ball
Sludge Wave
Energy Ball
Dunsparce [Flap] (F)
Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks).
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
MC: 0
DC: 0/5
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45 / 1.15, rounded)
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil
Magic Coat
Trump Card
Rock Slide
Psych Up
Pain Split
Earthquake
Thunderbolt
Flamethrower
Ice Beam
Water Pulse
Togetic [Kax$tar] (F)
Nature: Modest (SpA +*, Atk -*)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
EC: 7/9
MC: 0
DC: 4/5
Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
(DW) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Nasty Plot
Morning Sun
Extrasensory
Stored Power
Heat Wave
Protect
Energy Ball
Flamethrower
Thunder Wave
Light Screen
Rickheg:
Shinx (Sphinx) M
Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense)
Type: Electric
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Rivalry: (Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW Locked) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
Charge
Bite
Roar
Swagger
Ice Fang
Signal Beam
Fire Fang
Thunderbolt
Thunder Wave
Hidden Power Water (7)
Tangela (Mojonbo Rules) M
Nature: Brave (Adds 1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 52(-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poison Powder
Vine Whip
Bind
Amnesia
Giga Drain
Leech Seed
Seed Bomb
Sunny Day
Hidden Power Fire (7)
Solar Beam
Larvesta (Seraph) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW Locked) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Morning Sun
Magnet Rise
Foresight
Flamethrower
Sunny Day
Psychic
Putting aside the fact that there's a 2400 square-foot cement Arena on top of a pickup truck, let's get this battle underway!
Limewire releases two Pokemon --> Rickheg releases two Pokemon + Actions --> Limewire issues Actions --> Korski refs