CHALLENGING USER FIRE BLAST
6vs6 Brawl
2-day Player-DQ / 4-day Ref-DQ (DQ time starts with each reffing post)
Infinite Recovers / Infinite Chills
Arena: Fire Blast's Arena
Lolz I have a lot of items.
All Abilities
Items On
No Switching
Arena: Several pillars above a volcano. The pillars are big enough for a pokemon to easily stand on one pillar with enough space. A pokemon cannot fall into the lava below because there is glass to stop them. However, falling will limit what the pokemon can do until it gets back up. Since each pokemon is separated by space between the pillars, slower bulky pokemon like Blastoise might have a hard time swiftly moving across the pillars to reach the other pokemon. On the on the other-hand, agile pokemon such as Infernape would have an easier time swiftly moving across the pillars. The heat from the volcano does not allow Rain or Hail to be started.
Team Korski:

Honchkrow Big Brass (M)
Type: Dark/Flying
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
- Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
- Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
- Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks (42):
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Faint Attack
Nasty Plot
Mean Look
Foul Play
Tailwind
Sucker Punch
Night Slash
Quash
Dark Pulse
Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Quick Attack
Perish Song
Psycho Shift
Roost
Sky Attack
Endure
Heat Wave
Superpower
Toxic
Hidden Power-Ground (7)
Icy Wind
Hyper Beam
Protect
Psychic
Torment
Rest
Snatch
Payback
Thunder Wave
Substitute
Fly

Scrafty Ichabod (M)
Type: Dark/Fighting
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
- Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks (40):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Focus Punch
Head Smash
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt
Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Dig
Double Team
Torment
Rest
Low Sweep
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Substitute

Skuntank Polecat (M)
Type: Poison/Dark
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
- Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
- Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (40):
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Feint
Slash
Toxic
Acid Spray
Flamethrower
Night Slash
Memento
Explosion
Crunch
Double-edge
Iron Tail
Sucker Punch
Roar
Venoshock
Taunt
Protect
Dig
Double Team
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Snatch
Endure
Payback
Giga Impact
Sleep Talk
Poison Jab
Substitute
Defog
Rock Smash

Colossoil Sucker (M)
Type: Dark/Ground
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
- Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
- Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks (47):
Leer
Tackle
Peck
Mud Shot
Horn Attack
Bite
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Stockpile
Swallow
Spit Up
Horn Drill
Crunch
Megahorn
Aqua Tail
Encore
Fake Out
Sucker Punch
Water Spout
Dive
Superpower
Roar
Toxic
Taunt
Protect
Earthquake
Dig
Brick Break
Double Team
Rest
Torment
Snatch
Endure
Quash
Payback
Stone Edge
Bulldoze
Knock Down
Rock Slide
Dragon Tail
U-turn
Substitute

Hydreigon* Turvy (F)
Type: Dark/Dragon
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
- Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
Attacks (41):
Tackle*
Double Hit
Tri Attack
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Dragon Pulse
Work Up*
Dragon Rush
Scary Face
Hyper Voice
Outrage
Dark Pulse*
Earth Power*
Head Smash
Screech*
Thunder Fang
Draco Meteor
Toxic
Hidden Power-Grass (7)
Taunt*
Protect
Earthquake
Double Team
Reflect
Fire Blast
Torment
Focus Blast
Charge Beam
Acrobatics
Stone Edge
Thunder Wave*
Rock Slide
U-turn
Substitute
Fly
Surf

Sharpedo Vanity (F)
Type: Water/Dark
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
- Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks (31):
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Aqua Jet
Agility
Brine
Double-edge
Hydro Pump
Bounce
Endure
Super Fang
Zen Headbutt
Roar
Taunt
Ice Beam
Protect
Rain Dance
Earthquake
Double Team
Torment
Scald
Substitute
Surf
Waterfall
Dive
and Team Fire Blast:

Pyroak (Forest Fire) (M)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
SC: 4
WC: 5
Attacks:
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Lava Plume
Heat Crash
Earth power
Seed Bomb
Counter
Aromatherapy
Low Kick
Sleep Talk
Blaze Kick
Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Earthquake
Flamethrower
Flame Charge
Rest
Low Sweep
Overheat
Energy Ball
Rock Slide
Sunny Day
Substitute
Block
Worry Seed
Total: 42

Ninetales (Helen) (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW):
Type: Innate
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 100
Atk-: 2
Def: 3
SpA+: 4
SpD: 4
Spe: 100
SC: 2
WC: 2
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Flamethrower
Extrasensory
Nasty Plot
Safeguard
Fire Blast
Energy Ball
Disable
Hypnosis
Endure
Heat Wave
Magic Coat
Pain Split
Mimic
Sleep Talk
Faint Attack
Power Swap
Spite
Protect
Flame Charge
Dark Pulse
Solarbeam
Dig
Overheat
Substitute
Toxic
Rest
Will-O-Wisp
Grudge
Psyshock
Calm Mind
Hidden Power [Rock, 7]
Hyper Beam
Double Team
Attract
Incinerate
Psych Up
Dream Eater
Swagger
Bide
Reflect
Total: 48

Blaziken (007) (M)
Nature: Mild
+1 SpA, -1 Def
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: 5
Def-: 2
SpA+: 5
SpD: 3
Spe: 80
SC: 3
WC: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Double Kick
Mirror Move
Fire Punch
Hi Jump Kick
Brave Bird
Flare Blitz
Sky Uppercut
Blaze Kick
Quick Attack
Bulk Up
Rock Slide
Night Slash
Counter
Flame Burst
Last Resort
Low Kick
Reversal
Baton Pass
Flamethrower
Swords Dance
Shadow Claw
Acrobatics
Focus Punch
Overheat
Will-O-Wisp
Earthquake
Substitute
Hone Claws
Hidden Power [Ice, 7]
Sunny Day
Hyper Beam
Protect
Solar Beam
Earthquake
Dig
Facade
Rest
Low Sweep
Focus Blast
Incinerate
Giga Impact
Stone Edge
Poison Jab
Endure
Rock Climb
Sleep Talk
Toxic
Blast Burn
Magic Coat
Thunder Punch
Dynamic Punch
Bounce
Helping Hand
Superpower
Vacuum Wave
Seismic Toss
Total: 63

Emboar (Scarlet) (F)
Nature: Quiet
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: 5
Def: 3
SpA+: 5
SpD: 3
Spe-: 56
SC: 3
WC: 5
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Head Smash
Flare Blitz
Roar
Heat Crash
Body Slam
Superpower
Yawn
Heavy Slam
SolarBeam
Substitute
Wild Charge
Scald
Rock Slide
Focus Blast
Taunt
Will-o-Wisp
Bulldoze
Sunny Day
Protect
Brick Break
Incinerate
Giga Impact
Grass Knot
Total: 34

Volcarano (Pompei) (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Bug/Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).
Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 6
SpD: 4
Spe: 100
SC: 3
WC: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Firey Dance
Quiver Dance
Hurricane
Rage Powder
Heat Wave
Morning Sun
Zen Headbutt
Magnet Rise
Fire Blast
Wild Charge
Sunny Day
Hidden Power [Ground, 7]
Solarbeam
Psychic
Protect
U-Turn
Hyper Beam
Substitute
Total: 25

Camerupt (Katrina) (F)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor
Type: Innate
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW)
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk+: 5
Def: 3
SpA: 4
SpD: 3
Spe-: 34
SC: 4
WC: 6
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Flamethrower
Earth Power
Earthquake
Double Edge
Eruption
Lava Plume
Endure
Yawn
Heat Wave
Iron Head
Stockpile
Scary Face
Double-Edge
Mimic
Sleep Talk
Body Slam
Flame Charge
Rock Slide
Dig
Roar
Toxic
Hyper Beam
Protect
Frustration
Solarbeam
Double Team
Fire Blast
Facade
Rest
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Sunny Day
Stone Edge
Substitute
Return
Hidden Power [Ice, 7]
Stealth Rock
Korski equip your items, then Fire Blast equip yours, then both of ya PM me your actions for the first round