Wahahahahahaha!
Battle Type: 2v2 Singles
DQ Time: 3 days
Restrictions: 2 recoveries/5 chills
Arena: Clay arena. Little to no water, but the ground is soft. There are also plenty of stones and boulders for Rock moves.
Music: Black Eyed Peas - Pump It
Like in all my previous battles, NFEs are preferred, but I'll eagerly take on all challengers!
Accepting!
Switch=OK
No Items
All Abilities
Edit: I shall be using NFE's
TheWolfe's team:

Combusken - Roy (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 3
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 64 + 8 accuracy flat
EC: 6/9
MC: 2
DC: 5/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Double Kick
-Flamethrower
-Sky Uppercut
-Featherdance
-Low Kick
-Baton Pass
-Fire Pledge
-Bounce
-Dig
-Substitute
-Flame Charge
-Hidden Power: Ice 7
-Shadow Claw
-Toxic
-Rock Slide
-Focus Punch

Ralts - Shizuka (F)
Nature: Calm
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 0
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Stats:
HP: 90
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
EC: 1/9
MC: 0
DC: 1/5
Attacks:
-Growl
-Confusion
-Double Team
-Teleport
-Lucky Chant
-Magical Leaf
-Heal Pulse
-Calm Mind
-Disable
-Encore
-Memento
-Psychic
-Shadow Ball
-Toxic
-Trick Room
Maxiim's team:

Munchlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5/1.15)
EC:3/6
MC:1
DC:2/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Counter
Double-Edge
Zen Headbutt
Seed Bomb
Ice Beam
Thunderbolt
Flamethrower
Brick Break

Pawniard [Fischer] (M)
OT: Galladiator
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60
EC: 2/6
MC: 1
DC: 1/5
Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Sucker Punch
Pursuit
Revenge
Brick Break
Aerial Ace
Low Sweep
The arena is set. The challengers are ready. The battle only needs to begin.
Battle order:
TheWolfe sends out pokemon
Maxim sends out pokemon and orders
TheWolfe orders
I ref