Lord Jesseus vs IceBug in the usual place

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jas61292

used substitute
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2v2 Doubles
1 Day DQ
Unlimited Recs/Chills
Arena: Your Choice

I have a preference for items, but that's still ultimately up to you I guess.
I'll drop mine and take yours, Lord Jesseus. ASB Standard, No Items (sorry, don't have anything spectacular...), All Abilities, Switch is Funny.
Ok guys, you all know this arena by now, so I doubt it needs any introduction. Therefore, without any further ado, here are the Pokemon of today's battle:

For Lord Jesseus:

Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5

MC: 2
DC:
5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Power Split
Power Trick

Acid
Sand Tomb
Mud Slap

Toxic
Dig
Gyro Ball
Substitute
Sleep Talk


Larvitar [Alpha] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36 (-)

EC: 2/9
MC: 0
DC: 2/5

Abilties:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Hyper Beam

Curse
Outrage
Stealth Rock

Taunt
Smack Down
Payback


And For IceBug:

Oki Accelgor (M)
Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (145*1.15)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks:

Leech Life
Acid
Bide
Curse
Acid Spray
Double Team
Quick Attack
Struggle Bug
Mega Drain
Swift
Bug Buzz

Guard Split
Encore
Feint
Spikes

Rain Dance
Protect
Energy Ball
Focus Blast


Fossilus Armaldo (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain

Attacks:

Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Fury Cutter
Rock Blast

Cross Poison
Screech
Iron Defense

X-Scissor
Rock Slide
Brick Break
Earthquake
Stone Edge


And here is how it will go:
IceBug issues orders
Lord Jesseus issues orders
jas61292 dreams of the day he will face a Shuckle with his Metal Powder Ditto. Oh, and he also refs the battle.
Lord Jesseus issues orders
IceBug issues orders
jas61292 refs
repeat until end

So good luck to you both, and lets get it started.
 
Gonna go straight to the heart of this fight, I guess. Oki, Guard Split Pi, then hurl two quick Focus Blasts at Alpha. As for you, Fossilus, Rock Slide both opponents, then start spreading the rage with a a Brick Break on Alpha and Earthquake!

Oki, if you get locked into Guard Split, switch your attack targets from Alpha to Fossilus. No sense in spreading that massive defense boost to our opponents, is there!

So:

Oki - Guard Split (Pi) - Focus Blast (Alpha) - Focus Blast (Alpha)

If locked into Guard Split, target Fossilus instead of Alpha.


Fossilus - Rock Slide - Brick Break (Alpha) - Earthquake
 
Ah did not anticipate Guard Split.
Nonetheless, we have some splitting to do ourselves.
Pi, Power Split Armaldo to get to Rank 4 while Larvitar sets up a Sandstorm.
Then Pi, hit Accelgor with two 15bp Gyro balls while Larvitar Double Rock Slides.

Also Jas a lot of refs like to put Sandstorm defense against special attacks outside of the type effectiveness bracket for some reason. This is wrong, so I would appreciate you putting it inside the bracket as dictated by the formula thank you.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus

HP: 80 | 90
Energy: 100 | 100
Status: None | None
Boosts: None | None
Other: None | None



HP: 100 | 100
Energy: 100 | 100
Status: None | None
Boosts: None | None
Other: None | None

Round 1:
Ok, guys, I have to go out fairly soon, so let me make this quick:

Accelgor starts by stealing some of Shuckle’s Defense with Guard Split. Armaldo makes a Rock Slide crash down on both foes. Larvitar was so surprised that it flinched, and Shuckle did splitting of its own, Power Splitting with Armaldo.

Accelgor Focus Misses. Armaldo slams Larvitar with a Brick Break. Larvitar makes up for lost time and sets up a Sandstorm. Shuckle uses it new power to hit Accelgor with Gyro Ball.

Accelgor tries another Focus Blast and hits Larvitar this time. Armaldo sends off an Earthquake that hits everyone but was rather weak. Larvitar returns fire with a Rock Slide, and the round ends with another Gyro Ball from Shuckle.


HP: 65 | 6
Energy: 75 | 84
Status: None | None
Boosts: None | None
Other: 6 Def and 7 SpD (3 Actions), 4 Atk, 1 SpA (3 Actions) | None



HP: 59 | 89
Energy: 73 | 81
Status: None | None
Boosts: None| None
Other: 5 Def and 6 SpD (3 Actions) | 4 Atk, 1 SpA (3 Actions)

Sandstorm rages for 3 more rounds!

Action 1:
Accelgor – Guard Split (7 Energy)
Armaldo – Rock Slide (((8+3)*1.5)*.75-1 = 11.375 -> 11 Damage to Shuckle, (8+3+[6-2]*1.5)*.67*.75 = 8.5 -> 9 Damage to Larvitar, 6 Energy)
Larvitar – Flinched
Shuckle – Power Split (7 Energy)

Action 2:
Accelgor – Focus Blast ((12+[4-2]*1.5)*1.5 = 22.5 -> 23 Damage 8 Energy)
Armaldo – Brick Break ((8+[4-2]*1.5)*1.5 = 16.5 -> 17 Damage, 6 Energy)
Larvitar – Sandstorm (10 Energy)
Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 7 Energy)
Accelgor is buffeted by the Sandstorm (2 Damage)

Action 3:
Accelgor – Focus Blast ((12-2+[4-2]*1.5)*1.5 = 19.5 -> 20 Damage, 12 Energy)
Armaldo –Earthquake ((10+[4-2]*1.5)*1.5*.75 = 14.6 -> 15 Damage to Larvitar, (10+[4-6]*1.5)*.75-1 = 4.25 -> 4 Damage to Shuckle, (10+[4-5]*1.5)*.67*.75 = 4.2 -> 4 Damage to Accelgor, 7 Energy)
Larvitar – (((8+3+[3-5]*1.5)*1.5)*.75 = 9 Damage to Accelgor, (((8+3+[3-4]*1.5)*1.5)*.75 = 10.6 -> 11 Damage to Armaldo, 6 Energy)
Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 11 Energy)
Accelgor is buffeted by the Sandstorm (2 Damage)



Lord Jesseus, since you stressed the importance of sandstorm, I assumed you would want it pushed back after the flinch. If not I will gladly correct it. Either way, it's your turn.
 
I just stressed it because it's something refs always miss that really bugs me. Admittedly its only one damage but still...
Not looking good guys. Shuckle, keep Gyro Balling Accelgor, Larvitar, keep sliding.
Pi, if Accelgor uses Protect redirect your attack to Armaldo.
Larvitar, if an oppinent uses Protect use Stone Edge on the other instead of Rock Slide.
 
My Focus Blasts can't miss. Accelgor is Timid, and gets a fixed 30% accuracy boost, making it 100% accurate, correct me if I'm wrong. So I think that puts Larvitar at 9 health.

Anyway, Oki, just Bide your time and strike when your opponent finishes abusing you. Fossilus, crush them with a bunch of Rock Slides.

Oki - Bide - Hold - Release

Fossilus - Rock Slide - Rock Slide - Rock Slide
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Oh, crap, I forgot about that. I'll fix it in a minute.

Also since it was before sandstorm, it actually brings it down to 6.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus

HP: 65 | 6
Energy: 75 | 84
Status: None | None
Boosts: None | None
Other: 6 Def and 7 SpD (3 Actions), 4 Atk, 1 SpA (3 Actions) | None



HP: 59 | 89
Energy: 73 | 81
Status: None | None
Boosts: None| None
Other: 5 Def and 6 SpD (3 Actions) | 4 Atk, 1 SpA (3 Actions)

Round 2:

And so the battle continues. Larvitar seems to be on its last legs, barely holding in there. And, while its partner Bides, Armaldo finishes Larvitar off with another Rock Slide, which also hurts Shuckle a bit. Now Shuckle seems to like its plan and is sticking to it, and uses a third consecutive Gyro Ball on Accelgor.

Accelgor seems not to mind too much, as it just stores energy from these attacks. Meanwhile, Armaldo tries another Rock Slide, but despite its non-moving target, the attack missed. Sticking to its plan, Shuckle uses more Gyro Balls.

Two Gyro Balls was all that Accelgor needed though, as it unleashes the power it stored, dealing massive damage to Shuckle. But it seems Shuckle is still barely holding on. Then another Rock Slide comes down on top of it, knocking it out, and ending the battle.


HP: KO | KO
Energy: -- | --
Status: None | None
Boosts: None | None
Other: None| None



HP: 27 | 89
Energy: 42 | 65
Status: None | None
Boosts: None| None
Other: None | None

Action 1:
Accelgor – Bide
Armaldo – Rock Slide (((8-1+3+[4-6]*1.5)*1.5)*.75= 8 Damage to Shuckle, (8+3+[4-2]*1.5)*.67*.75 = 7.03 -> 7 Damage to Larvitar, 6 Energy)
Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 15 Energy)
Accelgor is buffeted by the Sandstorm (2 Damage)


Action 2:
Accelgor – Storing Energy
Armaldo – Rock Slide (Misses Shuckle, 10 Energy)
Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 19 Energy)
Accelgor is buffeted by the Sandstorm (2 Damage)

Action 3:
Accelgor – Releases Bide (49 Damage, 31 Energy)
Armaldo – Rock Slide (((8-1+3+[4-6]*1.5)*1.5)*.75 = 8 Damage to Shuckle, 14 Energy)

Good game guys, and sorry about that one mess up.



Rewards:

Lord Jesseus:
2 TC
Pi the Shuckle - 3 MC
Alpha the Larvitar - 1 EC, 2 MC, 1 DC

IceBug:
2 TC
Oki the Accelgor - 3 MC
Fossilus the Armaldo - 2 MC, 1 DC, 2 KOC

jas61292:
4 RC
 
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