Kaxtar vs. C$FP (Again)

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2v2 Doubles (FE)
36 Hour DQ
1 Recovery/3 Chills
Items on
send only two pokemon
no switch
one ability
Tournament Arena

C$FP's Team


Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave

Earthquake
Focus Blast
Work Up


Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Ice Fang
Thunder Fang
Fake Out
Shadow Claw
Perish Song

Yawn
Meteor Mash
Foul Play
Pain Split

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment




Kaxtar's Team


Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat

Disable
Encore
Confuse Ray
Shadow Sneak

Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Substitute
Light Screen
Thunder Wave
Earthquake
X-Scissor
Stone Edge

Ice Punch
Fire Punch
Magic Coat



Infernape (F)
Nature: Mild (+SpA, -Def).

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin
Flamethrower

Encore
Fire Punch
Focus Punch
Counter
ThunderPunch

Substitute
Dig
Grass Knot
Overheat

Blast Burn


As for items and abilities, I don't know if Kaxtar wants me to list them here or not. Idt it really matters
Gallade is using Justified and a Razor Claw
Infernape is using Iron fist and a Life orb
 
"Ahh, of course. I see he is determined to win this one. Lucario will use his fancy new Black Belt, I guess he will use Inner Focus. Kitsunoh will use Life Orb, with a Cursed Body."
 
Gallade: Close Combat~Brick Break~Close Combat, ALL on Lucario

Infernape: Overheat~Close Combat~Flamethrower, ALL on Lucario

IF Infernape is dead, THEN re-target attacks towards Kitsunoh.
 
"Yeah, this won't be easy, but I don't think it is impossible."

Bill: Counter (Gallade), Hi Jump Kick (Gallade), Aura Sphere (Gallade)
IF Gallade is KOed, THEN use Hi Jump Kick (Infernape) for remaining actions

Big Poe: Shadowstrike (Gallade), Shadow Claw (Gallade), Shadowstrike (Gallade)
IF Gallade is faints, use Dig (Infernape) for remaining actions
 
Speed List: Kitsunoh, Infernape, Lucario, Gallade




Hp:100
EN:100

and


Hp:100
Energy:100


VS.



Hp:100
Energy:100

and



Hp:100
Energy:100


To be frank I still don't know what happened this round, it was a mechashitstorm to be frank. Kitsunoh started off with a Shadowstrike to Gallade, whose partner, Infernape Blasted Lucario with an Overheat, leaving his fire power weakened by quite a bit. Gallade jumped in and proceded to fight Lucario in Close Combat, weaking his defences. Lucario began to be engulfed in an aura, then he slams himself into Gallade, dealing all the damage Gallade did to him through Close Combat and it seems like even more. Which really puts the hurt on Gallade. Kitsunoh uses a Claw of Shadows to deal super effective damage on Gallade, almost putting him down for the count. Gallade finally gets finished off by a Hi Jump Kick from Lucario. Leaving Kitsunoh to dig underground, while Infernape torches Lucario with Flamethrower for the KO. Kitsunoh ends the round by appering underneith Infernape and smacking him for some decent damage.



Hp:0
Energy:0

and


Hp:94
Energy:91


VS.



Hp:0
Energy:0

and



Hp:73
Energy:84
 
"One down, one to go."

Yawn, Fake Out, Dig
IF Infernape uses Dig A3, THEN use Shadowstrike that action
 
Substitute (15)~Blast Burn+Focus Punch Combo~Recover from Combo

To make this easier for you, Zeo, I'll break the combo down for you.

Focus Punch: Physical, Power 15, Energy 9, Priority -3, Deffering Combo Type
Blast Burn: Special, Power 15, Energy 9, Priority 0, Set Combo Type

Combo: Burning Focus Punch- 38 Base Power (15+15+3 [STAB]+2 [Iron Fist]+3 [Life Orb]), Energy (9+9)*1.5-1 [STAB]= 26, Causes Sluggishness the following action, Only works if Infernape has not been hit during the action of use, Charge Stage has Priority 6

38/2=19 BP for each hit.

Physical Hit: (19+(4-3)*1.5)*1.5=30.75~31 Damage
Special Hit: (19+(5-3)*1.5)*1.5=33 Damage

Total: 64 Damage
 

Hp:94
Energy:91

vs.




Hp:73
Energy:84


Round 2
With both trainers down to 1 pokemon, we continue on with our epic battle. Kitsunoh starts off by Yawning at Infernape, almost saying that it was bored or something. Infernape doesn't really do much to make this battle any more interesting either, setting up a 15 Hp Substitute, and while behind that substitute Infernape begins charging for something major, this next attack of Infernape is going to be huge.Kitsunoh attempts to fake out said Substitute, but only does a little bit of damage to the substitute. Then. The half of the arena that Infernape was on erupts into a firey ball, Infernape at the center of it, you can see the determanation in his eye as he moves full speed at Kitsunoh and sends him flying into the wall at the opposite side of the tourny field with a Focus Punch+BlastBurn Combo. What a horribly powerful move! Infernape can barely stand after this,




Hp:30
Energy:74

vs.




Hp:58
Energy:46
Drowsy(1)



Action 1

Kitsunoh used Yawn
-7 energy

Infernape used Substitute
-12 energy, -15 hp

Action 2

Kitsunoh used Fake Out
10 damage, 4 energy

Infernape used Blast Burn+Focus Punch combo
64 damage, 26 energy

Action 3

Kitsunoh used Dig
21 damage, 6 energy

Sub broken

Infernape is recovering from Combo
 

Hp:30
Energy:74

vs.




Hp:58
Energy:46
Drowsy(1)


Round 3

After that devesating last round, I'm suprised we aren't closer to finding a winner of this battle. Kitsunoh goes for a pain split, which sets both of the pokemon's Hp at 44, which helped even out the battle, which isn't what Infernape and Kaxtar wanted. Infernape fires off a powerful Over Heat like he did in round 1 which does a huge amount of damage, but thanks to that last Pain split, Kitsunoh managed to survive it. After firing off that OverHeat Infernape falls asleep thanks to that Yawn last round. This little guy will only be asleep for one action though, so we'll see him soon. Kitsunoh Pain splits again, setting both pokemon's hp at 26. Infernape sleeps away as his very life force is taken from him. Kitsunoh uses a ShadowStrike on Infernape, putting him almost completely down for the count, but he's still hanging in there. Infernape awakes, digs underground, and comes back up to hit Kitsunoh putting them both in the red.




Hp:7
Energy:33

vs.




Hp:13
Energy:31
-2SpA


Kitsunoh used Pain split
15 energy, both pokemon go to 44 Hp

Infernape used OverHeat
35 damage, 9 energy

Kitsunoh used Painsplit
21 energy, both pokemon go to 26 hp

Infernape is asleep

Kitsunoh used ShadowStrike
13 damage, 5 energy

Infernape used Dig
19 damage, 6 energy
 
"GG."

Shadow Sneak + Shadow Sneak, Shadowstrike (if Kitsunoh isn't forced to cool down), Shadowstrike
 
When in doubt, RP!

Use flame wheel to make a protective shield around yourself, so hopefully when kitsunoh comes in contact with you, it damages him too!
 

Hp:7
Energy:33

vs.




Hp:13
Energy:31
-2SpA

Round 4

It looks like this is about it folks, Kitsunoh begins to build up Shadows around it and then it seems to be just a black streak across the field as it crushes Infernape's remaining hp. GG but this match is over





Hp:7
Energy:33

vs.




Hp:0
Energy:0
-2SpA



Kitsunoh used Shadowsneak combo
14 damage, 20 energy



Rewards, Um.. Crap

Kaxtar gets 2 TC
-Infernape gets 3MC and 1KOc
-Gallade gets 3MC

C$FP gets 2TC
-Lucario gets 3MC
-Kitsunoh gets 3MC and 2KOc

I get 6 RC
 
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