albinoloon vs rewindman (Tyrant refs; Korski tutors)

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Here we are folks, an aerial battle between Albinoloon and Rewindman! I'm your ref, Toast, but Korski is here as well as my tutor, to guide me through the ways of the ref. Let's take a look at the opponents and the playing field.

albinoloon said:
Open Challenge

1v1 Singles
1 Day DQ; ref= 2 Day DQ
2 Recoveries/3 chills
NFEs only- no evolutions
Arena: Grey Sanctum

In this impartial world, all is fair. The arena is in the apprearance of a stone chamber, being lit by an unknown schorce, as if a dream. Like its counterpart, the white sanctum, it is alive, and it can cast judgement. The arena doesn't like to see an unfair advantage, so super-effective moves have halved base power the first time they are used in a round. Also, this match will not appear on the W/L/T board, but counters will be given. On another note, its owner cannot make it, so he'll sent his Drifloon to fight singlehandedly for practice. Beause of this, the challenger can only send ghost or flying type pokemon. There is no water scource, and those who use seismic moves will be punished. Also, for some reason, sound-based moves have their base-power doubled, although the user will suffer 3 damage from the arena.

-Practice match
-Challenger will be fighting a Drifloon
-Chalenger can only bring or flying or ghost-type pokemon
-Super effective moves have their base power halved on their first use per round
-No water-scource based moves
-Seismic moves are not reccomended
rewindman said:
I'll accept this,
one ability, no items

iaza19692849019100.gif

Drifloon (Lofty[M])
Nature: Quiet (+SAtk; Base Spd/1.15; -15% evasion)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61 (-;70/1.15=10.8=61)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Hidden Power (Fighting 7)
Thunder Wave
Acrobatics

Hypnosis
Clear Smog
Disable
207.png

Gligar (Ivory) (M)
Nature: Adamant (-1 Special Attack, +1 Attack)
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Cross Poison

Stone Edge
Dig
Taunt

Albinoloon sends out his trusty Drifloon, Lofty, to start off the match. Rewindman sends out his Gligar, Ivory, to level the playing field and knock Lofty out of the sky...or so he hopes. Good luck trainers, and may the best battler win!


Order of Operations
~albinoloon releases Drifloon, selects ability
~rewindman releases Gligar, selects ability, issues actions
~albinoloon issues actions
~I ref
~etc.
~PTIZES! :D

Albino, you're up.
 
lets go Ivory, with your hyper cutter ability I suppose

Start off with a Taunt, followed by a night slash and finally a stone edge

taunt - nightslash - stone edge
 
Round 1

iaza19692849019100.gif

HP: 100
Energy:100
207.png

HP: 100
Energy: 100​


Here we are with the first round of an aerial battle between Albino and Rewind! I'm your ref, Tyrant, now let's take a look at the battle!


Ivory takes the strategic route, and taunts Lofty into going all out offensive on the purple-sky-scorpion dude! Lofty responds to this bombardment with a mystical hex! Gligar seems to take it with little pain.


Ivory slashes Lofty with the power of night, leaving a trail of darkness behind as he tears at the spherical-ghost. Because of the odd effect of this arena, the night slash was weekened just a bit. Lofty responds with a powerful acrobatics act, but Ivory still manages to take the hit well.


As the two opponents fly towards eachother, Ivory takes the lead with a powerful stone edge! Lofty is sent flying back, but not before he can fire off another hex! Looks like Ivory is in the lead, but will he be able to remain on top?

Round 1 Results

iaza19692849019100.gif

HP: 83
Energy: 82
Taunted for 3 Actions
207.png

HP: 73
Energy: 78​


Rewind, you're up.​

Action 1​


~Gligar used Taunt!​


-10 Energy; Drifloon is Taunted for 6 Actions.​


~Drifloon used Hex​


RNG Roll (to-crit) [yes<=63/1000)]: 431/1000 (no)]​


Gligar loses 8 HP, -6 Energy​



Action 2​


~Gligar used Night Slash!​


RNG Roll (to-crit) [yes<=125/1000)]: 307/1000 (no)]​


Drifloon loses 15 (7 from the arena) HP, -5 Energy​


~Drifloon used Acrobatics​


RNG Roll (to-crit) [yes<=63/1000)]: 740/1000 (no)]​


Gligar loses 11 HP, -6 Energy​



Action 3​


~Gligar used Stone Edge!​


RNG Roll (to-crit) [yes<=125/1000)]: 745/1000 (no)]​


RNG ROll (to miss) [yes<=200/1000)]: 341/1000 (no)]​


Drifloon lost 20 (10 from the arena) HP, -7 Energy​


~Drifloon used Hex​


RNG Roll (to-crit) [yes<=63/1000)]: 431/1000 (no)]​


Gligar loses 8 HP, -6 Energy​

(Albino, I believe I did it correctly based on the description of the arena, so correct me if I'm wrong.)

 
actually, since i issued the challenge, i'm up

Wow Lofty, you're doing quite well thanks to that new rule. Hoever, overall Ivory can still do 60 damage in one round as we can only do 33. Well, there isn't much choice, is there?

Acrobatics ~ Acrobatics ~ Acrobatics
 
Hmmmm, so it looks like I need to spam moves to win, since the damage is only cut the first time I use it in round...

Nightslash X 3! Gogogogo
 
Round 2


iaza19692849019100.gif

HP: 53
Energy:82
207.png

HP: 58
Energy: 78​


Here we are folks, Round 2 of a dramatic aerial training battle! Rather than pull off a strategic maneuver, the opponents are deciding to bash on each other! Ivory starts off with a night slash, while Lofty retaliates with a strong acrobatics act! Night Slash after Night Slash, Acrobatics after Acrobatics, the two pokémon can't seem to get enough! However, like all battles; one will stand. One will fall.​

Action 1

~Gligar used Night Slash!
RNG Roll (to-crit) [yes<=125/1000)]: 876/1000 (no)]
Drifloon loses 15 (7 from the arena) HP, -5 Energy​
~Drifloon used Acrobatics!
RNG Roll (to-crit) [yes<=63/1000)]: 218/1000 (no)]
Gligar loses 11 HP, -6 Energy​

Action 2

~Gligar used Night Slash!
RNG Roll (to-crit) [yes<=125/1000)]: 237/1000 (no)]
Drifloon loses 15 HP, -9 Energy​
~Drifloon used Acrobatics!
RNG Roll (to-crit) [yes<=63/1000)]: 712/1000 (no)]
Gligar loses 11 HP, -10 Energy​


Action 3

~Gligar used Night Slash!
RNG Roll (to-crit) [yes<=125/1000)]: 839/1000 (no)]
Drifloon loses 15 HP, -13 Energy
~Drifloon used Acrobatics!​
RNG Roll (to-crit) [yes<=63/1000)]: 135/1000 (no)]
Gligar loses 11 HP, -14 Energy​

Round 2 Results

iaza19692849019100.gif

HP: 16
Energy:52
207.png

HP: 25
Energy: 51​
 
Round 3


iaza19692849019100.gif

HP: 16
Energy:52
207.png

HP: 25
Energy: 51​



Alrighty folks, here we are with Round 3 of this aerial battle!

Ivory starts off with a powerful night slash, but is restrained from going all out due to the arena! Lofty strikes Ivory in the arms to disable his night slash!

In an attempt to take down Lofty, Ivory tries to slash Lofty some more, but unfortunately, he is disabled! Lofty hits Ivory with an acrobatics act to punish him for his hurtful actions! Awww, it looks like Ivory was able to take the hit rather well.

WHAT'S THIS? Ivory is trying to use ANOTHER Night Slash, but his disabled arms prevent him from doing so! Lofty hypnoticly moves from side to side, attempting to put Ivory to sleep. UNFORTUNATELY, the attack misses! Aww, tough luck Lofty.

Lofty barely manages to survive. While gasping for air in the corner, Ivory shows some exhaustion as well. It looks like the end for Lofty, but only time will tell.​

Action 1

~Gligar used Night Slash!
RNG Roll (to-crit) [yes<=125/1000)]: 767/1000 (no)]
Drifloon loses 15 (7 from the arena) HP, -5 Energy
~Drifloon used Disable!
Night Slash is disabled for 6 Actions!
-7 Energy

Action 2​

~Gligar attempted to use Night Slash,

but the move is disabled! -9 Energy
~Drifloon used Acrobatics!
RNG Roll (to-crit) [yes<=63/1000)]: 513/1000 (no)]​

Gligar loses 11 HP, -6 Energy


Action 3

~Gligar attempted to use Night Slash,

but the move is disabled! -13 Energy​

~Drifloon used Hypnosis!
RNG Roll (to-mis) [yes<=400/1000)]: 5/1000 (yes)]
The attack missed! -7 Energy​



Round 3 Results


iaza19692849019100.gif

HP: 8
Energy: 33
207.png

HP: 14
Energy: 24
Night Slash disabled for 4 more actions.


Rewindman, you're up!​
 
Round 4

iaza19692849019100.gif

HP: 8
Energy: 33
207.png

HP: 14
Energy: 24
Night Slash disabled for 4 more actions.​


Here we are folks, at what is certain to be the last round of the match. Ivory appears to be super confident in his ability to take down Lofty, so he nonchalantly tosses a razor sharp-edged stone towards Lofty...BUT LOFTY MANAGES TO EVADE THE HIT! Wow, this could completely turn the tables folks. Lofty combines all of the strength in his body to unleash a powerful acrobatics combo! This powerful combo sends Ivory spiraling into the ground! Albino and Rewind call their pokémon back to their pokéballs, and that will be the game.​


Round 4 Results

iaza19692849019100.gif

HP: 8
Energy: 1
207.png

K
O

Action 1

-Gligar used Stone Edge!
RNG Roll (to-crit) [yes<=125/1000)]: 629/1000 (no)]
RNG Roll (to-miss) [yes<=160/1000)]: 64/1000 (yes)]
Gligar missed!!!! -7 Energy
-Drifloon used an Acrobatics+Acrobatics combo!
RNG Roll (to-crit) [yes<=63/1000)]: 668/1000 (no)]
11 * 2.25 = 24.75 ~ 25
Gligar lost 25 HP! KOed! -32 Energy


~*~PRIZES~*~


Albinoloon: 2 TC
Lofty: 1 EC, 2 MC, 1 DC, 1 KOC



Rewindman: 2 TC
Ivory: 1 EC, 2 MC, 1 DC


ToastTyrant13: 2 RT


Korski: 1 RT


Good game guys, and best of luck to you both in your future battles!

:toast:


 
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