6 Way Melee!!
DQ: 2 Days
Moves: 3 Recoveries/5 Chills
Arena: Goo Man Chu's Tower v2
Pokemon: Strongmon
Items: On
Abilities: All
Send one pokemon to the ref
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(Pretend that the center is bigger.)
6 platforms above goo. The goo will transform into anything the pokemon need, so there is no worry about restricted moves. Each pokemon is on a different platform, and the platform they are on will switch each time. When on a platform the pokemon can only hit pokemon on the platform next to it, or opposite of it. For example, a pokemon on platform #1 would only be able to hit pokemon on platforms 2, 4, and 6. What these means is a pokemon on a even numbered platform cannot hit a pokemon on another even number platform. Also note that certain moves would obviously fail, such as Earthquake or Dig.
I want to highly encourage stuff like alliances and teaming up on people. It creates many interesting situations, and adds mind games to an already interesting melee. Using the platform position to determine targets and allies can be wise, but be careful about being back stabbed. However, in the end only one pokemon can win. Due to the nature of this battle, all actions will be PMed to the ref.
Also, since this is a large battle, I would want the participants and the ref to be active, so that the battle can go faster, and people can communicate to decided alliances.
Ok, guys now that I have all of your Pokemon we can finally get started. Here are everyone's Pokemon:

Kitsunoh(Yoshitsune) (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Ghost/Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Frisk
Type: Can be Activated
he Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW)
Type: Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 110
SC: 3
WC: 4
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ice Fang
Thunder Fang
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Curse
Fake Out
ShadowStirke
Revenge
Iron Head
Perish Song
Yawn
Meteor Mash
Foul Play
Magic Coat
Super Fang
Pain Split
Knock Off
Rock Slide
Dig
Taunt
Return
Rest
Toxic
Will-O-Wisp
Earthquake
U-turn
Total: 33

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC:6/6
MC:1
DC:5/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Counter
Double-Edge
Zen Headbutt
Seed Bomb
Sleep Talk
Protect
Ice Beam
Thunderbolt
Flamethrower
Brick Break
Rock Slide

Riolu (*) [Auron] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [DW UNLOCKED]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
-Quick Attack (*)
-Foresight (*)
-Detect (*)
-Endure (*)
-Counter (*)
-Force Palm (*)
-Feint (*)
-Reversal (*)
-Screech (*)
-Copycat
-Extremespeed
-Heal Pulse
-Dark Pulse
-Metal Claw
-Bone Rush
-Hi Jump Kick (*)
-Circle Throw (*)
-Iron Defence (*)
-Blaze Kick
-Magic Coat
-Ice Punch
-Dig (*)
-Substitute (*)
-Shadow Claw (*)
-Rock Slide
-Drain Punch

Salamence [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Salamence
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 4
EC: 9/9
MC: 7
DC: 5/5
Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang

Jolteon (*) [Electra] (F)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +25.9% increase in accuracy on this Pokemon's attacks, decreases Attack by 1 Rank)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 150 (130*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Description:
The second of G's starters, Electra is the most cautious of the group. She doesn't like to fight unless she knows everything she can about her opponents, and even then tries to avoid being hit. Even after evolution, this trait has stayed with her, although she has learned to take more risks. When not battling, Electra usually keeps to herself, socializing very little. She does seem to have taken a liking to Carlos, though.
EC: 6/6
MC: 0
DC: 5/5 (Unlocked)
Moves:
Tail Whip (*)
Tackle (*)
Helping Hand (*)
Sand-Attack (*)
ThunderShock
Growl (*)
Quick Attack (*)
Agility
Thunder
Tickle (*)
Wish (*)
Yawn (*)
Fake Tears
Shadow Ball (*)
Work Up (*)
Double Team (*)
Hidden Power (Ice 7)
Thunderbolt

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 61 (-)
SC: 4
WC: 9
BST: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks: 41
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Hammer Arm
Agility
Psychic
Meteor Mash
Iron Head
Zen Headbutt
Iron Defense
Refresh
Stealth Rock
Trick
Ice Punch
ThunderPunch
Body Slam
Gravity
Earthquake
Protect
Shadow Ball
Rock Slide
Toxic
Light Screen
Sandstorm
Reflect
Rain Dance
Double Team
Flash Cannon
Aerial Ace
Substitute
Hidden Power Fire 7
Grass Knot
Gyro Ball
Explosion
Rest
Endure
Sleep Talk
Anyways, as you should know if you read the rules, you will all be on a circle, and you can only attack the Pokemon next to you or across from you, based on the picture above. The platform you are on is random and will switch each round. And for round one, the positions will be as follows:
1: Fire Blast
2: Galladiator
3: Maxim
4: Gerard
5: Lady Salamence
6: Mr.L

So, now that you know what is going on, lets us begin. Everybody PM me your actions, and when I get them all I will ref, post, and re-randomize positions.