ToastTyrant13 vs. Arcanite! Doubles to the Death (Faint)!!

RULES:
2Vs2 Doubles
2 Recovers/5 Chills
2 Day DQ (ref Too!)
ASB Arena
Basic Pokemon Only.
All Abilities
No Items
Switch=lol

TEAMS:
BURNTBREADTYRANT13:
Voltorb(*)
Gigamp(U)
Nature: Naive (-1 Rank from SpD, +15% Speed increase, +30% Accuracy towards the opponent)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath(DW LOCKED): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Explosion
Mirror Coat

Thunder Wave
Taunt
Hidden Power Water 7

Wailmer(*)
Shamous

Nature: Quiet (+1 Rank to SpA, -15% Speed and +10 Accuracy to the opponent)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Water Veil, Oblivious.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 1/5

Attacks
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

Surf
Ice Beam
HP Grass 7

Body Slam
Zen Headbutt
Curse


ARCANITE (not sure if these count as basic, but oh well):

Heracross (*) Kain Highwind (Male)

Musical Theme:
Disbelief

Nature:
Jolly:
+15% Speed, +11% Accuracy, -1 SpA

Type:

  • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Not yet active)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15, rounded up)
+11% Accuracy Boost (98^2)/870
Size Class: 3
Weight Class: 4
Original Base Rank Total: 19


MC: 0
DC: 4/5

Attacks: (18)
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Megahorn

Bide
Focus Punch
Double Edge

Stone Edge
Swords Dance
Substitute
Dig


Revenankh (M) Scarmiglione

Musical Theme:
Battle with the Four Fiends

Nature:
Brave:
+1 Atk, -15% Spd, -10% Evasion

Type:

  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
  • Mummy: (DW) (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65/1.15, Truncated)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 20


MC: 0
DC: 5/5

Attacks: (21)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Moonlight
Revenge
Hammer Arm

Mach Punch
Drain Punch
Hex
Focus Punch

Bulk Up
Taunt
Toxic
Rock Slide


1. Toast orders
2. Arcanite orders
3. I ref
4. Yadaddadadadaddadad
5. hjfdkgdfkg
 
Oh crap....I asked if you meant 1st Stage 'mons, and you said yes. (ΘεΘ)

OH WELL, LET'S TRY TO TAKE THEM ON! We could at least TRY.


Gigamp: Taunt Scarmiglione->Thunder Wave Scarmiglione->Charge Beam Scarmiglione


Shamous: Zen Headbutt Scarmiglione-> Surf -> Zen Headbutt Scarmiglione
IF Kain Highwind uses Focus Punch THEN use Zen Headbutt on it.
 


Sorry if it wasn't clear. (At least you don't have a huge type disadvantage)

Scarmiglione, use Power Whip on Wailmer three times

Kain, use Focus Punch on Wailmer three times.

Both of you attack Voltorb if wailmer faints, Scarmiglione, use Drain punch if this happens.
 
In this incredibly uneven matchup, Arcanite, with his two-unevolving fighting-types face down ToastTyrant and his Wailmer+Voltorb combo.

Gigamp the Voltorb rolls out onto the battlefield at a blazing speed, rushing over to Revenankh and Taunting him, sticking out a small Voltorby tongue. Kain Highwind begins to charge up for a Focus Punch, and Scarmiglione (too hard to spell and long, get new name Arcanite) whips out one one of his bandages, showing impressive Power onto Shamous. The slow Shamous finally charges into Heracross with a Zen Headbutt, forcing the bug-type to lose its focus.

Gigamp then launches a paralyzing Thunder Wave on Scarmiglione, slowing the already lethargic mummy down and freezing its muscles. Kain charges up for another Focus Punch, only to be stopped by another Zen Headbutt from Shamous. Revenankh tries to create another Power Whip, only to freeze up in paralysis.

Now that his non-attacking Shenanigans are complete, Gigamp launches a Charge Beam towards Revenankh, unfortunately not increasing his internal power. Heracross seems determined to Focus Punch Wailmer, only to be stopped by another Zen Headbutt. Those sure are taking their toll! It looks like Revenankh is having even more troubles with its paralysis, locking up once again.


Gigamp | Shamous
HP
: 90 | 95
EN: 84 | 70
STATS: None | None
STATUS: None | None


Scarmiglione | Kain Highwind
HP: 95 | 64
EN: 92 | 61
STATS: None | None
STATUS: Taunted (3A), Paralyzed (10%) | None
 
OK, don't remember seing the sub...
Let's take Wailmer out!

Kain: Megahorn, Close Combat, Megahorn
IF Wailmer faints, make all remaining actions Dig Voltorb

SCARMIGLIONE: Power Whip, Hammer Arm, Power Whip
IF Wailmer faints, make all remaining actions Drain Punch Voltorb
 
WELP, let's try somethin' out.

Gigamp: Charge Beam Heracross x3
Should Heracross be KOed on an action, replace that action with Charge Beam Revenankh.
Shamous: Zen Headbutt Heracross x3
Should Heracross be KOed on an action, replace that action with Zen Headbutt Revenankh.
 
All out attacking, sorry for no flavor.


Gigamp | Shamous
HP
: 90 | 0
EN: 60 | 4
STATS: +2 SpA | None
STATUS: None | None


Scarmiglione | Kain Highwind
HP: 95 | 10
EN: 71 | 54
STATS: None | None
STATUS: Paralyzed (5%) | None
 
Shit...I have to go first...

WELP, Gigamp, it looks like it's up to you.

Charge Beam Heracross -> Charge Beam Revenankh -> Charge Beam Revenankh

IF Charge Beam 1 fails to KO Heracross, THEN replace Action 2 with Charge Beam Heracross
 
In the end, Arcanite decides to be a meanie and deny toast the KO unnecessarily, and Gigamp ends up fainting to the combined assault of "Basic" fighting-types.

REWARDS:
Arcanite: 2 TC
Kain Highwind the Heracross: 3 MC, 1 KOC
Scamrirrigiiglsisgisgisone the Revenankh: 3 MC, 1 KOC

ToastTyrantIrrelevantnumbers: 2 TC
Shamous the Wailmer: 1 EC, 2 MC, 1 DC
Gigamp the Voltrob: 1 EC, 2 MC, 1 DC, 1 KOC
 

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