4v4 Dubs. The Deadly Sins Vs The Levitating Lamprey at rune ruins

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Accepting both Lamprey and Ragnarokalex's battles. Needin some refs.

Rules for both:

Switch = KO
No Items
All Abilities

EDIT: editing in rules dont stab me

CHALLENGING SEVEN DEADLY SINS!

4v4 Doubles (Any non-FE Pokemon, no single-stage mons like Sableye etc.)

ARENA: Rune Ruins

A large and well preserved room with a small square pool in its centre lies abandoned in the centre of a deep underground maze, strange and magical runes glowing all around the contestant's rudimentary battlefield. These will, if touched for ANY reason (eg physical contact such as wall-smashing, being thrown across the room), release a random Pokemon of ANY non-legendary species whatsoever (this can be RNGed by rolling a dice where a Pokemon's Nat Dex number is the result) into the room which besieges a random or both contestants with one attack before leaving. The ground is hard and should NOT be dug into: this may collapse the whole ruin. There IS a water source available, and DON'T TOUCH THE WALLS WHATEVER YOU DO! Seismic activity is also a bad idea, as this will crack the walls and floor.


OK, I'm ready when you are!

Now Im Reffing. For the pogey man teams.

Team Lamprey
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50

EC: 1/6
MC: 1
DC: 1/5

Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)

Roost (*)
Dragon Rush (*)
Featherdance (*)

Ice Beam (*)
Substitute (*)
Return (*)

Cotton Guard
Heat Wave


Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Own Tempo, Chlorophyll, Leaf Guard (DW Locked)
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (DW LOCKED) (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30

EC:0/6
MC:0
DC:0/5

Attacks
Absorb (*)
Growth (*)
Leech Seed (*)
Sleep Powder (*)
Mega Drain (*)
Synthesis (*)
Magical Leaf (*)
Stun Spore (*)

Bide (*)
Worry Seed (*)
Healing Wish (*)

Hidden Power Ice 7 (*)
Toxic (*)
Dream Eater (*)

Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpAtk: Rank 3
SpDef: Rank 3
Spd: 34 (40/1.15 rounded down)

EC: 4/9
MC: 0
DC: 0/0

Attacks:

Tackle (*)
Headbutt
Thunder Wave (*)
Spark (*)
Charge Beam (*)
Bind
Acid
~~~~~~~~~
Crunch
Thunderbolt
Coil
Wild Charge
Zap Cannon
U-Turn
Flash Cannon
Substitute


Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Trace: Type: Can be Activated

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronise: Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Telepathy (DW LOCKED): Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
DC: 0/5
MC: 0

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind (allowed by Approvers)

Encore
Disable
Confuse Ray

Thunderbolt
Will-o-wisp
Charge Beam



Tean Deadly Sins
]

Segfault - Porygon (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Tackle
Conversion
Conversion 2
Sharpen
Agility
Psybeam
Recover
Magnet Rise

Thunderbolt
Ice Beam
Zen Headbutt

Giga Impact
Shadow Ball
Trick Room

Deeproot - Tangela (M)

Nature: Sassy (Special Defense increased by 1 Rank, Speed reduced by 15%.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 51 (-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW Locked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Giga Drain
Leech Seed
Nature Power

Reflect
Sunny Day
Sludge Bomb

Bulwark - Tirtouga (M)

Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock / Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 18 (-15%)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW Locked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard

Body Slam
Iron Defense
Whirlpool

Rock Slide
Earthquake
Scald

Rebble - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect


Those are the pogeymans.

Lamprey sends first
The SDS sends and orders
Lamprey Orders
 
OK, I think I will lead with...uh...gosh, well, we are at a disadvantage having to send out first, so let's go for a less-than-physical Pokemon, PETILIL! Midori, out you come. I'll pair you with my trusty new Eelektrik! Also, that OP reminded me I have to remember to update Swablu and Petilil's EC by one each.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Okay, let's do this!

Go, Deeproot and Segfault!

Deeproot: Leech Seed the Eelektrik, then Sleep Powder the Petilil! Finally, use Giga Drain on Eelektrik!

Segfault: Ice Beam Petilil, then use a Download-boosted Giga Impact on Eelektrik! After that, if you've taken more than 15 damage, use Recover. Otherwise, just use Tackle.
 
Midori: Sleep Powder (Tangela)-HP Ice (Tangela)-Stun Spore (Porygon)
Hajike: 25 HP Sub-Thunder Wave (Tangela)-Acid (Tangela)

 
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