SilentVerse
Into the New World
As of this post, I have approval to post Musharna's skeleton, even though it's still on the list of unfit for UU Pokemon.
Musharna
QC Approved 0/3
QC Rejected 2/3
[Overview]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Moonlight
move 4: Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
252 Jolly Choice Scarf Heracross Megahorn vs. Musharna: 70.18% - 83.03%
252 Adamant Choice Scarf Heracross Megahorn vs. Musharna: 77.06% - 90.83%
252 Jolly Choice Scarf Victini V-Create vs. Musharna: 44.95% - 53.21%
252 Jolly Choice Band Victini V-Create vs. Musharna: 67.43% - 79.36%
252 Jolly Choice Band Weavile Night Slash vs. Musharna: 59.63% - 70.64%
252 Adamant Life Orb Mamoswine Earthquake vs. Musharna: 42.89% - 50.92%
+1 Musharna Stored Power (60 Base Power) vs. 252 / 0 Hitmontop: 61.84% - 73.68%
+1 Musharna Stored Power (60 Base Power) vs. 4 / 0 Heracross: 71.52% - 84.11%
+2 Musharna Stored Power (100 Base Power) vs. 4 / 0 Cobalion: 91.98% - 108.64%
+2 Musharna Stored Power (100 Base Power) vs. 252 / 0 Milotic: 47.46% - 56.35%
+2 Musharna Stored Power (100 Base Power) vs. 192 / 0 Zapdos: 67.48% - 79.67%
+3 Musharna Stored Power (140 Base Power) vs. 192 / 0 Zapdos: 117.89% - 139.02%
+3 Musharna Stored Power (140 Base Power) vs. 248 / 228 Calm Zapdos: 81.72% - 96.61%
+3 Musharna Stored Power (140 Base Power) vs. 252 / 252 Careful Snorlax: 51.53% - 60.69%
+3 Musharna Stored Power (140 Base Power) vs. 252 / 0 Mew: 49.26% - 57.92%
+4 Musharna Stored Power (180 Base Power) vs. 252 / 252 Careful Registeel: 45.33% - 53.57%
+4 Musharna Stored Power (180 Base Power) vs. 252 / 252 Careful Snorlax: 79.20% - 93.32%
+4 Musharna Stored Power (180 Base Power) vs. 252 / 0 Chansey: 55.82% - 65.77%
+5 Musharna Stored Power (220 Base Power) vs. 252 / 252 Careful Registeel: 64.84% - 76.37%
+5 Musharna Stored Power (220 Base Power) vs. 252 / 0 Chansey: 79.69% - 93.75%
+6 Musharna Stored Power (260 Base Power) vs. 252 / 252 Careful Registeel: 87.36% - 103.02%
+6 Musharna Stored Power (260 Base Power) vs. 252 / 0 Chansey: 107.39% - 126.28%
I probably should've done a few more calcs for +3, but basically, if you aren't specially invested at that point, you're going to be OHKOed (even Snorlax is 2HKOed at that point). Basically, at +1, you do decent damage to Psychic-weak sweepers. At +2, you can KO or at least do severe damage to most stuff that isn't specially defensive. At +3, you start to become stupidly powerful, and start to 2HKO some specially defensive stuff. Anything that doesn't resist Stored Power or is very bulky is KOed. +4 Musharna OHKOes specially defensive walls that don't resist Psychic, bar Snorlax and Chansey, and resists that aren't heavily defensive (such as CB Escavalier and stallbreaker Mew). +5 is where Musharna KOes everything bar Registeel and Chansey, and at +6 Musharna solidly OHKOes Chansey.
The rest of my arguments and points for Musharna are in this thread.
Musharna
QC Approved 0/3
QC Rejected 2/3
[Overview]
- Musharna looks very generic and outclassed at first; it has about the same bulk as Mew, but with a much smaller movepool and significantly worse Speed.
- However, Musharna has a saving grace in Stored Power; this allows her to muscle through basically everything without needing a coverage move, freeing up a slot for Baton Pass.
- Baton Pass is extremely useful, since it makes Musharna capable of supporting the team by passing Calm Minds, or even just soaking up hits and scouting. Musharna's low Speed also helps in this regard, as she's so slow that almost everything will go before her, allowing her to get her recipient in safely.
- All in all, Musharna's access to Stored Power and Baton Pass differentiates herself from other Psychic-type Calm Mind users, as it allows her to play a supporting role early in the match while still being an extremely lethal threat once set up.
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Moonlight
move 4: Baton Pass
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
- Thanks to Stored Power and Baton Pass, Musharna can pull off a Calm Mind set without being outclassed by Mew. Due to Stored Power, Musharna is able to forgo a coverage move due to the sheer power it will eventually have.
- Musharna also makes a decent scout early in the match thanks to her superb bulk, Moonlight, and Baton Pass.
- Stored Power allows Musharna to gain power at an absurd rate. For example, at +3, Snorlax is 2HKOed, and at +6, Chansey is OHKOed.
- Moonlight greatly increases Musharna's longevity, and it's fairly reliable since weather isn't as dominant in UU as it is in OU.
- Baton Pass is a great move, since it generally means that any Calm Minds that Musharna accumulates won't be wasted, and Baton Pass allows Musharna to scout for some stuff earlier in a match.
- Bold 252 / 252 to make Musharna as bulky as she can be on the side that isn't being boosted. This EV spread gives marginally less physical bulk, and but a bit more special bulk than a Mew with the same spread.
- Substitute over Moonlight for Substitute + Calm Mind set; you can use some Speed EVs with this to outspeed min Speed base 50's, and Musharna can easily make 404 HP subs.
- Hidden Power Fighting over Baton Pass, but the whole point of Musharna is that Stored Power muscles through most Pokemon anyway, freeing up another slot for something better. Hidden Power Fighting doesn't hit many things harder than Stored Power once Musharna has set up, but it does hit Dark-types who wall her.
- Psychic is usable for a bit more reliability, but Stored Power is one of Musharna's defining traits, and it doesn't muscle through walls as well.
252 Jolly Choice Scarf Heracross Megahorn vs. Musharna: 70.18% - 83.03%
252 Adamant Choice Scarf Heracross Megahorn vs. Musharna: 77.06% - 90.83%
252 Jolly Choice Scarf Victini V-Create vs. Musharna: 44.95% - 53.21%
252 Jolly Choice Band Victini V-Create vs. Musharna: 67.43% - 79.36%
252 Jolly Choice Band Weavile Night Slash vs. Musharna: 59.63% - 70.64%
252 Adamant Life Orb Mamoswine Earthquake vs. Musharna: 42.89% - 50.92%
+1 Musharna Stored Power (60 Base Power) vs. 252 / 0 Hitmontop: 61.84% - 73.68%
+1 Musharna Stored Power (60 Base Power) vs. 4 / 0 Heracross: 71.52% - 84.11%
+2 Musharna Stored Power (100 Base Power) vs. 4 / 0 Cobalion: 91.98% - 108.64%
+2 Musharna Stored Power (100 Base Power) vs. 252 / 0 Milotic: 47.46% - 56.35%
+2 Musharna Stored Power (100 Base Power) vs. 192 / 0 Zapdos: 67.48% - 79.67%
+3 Musharna Stored Power (140 Base Power) vs. 192 / 0 Zapdos: 117.89% - 139.02%
+3 Musharna Stored Power (140 Base Power) vs. 248 / 228 Calm Zapdos: 81.72% - 96.61%
+3 Musharna Stored Power (140 Base Power) vs. 252 / 252 Careful Snorlax: 51.53% - 60.69%
+3 Musharna Stored Power (140 Base Power) vs. 252 / 0 Mew: 49.26% - 57.92%
+4 Musharna Stored Power (180 Base Power) vs. 252 / 252 Careful Registeel: 45.33% - 53.57%
+4 Musharna Stored Power (180 Base Power) vs. 252 / 252 Careful Snorlax: 79.20% - 93.32%
+4 Musharna Stored Power (180 Base Power) vs. 252 / 0 Chansey: 55.82% - 65.77%
+5 Musharna Stored Power (220 Base Power) vs. 252 / 252 Careful Registeel: 64.84% - 76.37%
+5 Musharna Stored Power (220 Base Power) vs. 252 / 0 Chansey: 79.69% - 93.75%
+6 Musharna Stored Power (260 Base Power) vs. 252 / 252 Careful Registeel: 87.36% - 103.02%
+6 Musharna Stored Power (260 Base Power) vs. 252 / 0 Chansey: 107.39% - 126.28%
I probably should've done a few more calcs for +3, but basically, if you aren't specially invested at that point, you're going to be OHKOed (even Snorlax is 2HKOed at that point). Basically, at +1, you do decent damage to Psychic-weak sweepers. At +2, you can KO or at least do severe damage to most stuff that isn't specially defensive. At +3, you start to become stupidly powerful, and start to 2HKO some specially defensive stuff. Anything that doesn't resist Stored Power or is very bulky is KOed. +4 Musharna OHKOes specially defensive walls that don't resist Psychic, bar Snorlax and Chansey, and resists that aren't heavily defensive (such as CB Escavalier and stallbreaker Mew). +5 is where Musharna KOes everything bar Registeel and Chansey, and at +6 Musharna solidly OHKOes Chansey.
- Dark-types are a pain. Calm Mind Cobalion works pretty well against them, since it has great defense and strong Fighting STAB. It also benefits from Calm Minds that have been passed from Musharna. CM Cobalion also deals with Escavalier, which is nice.
- Specially Defensive Steel-types are annoying, though Musharna CAN eventually break through them since they lack recovery. CM Cobalion once again works well, though Nidoking or a specially offensive Fire-type works well too.
- Pokemon who can take advantage of Calm Mind boosts. Jolteon, Roserade, Nidoking, etc.
- Entry hazards are useful, since it means that Musharna doesn't have to boost as much to beat some threats. Roserade, Scolipede, and Nidoqueen are great users of entry hazards.
- On the other hand, Musharna can't really afford to have hazards on her side of the field, since she's just barely surviving some stuff at full health. Donphan and Hitmontop are good Rapid Spinners for this, and Donphan can set up Stealth Rock himself.
- Most other options are outclassed, though they are very usable.
- Musharna can be a decent offensive Trick Room user with great bulk, low Speed, and good Special Attack, but it's outclassed by Beheeyem at this role, and it's not spectacular in any case.
- Barrier can be used alongside Calm Mind to boost both Musharna's and Defense and Special Defense, making Stored Power absurdly powerful and Musharna nigh impenetrable bar an unlucky crit.
- Rest + Sleep Talk is usable as an alternate form of recovery.
- A status set using Thunder Wave, Toxic, Hypnosis, or Yawn alongside Moonlight to support the team.
- Dual Screens + Baton Pass to get a sweeper in safely, though Musharna's outclassed by Uxie.
- It's difficult to outright wall Musharna due to how strong Stored Power eventually becomes, but she's still very counterable.
- Phazing or Hazing to prevent Musharna from setting up in the first place is probably your best bet. Milotic, Snorlax with Whirlwind, and Empoleon are good for this.
- Taunt works well at preventing Musharna from setting up, though keep in mind that frail users of the move should still be wary since even a +1 Stored Power will do a bit of damage (it does like 50%-ish to Ambipom).
- Toxic is heavily crippling, though keep in mind that it isn't a full stop to Musharna since she can still Baton Pass Calm Minds around. Chansey and Registeel aren't losing until like +4 - +5, so they make good users of the move (though they are set up bait for Musharna too).
- Dark-types can stop Musharna herself from sweeping, but should be wary of Baton Pass recipients.
- Escavalier will automatically force Musharna out with STAB Megahorns, but Musharna outspeeds (yeah, I was surprised too), and can Baton Pass to something else.
The rest of my arguments and points for Musharna are in this thread.