Eviolite Quick-Draw Duel, C$FP vs Mr. L!

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Da Rules:

C$FP said:
Very small DQ
1/2 recoveries/chills
Arena:
Field Type: All
Complexity: Simple
Restrictions: All NFE's get the effect of a boosted Eviolite (*2 Def and SpD) without holding one.

This stadium is like the tournament arena. However, there is a break in the bleachers, where there is a large, enclosed white room with a door for employee access. Inside, scientists have built a machine that emits special invisible light rays, that weaker Pokemon (NFE's) absorb in their bone marrow (or something in their body if they have no bones). This increases thier body's stability, in effect giving a boosted Eviolite effect (boosting Def. and SpD by *2). This allows NFE Pokemon to be competitive with FE Pokemon.

Mr. L said:
I accept!

Switch: Erm, no?
Ability Method: All Abilities
Items: Items Disabled, unless the arena gives you an eviolite, then items allowed.

I'm ruling that items are disallowed, since the arena's flavor (Mr. L, did you even read it?) in no way describes it as an item and it's disparate from Eviolite anyhow.

Teams:

448.gif

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge

frontnormal-mkitsunoh.png

Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Ice Fang
Thunder Fang
Fake Out
Shadow Claw

Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Brick Break
Rock Slide
Substitute
Aerial Ace

406.png

Budew (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) 15% Accuracy increase
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)

-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)

-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6)

52.png

Meowth (*) [Jingles] (Male)
Nature: Naughty (+1 Atk , -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve [DW LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Scratch (*)
-Growl (*)
-Bite (*)
-Pay Day (*)
-Fake Out (*)
-Fury Swipes (*)
-Screech (*)
-Faint Attack (*)
-Taunt (*)

-Hypnosis (*)
-Flail (*)
-Odor Sleuth (*)

-Thunderbolt (*)
-Substitute (*)
-Aerial Ace (*)

447.png

Riolu (*) [Auron] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster [DW LOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

Riolu
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Quick Attack (*)
-Foresight (*)
-Endure (*)
-Counter (*)
-Force Palm (*)
-Feint (*)
-Reversal (*)
-Screech (*)

-Hi Jump Kick (*)
-Circle Throw (*)
-Iron Defence (*)

-Dig (*)
-Substitute (*)
-Shadow Claw (*)

C$FP sends out his Pokemon
Mr. L sends out his Pokemon and orders
C$FP orders
I ref
C$FP orders
Mr. L orders
I ref
Mr. L orders
C$FP orders
I ref
Hopefully, the battle will be done by that point. You see where this is going. Also, both of C$FP's Pokemon merit two Substitutions. Order wisely, Mr. L, and good luck to both of you.
 
Alright, Auron, let's step to the stage!

I want you to use Foresight, give us a fair fighting chance! Then, use Iron Defence! After all that, use Force Palm to try and move the match in our Favor!

(If he Taunts first action, use Force Palm, then High Jump Kick over foresight/Iron Defence)
 
Before Round 1:
frontnormal-mkitsunoh.png

HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Boosts/Drops: None
Status Conditions: None
Abilities: Frisk, Limber, Cursed Body

447.png

HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 4 (*)
SpA: Rank 2
SpD: Rank 4 (*)
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Boosts/Drops: None
Status Conditions: None
Abilities: Inner Focus, Steadfast

How does one duel with a ghost? Nay, it is impossible... the intellect, ethereal nature, and broad arsenal of attacks that this ghost possesses makes this a nigh-impossible duel for the Aura-skilled being. Can it overcome the vast disadvantage it faces? Tune in next round to find out!

After Round 1:
frontnormal-mkitsunoh.png

HP: 100
Energy: 76
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Boosts/Drops: None
Status Conditions: None
Abilities: Frisk, Limber, Cursed Body

447.png

HP: 55
Energy: 83
Atk: Rank 4 (+)
Def: Rank 4 (*)
SpA: Rank 2
SpD: Rank 4 (*)
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Boosts/Drops: None
Status Conditions: Taunted (3A)
Abilities: Inner Focus, Steadfast

- Kitsunoh uses Taunt
RNG Roll for Hit: 9/100 (yes)
Energy: 10
Riolu is Taunted (6A)

- Riolu uses Force Palm
RNG Roll for hit: 67/100 (yes)
Kitsunoh's Ghost typing allowed it to evade the attack!
Energy: 5-1=4

- Kitsunoh uses ShadowStrike
RNG Roll for Hit: 71/100 (yes)
RNG Roll for Drop: 93/100 (no)
RNG Roll for Crit: 4/16 (no)
Damage: 8+3=11
Energy: 6-1=5

- Riolu uses Hi Jump Kick
RNG Roll for Hit: 8/100 (yes)
Kitsunoh's Ghost typing allowed it to evade the attack!
Riolu kept going and crashed!
Recoil: ((13+3+1.5(4-3))*1.5)/2=13.125~13
Energy: 8-1=7

- Kitsunoh uses ShadowStrike
RNG Roll for Hit: 16/100 (yes)
RNG Roll for Drop: 93/100 (no)
RNG Roll for Crit: 3/16 (no)
Damage: 8+3=11
Energy: 6-1+4=9

- Riolu uses Force Palm
RNG Roll for hit: 67/100 (yes)
Kitsunoh's Ghost typing allowed it to evade the attack!
Energy: 5-1=4

Riolu's HP: 90-11-13-11=55
Riolu's Energy: 100-5-7-5=83

Kitsunoh's Energy: 100-10-5-9=76
 
Hmm, we are still stuck on taunt, but we can't use fighting moves again, Auron (next tie i make a stupid move, just slap me).

Let's go Dig, Shadow Claw, then Dig!
 
Before Round 2:
frontnormal-mkitsunoh.png

HP: 100
Energy: 76
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Boosts/Drops: None
Status Conditions: None
Abilities: Frisk, Limber, Cursed Body

447.png

HP: 55
Energy: 83
Atk: Rank 4 (+)
Def: Rank 4 (*)
SpA: Rank 2
SpD: Rank 4 (*)
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Boosts/Drops: None
Status Conditions: Taunted (3A)
Abilities: Inner Focus, Steadfast

It appears that this battle is nearly at an end: the being of Aura, powerful though it is, has barely one-fourth of its vitality, left to face a ghoul with thrice its remaining endurance. Its chances of emerging victorious are tenuous at best...

After Round 2:
frontnormal-mkitsunoh.png

HP: 63
Energy: 63
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Boosts/Drops: None
Status Conditions: None
Abilities: Frisk, Limber, Cursed Body

447.png

HP: 22
Energy: 58
Atk: Rank 4 (+)
Def: Rank 4 (*)
SpA: Rank 2
SpD: Rank 4 (*)
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Boosts/Drops: -1 Def
Status Conditions: None
Abilities: Inner Focus, Steadfast

- Kitsunoh uses Shadow Claw
RNG Roll for Hit: 15/100 (yes)
RNG Roll for Crit: 3/16 (no)
Damage: 7+3=10
Energy: 5-1=4

- Riolu uses Dig
Riolu Digs underground!
Energy: 10

- Riolu attacks from below!
RNG Roll for Hit: 7/100 (yes)
RNG Roll for Cursed Body ACTV: 71/100 (no)
RNG Roll for Crit: 16/16 (no)
Damage: (8+1.5(4-3))*1.5=14.25~14

- Kitsunoh uses ShadowStrike
RNG Roll for Hit: 40/100 (yes)
RNG Roll for Drop: 39/100 (yes)
RNG Roll for Crit: 10/16 (no)
Damage: 8+3=11
Energy: 6-1=5
Riolu's Def drops a stage!

- Riolu uses Shadow Claw
RNG Roll for Hit: 83/100 (yes)
RNG Roll for Cursed Body ACTV: 80/100 (no)
RNG Roll for Crit: 11/16 (no)
Damage: 7+1.5(4-3)=8.5~9
Energy: 5

- Kitsunoh uses Shadow Claw
RNG Roll for Hit: 14/100 (yes)
RNG Roll for Crit: 13/16 (no)
Damage: 7+3+1.75=11.75~12
Energy: 5-1=4

- Riolu uses Dig
Riolu Digs underground!
Energy: 10

- Riolu attacks from below!
RNG Roll for Hit: 64/100 (yes)
RNG Roll for Cursed Body ACTV: 44/100 (no)
RNG Roll for Crit: 6/16 (no)
Damage: (8+1.5(4-3))*1.5=14.25~14

- Riolu is no longer Taunted!

Riolu's HP: 55-10-11-12=22
Riolu's Energy: 83-10-5-10=58

Kitsunoh's HP: 100-14-9-14=63
Kitsunoh's Energy: 76-4-5-4=63
 
Before Round 3:
frontnormal-mkitsunoh.png

HP: 63
Energy: 63
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Boosts/Drops: None
Status Conditions: None
Abilities: Frisk, Limber, Cursed Body

447.png

HP: 22
Energy: 58
Atk: Rank 4 (+)
Def: Rank 4 (*)
SpA: Rank 2
SpD: Rank 4 (*)
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Boosts/Drops: -1 Def
Status Conditions: None
Abilities: Inner Focus, Steadfast

The final series of blows in this duel was almost too fast to see: a ghostly strike was punished by a rather ineffectual clawing attack, but the ghoul finished the fight with a devastating attack from the shadows.

After Round 3:
frontnormal-mkitsunoh.png

HP: 63
Energy: 63
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Boosts/Drops: None
Status Conditions: None
Abilities: Frisk, Limber, Cursed Body

447.png

HP: 22
Energy: 58
Atk: Rank 4 (+)
Def: Rank 4 (*)
SpA: Rank 2
SpD: Rank 4 (*)
Spe: 51 (-)
Size Class: 1
Weight Class: 2
Boosts/Drops: -1 Def
Status Conditions: None
Abilities: Inner Focus, Steadfast

- Kitsunoh uses ShadowStrike
RNG Roll for Hit: 58/100 (yes)
RNG Roll for Drop: 57/100 (no)
RNG Roll for Crit: 11/16 (no)
Damage: 8+3+1.75=12.75~13
Energy: 6-1=5

- Riolu uses Shadow Claw
RNG Roll for Hit: 89/100 (yes)
RNG Roll for Cursed Body ACTV: 92/100 (no)
RNG Roll for Crit: 14/16 (no)
Damage: 7+1.5(4-3)=8.5~9
Energy: 5

- Kitsunoh uses Sneaking Shadow Claw
RNG Roll for Hit: 23/100 (yes)
RNG Roll for Crit: 13/16 (no)
Damage: (7+4)+3+1.75=15.75~16 (KO)
Energy: ((5+3)-1)*1.5)=10.5~11

- Riolu Faints
Riolu's Boosts/Drops are negated
Riolu's HP and Energy are depleted
Riolu's Status Conditions become Faint

- Riolu's HP: 22-13-16=-7=>0
- Riolu's Energy: 58-5=53 => 0

- Kitsunoh's HP: 63-9=54
- Kitsunoh'S Energy: 63-5-11=47

Rewards:

C$FP: 2 TC
Kitsunoh: 3 MC, 1 KOC

Mr. L: 2 TC
Riolu: 1 EC, 2 MC, 1 DC

Terrador: 2 RC
 
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