Korski vs Gerard 4v4 littlemon singles (and a metal bagon will ref)

Who do you think will win this battle?

  • Korski

    Votes: 5 71.4%
  • Gerard

    Votes: 1 14.3%
  • It will tie

    Votes: 1 14.3%

  • Total voters
    7
Status
Not open for further replies.
OK, well, not much to say here, tourney arena blah blah blah, can't really put much flvour in so blah blah blah. O wait, instead of saying "blah blah blah" I can bore you all with rules and other boring stuff! Woohoo!

#1

4 vs. 4 Singles
2-day DQ
Infinite Recoveries / Infinite Chills
Arena: ASB Tournament Arena
LC-eligible Pokemon only
Gerard said:
I think i can do this :3
Yay! Gerard forgot to post his part in the Battle Tower so we'll just go with the standard...

Switch=KO
All Abilities
No items

Now, I guess the teams will be shown on the giant screens around this arena.
Team Korski

Onix Edgar Stalwart, Jr. (M)




Type: Rock/Ground
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rock Head, Sturdy
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Nature: Adamant (+1 Atk, -1 SpA)


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks (17):

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Defense Curl
Heavy Slam
Rollout

Taunt
Protect
Dig

Monohm Empire (F)




Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust, Static
  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 2
DC: 3/5

Attacks (19):

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Slack Off
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Protect
Thunderbolt
Fire Blast

Syclar Mosquixote (M)




Type: Ice/Bug
  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes, Mountaineer
  • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
  • Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
  • Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)

Size Class: 1
Weight Class: 2

EC: 5/6
MC: 0
DC: 4/5

Attacks (18):

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Bug Buzz

Earth Power
Spikes
Superpower

Counter

Taunt
Blizzard
Protect
Substitute

Carvanha Vanity (F)




Type: Water/Dark
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Rough Skin
  • Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
  • Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Mild (+1 SpA, -1 SpD)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 0 (-)
Spe: 65

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 4/5

Attacks (17):

Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet


Brine
Double-edge
Hydro Pump


Taunt
Ice Beam
Protect

Team Gerard
]
Slowpoke (Kurt) {M}


Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Psyquic

  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

  • Regenerator (DW) : (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:

HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (15/1.15)
SC: 2
WC: 3
BST: 14


EC: 1/6
MC: 4
DC: 1/5


Attacks:
29

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psyquic
Rain Dance
Zen Headbutt

Safeguard
Sleep Talk
Mud Sport

Fire Blast
Flamethrower
Ice Beam
Earthquake
Trick Room
Grass Knot
Light Screen
Substitute
Reflect

Protect
Endure

Scald
Surf
Bide
Staryu (Vogue) {O}

Nature: Modest (+1 SpA, -1 Atk)
Type: Water

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:



  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW): (Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 85
SC: 2
WC: 3
BST: 19


EC 3/6
MC 8
DC 3/5


Attacks: 16

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Minimize
Hydro Pump

Surf
Ice Beam
Thunderbolt

Aurora Beam
Barrier
Supersonic
Ralts (Katherine) {F}

Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:



  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 0 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 40
SC: 1
WC: 1
BST: 10


EC 3/9
MC 7
DC 3/5


Attacks: 14

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Thunderbolt
Shadow Ball
Will-O-Wisp

Disable
Confuse Ray
Encore
Meowth (Isis) {F}


Nature: Rash (+1 SpA, -1 SpD)
Type: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:



  • Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Unnerve (DW):(Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:

HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 90
SC: 1
WC: 1
BST: 13


EC: 4/6
MC: 4
DC: 4/5


Attacks: 19

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt
Double Team
Water Pulse
Dig


Ooo, a Meowth, do I predict some pay day SPAM?

Anyway, Korski sends out, then Gerard sends out and issues actions, finally Korski will also issue actions.

Finally, before the battle starts, Korski has issued me an extention in the ref DQ to 3 days, just so you know Gerard.

Now GO GO GO !!!
 
Vogue, you're the best gal for this job

We should be able to pull of some stuff before he can do anything, so we better use that, you're going to reduce yourself, that way we can at least prevent him from hitting us with his enormous tail, then we can use the water surrounding us to shot some really strong attacks, just make sure you attack him before he tries to pull off some sand

Vogue: Minimize - Hydro Pump - Surf
*If he uses Sandstorm A1 switch Hydro Pump and Minimize
 
Round 1

Pre-Round
Korski

Onyx – Edgar Stalwart, Jr (M)
HP: 90
Energy: 100
Stats Changes:
Other:

VS

Gerard

Staryu - Vogue (X)
HP: 90
Energy: 100
Stat Changes:
Other:

Score (by KO’s) 0-0

The match starts by Korski sending out an Oynx called Edgar Stalwart Jr, but we’ll just call it Edgar; and Gerard sends out a Staryu called Vogue. The type advantage is heavily in Gerard and Vogues favour but let’s see what Korski can pull off.

The match starts by Edgar digging underground and Vogue minimiz(e)ing.

Next up Vogue fires off a Hydro Pump but it misses because Edgar is still underground.

Vogue then uses Surf which looked like it was going to miss but some of the water went down the hole Edgar digged for some damage (BAP: 1, this move was ref discretion)! Edgar then finally strikes Vogue for some damage with a dig. The water seemed to push Edgar up extra fast as well though, causing a crit!
Post-Round
Korski

Onyx – Edgar Stalwart, Jr (M)
HP: 79
Energy: 80
Stats Changes:
Other:

VS
Gerard

Staryu - Vogue (X)
HP: 73
Energy: 76
Stat Changes: +1 evasion
Other: size class reduced to 1

Onyx
Dig 3 energy
Stay Underground 7 energy
Attack 10 energy 17 damage RNG rolled 1/16 for a crit
Vogue
Minimize 9 energy +1 Evasion
Hydro Pump 8 energy missed because of dig
Surf 7 energy (ref discretion) some water goes down the hole and strikes Edgar Stalwart Jr with a BAP of 1. 11 damage


Korski is first this round.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Oh god this is a switch=KO match why :/

Here's a sprite.

Rock Tomb~Sandstorm~Dig
IF Rock Tomb misses, THEN use it again A2.
 
Cause I'm an idiot and I forgot to put the specifications (altough i'm kind of enjoying it now)

Your job is a little easier, we must use our full power now, first shot all the water you missed last round, starting with big Hydro Pump, and following with another one, that should really make him sorry for slowing us dowm, after tht use your crystal powers to create a barrier to protect us from his powerful attack

Vogue: Hydro Pump - Hydro Pump - Reflect
 
Round 2

Pre-Round
Korski

Onyx – Edgar Stalwart, Jr (M)
HP: 79
Energy: 83
Stats Changes:
Other:

VS

Gerard

Staryu - Vogue (X)
HP: 73
Energy: 78
Stat Changes: +1 evasion
Other: size class reduced to 1

As the new round starts, let’s see what the two battlers have in store.
Gerard’s Staryu, Vogue, uses Hydro Pump to capitalise on Edgar’s quadruple weakness to water. Edgar then tries to use Rock Tomb to it just misses Vogues body. “If only that Staryu was a little bit bigger,” Korski mutters. He was right, if minimize was not in effect, the attack would have hit!

Next Edgar uses Rock Tomb again but Vogue simply cartwheels out of the way and the attack misses. It then launches a Hydro Pump. Despite being dizzy because of the cartwheel’s Vogue hits Edgar square in the chest; that might have even been a crit!

Edgar then digs underground but Vogue sets up a reflective barrier to buffer the damage.

Post-Round
Korski

Onyx – Edgar Stalwart, Jr (M)
HP: K
Energy: O
Stats Changes:
Other:

VS

Gerard

Staryu - Vogue (X)
HP: 71
Energy: 52
Stat Changes: +1 evasion
Other: size class reduced to 1


Onyx
Rock Tomb 3 energy RNG rolled 84/100 for a miss (remember +1 evasion)
KOed
Staryu
Hydro Pump 7 energy 41 damage
Hydro Pump 11 energy 47 damage RNG rolled 1/16 for a crit


EDIT:
Your right Gerad, sorry. I don't know what happened her.

Korski Sends out.
Gerard issues actions
Korski Issues actions.
 
mmm...

(12 + 3 + 3) x 2.25 = 40.5 -> 41 damage
(12 + 3 + 3 + 3) x 2.25 = 47.25 -> 47 damage
= 88 damage = KOed
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
grah this is why Switch=KO matches are fading away into obscurity.

Anyway, go, Empire!
 
We must be really careful, this thing is actually a treath, so we better use our powers to do as much damage as we can, first begin using your crystal powers once again to create anothe barrier, this will make up for the SE attacks, and then use your own SE attack, we won't go down without fighting!

Vogue: Light Screen - Ice Beam - Ice Beam
*If she uses Protect then Chill yourself a little bit
 
Round 3

Pre-Round
Korski

Monohm - Empire (F)
HP: 90
Energy: 100
Stats Changes:
Other:

VS

Gerard

Staryu - Vogue (X)
HP: 64
Energy: 52
Stat Changes: +1 evasion
Other: size class reduced to 1

Before this round starts Korski will have to send out a new pokemon, and that pokemon will be empire the Monohm!

Both Pokemon decide to start out on defence. With Vogue setting up a light screen and Empire using Charge to boost attack power and Sp.Def!

Both Pokemon then start SPAMing thunderbolt and Ice Beam twice each. Those bolts where fired by Empire while those beams came from Vogue the Staryu!

Vogue is not faring to well under Empires pressure and probably won’t be able to salvage another KO, but it may be able to do a dent in Empire in the next round!
Post-Round
Korski

Monohm - Empire (F)
HP: 48
Energy: 76
Stats Changes:
Other: Charged for three (3) more actions

VS
Gerard

Staryu - Vogue (X)
HP: 12
Energy: 26
Stat Changes: +1 evasion
Other: size class reduced to 1 Light Screen for three (3) more actions
Monohm
Charge 8 energy +1 Sp.Def and Monohm is now Charged
Thunderbolt 6 energy 26 damage
Thunderbolt 10 energy 26 damage
Staryu
Light Screen 8 energy Staryu will have a light screen for six (6) actions
Ice Beam 7 energy 21 damage
Ice Beam 11 energy 21 damage

Korski, you are first.
 
We must annoy him 'till we go down, show no mercy,we only need one miss, and we have two chances so let hope luck is in our side, recover yourself, tht shall give us another live, but don't forget to damage that little dragon, no matter how poerful hit attacks are, you're not gonna let him stop you from finishing on top

Vogue: Recover - Ice Beam - Ice Beam
 
Pre-Round
Korski

Monohm - Empire (F)
HP: 48
Energy: 76
Stats Changes:
Other: Charged for three (3) more actions

VS
Gerard

Staryu - Vogue (X)
HP: 12
Energy: 26
Stat Changes: +1 evasion

Other: size class reduced to 1 Light Screen for three (3) more actions
Before I get a chance to do a pointless intro Vogue the Staryu recovers some health and then gets a scare from Empire’s thunderbolt, which only just misses!

Vogue then goes on a wild rampage shooting an Ice Beam at Empire only to get 100,100 watts in the face from a thunderbolt.

Vogue then uses its last drop of energy to fire off an ice beam before fainting from exhaustion.

Post-Round
Korski

Monohm - Empire (F)
HP: 6
Energy: 44
Stats Changes:
Other:

VS

Gerard

Staryu - Vogue (X)
HP: K
Energy: O
Stat Changes:
Other:
Monohm
Thunderbolt 14 energy RNG rolled 87/100 for a miss
Thunderbolt 18 energy 26 damage
Staryu
Recover 11 energy +20 HP
Ice Beam 7 energy 21 damage
Ice Beam 11 energy 21 damage
KO’d

Gerard releases a new pokemon and issues actions, then Korski issues his which will most likely involve some form of suicide.
 
Let's Finish this up Isis, we have to do this as quick as we can (we don't want that slacker to survive another turn), and you know what move would be nice to finish her up... yeah, that's the one!

Isis: Pay Day - Pay Day - Pay Day
*If she uses Protect use Double Team (3)
*If Empire is not gone by A3 use Fake Out
 
Round 5

Pre-Round
Korski

Monohm - Empire (F)
HP: 6
Energy: 44
Stats Changes:
Other:

VS

Gerard

Meowth – Isis (F)
HP: 90
Energy: 100
Stat Changes:

Score (by KO’s): 1-1

OK, easy round here. Isis the Meowth in sent out and uses Pay Day, KOing Empire but like a good little troll Static activates.

Post-Round
Korski

Monohm - Empire (F)
HP: K
Energy: O
Stats Changes:
Other:


VS
Gerard

Meowth – Isis (F)
HP: 90
Energy: 95
Stat Changes:
Other: Paralysis 20%

Meowth
Pay Day 5 energy 6 damage
Static activates RNG rolled 28/100 for this to happen.

Korski send out a new pokemon and issue actions.
Then Gerard issue actions.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Go, Mosquixote!

Taunt~Spikes~Blizzard
IF Meowth uses Fake Out and isn't fully paralyzed, push Actions back.
 
mmm... Pay Day doesn't even make contact so there's NO reason for Isis to be paralized

We're in a great position in here, you're in great shape and that little bug won't be doing a lot if all he is trying to do is make you attack him, so we better do our best to complete his wishes, use your body to hit him with everything you have, this will help you to slow him down, if we get a little lucky (around 51%) we will be looking to a lot easier match

Isis: Body Slam - Body Slam - Fury Swipes
*If he is Paralysed A3 use Dig
 
Round

Pre-Round
Korski

Syclar - Mosquixote (M)
HP: 90
Energy: 100
Stats Changes:
Other:

VS
Gerard

Meowth – Isis (F)
HP: 73
Energy: 77
Stat Changes:
Other: Taunted for three (3) actions, 1 layer of spikes

Score (by KO's): 2-1 to Gerard

Korski sends out Mosquixote the Syclar and with that the next round begins.

Mosquixote taunts Isis the Meowth into only using attacking moves and Isis responds with a body slam.

Mosquixote the Sylcar sets up a layer of spikes to damage foes being sent out but Isis doesn’t give a s*** and Body Slams again.

Finally Mosquixote finally goes on the offensive with a Blizzard, making the arena into a winter wonderland. Isis tries to use fury swipes but simply can’t find Mosquixote in all of the snow, so she uses the attack on the snow in frustration to no avail. The attack missed obviously.

(The snow was just for the flavour, I did the RNG rolls and the attack actually missed)

Post-Round
Korski

Syclar - Mosquixote (M)
HP: 64
Energy: 75
Stats Changes:
Other:

VS
Gerard

Meowth – Isis (F)
HP: 73
Energy: 77
Stat Changes:
Other: Taunted for three (3) actions, 1 layer of spikes

Meowth
Body Slam 5 energy 13 damage
Body Slam 9 energy 13 damage
Fury Swipes 4 energy RNG rolled 89/100 for miss
Syclar
Taunt 10 energy Meowth is taunted for 6 actions
Spikes 8 energy a layer of spikes was scattered around Gerard’s team
Blizzard 7 energy 17 damage


Gerard is first.
 
We still need to get our edge back, and since the coin wasn't with us now we have to try again, if we manage to paralyse that little bug we can at least have a very nice chance to get a better hand next round, even better, that little bug puts into jeopardy our remaining team so we better do something to remove him before he gets the chance

Isis: Body Slam - Thunderbolt - Body Slam
*If he uses a Substitute use Fury Swipes on the action before you attacked the substitute (if he uses sub A1 use the respective move and A2 use Fury Swipes)
 
Round 7

Pre-Round
Korski

Syclar - Mosquixote (M)
HP: 64
Energy: 75
Stats Changes:
Other:

VS

Gerard

Meowth – Isis (F)
HP: 73
Energy: 77
Stat Changes:
Other: Taunted for three (3) actions, 1 layer of spikes

This round starts quickly as Isis the Meowth leaps up into the and comes down on top of Mosquixote with a Body Slam. Mosquixote responds with some helpless spikes.

Following that up Isis summons a thunderbolt from the cloud’s which is bang on target! Mosquixote’s Blizzard misses though. Haha!

Finally Isis Body Slam’s again while Mosquixote tries to use superpower but parahax kicks in. Parahax really should get its own theme song sometime soon.

Post-Round
Korski

Syclar - Mosquixote (M)
HP: 26
Energy: 60
Stats Changes:
Other: 15% paralyse

VS
Gerard

Meowth – Isis (F)
HP: 73
Energy: 60
Stat Changes:
Other: 2 layers of spikes

Meowth
Body Slam 5 energy 13 damage RNG rolled 24/100 for paralyse
Thunderbolt 7 energy 12 damage
Body Slam 5 energy 13 damage
Syclar
Spikes 8 energy 1 layer of spikes is on Gerard’s side of the field
Blizzard 7 energy RNG rolled 95/100 for a miss
Superpower RNG rolled a 52/100 for full paralyse


Korski is first by the way.
 
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