Nightmare Jigglypuff vs Dogfish44 in ye olde ASBe arenae

Issuing 2 challenges of the same type. One is reserved for Dogfish44, the other one is open.

2v2 doubles
Training battle i guess. If you'd rather not, i'm good with that.
3 day DQ
2 recoveries / 5 Chills
Arena: ASB arena.
Let's rock!

Switch = Derp
Items = ON
Abilities: OFF
Team N(ightmare J)igglypuff


Marshtomp [Frederick] [Male]
Nature: Adamant
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW Unlocked: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 10
DC: 5/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Bomb
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect
Dig




Totodile [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
Superpower


Team Dogfish44


Eelektrik [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektrik
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 6/9
MC: 4
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

Light Screen
Double Team
Protect
Substitute

Total moves: 20

Wanted: Hone Claws / Dragon Claw / Roar / Hidden Power / Rain Dance / Hyper Beam / Brick Break / Flamethrower / Facade / Rock Slide / Rest / Charge Beam / Acrobatics / Thunder Wave / Volt Switch / Toxic / U-Tun / Dragon Tail / Grass Knot / Flash Cannon / Flash



Plicowatt [I=V/R] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 5/6
MC: 6
DC: 3/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Signal Beam

Ice Beam
Protect
Thunderbolt

Total Moves: 11


Nightmare Jigglypuff sends out his pokemon first and decides what items (if any) to put on them.
Dogfish then does the same with his mons and gives orders.
Nightmare Jigglypuff gives orders.
You know the rest.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Meanie.

Pilcowatt don't need no items... but Eelektrik gets a Magnet.

OK then, Pilcowatt, Thunderbolt*3 @ Phredd

Eelektrik: Light Screen ~ Thunderbolt *2 Phredd
 
Okay...

Frederick, start off with a Mud Sport, then Mud Bomb Pilcowatt and finish off with a Mud-Slap on Pilcowatt.
Phredd, Protect, then Dig and Stay underground.
 
Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 100 | EN: 100 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None


Phredd (M) @ Cheri Berry (2 uses left)
HP: 90 | EN: 100 | Spe: 43
Ranks: 4/3/1/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: None

Team Dogfish44


Murena (F) @ Magnet
HP: 100 | EN: 100 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: None


I=V/R (M) @ Nothing
HP: 80 | EN: 100 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: None

Nightmare Jigglypuff has brought Frederick the Marshtomp and Phredd the Totodile to this battle, while Dogfish44 has brought Murena the Eelektrik and ... how do you say that one? Iequalvslashr? Um ... I'mma call the Plicowatt Formula.

Formula begins by striking Phredd with a Thunderbolt, but through sheer force of will, Phredd Protects himself from the attack! Murena supports her ally with a Light Screen while Frederick splashes mud everywhere by playing a Mud Sport. So ... no damage to any pokemon.

Formula tries to hit Phredd with a Thunderbolt again, and this time succeeds, and just in time too. Phredd immediately Digs underground while Frederick hurls a Mud Bomb straight at Formula. Murena fires a Thunderbolt of her own but misses her underground target.

Phredd is thankful for his shelter as he continues to stay underground, avoiding two Thunderbolts directed at him. Frederick grabs some of the mud on him and Mud-Slaps Formula, making sure he hits the eyes. Overall, not much damage has been dealt this round. I hope the next round is a bit more action-packed.

Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 100 | EN: 89 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None


Phredd (M) @ Cheri Berry (2 uses left)
HP: 79 | EN: 73 | Spe: 43
Ranks: 4/3/1/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: None

Team Dogfish44


Murena (F) @ Magnet
HP: 100 | EN: 76 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: Light Screen (3 more actions)


I=V/R (M) @ Nothing
HP: 69 | EN: 70 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: Light Screen (3 more actions), -1 accuracy (2 more rounds)

Arena effects: Mud Sport (3 more actions)

Raw data

Turn order: Phredd, I=V/R, Frederick, Murena

I=V/R uses Thunderbolt on Phredd for 6 energy
Roll a D16 for crit: 6 - no crit
No paralysis roll due to Protect
Phredd would take (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)


Phredd uses Protect for (7+(22/3))=14.33 energy (round to 14)
Phredd protects itself from all attacks

Frederick uses Mud Sport for 4 energy
The damage of electric attacks is halved for 6 actions

Murena uses Light Screen for 8 energy
Team Dogfish44 is protected by Light Screen for 6 actions

The Mud Sport counter drops to 5
Team Dogfish44's Light Screen counter drops to 5


Turn order: I=V/R, Frederick, Phredd, Murena

I=V/R uses Thunderbolt on Phredd for 10 energy
Roll a D16 for crit: 6 - no crit
Roll a D100 for paralysis: 52 - no paralysis
Phredd takes ((10+3+(3-2)*1.5)*1.5)/2=10.875 damage (round to 11)

Frederick uses Mud Bomb on I=V/R for 5 energy
Roll a D100 for accuracy: 10 - hit
Roll a D16 for crit: 12 - no crit
Roll a D100 for accuracy drop: 91 - no accuracy drop
I=V/R takes (7+3+(1-1)*1.5-5)*1.5=7.5 damage (round to 8)

Phredd uses Dig for 10 energy
Phredd burrows underground

Murena uses Thunderbolt on Phredd for 6 energy
The move misses due to Dig

The Mud Sport counter drops to 4
Team Dogfish44's Light Screen counter drops to 4


Turn order: I=V/R, Frederick, Phredd, Murena

I=V/R uses Thunderbolt on Phredd for 14 energy
The move misses due to Dig

Frederick uses Mud-Slap on I=V/R for 2 energy
Roll a D16 for crit: 14 - no crit
I=V/R takes (4+3+(1-1)*1.5-5)*1.5=3 damage
I=V/R's accuracy is lowered by 1 stage

Phredd stays underground for 3 energy

Murena uses Thunderbolt on Phredd for 10 energy
The move misses due to Dig

The Mud Sport counter drops to 3
Team Dogfish44's Light Screen counter drops to 3
 
Frederick: Rock Slide Murena ~ Mud Bomb Formula (Nice nickname for him by the way.) ~ Rock Slide Murena

Phredd: Resurface Formula ~ Crunch Formula ~ Ice Fang Murena

If Formula uses Protect on a1, then stay underground and move actions down a line.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Hehe, I love this!

Formula (This nick is sticking, heh): Detect ~ Counter Phredd ~ Thunderbolt Phredd

Murena: Charge Beam Phredd ~ Thunderbolt Phredd ~ Protect
 
Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 100 | EN: 89 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None


Phredd (M) @ Cheri Berry (2 uses left)
HP: 79 | EN: 73 | Spe: 43
Ranks: 4/3/1/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: None

Team Dogfish44


Murena (F) @ Magnet
HP: 100 | EN: 76 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: Light Screen (3 more actions)


I=V/R (M) @ Nothing
HP: 69 | EN: 70 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: Light Screen (3 more actions), -1 accuracy (2 more rounds)

Arena effects: Mud Sport (3 more actions)

Suddenly the battle becomes a bit more exciting as Frederick starts a Rock Slide and Phredd resurfaces to attack Formula, but while Murena takes some damage from the falling rocks, Formula Detects the incoming attacks and swiftly dodges them. Murena follows up by firing a Charge Beam at Phredd, causing her internal electricity to become more powerful.

Frederick then hurls a Mud Bomb at Formula, but misses his target completely! Phredd doesn't miss though as he Crunches down on the Plicowatt. Suddenly, he is struck by a Thunderbolt from Murena and it causes him to seize up! But he reaches for his Cheri Berry and takes a bite, and soon he is fit as a fiddle again. That is, until he feels the wrath of Formula and his Counterattack.

Formula then attacks Phredd with a Thunderbolt of his own, and while Frederick makes another Rock Slide that hits the Plicowatt hard, Phredd tries to chomp down on Murena with an Ice Fang but the Eelektrik Protects herself from the incoming attacks. I still can't call this battle.

Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 100 | EN: 72 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None


Phredd (M) @ Cheri Berry (1 use left)
HP: 23 | EN: 59 | Spe: 43
Ranks: 4/3/1/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: None

Team Dogfish44


Murena (F) @ Magnet
HP: 92 | EN: 51 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: +1 special attack (1 more round)


I=V/R (M) @ Nothing
HP: 45 | EN: 37 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: -1 accuracy (1 more round)

Raw data

Turn order: I=V/R, Frederick, Phredd, Murena

Phredd resurfaces and attacks I=V/R for 3 energy
Roll a D16 for crit: 14 - no crit
I=V/R would take (8+(4-1)*1.5)*1.5=18.75 damage (round to 19)


Frederick uses Rock Slide for 6 energy
Accuracy against Murena boosted to 100%
No accuracy roll against I=V/R due to Detect
Roll a D16 for crit against Murena: 10 - no crit
Roll a D16 for crit against I=V/R: 13 - no crit
Roll a D100 for flinch against Murena: 21 - flinch
No flinch roll against I=V/R due to Detect and because I=V/R has already acted
Murena takes (8*0.75+(4-3)*1.5)=7.5 damage (round to 8)
I=V/R would take (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

I=V/R uses Detect for (7+(19+11)/3)=17 energy
I=V/R protects itself from all attacks

Murena uses Charge Beam on Phredd for 5 energy
Roll a D100 for accuracy: 12 - hit
Roll a D16 for crit: 3 - no crit
Roll a D100 for special attack boost: 14 - special attack boost
Phredd takes ((5+3+(4-2)*1.5)*1.5+4)/2=10.25 damage (round to 10)
Murena's special attack is raised by 1 stage

The Mud Sport counter drops to 2
Team Dogfish44's Light Screen counter drops to 2


Turn order: Frederick, Phredd, Murena, I=V/R

Frederick uses Mud Bomb on I=V/R for 5 energy
Roll a D100 for accuracy: 91 - miss

Phredd uses Crunch on I=V/R for 6 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for defence drop: 70 - no defence drop
I=V/R takes (8+(4-1)*1.5)=12.5 damage (round to 13)

Murena uses Thunderbolt on Phredd for 6 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for paralysis: 1 - paralysis
Phredd takes ((10+3+(4-2)*1.5)*1.5+(1-0)*1.75+4)/2=14.875 damage (round to 15)
Phredd is inflicted with 15% paralysis
Phredd uses its Cheri Berry to cure itself

I=V/R uses Counter on Phredd for (6+(13/3))=10.33 energy (round to 10)
Roll a D100 for accuracy (reduced to 75%): 28 - hit
Phredd takes (13*1.5)=19.5 damage (round to 20)

The Mud Sport counter drops to 1
Team Dogfish44's Light Screen counter drops to 1


Turn order: Murena, I=V/R, Frederick, Phredd

I=V/R uses Thunderbolt on Phredd for 6 energy
Roll a D100 for accuracy (reduced to 75%): 60 - hit
Roll a D16 for crit: 16 - no crit
Roll a D100 for paralysis: 55 - no paralysis
Phredd takes ((10+3+(3-2)*1.5)*1.5)/2=10.875 damage (round to 11)

Frederick uses Rock Slide for 6 energy
Accuracy against Murena boosted to 100%
Roll a D100 for accuracy against I=V/R: 9 - hit
Roll a D16 for crit against Murena: 10 - no crit
Roll a D16 for crit against I=V/R: 13 - no crit
No flinch roll against Murena due to Protect and because Murena has already acted
No flinch roll against I=V/R because I=V/R has already acted
Murena would take (8*0.75+(4-3)*1.5)=7.5 damage (round to 8)
I=V/R takes (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

Phredd uses Ice Fang on Murena for 5 energy
Accuracy boosted to 100%
Roll a D16 for crit: 2 - no crit
No flinch roll due to Protect
No freeze roll due to Protect
Murena would take (7+(4-1)*1.5)=11.5 damage (round to 12)


Murena uses Protect for (7+(8+12)/3)=13.67 energy (round to 14)
Murena protects itself from all attacks

The Mud Sport counter drops to 0
Team Dogfish44's Light Screen counter drops to 0
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
This is looking good guys!

Formula: Thunderbolt Phredd until it is dead, then start alternating Signal Beam and Ice Beam on Frederick

Murena: Thunderbolt Phredd until it is dead, then start Acid Spray on Frederick

Sub for both: The first time Phredd Protects, Chill
 
Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 100 | EN: 72 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: None


Phredd (M) @ Cheri Berry (1 use left)
HP: 23 | EN: 59 | Spe: 43
Ranks: 4/3/1/2 | Total: 14
Size: 1 | Weight: 1
Abilities: None
Other: None

Team Dogfish44


Murena (F) @ Magnet
HP: 92 | EN: 51 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: +1 special attack (1 more round)


I=V/R (M) @ Nothing
HP: 45 | EN: 37 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: -1 accuracy (1 more round)

Team Dogfish44 focuses on trying to take out Phredd as quickly as possible, and Formula lands a Thunderbolt on the Totodile, causing his muscles to seize up again until he eats the rest of his Cheri Berry. Suddenly, Frederick comes in to Bodyblock for him. This means Murena's thunderbolt strikes the Marshtomp, whose connection with the ground makes him immune. Phredd, who is now on his last legs, runs up to Murena and Flails madly!

But one more Thunderbolt from Formula silences him for the rest of the battle. Frederick, who had been ordered to keep bodyblocking, now finds himself wondering what to do. That is, until Murena gives him a face full of acid. The Acid Spray not only makes Frederick's skin softer, but some of the acid got into his eyes, dealing extra damage.

Formula, realising that his electric attacks are now useless, fires a Signal Beam at Frederick while Murena gives him another Acid Spray. Frederick fights back with a Rock Slide that hits both electric pokemon and one of the rocks does a little more damage to the Eelektrik. But now that it's two against one, can Frederick come back to win it or will Dogfish44's pokemon cruise to victory?

Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 72 | EN: 61 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: -4 special defence (1 more round)


Phredd (M) @ Nothing
HP: KO | EN: 46

Team Dogfish44


Murena (F) @ Magnet
HP: 59 | EN: 35 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: None


I=V/R (M) @ Nothing
HP: 34 | EN: 7 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: None

Raw data

Turn order: I=V/R, Frederick, Phredd, Murena

I=V/R uses Thunderbolt on Phredd for 10 energy
Roll a D100 for accuracy (reduced to 75%): 54 - hit
Roll a D16 for crit: 8 - no crit
Roll a D100 for paralysis: 7 - paralysis
Phredd takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)
Phredd is inflicted with 15% paralysis
Phredd uses its Cheri Berry to cure itself

Frederick uses Bodyblock on Phredd for 5 energy
Frederick is protecting Phredd from attacks

Phredd uses Flail on Murena
Phredd has (1/90)=1.11% HP left so the attack has 20 BP and costs 13 energy
Roll a D16 for crit: 11 - no crit
Murena takes (20+(4-3)*1.5)=21.5 damage (round to 22)

Murena uses Thunderbolt on Phredd for 6 energy
Frederick blocks the attack
Frederick is immune to the attack


Turn order: I=V/R, Frederick, Phredd, Murena

I=V/R uses Thunderbolt on Phredd for 14 energy
Roll a D100 for accuracy (reduced to 75%): 41 - hit
Roll a D16 for crit: 15 - no crit
Roll a D100 for paralysis: 24 - no paralysis
Phredd takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)
Phredd is KO'd by the attack

Frederick uses Bodyblock on Phredd, but as Phredd has fainted, the move fails

Murena uses Acid Spray on Frederick for 3 energy
Roll a D16 for crit: 1 - crit
Frederick takes (4+3+(4-3)*1.5)*0.67+(1-0)*1.75=7.445 damage (round to 7)
Frederick's special defence is lowered by 2 stages


Turn order: I=V/R, Frederick, Murena

I=V/R uses Signal Beam on Frederick for 6 energy
Roll a D100 for accuracy (reduced to 75%): 39 - hit
Roll a D16 for crit: 2 - no crit
Roll a D100 for confusion: 48 - no confusion
Frederick takes (8+(3-3)*1.5)+(0--2)*1.75=11.5 damage (round to 12)

Frederick uses Rock Slide for 6 energy
Accuracy against Murena boosted to 100%
Roll a D100 for accuracy against I=V/R: 32 - hit
Roll a D16 for crit against Murena: 1 - crit
Roll a D16 for crit against I=V/R: 7 - no crit
Roll a D100 for flinch against Murena: 61 - no flinch
No flinch roll against I=V/R because I=V/R has already acted
Murena takes (8*0.75+3+(4-3)*1.5)=10.5 damage (round to 11)
I=V/R takes (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

Murena uses Acid Spray on Frederick for 7 energy
Roll a D16 for crit: 9 - no crit
Frederick takes (4+(4-3)*1.5)*0.67+(1--2)*1.75=8.935 damage (round to 9)
Frederick's special defence is lowered by 2 stages
 
Okay, we still have a good amount of health and energy, and they have no super effective attacks, so we can still do this!

Rock Slide ~ Mud Bomb Formula ~ Rock Slide

If Murena uses Acid Spray, Protect against it!
 
Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 72 | EN: 61 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: -4 special defence (1 more round)

Team Dogfish44


Murena (F) @ Magnet
HP: 59 | EN: 35 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: None


I=V/R (M) @ Nothing
HP: 34 | EN: 7 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: None

Not much to say this round. Murena tries another Acid Spray but Frederick Protects himself from it, while Formula Chills to restore energy. Murena then Chills too and Frederick hurls a Mud Bomb at Formula, but the attack is countered by Mirror Coat. As if that wasn't bad enough, Formula's Signal Beam strikes a vulnerable area on Frederick just before he makes a Rock Slide, then Murena Crunches down on him. Formula looks ready to drop any second now.

Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 41 | EN: 39 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: -3 special defence (1 more round)

Team Dogfish44


Murena (F) @ Magnet
HP: 51 | EN: 30 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: Used 1/5 chills


I=V/R (M) @ Nothing
HP: 8 | EN: 2 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: Used 1/5 chills

Raw data

Turn order: Frederick, I=V/R, Murena

I=V/R chills and restores 12 energy

Murena uses Acid Spray on Frederick for 11 energy
Roll a D16 for crit: 11 - no crit
Frederick would take (4+(4-3)*1.5)*0.67+(0--4)*1.75=10.685 damage (round to 11)


Frederick uses Protect for (7+(11/3))=10.67 energy (round to 11)
Frederick protects itself from all attacks


Turn order: Frederick, Murena, I=V/R

Frederick uses Mud Bomb on I=V/R for 5 energy
Roll a D100 for accuracy: 78 - hit
Roll a D16 for crit: 4 - no crit
Roll a D100 for accuracy drop: 43 - no accuracy drop
I=V/R takes (7+3+(1-1)*1.5)*1.5=15 damage

Murena chills and restores 12 energy

I=V/R uses Mirror Coat for (6+(15/3))=11 energy
Frederick takes (15*1.5)=22.5 damage (round to 23)


Turn order: I=V/R, Frederick, Murena

I=V/R uses Signal Beam on Frederick for 6 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for confusion: 70 - no confusion
Frederick takes (8+3+(3-3)*1.5)+(0--4)*1.75=18 damage

Frederick uses Rock Slide for 6 energy
Accuracy against Murena boosted to 100%
Roll a D100 for accuracy against I=V/R: 49 - hit
Roll a D16 for crit against Murena: 7 - no crit
Roll a D16 for crit against I=V/R: 12 - no crit
Roll a D100 for flinch against Murena: 70 - no flinch
No flinch roll against I=V/R because I=V/R has already acted
Murena takes (8*0.75+(4-3)*1.5)=7.5 damage (round to 8)
I=V/R takes (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

Murena uses Crunch for 6 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for defence drop: 40 - no defence drop
Frederick takes (8+(3-3)*1.5)=8 damage
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Perhaps when you fight these guys evolved you will discover pain

Murena: Crunch *3
Formula: Signal Beam *3
 
Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 41 | EN: 39 | Spe: 50
Ranks: 4/3/1/3 | Total: 16
Size: 2 | Weight: 3
Abilities: None
Other: -3 special defence (1 more round)

Team Dogfish44


Murena (F) @ Magnet
HP: 51 | EN: 30 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 17
Size: 2 | Weight: 2
Abilities: Levitate
Other: Used 1/5 chills


I=V/R (M) @ Nothing
HP: 8 | EN: 2 | Spe: 95
Ranks: 1/1/3/1 | Total: 10
Size: 1 | Weight: 1
Abilities: None
Other: Used 1/5 chills

Formula uses the last of his energy to fire a Signal Beam at Frederick, but with barely any energy left, he doesn't make his attack as powerful as normal, and then promptly drops from exhaustion. Frederick Chills out to recover some lost energy, not wanting to share Formula's fate. Then Murena just goes ballistic, Crunching him over and over and over again. Even when Frederick Counters one of the attacks and creates a Rock Slide to try to stop her, the Eelektrik keeps on going ... until it too runs out of steam. Its final blow is much weaker than normal and Frederick stands triumphantly over his opponents.

Team Nightmare Jigglypuff


Frederick (M) @ Leppa Berry (1 use left)
HP: 15 | EN: 36

Team Dogfish44


Murena (F) @ Magnet
HP: 29 | EN: KO


I=V/R (M) @ Nothing
HP: 8 | EN: KO

Raw data

Turn order: I=V/R, Frederick, Murena

I=V/R uses Signal Beam on Frederick for 10 energy
I=V/R only has 2 energy so the attack's base power will be reduced accordingly
Roll a D16 for crit: 9 - no crit
Roll a D100 for confusion: 40 - no confusion
Frederick takes (8*(2/10)+(3-3)*1.5)+(0--3)*1.75=6.85 damage (round to 7)
I=V/R runs out of energy and faints

Frederick chills and restores 12 energy

Murena uses Crunch for 10 energy
Roll a D16 for crit: 7 - no crit
Roll a D100 for defence drop: 29 - no defence drop
Frederick takes (8+(3-3)*1.5)=8 damage


Murena uses Crunch for 14 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for defence drop: 83 - no defence drop
Frederick takes (8+(3-3)*1.5)=8 damage

Frederick uses Counter for (6+(8/3))=8.67 energy (round to 9)
Murena takes (8*1.5)=12 damage

Frederick uses Rock Slide for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit: 6 - no crit
Roll a D100 for flinch: 69 - no flinch
Murena takes (8+(4-3)*1.5)=9.5 damage (round to 10)

Murena uses Crunch for 18 energy
Murena only has 6 energy so the attack's base power will be reduced accordingly
Roll a D16 for crit: 12 - no crit
Roll a D100 for defence drop: 96 - no defence drop
Frederick takes (8*(6/18)+(3-3)*1.5)=2.67 damage (round to 3)
Murena runs out of energy and faints


Note: I chose to reduce the BAP of the attacks when the users didn't have enough energy to use them. However, if they had hit at full power, Frederick would have survived with 4 HP and won anyway.

Prizes

  • Nightmare Jigglypuff gets 2 TC
  • Dogfish44 gets 2 TC
  • Frederick the Marshtomp gets 1 EC, 2 MC, 1 DC and 2 KOC
  • Phredd the Totodile gets 1 EC, 2 MC and 1 DC
  • Murena the Eelektrik gets 1 EC, 2 MC and 1 DC
  • I=V/R or Formula the Plicowatt gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Objection gets 4 RC
 

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