Texas Blowverleaf vs. Lamestrike

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MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
I really haven't done this in aaaaages, but here goes. Users Flamestrike and TC (sorry your name is too long to type) are battling in the tourney arena in which nothing cool happens yada yada.

Wifi clause is off unless either battler requests it to be on, in which case do so before the first person orders.

TC sends out a mon and selects ability then
Flame sends out a mon, selects ability and orders then
TC orders then
I ref and so on

almost forgot:
Switch=OK
No items
One ability

fuck you tc for making me do more work:
TC:
Beldum

Beldum, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Beldum
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 25 (-)

EC: 0/9
MC:
DC: 0/5

Take Down

Zen Headbutt
Iron Defense
Iron Head


Gastly


Gastly, Phantom, Male
Nature: Hasty (+15% Speed, +29% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gastly
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)

EC: 0/9
MC:
DC: 0/5

Hypnosis
Lick
Spite
Mean look
Curse
Night Shade
Confuse Ray
Sucker Punch

Ice Punch
Disable
Will-O-Wisp

Thunderbolt
Shadow ball
Sludge Bomb



Shellos

Shellos, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage


Shellos
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)

EC: 0/6
MC:
DC: 0/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance

Counter
Mirror Coat
Yawn

Toxic
Ice Beam
Substitute
Flame:

Charmander - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65

EC: 2/9
MC: 1
DC: 1/5

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower

Crunch
Flare Blitz
Focus Punch

Dig
Rock Slide
Substitute


Totodile - Gatorstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (43/1.15v)

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower

Aqua Jet
Dragon Claw
Ice Punch

Protect
Dig
Rock Slide
Substitute
Waterfall


Phanpy - Tuskstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Counter
Head Smash
Ice Shard

Toxic
Earthquake
Rest
 
Well, Shellos wrecks my face in :/ Oh well, let's go Tuskstrike! Your Pickup will be... completely useless. Oh well!

Start out by nailing it with a Toxic, then go for Earthquake! Finish off with a Head Smash! Thanks to his -speed nature Toxic won't miss! If he tries to Counter Earthquake or Head Smash then use Defense Curl!

Summary:
Toxic -> Earthquake -> Head Smash
If he uses Counter A2 or A3 replace action with Defense Curl
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Shellos, Squishy
HP: 100
EN: 100
SPE: 29 (-10 EVA)

Phanpy - Tuskstrike (M)
HP: 100
EN: 100
SPE: 40

So Tuskstrike (damn that's a long nickname, why can't ASBers follow Ghetsis' naming philosophy) starts things off by releasing some purple liquid, badly poisoning Squishy, who responds by Yawning to make Tuskstrike drowsy. Tuskstrike, knowing he doesn't have long before he is drawn in by the clutches of blissful slumber (i feel like such a queer for writing that), decides to go on the offensive with an Earthquake. Squishy opts for more status based fun, releasing a similar purple liquid that badly poisons Tuskstrike. The Phanpy then goes for a Head Smash, slamming itself into Squishy, who ends the round with a Water Pulse.
Action 1

Tuskstrike used Toxic (7 EN)
Squishy used Yawn (7 EN)

Squishy took 1 poison damage.

Action 2

Tuskstrike used Earthquake (13 DMG, 6 EN)
Squishy used Toxic (7 EN)

Tuskstrike took 1 poison damage.
Squishy took 1 poison damage.

Action 3

Tuskstrike used Head Smash (15 DMG, 7.5 (rounded to 8) REC, 9 EN)
Squishy used Water Pulse (13.5 (rounded to 13) DMG, 4 EN)

Tuskstrike took 1 poison damage.
Squishy took 1 poison damage.


Shellos, Squishy
HP: 69
EN: 82
SPE: 29 (-10 EVA)
Badly Poisoned (2 DPA)

Phanpy - Tuskstrike (M)
HP: 77
EN: 78
SPE: 40
Drowsy
Badly Poisoned (2 DPA)

TC to order first.
 

Texas Cloverleaf

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20 HP Sub, Water Pulse, HP Grass

If Earthquake is used replace current action with Counter and scale the remaining actions to the right. i.e. HP Grass will not be used if Earthquake is.


Just editing in that I'm going up north tonight so my next post will be on Monday.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Shellos, Squishy
HP: 69
EN: 82
SPE: 29 (-10 EVA)
Badly Poisoned (2 DPA)

Phanpy - Tuskstrike (M)
HP: 77
EN: 78
SPE: 40
Drowsy
Badly Poisoned (2 DPA)

Sensing impending sleep, Tuskstrike decides to Rest to cure his poison. Squishy takes advantage of this by putting up a Substitute, then performs a 1-2 of Water Pulse into Hidden Power Grass, the latter critically hitting.
Action 1

Tuskstrike used Rest (+12 HP, 15 EN)
Squishy used Substitute (-20 HP, 18 EN)

Squishy took 2 poison damage.

Action 2

Tuskstrike slept peacefully (+11 HP)
Squishy used Water Pulse (13.5 (rounded to 14) DMG, 4 EN)

Squishy took 2 poison damage.

Action 3

Tuskstrike slept peacefully (+12 HP)
Squishy used Hidden Power Grass (15 DMG, 5 EN)

Squishy took 2 poison damage.


Shellos, Squishy
HP: 43
EN: 55
SPE: 29 (-10 EVA)
Badly Poisoned (3 DPA)
Substitute (20)

Phanpy - Tuskstrike (M)
HP: 83
EN: 63
SPE: 40
Asleep

Flame to order first.
 
Don't forget that Toxic on Shellos goes to 3 DPA!

Anyway, once you wake up it's time to go on the offensive. Earthquake, then chill, then Earthquake. If he goes for Counter on an Earthquake then replace your action with Defense Curl!

Summary:
Earthquake -> chill -> Earthquake
If he uses Counter on an action you would be using Earthquake use Defense Curl and push actions down
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Shellos, Squishy
HP: 43
EN: 55
SPE: 29 (-10 EVA)
Badly Poisoned (3 DPA)
Substitute (20)

Phanpy - Tuskstrike (M)
HP: 83
EN: 63
SPE: 40
Asleep

Tuskstrike wakes up and starts things off by preparing an Earthquake, but upon seeing Shellos start to ready a counterstrike, quickly switches to a Defense Curl, rendering Squishy's Counter useless. Tuskstrike then Earthquakes again, fully completing it this time, but Squishy's Substitute absorbs all of the tremor. The Shellos releases another ring of water, this one critically hitting. Tuskstrike then Chills peacefully, as Squishy ends the round with an Ice Beam, doing nothing spectacular.
Action 1

Tuskstrike used Defense Curl (+1 DEF, 5 EN)
Squishy used Counter (6 EN)

Squishy took 3 poison damage.

Action 2

Tuskstike used Earthquake (13 DMG (sub), 6 EN)
Squishy used Water Pulse (18 DMG, 4 EN)

Squishy took 3 poison damage.

Action 3

Tuskstrike Chilled (+12 EN)
Squishy used Ice Beam (15 DMG, 7 EN)

Squishy took 3 poison damage.


Shellos, Squishy
HP: 34
EN: 38
SPE: 29 (-10 EVA)
Badly Poisoned (4 DPA)
Substitute (7)

Phanpy - Tuskstrike (M)
HP: 50
EN: 64
SPE: 40
 

Texas Cloverleaf

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Water Pulse ~ Toxic ~ Water Pulse

If Earthquake is used on action 1 or two replace current action with Counter and remove Toxic from the order. (i.e. EQ on turn 1 Counter, Water Pulse x2)
 
No Earthquake? Fine by me. Take Down to finish off the Substitute, then Head Smash, then Take Down again since we're only allowed one recovery >:(. If the Sub isn't broken by A2 swap the order of the last two actions

Summary:
Take Down -> Head Smash -> Take Down
If Substitute isn't broken A2 use Take Down A2 then Head Smash A3
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Shellos, Squishy
HP: 34
EN: 38
SPE: 29 (-10 EVA)
Badly Poisoned (4 DPA)
Substitute (7)

Phanpy - Tuskstrike (M)
HP: 50
EN: 64
SPE: 40

Tuskstrike starts off with a Take Down, breaking Shellos' substitute and somehow taking no recoil damage in the process. Squishy then goes for a Water Pulse, doing nothing particularly interesting. Tuskstrike then charges into Squishy headlong, taking some serious recoil in the process. Squishy then tries to replenish Phanpy's poison, but the toxic cloud goes wayward. Phanpy then goes for another Take Down attack, this time suffering recoil, and Shellos finishes the round with another Water Pulse, still without any side-effects, but finally succumbs to its poison.
Action 1

Tuskstrike used Take Down (9 DMG (sub), 7 EN)
Squishy used Water Pulse (13.5 (rounded to 13) DMG, 4 EN)

Squishy took 4 poison damage.

Action 2

Tuskstrike used Head Smash (15 DMG, 7.5 (rounded to 7) REC, 9 EN)
Squishy used Toxic (7 EN)

Squishy took 4 poison damage.

Action 3

Tuskstrike used Take Down (9 DMG, 2.25 (rounded to 2) REC, 7 EN)
Squishy used Water Pulse (13.5 (rounded to 14) DMG, 4 EN)

Squishy took 4 poison damage (Shellos fainted!)


Shellos, Squishy
HP: -2
EN: 0
SPE: 29 (-10 EVA)

Phanpy - Tuskstrike (M)
HP: 28
EN: 41
SPE: 40

TC sends out
Flame orders
TC orders
 

"Great job Tuskstrike, just hammer him a few more times till you go down! Head Smash away, then try to get a bit more damage at the end with an Ice Shard!

Summary:
Head Smash -> Head Smash -> Ice Shard
If Head Smash is Disabled replace all remaining actions with Ice Shard
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Gastly, Phantom, Male
HP: 90
EN: 100
SPE: 92 (+29 ACC)

Phanpy - Tuskstrike (M)
HP: 28
EN: 41
SPE: 40

TC's new pokemon, Phantom the Gastly, takes the stage, and immediately goes on the offensive with an Ice Punch. Tuskstrike retaliates with another full body charge, putting it in the KO range for a Shadow Ball from Phantom.
Action 1

Phantom used Ice Punch (12 DMG, 6 EN)
Tuskstrike used Head Smash (16.5 (rounded to 17) DMG, 8.25 (rounded to 8) REC, 9 EN)

Action 2

Phantom used Shadow Ball (12.5 (rounded to 12) DMG, 5 EN)


Gastly, Phantom, Male
HP: 73
EN: 89
SPE: 92 (+29 ACC)

Phanpy - Tuskstrike (M)
HP: -4
EN: 0
SPE: 40

Flame sends out
TC orders
Flame orders
 

Brandon recalled Tuskstrike, thanking him for his hard work, then grabbed a new Pokeball from his belt. "Alright then, you're up Scorchstrike!" A familiar red flash, and a Charmander appeared on the field, ready to fight.
 

Texas Cloverleaf

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Hypnosis, Shadow ball, Confuse Ray

If Crunch is used successfully replace following acion with Disable and scal actions accordingly.

EDIT: Also, from about 1:00 PM today until laate Monday I have no computer access, so i can't post in that time.
 

"Stupid Hypnosis. Well Scorchstrike, there's not much we can do about that Hypnosis, but start with a 20 HP Substitute anyway, then follow up with a Crunch and a Flare Blitz! If you're put to sleep only start the actions once you wake up!"

Summary:
Substitute (20 HP) -> Crunch -> Flare Blitz
If asleep then push actions down until you wake up
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Gastly, Phantom, Male
HP: 73
EN: 89
SPE: 92 (+29 ACC)

Charmander - Scorchstrike (M)
HP: 90
EN: 100
SPE: 65

As Flamestrike's new pokemon arrives, Phantom opens up with a vicious glare to put Scorchstrike to sleep. Phantom sends a Shadow Ball Scorchstrike's way, and he wakes up and sets up a Substitute. Phantom then uses a Confuse Ray, but the Substitute blocks it and Scorchstrike ends the round with a Crunch.
Action 1

Phantom used Hypnosis (7 EN)
Scorchstrike was fast asleep.

Action 2

Phantom used Shadow Ball (15.5 (rounded to 16) DMG, 5 EN)
Scorchstrike used Substitute (-20 HP, 18 EN)

Action 3

Phantom used Confuse Ray (5 EN)
Scorchstrike used Crunch (15.5 (rounded to 16) DMG, 6 EN)


Gastly, Phantom, Male
HP: 57
EN: 72
SPE: 92 (+29 ACC)

Charmander - Scorchstrike (M)
HP: 54
EN: 76
SPE: 65
Substitute (20)

Flamestrike to order first.
 

"Great job Scorchstrike! Now let's keep up the pressure! Flare Blitz, then Crunch, then Flamethrower! If Crunch is Disabled, then replace it with Flamethrower and use Flare Blitz action 3 instead!"

Summary:
Flare Blitz -> Crunch -> Flamethrower
If Crunch is Disabled actions 2 and 3 become Flamethrower -> Flare Blitz
 

Texas Cloverleaf

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Just saying but that sub is impossible as Gastly is faster and should thus disable crunch on the third action. In any rate it would seem imprudent to sub out an attack being disabled.

Sludge Bomb, Shadow Ball, Sludge Bomb
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Gastly, Phantom, Male
HP: 57
EN: 72
SPE: 92 (+29 ACC)

Charmander - Scorchstrike (M)
HP: 54
EN: 76
SPE: 65
Substitute (20)

Aaaand Phantom opens up again, this time with a Sludge Bomb, coating Scorchstrike's Substitute in grime. The Fire-type reappears and charges into Gastly at breakneck speed and covered in flames. Phantom regains composure and launches a ball of shadows that breaks the Substitute with a useless crit. Scorchstrike then clamps down on Phantom with jaws of darkness, and Phantom responds with another Sludge Bomb. Scorchstrike ends the round with a repeat of his first action, again with nothing interesting occuring.
Action 1

Phantom used Sludge Bomb (16.5 (rounded to 16, sub) DMG, 6 EN)
Scorchstrike used Flare Blitz (18 DMG, 6 REC, 7 EN)

Action 2

Phantom used Shadow Ball (18.5 (rounded to 19, sub) DMG, 5 EN)
Scorchstrike used Crunch (15.5 (rounded to 16) DMG, 6 EN)

Action 3

Phantom used Sludge Bomb (16.5 (rounded to 16) DMG, 6 EN)
Scorchstrike used Flare Blitz (18 DMG, 6 REC, 7 EN)


Gastly, Phantom, Male
HP: 5
EN: 55
SPE: 92 (+29 ACC)

Charmander - Scorchstrike (M)
HP: 26
EN: 56
SPE: 65

TC first.
 
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