polop
Would you look at the time?
It's Togekiss! Skeleton will be up finished, latest by Sunday or by September 11.
ALSO, Togekiss wishes a special thanks to Oglemi for properly doing caps and spacing for me without me even asking her!
Now back to the analysis.
Togekiss
[Overview]
• Togekiss has a usable sp atk
• 85/115 Spdef bases enable to tank special hits
• Greatly suffers from the 4-moveslot syndrome
• Slow by uber standards
• Access to a very diverse supportive and offensive movepool, as well as roost, and baton pass.
• Access to thunder wave and body slam helps somewhat alleviate its low speed
• Access to serence grace enables it to hax things to death
• Competes with jirachi for a role of bulky paraflinch, mew for baton pass, and chansey (to an extent) for cleric,
• Sr weak
• Gets flying STAB, which is much better then steel STAB
[SET]
name: Specially Defensive Nasty Plot
move 1: Thunder Wave / Body Slam
move 2: Roost
move 3: Air Slash
move 4: Nasty Plot
item: Leftovers
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
Credits to trickroom, who first used this, (I decided not to slash it with paralysis support, since 1 move made a huge difference, if liked i can put it with the above set)
Why this set deserves to be on the site:
• Outclassed by virtually nothing since togekiss is the only pokemon that recieved serence grace, nasty plot, and air slash.
• Can put opponents in a world of hurt after a boost or two.
• Not outclassed by growth skymin since this works, in sun and rain, and has far superior bulk then that compared to skymin's.
• Cannot be revenged by scarf ogre unless entry hazards are present.
Set comments:
• Togekiss's fantastic bulk can be used to set up and attempt to perform a slow sweep, and spread paralysis.
• Roost is reliable recovery for togekiss, thunderwave paralyzes non-ground/magic bounce pokes with a 100% chance of hitting while body slam cannot hit ghosts but hits magic bounce and ground pokemon.
• Air Slash is a good STAB move that enables togekiss to have a pretty high chance of flinching the opponent, and when used with thunderwave will have people throw tantrums.
• Nasty plot is the crux of the set, raising togekisses sp atk by 2 stages, doubling it's already high base 120 sp atk, and causing it to do massive damage, having a good chance at 4hkoing 252 sp def eviolite neutral nature chansey after 2 boosts, and 3hkoing 252 sp def neutral natured blissey after 2. This may sound pitiful but airslash stopping recovery will lead the blobs to their doom.
Additional comments:
• Togekiss can opt to run 94 speed evs and place the rest in special defense to outspeed neutral natured non-invested base 90s. This helps it defeat things like groudon while maintaining special bulk but it is now 2hkoed by many things like scarf palkia's spacial rend and non LO-ed darkrai's + 2 dark pulse.
• Togekiss dislikes stealth rock being on the field so it appreciates magic bounce or spin support to keep hazards of the field.
[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Encore
move 3: Air Slash / Substitute / Roost
move 4: Nasty Plot / Work Up
item: Leftovers
nature: Calm OR Bold OR Timid
evs: 252 HP / 252 SpD / 4 Spe OR 252 HP / 252 Def / 4 SpD OR 252 HP / 4 SpD / 252 Spe
Why this set deserves to be on the site:
• Only usable uber pokemon other then smeargle that can learn the combination of baton pass + encore (lopunny but... really).
• Encore prevents phazing by forcing an opposing pokemon that has moved before ex. sub lugia dragon tailing cannot set up a sub and hope to dragon tail next turn. Encore also turns things into set-up bait. Something mew cannot boast.
• Sub's are bulky enough to withstand a dragon tail from a 252 atk neutral natured gira-o, with max defense investment.
Set comments:
• Togekiss gets access to baton pass and encore helping it safely pass to the reciever of its boosts.
• Encore can lock phazers that have moved using another move, ex. sub dragon tail lugia, cannot dragon tail and get a sub up on togekiss. Encore also provides time for togekiss to set up.
• The third moveslot is a hard choice to make. Air slash provides reliable STAB, lets you abuse the boost while you stay in, and prevents you from being complete taunt bait. Substitute with maximum investment in bulk enables it's sub to live 2 dragon tails from a 252 neutral natured gira-o, and it doesnt make togekiss rely completely on encore. Roost provides reliable recovery enabling it to set up infront of things like a scarf palkia (assuming togekiss has max sp def) solely because of the fact it struggles to 2hko it with max sp def.
• The fourth moveslot depends on what togekiss wil want to pass. If togekiss is going to pass to a mixed sweeper then work up is the reccomended option, if special attack is what is wanted, then nasty plot is the way to go.
Additional comments:
• Togekiss generally works well with anything fast or anything scarfed.
• Scarfogre deserves a special mention since it gets the power capable of smashing through teams like specs ogre while still being able to outspeed all non-scarfed things.
• Espeon works well in conjunction with this as it is able to catch lugia's switching in on togekiss that have not moved and kindly shuffle the opposing team. Espeon also helps keep stealth rock of the field courtesy of magic bounce.
• Togekiss can run 94 speed evs instead of 252 with timid to outspeed neutral natured base 90s that do not invest in speed, this will help it encore pokemon like groudon before they move easing prediction a lot.
• Togekiss can serve as a sort of anti-lead as it turns dialga and groudon that do not roar it out on turn 1 into set up bait as they are encored into a support move.
Teammates and Counters:
• Blissey walls the nasty plot set and can attempt to poison togekiss limiting its lifespan, if its unlucky though... its not going to be happy.
• Manaphy can in the rain can set up on togekiss without fear of thunder wave or body slam but must be wary of being encored into a set-up move.
• Lugia can do a job similar to blissey if it switches in safely but can set up a sub before it is paralyzed, and safely toxic stall, however it is set-up bait for baton pass.
• Heatran can taunt and annoy but dislikes fast togekiss and flinch hax.
• If ho-oh gets in safely togekiss will be whim to its sacred fire's unless it's sub is predicted and encored.
• Stall breaking mewtwo runs over all of it's set if togekiss has twave over body slam.
• Togekiss cannot take specs's spouts or specs blue flares powered in their correspoinding whethers from kyogre and reshiram.
• BU dialga easily sets up on togekiss with nasty plot and can dragon tail the boosts away, but hates flinchax if it becomes too bad and is set-up for baton pass kiss.
• Mamoswine resists paralysis and can ohko with icicle crash, it doesnt mind paralysis much either due to access to ice shard.
• Garchomp cannot be paralyzed by twave and can throw stones at togekiss or swords dance but must be wary of body slam and being encored into swords dance.
• Steelceus and rockceus laugh at most of togekiss's attacks but dont want to be encored into a set up move and the two can be flinched to death unless the ladder is in sandstorm.
• Tyranitar deserves a special mention due to its resist and ability to ohko togekiss
• Lustrous orb palkia takes advantage of the paralysis and can take a specs blue flare and spout, while ohkoing heatran with surf.
• Groudon provides sun which enables togekiss to release fire blast and sets up rocks. Togekiss can also take a specs spout in drought.
• Xatu and espeon can prevent stealth rocks from ever entering the field, while walling blissey, and setting up light screen so that togekiss can live specs spouts and blue flares, the ladder deserves a special mention since it gets access to baton pass and can continously transfer boosts with togekiss.
• Ferrothorn can abuse encore locked manaphy and 2hko them with power whip, while setting up hazards to help togekiss live specs spout.
Dream World:
• Togekiss gets super luck through Dream world which is inferior to serence grace. However togekiss's usefulness runs up trmendously as it is able to counter chandelure and genesect, while paralyzing the lati twins. A feat that cannot be accompished by jirachi ironically because of its steel typing.
ALSO, Togekiss wishes a special thanks to Oglemi for properly doing caps and spacing for me without me even asking her!
Now back to the analysis.
Togekiss
[Overview]
• Togekiss has a usable sp atk
• 85/115 Spdef bases enable to tank special hits
• Greatly suffers from the 4-moveslot syndrome
• Slow by uber standards
• Access to a very diverse supportive and offensive movepool, as well as roost, and baton pass.
• Access to thunder wave and body slam helps somewhat alleviate its low speed
• Access to serence grace enables it to hax things to death
• Competes with jirachi for a role of bulky paraflinch, mew for baton pass, and chansey (to an extent) for cleric,
• Sr weak
• Gets flying STAB, which is much better then steel STAB
[SET]
name: Specially Defensive Nasty Plot
move 1: Thunder Wave / Body Slam
move 2: Roost
move 3: Air Slash
move 4: Nasty Plot
item: Leftovers
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
Credits to trickroom, who first used this, (I decided not to slash it with paralysis support, since 1 move made a huge difference, if liked i can put it with the above set)
Why this set deserves to be on the site:
• Outclassed by virtually nothing since togekiss is the only pokemon that recieved serence grace, nasty plot, and air slash.
• Can put opponents in a world of hurt after a boost or two.
• Not outclassed by growth skymin since this works, in sun and rain, and has far superior bulk then that compared to skymin's.
• Cannot be revenged by scarf ogre unless entry hazards are present.
Set comments:
• Togekiss's fantastic bulk can be used to set up and attempt to perform a slow sweep, and spread paralysis.
• Roost is reliable recovery for togekiss, thunderwave paralyzes non-ground/magic bounce pokes with a 100% chance of hitting while body slam cannot hit ghosts but hits magic bounce and ground pokemon.
• Air Slash is a good STAB move that enables togekiss to have a pretty high chance of flinching the opponent, and when used with thunderwave will have people throw tantrums.
• Nasty plot is the crux of the set, raising togekisses sp atk by 2 stages, doubling it's already high base 120 sp atk, and causing it to do massive damage, having a good chance at 4hkoing 252 sp def eviolite neutral nature chansey after 2 boosts, and 3hkoing 252 sp def neutral natured blissey after 2. This may sound pitiful but airslash stopping recovery will lead the blobs to their doom.
Additional comments:
• Togekiss can opt to run 94 speed evs and place the rest in special defense to outspeed neutral natured non-invested base 90s. This helps it defeat things like groudon while maintaining special bulk but it is now 2hkoed by many things like scarf palkia's spacial rend and non LO-ed darkrai's + 2 dark pulse.
• Togekiss dislikes stealth rock being on the field so it appreciates magic bounce or spin support to keep hazards of the field.
[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Encore
move 3: Air Slash / Substitute / Roost
move 4: Nasty Plot / Work Up
item: Leftovers
nature: Calm OR Bold OR Timid
evs: 252 HP / 252 SpD / 4 Spe OR 252 HP / 252 Def / 4 SpD OR 252 HP / 4 SpD / 252 Spe
Why this set deserves to be on the site:
• Only usable uber pokemon other then smeargle that can learn the combination of baton pass + encore (lopunny but... really).
• Encore prevents phazing by forcing an opposing pokemon that has moved before ex. sub lugia dragon tailing cannot set up a sub and hope to dragon tail next turn. Encore also turns things into set-up bait. Something mew cannot boast.
• Sub's are bulky enough to withstand a dragon tail from a 252 atk neutral natured gira-o, with max defense investment.
Set comments:
• Togekiss gets access to baton pass and encore helping it safely pass to the reciever of its boosts.
• Encore can lock phazers that have moved using another move, ex. sub dragon tail lugia, cannot dragon tail and get a sub up on togekiss. Encore also provides time for togekiss to set up.
• The third moveslot is a hard choice to make. Air slash provides reliable STAB, lets you abuse the boost while you stay in, and prevents you from being complete taunt bait. Substitute with maximum investment in bulk enables it's sub to live 2 dragon tails from a 252 neutral natured gira-o, and it doesnt make togekiss rely completely on encore. Roost provides reliable recovery enabling it to set up infront of things like a scarf palkia (assuming togekiss has max sp def) solely because of the fact it struggles to 2hko it with max sp def.
• The fourth moveslot depends on what togekiss wil want to pass. If togekiss is going to pass to a mixed sweeper then work up is the reccomended option, if special attack is what is wanted, then nasty plot is the way to go.
Additional comments:
• Togekiss generally works well with anything fast or anything scarfed.
• Scarfogre deserves a special mention since it gets the power capable of smashing through teams like specs ogre while still being able to outspeed all non-scarfed things.
• Espeon works well in conjunction with this as it is able to catch lugia's switching in on togekiss that have not moved and kindly shuffle the opposing team. Espeon also helps keep stealth rock of the field courtesy of magic bounce.
• Togekiss can run 94 speed evs instead of 252 with timid to outspeed neutral natured base 90s that do not invest in speed, this will help it encore pokemon like groudon before they move easing prediction a lot.
• Togekiss can serve as a sort of anti-lead as it turns dialga and groudon that do not roar it out on turn 1 into set up bait as they are encored into a support move.
Teammates and Counters:
• Blissey walls the nasty plot set and can attempt to poison togekiss limiting its lifespan, if its unlucky though... its not going to be happy.
• Manaphy can in the rain can set up on togekiss without fear of thunder wave or body slam but must be wary of being encored into a set-up move.
• Lugia can do a job similar to blissey if it switches in safely but can set up a sub before it is paralyzed, and safely toxic stall, however it is set-up bait for baton pass.
• Heatran can taunt and annoy but dislikes fast togekiss and flinch hax.
• If ho-oh gets in safely togekiss will be whim to its sacred fire's unless it's sub is predicted and encored.
• Stall breaking mewtwo runs over all of it's set if togekiss has twave over body slam.
• Togekiss cannot take specs's spouts or specs blue flares powered in their correspoinding whethers from kyogre and reshiram.
• BU dialga easily sets up on togekiss with nasty plot and can dragon tail the boosts away, but hates flinchax if it becomes too bad and is set-up for baton pass kiss.
• Mamoswine resists paralysis and can ohko with icicle crash, it doesnt mind paralysis much either due to access to ice shard.
• Garchomp cannot be paralyzed by twave and can throw stones at togekiss or swords dance but must be wary of body slam and being encored into swords dance.
• Steelceus and rockceus laugh at most of togekiss's attacks but dont want to be encored into a set up move and the two can be flinched to death unless the ladder is in sandstorm.
• Tyranitar deserves a special mention due to its resist and ability to ohko togekiss
• Lustrous orb palkia takes advantage of the paralysis and can take a specs blue flare and spout, while ohkoing heatran with surf.
• Groudon provides sun which enables togekiss to release fire blast and sets up rocks. Togekiss can also take a specs spout in drought.
• Xatu and espeon can prevent stealth rocks from ever entering the field, while walling blissey, and setting up light screen so that togekiss can live specs spouts and blue flares, the ladder deserves a special mention since it gets access to baton pass and can continously transfer boosts with togekiss.
• Ferrothorn can abuse encore locked manaphy and 2hko them with power whip, while setting up hazards to help togekiss live specs spout.
Dream World:
• Togekiss gets super luck through Dream world which is inferior to serence grace. However togekiss's usefulness runs up trmendously as it is able to counter chandelure and genesect, while paralyzing the lati twins. A feat that cannot be accompished by jirachi ironically because of its steel typing.